I kinda post similar idea about adding soul to enemies like a year ago but with poor grammar and feel like no one understand. The pic with the musketeers is self-explanatory. It's just an example don't copy it XD, Make it more realistic or smth. The enemies feel like target dummies.
I might as well repeat this. What's the point of adding a great sword if they doesn't play like one XD cannons feel explosive. Bows feel ranged. Chainsaw feel like a chainsaw XD but really starfer feel like one But great sword feel like a tree branch made out of thin plastic. Make it more heavy, destructive, high risk high reward. Add value to your swings. Make more bastion like. Like dark soul or monster hunter. Having the same theme is getting burnout. More variety=more fanbase.
Half new suggestion: add extra button for qte. It's not noticable and misclicking is punishing. Show cooldown for matrix and buff. Or remove qte button and make it auto.
New suggestion: add damage meters and add more info about your damage like in pics. It's a big feature in wow and for coop in pgr.
Just making sure my suggestion are understood and it's the last time XD