#Regarding the integration events to catch up with CN:

1 messages · Page 1 of 1 (latest)

hidden mason
#

NOTE: Adjusting price of packs is something to also be implemented as they were promised by Kuro, but i still believe this should also be implemented in order to alleviate pressure that comes with the increased rate of releases

THE PROBLEM: So far, the announcements regarding compensation are seemingly alright for f2p players, but it's not popular with spending players.
The reason for this is if they want to keep up in the meta like they did so far in the past, they have to spend far more in an integrated event (2-3x more) because it's releasing much much more content in it, the equivalent of 2-3 patches as stated by kuro.

So instead of spending 'x' amount of money in a normal patch, they spend 2-3x the amount of money in an integrated patch that contains 2-3x the amount of content (characters, packs, etc.) but in the SAME AMOUNT OF TIME. While the rewards and amount spent is still proportional, THE TIME CONSTRAINT IS THE MAJOR ISSUE

What I propose to alleviate this pressure is not a perfect solution but it should help a lot more.
My proposal to alleviate this pressure:

  1. Paid Packs and other paid content/bundles: Increase the duration to pay for these packs/content by an amount proportional to the number of normal patches within the integrated patch, while also releasing new integration patches (along with their packs to run concurrently)
  2. Limited gacha banners and other gacha related things: Increase the duration to get these characters by an amount proportional to the number of normal patches within the integrated patch (similar to above) while releasing new integration patches (Here also, multiple characters will run concurrently)

EXAMPLE TO HIGHLIGHT WHAT I MEAN:
Let us say there are 3 normal patches (patch 1, patch 2 and patch 3) and each were normally 6 weeks.
But now, we have an integration patch that condenses patch 1, 2 and 3, and it is 6 weeks as well.

patch 1:
releases s rank character (character 1)
releases some paid packs (pack 1a, pack 1b, and so on)
duration: 6 weeks
patch 2:
releases s rank character (character 2)
releases some paid packs (pack 2a, pack 2b, and so on)
duration: 6 weeks
patch 3:
releases s rank character (character 3)
releases some paid packs (pack 3a, pack 3b, and so on)
duration: 6 weeks

Integrated patch combining patches 1,2 and 3:
releases s rank characters (character 1, 2 and 3)
releases paid packs (1a,1b,2a,2b,3a,3b, and so on)
duration of the patch: 6 weeks
BUT DURATION OF THE PAID CONTENT and gacha: 18 weeks

And release the next 6-week integrated patch with its own characters and paid content that take 18 weeks to expire, and let them run simultaneously with these characters and packs

lucid tapir
#

It really doesn't solve the issue (though I appreciate you for putting in the effort). For example Char released in say Jan 2025, that would have been obsolete (theoretical numbers to illustrate a point here) June 2026, we pay the same amount, and the character is viable for less time. In addition we have to pay the same amount in the constrained period of time. This only really addresses the time to money constraint. We still overall lose.

hidden mason
# lucid tapir It really doesn't solve the issue (though I appreciate you for putting in the ef...
  1. The issue I want to resolve is primarily the time to money constraint. It's still not a perfect solution
  2. If a character within this time gets powercrept in CN, then guidemakers and notable figures in the community could let players know in advance so they don't get the character or hyperinvest in them. This would mean less money for kuro but they should be willing to put up with that if they wish to implement this system
haughty gulch
#

my opinion is since every unit is going to be relevant for less time they should also be cheaper to pull.
Every gacha should have higher odds and 40 pity, this way makes pulling for the units over the next year feel good and doesn't penality or encourage saving up BC

zenith vector
#

im still on the fence on whether or not i still want to keep spending to at least 3S characters and with what theyre planning on doing i might just stop, so sad that at least for spenders, we are getting punished by not only having less time between characters to save up, it not being cheaper to 3S and having to actually spend 2 to 3x more than usual to do so if multiple s ranks are in an integrated patch plus also having less time for relevancy in the actual meta

hidden mason
hearty pecan
#

I would like to make some comments (not targeting anyone nor regarding any post).

A counter-argument for those who might think “paying more per patch is normal cuz you get more paid content in return”:

You might have forgotten that, due to patch acceleration, the expected service time of all characters and weapons (which are the core of paid content) is substantially reduced, thus they worth proportionally less with respect to the speed up.

Some other might think ”only meta players are affected by above, not simpers”, and here’s my comment:

You might be right, but being a spender and being a (more or less) meta-seeker are highly correlated (with the exception of skin only spenders), thus the aforementioned issue of accelerated depreciation of paid contents applies to most, if not all, spenders.

