#Add Duel Mode! (1v1 PvP) Mode (Like a Fighting Game). Looking for Other Players' Opinions!

1 messages · Page 1 of 1 (latest)

deep hull
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This mode is long overdue.

PGR lacks a direct competitive aspect; as of now, it is only indirect competition via leaderboards.

PGR is a competitive game with attentive detail to combat mechanics; direct competition utilizes these aspects to their fullest; it is a natural move forward.

Imagine you'er in an arena squaring off against one opponent, similar to pain cage. Except there is no AI boss- you're the target, the boss a player seeks to defeat! Construct vs Construct!!

For reference, PvP means player vs player. As opposed to PvE, which means player against AI such as pain cage bosses.

Please like this post and continue to discuss it / make suggestions so that the thread can stay alive and Kuro can eventually see it / implement the community consensus. Thank you.

robust jolt
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I would like PvP only as a Trial Zone mode, without any tournaments

deep hull
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People learn through competiton; this would allow people to discover new methods of fighting applicable to other modes and even give birth to a new meta.

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I'd honestly settle even for trial mode, just any form of pvp. But I don't really like the idea of trial mode because most people don't play it or even notice its presence

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it's fine to start slow with introducing pvp to pgr

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i'd say pvp is a natural step for pgr to take, but starting it initially as a trial only mode might work

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one step at a time with introducing it into the game, to see how people handle it, etc

shell fossil
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yes, i absolutely agree

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i'd love to estabilish my superiority over my friend by beating him with my SSS 7k bp eclipse

deep hull
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lol

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i invested a lot into my eclipse too; she was my first SSS

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i think it'd be a lot of fun to try all sorts of different funny builds and see if we can defeat someone else with them

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i'd probably learn from testing out such builds, and learn from the build used against me lmao

deep hull
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especially if they have a newer S rank construct like empyrea

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beatijng them with pulse is the ultimate flex

whole python
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if it can be adjusted so like super whaled character doesn't get matched up against a poor ass newbie, sure

deep hull
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I think that'd be pretty easy to manage

whole python
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yeah, was thinking sort of fighting games

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so it's same stats for characters in one mode

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so it's effectively player skill vs player skill

deep hull
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as it should be

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that would definitely work

shell fossil
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But he keeps reminding me that Eclipse is falling into irrelevance

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Because of luminance leap and the new phys amplifier

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So that would show him

deep hull
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though it doesn't change the fact that Eclipse feels so satisfying to use, and the default Eclipse skin is a great design. Having a weaker character is one thing, but some people work better with certain constructs or movesets than others. Plus, skill difference lol. I bet demonstrating your mastery of her moveset would be quite cathartic.

shell fossil
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The normans hardened me

shell fossil
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So I was grinding through the incredibly tough conditions with Eclipse carrying the whole team

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Since I don't have a physical team

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Only Eclipse

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And she's kinda enough for me in most cases

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Her healing is enough to keep me alive on any fight that doesn't oneshot

deep hull
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here's one idea of implementing pvp:

in addition to the scaled BP fighting mode,

there could also be a mode where you fight with your BP as-is rather than damage and BP being equally scaled. You get higher rewards for defeating the enemy based on how much lower your bp is to the one you defeated. So in short, whales can't use constructs they fully built with $$$ to reap massive rewards. They'd have to change their weapon, character, or remove memories to lower their BP and consequently get good rewards. in other words, they'd have to be skilled.

perhaps there would also be an "infamy" system (sort of thinking of shadow of mordor's system, but not exactly the same). In short, having a higher win streak does result in higher rewards with each win, but the difficulty for the player increases in the form of more restrictions with each win. For example, the restrictive conditions in Spectroscopic Binary Star or Tower of Babel, which that do things such as send occasional lightning bolts or icicles you need to dodge, increase the other player's extra damage resistance, or limit how many orbs you can store, etc.

it's just like how you face bosses in Babel with increasing advantages.

higher difficulty, higher rewards, for subsequent wins

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I'm not really that attached to the idea, but the point is that pvp presents countless possibilities

deep hull
shell fossil
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Completely forgot it exists

deep hull
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i built her as a dps, and the stages took a while at times as i kept healing myself and doing the 3ping + red orb combo

shell fossil
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All bottom reso are class passive

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Most top reso is enhanced power

deep hull
shell fossil
deep hull
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no rosetta, or alpha for the longest time

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no entropy either

shell fossil
deep hull
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i mained eclipse exclusively for a lot of stronghold and border pact lmao.

deep hull
shell fossil
deep hull
shell fossil
deep hull
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I didn't have a cub. what kind of cub do you mean?

shell fossil
deep hull
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yeah

shell fossil
deep hull
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i'll keep that in mind

shell fossil
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With skills that improve character's attack

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And an attack that hurts more than stuns

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While my toniris goes for either garnet, or someone who's struggling

deep hull
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Add Duel Mode (1v1 PvP). Like PPC (Minus Ai), or a Tournament Mode. Open to Suggestions!

deep hull
shell fossil
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Yuan ye is actually type mismatched

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He's fire type

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Which is why I ended up giving toniris to Eclipse sometimes

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Because damn empyrea's strong

deep hull
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I think i used fredrick, as Liv's dodge mechanic is rather effective and she's the type that drags out fights; she's a survivor. So having her damage multiply from the dodges is helpful, since she's a bit lacking in DPS.

shell fossil
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Without reboots

deep hull
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I'm considering trying a different build for her though

shell fossil
deep hull
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I'd invest in it just because I'm so used to playing as her; sbe controls very well

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knowing how to play a character can end up being more important than having huge DPS/BP, if the character has a complex core passive or their strenths are not properly used with strategy. The importance of familiarity usually shows in stages that are the hardest, or most difficult.

shell fossil
deep hull
shell fossil
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But I still use it for the blue orbs

deep hull
shell fossil
deep hull
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it's main utility is to get blue orbs. and maybe to temporarily shield yourself from incoming damage lol

shell fossil
deep hull
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Neat

shell fossil
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7k BP Eclipse (6k at the time), trial nightblade, trial bianca

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I mastered the art of constantly switching madness

shell fossil
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So you can imagine

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Fighting against the time limit by constantly switching into core passive

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But now I use bianca for free sig

deep hull
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Add Duel Mode! (1v1 PvP) Like a fighting game. Looking for Other Players' Opinions!

