#Make future characters taunt like Noctis?
1 messages · Page 1 of 1 (latest)
Make future characters taunt like Noctis?
Pgr is a fast paced action rpg, no one's giving you time to taunt
If the boss isn't attacking, ur fked, you want bosses to attack faster
You are right about it but some bosses even when they charge their attacks doesn't mean it's not undodgeable or you can't parry
I saw some enemies in the campaign or modes that they sometimes sit still or look at you for some time heck even some bosses do that look at the merceful one for example here's more (Siren,Unkown Data Cluster,Machiaveli he need time to reach you,The twins,Trailblazer some times when you are far away)
I do have experience with them very very much.That's why i can tell but i'm no way being close to a pro who dodge's EVERYTHING
i get it its "fast paced action" but it does not hurt to have a taunt mechanic or to be in the kit
Well, if they need more time to reach you, that just means you have to go to them faster instead
As for the taunt mechanic you're asking, you could simply play with noctis for a good while and see how many times you can see that xD
TLDR, taunt is a useless feature, kuro just likes making a rank characters with unique mechanics
Hammerina (Karen hammer) gives the opponent thumbs down during some of her after-attack animation
otherwise...none
tbf, Devil May Cry is rather similar with the pace, more so if you really really want a high score, and you can still taunt.