#Left Unsaid gameplay dialogue goes by WAYYY too fast

1 messages · Page 1 of 1 (latest)

viral mason
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Make the in-game dialogue have some sort of history or a dedicated space for dialogue, kinda like texting. I consider myself a pretty fast reader but even I can barely keep up with the text for the in-game stages, no-less process them in time for the next line of dialogue. Even some of the earlier chapters like Across the Ruined Sea had fast-as-hell text

elder totem
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did you set it on auto?? normal dialogue only goes when you tap on the screen. and there is a history button. it's right by the auto button at the top right corner of the screen

rough plinth
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Yes u must have set it on Auto somehow...

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Text should go at ur own pace always

viral mason
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I'm talking about the text you see when you're in a gameplay stage, not the text node

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Of course I would notice if it's on auto if I was talking about the dialogue stages

rough plinth