Therefore, in my humble opinion, the bottom line is that monthlies and battle passes should have rewards per unit RC scaled up exactly proportionally to the speed up; and preferably, pack rewards per unit RC should also be scaled up proportionally (if not, then slightly less than being scaled up proportionally, but leaving them at the same value is unarguably unacceptable).

torn fog
#

I am trying keep it simple for my 2 cents about the integration. I am a light spender, playing since the $1 incident. I occasionally buy monthly cards and rarely skins.

  1. Nowadays, with a monthly card I can get S ranks with their weapon and CUB (up to SS ranks through PPC skulls). If the integration mess this balance, that is one reason to retire.

  2. Say you speed the schedule by "X" amount of time. Then you should compensate by buffing the gain of every single resource(BC, Gacha Tickets, PPC skulls, etc) by X.
    In example, if X is 2-3 times, then my daily monthly pass A should give me 200-300 BC, my daily activity should give me 60-90 BC, my ppc skulls income (assuming ranked 1%-5%) should be 120-180 skulls per week, etc.

Now what do I think about this integration event? Absolute gamble. I personally think it is a high risk mid reward kind of move. If executed properly and thoroughly, it is great. If it is not? Disaster.

Thank you, I hope this is not the last time I yap in PGR official discord server.

young locust
#

It's concerning not only because the characters are relevant for less time, but because the overall amount of chars you're able to get using the same amount of money you would've normally spent is significantly less because instead of choosing from one rate up, you have to choose between as many as 3 per patch.

Just for a simple example, you can pretend you're someone who spends like $50 a patch. Say there's like, 8 patches in a year, so you spend $400 overall for the year and have to decide between those 8 characters (1 per patch) to roll for. Let's say that freebies allowed you get 5 characters and your $400 annual spend ends up getting you 2 more characters than you normally would have gotten without spending, so you got 7 out of 8. On an average year, let's say for the sake of argument you lose out on 1 character with the regular pacing in this example.

Now comes the global sync for all of next year. You continue to spend $50/patch (400/year) like normal. But now there's 3x the rate-up character per patch. As a result, you must now decide between 24 characters instead of just 8. Assuming similar luck, the freebies (which are 3x the norm in a 3 patch simultaneous release during global sync) give you the 5 you got normally from freebies x 3 = 15 chars. You spent the same total amount of money as you did pre-sync, so you got the same 2 additional characters than you normally would have gotten without spending. Total characters you get would be 17 out of 24.

During the global sync, you lose out on as many as 7 characters in this comparison because the spending does not have the 3x multiplier. If it did, you would get 2 x 3 = 6 characters extra compared to what you would've gotten without spending, meaning you would get 21 out of 24 and only miss out on 3, which would be much more tolerable.

**So if you spend the same amount as you did previously, you won't get a significant amount of characters that you normally would have gotten otherwise if the servers were not being synced. That's the comparison that needs to be made. What would you get if there wasn't a sync compared to there being one? Right now, if you're a spender, the answer is clearly a lot less. **

charred vigil
#

Discounting rainbow card packs for a time may help during this time as well anywhere from 20% to 45% off rainbow cards recharge would be helpful for those of use that spend a little.

jade raft
#

Since kuro wants us to be F2P, let's support this proposal and planned carefully which unit to get. We already got the leak, and I don't think they will listen, because many white knights will say "THE COMPANY NEEDS MONEY TO DEVELOP THE GAME, WHY DON'T YOU MAKE YOUR OWN GAME"
I wholeheartedly agree with this.

Sometimes wallet speak LOUDER than our suggestions or opinions

Cheers fellas I'm going F2P until 2026

wispy nova
#

Seems like a reasonable decision if they don't listen. They have a habit of not listening to global players since the launch of the servers.
Imma fund other gachas.

pallid saddle
#

As someone who started to play more recently and spent money to get meta characters I've missed and to a lesser extent their weapons, the changes to paid content or lack there of is absolutely a killer. It will be impossible for newer players to come into PGR and spend a reasonable amount of money to catch up.

I was planning to invest more into skins and maybe SSS chars once I was completely caught up but with the upcoming changes I don't think that will be viable.

With these changes as they are I plan to spend less on PGR as I will absolutely avoid most skins.

lucid tapir
# jade raft Since kuro wants us to be F2P, let's support this proposal and planned carefully...

I respect it, for me the issue from going to spending to f2p, is I will enjoy the game far less.

Consider for example that to an upcoming character absolutely needs ss3 to be viable. Well I won't be able to get that now. If it's a worse experience, I'm honestly not going to bother. I'd just end up uninstalling in a patch or two, and I'd rather save myself the time having a bad experience when there are plenty of other great games that want my money.

