NOTE: Adjusting price of packs is something to also be implemented as they were promised by Kuro, but i still believe this should also be implemented in order to alleviate pressure that comes with the increased rate of releases
THE PROBLEM: So far, the announcements regarding compensation are seemingly alright for f2p players, but it's not popular with spending players.
The reason for this is if they want to keep up in the meta like they did so far in the past, they have to spend far more in an integrated event (2-3x more) because it's releasing much much more content in it, the equivalent of 2-3 patches as stated by kuro.
So instead of spending 'x' amount of money in a normal patch, they spend 2-3x the amount of money in an integrated patch that contains 2-3x the amount of content (characters, packs, etc.) but in the SAME AMOUNT OF TIME. While the rewards and amount spent is still proportional, THE TIME CONSTRAINT IS THE MAJOR ISSUE
What I propose to alleviate this pressure is not a perfect solution but it should help a lot more.
My proposal to alleviate this pressure:
- Paid Packs and other paid content/bundles: Increase the duration to pay for these packs/content by an amount proportional to the number of normal patches within the integrated patch, while also releasing new integration patches (along with their packs to run concurrently)
- Limited gacha banners and other gacha related things: Increase the duration to get these characters by an amount proportional to the number of normal patches within the integrated patch (similar to above) while releasing new integration patches (Here also, multiple characters will run concurrently)
EXAMPLE TO HIGHLIGHT WHAT I MEAN:
Let us say there are 3 normal patches (patch 1, patch 2 and patch 3) and each were normally 6 weeks.
But now, we have an integration patch that condenses patch 1, 2 and 3, and it is 6 weeks as well.
patch 1:
releases s rank character (character 1)
releases some paid packs (pack 1a, pack 1b, and so on)
duration: 6 weeks
patch 2:
releases s rank character (character 2)
releases some paid packs (pack 2a, pack 2b, and so on)
duration: 6 weeks
patch 3:
releases s rank character (character 3)
releases some paid packs (pack 3a, pack 3b, and so on)
duration: 6 weeks
Integrated patch combining patches 1,2 and 3:
releases s rank characters (character 1, 2 and 3)
releases paid packs (1a,1b,2a,2b,3a,3b, and so on)
duration of the patch: 6 weeks
BUT DURATION OF THE PAID CONTENT and gacha: 18 weeks
And release the next 6-week integrated patch with its own characters and paid content that take 18 weeks to expire, and let them run simultaneously with these characters and packs


