Leap purpose: Further reflect Nightblade’s identity as an opportunistic and finesse attacker by adding timed strikes on his skill orbs, giving the shades more of a purpose in his kit, and letting his signature move function as more than a defensive tool.
The proposed leap skills address issues with the following:
- The interaction between a Red 3-ping and his core passive (the final strike often misses even when in an ideal situation to use the orb)
- The damage relationship between a Red and Yellow orb (Red and Yellow orbs deal the same damage, with Yellow orbs being far quicker and easier to land)
- Being clipped by enemy attacks during a Yellow orb when you think you should not
- Sneak Attack not functioning well because of how enemies face you on every attack when their super armor is depleted
- Shades only working with basic attacks
- Enemies moving out of the Signature Move throughout its duration