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Add Duel Mode! (1v1 PvP) Mode (Like a Fighting Game). Looking for Other Players' Opinions!

rotund jackal
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Personally, I would think that Kuro, if they were to add some type of PVP in that manner. They could lock a certain at a certain level, copies, their corresponding weapon and memories, the character's best resonances if they add that so its even for everyone.

Or they just make everyone level 20 in the PVP, with a 4 star weapon, etc.

slate anvil
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mhm, yeah, having trial constructs

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some constructs would have to be nerfed too, like empy who has bind on blue orb...

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it's a very cool idea, I like it, but balancing is going to be rather difficult i feel

rotund jackal
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Or they have a certain line of constructs, like only Gray Raven, Ascendants, Purifying Force, Strike Hawk, etc etc. And not like whole complete roster selection.

deep hull
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also, the matches could limit the selection of trial characters randomly
the "certain line of constructs" notion is a great idea

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like, you might get a match where you can only choose trial units of empy, nanamach, or a couple other overpowered S-ranks

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there's also a chance that the match might only let you choose trial units from some of the weaker S-ranks, or A-ranks

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so essentially, they'd be limiting access of trial characters and placing only constructs of similar power levels into the match

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this would prevent people from choosing empy every time, etc

sinful dew
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it's better if there isn't an actual PVP mode for this game. I can hardly see what's going on the battlefield 80% of the time with all these flashy FX in my face.

deep hull
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tbh, you can just disable ally FX

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/ other players FX

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same for your own constructs

sinful dew
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🙃

deep hull
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you can disable one, or both. on the player end, you can reduce without fullying disabling as well (I think)

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It's good to point out the blue orb thing, but I think altogether it's not a huge issue

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it's not like WZ or PPC are by any means balanced

sinful dew
deep hull
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and this mode could potentially be more balanced than them if it's trial units only

deep hull
sinful dew
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you mean decked af whales?

deep hull
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but a mode where it's trial characters only gives advantage to no one

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I don't think it would hurt the game in any way to add a pvp mode, and it might even lead to some positive things, either minor or even a continuous stream of possibilities

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is there a particular reason to oppose implementing it?

sinful dew
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well, amidst the toxicity and elitism, then yes. provided the community is okay and chill with those 2 inevitable cons with PVP.

Take PUBG for example......

deep hull
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those two elements are already present. i see what you mean about them increasing

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but it's not like pgr has a voice chat feature, and the text chat function is limited to pre-set phrases in coop when you're playing

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so the toxicity and such is heavily limited

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there's just not really a chance for it to be expressed in the game

sinful dew
deep hull
sinful dew
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I'll like it being that way for as long as it can get.

deep hull
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yeah. i was thinking duel mode would come in, and there still wouldnt be vc

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no one would ask for it, and kuro wouldnt add vc even if they did do pvp, most likely
so there isn't much cause for concern

sinful dew
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wait, why isn't there a sprint function in this game?

deep hull
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i mean, holding dodge on A2 is technically sprint

deep hull
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i guess the combat arena's aren't big enough for kuro to think it's necessary

sinful dew
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well I think it can help out a lot with outrunning the enemies' attacks when your dodge guage is empty.

Even Dark Souls have it.

deep hull
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seems small but would probably change the meta / combat style a lot

sinful dew
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oh, it will.

deep hull
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you could make a thread about adding sprint; I'd be interested in discussing it and seeing what ideas other people have for ways to add it

sinful dew
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I'll make it like this, "Plz add Sprint to teh Gaem, we need it other than Dodge".

deep hull
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lol

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tbh, they could just have a game mode where the sprint button appears, kind of like how there's a counter button in lamia's boss fight in story

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that way it wouldnt change everything all at once

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I guess it depends on if the main reason you want sprint is for current game modes like WZ

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or pvp, or something else entirely, or just all of it across the board, etc

slate anvil
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turning off bloom works wonders

sinful dew
deep hull
sinful dew
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😄

shell fossil
deep hull
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there's a lot of down thumbs despite comments being more agreeable. Is it possible most people are okay with this mode being here but just don't want it to be ranked or something?

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It's alright if people are truly against this, since it was originally a pure pv3 game. However, I don't see the inclusion of a pvp mode (even two) to be something debrimental to the game; rather, it seems in place with the overall style.

shell fossil
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but seeing most of dislikes are from proletaries, i'd say it's some sorta targeted attack

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that is boosted by mob mentality

slate anvil
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I have a feeling it’s because of people thinking it’s going to be imbalanced or something

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Not because they’re evil or want to see you suffer or anything

shell fossil
deep hull
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Also, he said the bad actor thing because of some stuff we’ve seen occurring in threads recently

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One bad actor in a crowd is all it takes

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Anyways, no harm done

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This helps gives me an idea of how things are overall.