I'm out after Qu patch if they maintain the status quo, and am hoping the whole thing isn't a door in the face technique where they propose something immediately unreasonable, and then give a tiny bit (less than they should) to get people on their side. For example if they were to discount packs 20% that would simply bring us in line with what CN is paying, essentially doing nothing they shouldn't have been doing this whole time.

Honestly I want them to just cancel the whole plan, but I'd still mistrust them after how all this has been handled.

calm ice
#

if server exclusive discounts isn't allowed, how about just give the discounts to all servers simultaneously? CN can benefit from it, but less than the servers who are catching up since they're not the priority

gentle whale
jaunty thunder
#

My suggestion will be to keep those paid packs to be valid at least for a year or even more. So global players have time to absorb the packs but also being fair to CN communities.

hearty pecan
# jaunty thunder My suggestion will be to keep those paid packs to be valid at least for a year o...

This changes nothing, gbl players still forced to pay more in total in the long run (and per unit patch each character is relevant). Gbl was already constantly being treated unfairly due to shorter patches and more expensive top up (even if ignoring forex fee and tax). CN was never in a position to complain about any unfairness whatsoever, and if kuro keeps its current stance towards gbl server, will never be treated worse than gbl players.

lament jungle
# hidden mason **NOTE: Adjusting price of packs is something to also be implemented as they wer...

As you said it's not perfect and I agree. just imagine the integrated patch last 6 weeks but all paid stuff 18... you forgot that if the integrated patch ends another one will follow with its own packs and paid stuff, do you want it to last longer than the patch duration too? So what about the next patch ? and the patch after that one?

Devs and people will end up with an absurd amount of pack and paid stuff to handle and that will be a complete mess. not to mention that we will spend more for stuff that has less value because of the catch up.

the only viable solution is to let us pay the bp and mp (x3) at the SAME price, add more packs for high spenders but with a discount... but I know this no going to happen.

I will leave after Qu if so, since I won't be able to enjoy the game as before if I go back to f2p state

hidden mason
# lament jungle As you said it's not perfect and I agree. just imagine the integrated patch last...

actually, what id like is a combination of what I said and what you said, as I said in the note.
extending the pack durations and replacing them all with some common name like "integrated patch special pack" or whatever with a common location to pay for them all would be great, so if they stack with integrated versions it would just be a matter of the packs stacking up (of course they also have their own individual expiry dates with different patches)

jaunty thunder
hearty pecan
slender magnet
#

GLB needs a discount on all subscription packs at minimum value of 20%. It isnt even close to the amount needed but it would show a massive amount of good faith from the development team. We effectively get roughly 6 less months of shelf life on every single one of our purchases as well as needing to purchase 2-3x faster in order to maintain the amount we were spending before. For players that SS3-SSS every character, it's completely unsustainable. Most players that even want to do it, literally can't keep up with it. Meaning a decline in income for the company worse than if not providing the discount. Of course players that SSS+ triple resonance won't be affected. But it's a huge margin of the spending playerbase (SS and signature weapon to SSS). There doesn't need to be a loser here. We can all win. It isn't, "oh I got Luna 20% cheaper than you so I am better". (Even tho I get to play her 6 less months).

These servers don't compete actively with each other and shouldn't be compared. Each server should be considered independently until we can finally catch up. No one wants a situation where one side is more upset or treated unfairly. But in the current space, that is exactly what's happening, and unless our voices are heard, it proves Kuro would rather take the global, KR and JP hit rather than the potential backlash of CN (this is all speculation on our part so far from experience with other games).

wispy nova
#

CN players get more RC per bundle, packs on CN costs less, and they get better packs.
Altogether CN players get about 10%-15% more bang for their buck.
Combined with longer patch cycles, CN players have much more wiggle room with BC for weapons and skins. "Unfair treatment" my ass.
KURO is afraid of giving discounts and compensations to the server whom they give shorter patches and those players have to consider international exchange rates + plus taxes when they have to top-up.
There is time value of money involved too where the characters which players in these servers spend who are getting speed up will soon get replaced and forgotten to time.
while KURO is forcing players to spend 3x , they don't get hit rather they are busy lickin CN playerbase as usual, scared that their beloved CN players might be upset and face backlash.
What an absolute joke of a company.

lament jungle
#

kuro doesn't seem to give a sht about globlul let's be honest, the huge gap and stuff make it hard to handle, they know that as long as the gap still here new players will always feel reticent to start seriously playing the game which is not a good thing
Since wuwa kuro had to shift in their plan for pgr too to maybe expect better days after everything is settled

#

but the thing is they don't want to lose, like bro everything we will buy will have less value overtime but u making me pay 3x more for that ?

