#More Co-Op Love! Compilation of some Co-Op suggestions by myself and others.

1 messages · Page 1 of 1 (latest)

glacial kayak
#

As it stands, Co-Op is a part of the grind. It serves a purpose, and I play it for that purpose. However, PLAYING this game is actually FUN at times, and I wish I could have more of that experience.

-More bosses in Co-Op would be fun. Throw in Alpha and Roland, all the Pain Cage enemies.
-Allow Uniframes/Transcendants to participate in Co-Op. Even with the drawbacks they suffer in normal team compositions, doesn't matter. They already deserve more love as it is.
-Different Co-Operative modes would definitely encourage more social play in the game. Beat-em-up or mob smashing modes like some of the story missions, getting to explore larger maps together with friends.
-Existing Co-Op bosses could use a significant rework. Rosetta is fun to fight, but Osiris and Sister are both a snoozefest. (Sister not as much.)

Furthermore, in relation to some of these changes made "for fun", which may or may not throw off Kuro's idea of balance and/or progression, using any of these other features could be considered "extra" and disable rewards.
-Co-Op should not cost Stamina when Scavenger tokens are empty; allowing friends to play together without worrying about resources.

See @smoky halo's suggestion (https://discord.com/channels/595893569609269251/1071778032848752712) for other Co-Op game modes, which I agree with and expands better upon my suggestion. Tack on more suggestions if you have other ideas, too!

worthy raft
#

Yeah the no serum/stamina after done with tokens sounds good.
I would love to play more coop with more friends and/or randoms if it didn't cost serum

#

Your other ideas sounds good as well, but i bet the serum one would be the more easy to implement and it would be very helpfull.

No serum coop reminds me of joint warfare coop, i liked that mode, rip

glacial kayak
#

Never even heard of it, shame..

#

Also, isn't there some vestigial system to assist others in story missions laying around?

#

I'd love to play through the story in general with a friend.

#

Story missions that are meant to be single-construct could follow a Super Mario Galaxy type vibe where player 2 has a purely supportive role, like Lucia's Kororo cube from Ch12. Or just watches.

worthy raft
#

Joint warfare was around for maybe 4-6 patches? It started when Lucia plume came out, was a bit about killing mobs and do objectives, and maybe a boss at the end.
First clear costed 1 serum, future clears had no cost at all.
There was a collectible that leveled up if you played/helped people so it also encouraged players to play.
Wasn't perfect but it added more variety to the only coop mode we have now

worthy raft
worthy raft
#

If not able to do a whole chapter where coop works, they may be able to add one extra coop stage per chapter, maybe with black cards for first clear of course haha

glacial kayak
#

Joint Warfare sounds cool yeah, sad I missed it 😭

smoky halo
#

A fellow commandant mentioned me AylaThink

glacial kayak