#

like there are people out here supporting that, and that's why global will never be respected by those chinese companies, because we don't have the same voice. And I know it'll never happen because most of those supporting are whel who don't care too much about the game but rather showing how much they paid in-game for whatever reason

#

if CN is mad about a thing I don't doubt that there are peeps with different opinions but at the end of the day it always feels like they have the same voice

wispy nova
#

they should that in mind that the paychecks also don't increase 3x for every whales or spenders. Not every one owns an ATM machine

lament jungle
#

lmao good luck convincing them as long as a company purpose is to make money

#

they're not our friends

#

which makes me feel so bad about those simping about a company

#

like what are they looking for? sponsorship?

wispy nova
#

Got new bosses.
Got a new cash machine now.
For the first time in their history they tasted money.
How can they let go of that sweet smell.
So became greedy for the forgotten child that made them who they are in the first place.

lament jungle
#

that's how the cycle works, being good is being dumb and companies know it well

#

when they're new they'll always come up with enchanting speeches and promotion to make u slide in

#

and after they start growing they change their faces, which is why I always say, never simp for a damn company lmao

wispy nova
lament jungle
#

that was fast lulw

hearty pecan
wispy nova
#

that's the issue every one think that whales/spenders have unlimited cash they can burn
this speedrun situation hits them the most
but kuro be like we would rather have EOS in globor, KR and JP server than face CN backlash and rage quit.

lament jungle
#

there are those who are willing to pay anyway because quote : "I don't care about the meta"

#

those are the dumbest because they ain't realizing they're the most impacted ones

#

just look at this type of dumbasses

gentle whale
# lament jungle just look at this type of dumbasses

just ignore lulw " play characters " like they are playable without proper investment and story smh can't we just get to know it from other sources ?? anyway just better to stay f2p for 1 yr if they won't resolve the current thing properly

Probably we would be treated like no one forever if we stay like this

lament jungle
#

bc in my end i'm so confused i'm just about to quit, since i can't really have everything i want for my characters

#

i usually buy mpa and bp and that allows me to get a character + sig weap + cub without any problem. And I've been used to it

#

idk if I'll be able to go back to f2p state and take risky choices

#

or i'll just save until the catch up but that'll brick my acc meta wise aaarrrhghrrrgh cri

gentle whale
# lament jungle bc in my end i'm so confused i'm just about to quit, since i can't really have e...

lulw pgr is probably one of those few where we can have(had) everything they released skipping one or 2 is always better than skipping more than half of them quitting would be very bad choice just skip some character s?(also there's like only Lucia Luna and Nanami, wanashi, I would say are actually enjoyable) skipping others won't be that big of a deal

spending 3*? hell no maybe I can do but won't there's many other thing I can do

#

also there's endfield coming so you won't be bored kek

wispy nova
hearty pecan
# lament jungle just look at this type of dumbasses

I simply don’t understand their logic of “speaking up”. True they don’t care, but what’s the point of standing against the interest of spenders/meta-seekers (by complaining about spenders “yapping”) while it yields absolutely no extra benefit for them? Tho I’ll probably never get an answer to this question. It’s not like spenders fighting for their goods is going to stop them from simping characters and enjoying stories.

lament jungle
hushed patio
#

Damn, haven't been here for a while so I'll just drop this

#

Kuro going mainstream was a fkin mistake

#

I'm happy that they are getting recognition but also get the attention of that fandom

#

I love their game but their way of managing and catering to "f2p" is just weird

#

like why are you griefing the ppl that making you money?

#

usually when this stuff happens, the ones getting shaft are f2p

#

we get the reverse here is just weird

#

wuwa is practically the same, they make a game "casual but deep", but going for too much casual

#

basically just hoyo

lucid tapir
#

I don't even think they're catering to f2p at this point. Like yes they're arguably losing less, but missing a single day is gonna be "scaled by the number of integrated versions". Once folks miss some time, it disincentivizes continuing to login. That's why every game has daily logins. They're just being treated slightly better, but still poorly comparatively.

viscid ingot
hushed patio
#

Spenders doesn't magically have the resource they miss during that time

#

F2p already being compensate with 3x dailies is already good

#

While spenders has to spend 3x more if they want to keep SSS or skins

#

Who do you think is losing more?

#

Someone losing resources in game vs real money

#

Saying f2p losing less when they are being properly compensated by playing dailies is just so out of touch

haughty gulch
#

btw has anyone though about dormitory commissions not getting increased by patch?

lucid tapir
#

Pointing out someone else is also being poorly treated does not diminish the poor treatment of anyone else. and yes, I brought up dorm commissions over discussions many times as one of the things I figured they would forget about which most folks I'd imagine spend on ht mats.

#

At the end of the day losing foresight is still a loss, and making sure you don't lose resources over it was the bare minimum, not compensation.

#

Obviously people spending, of which I was, heavily, are losing more. The point is that many people think they're getting a fair deal, but they also are not.