even if it's a port, it's still a pc game and as a pc game they have the responsibility to make it look and play like a quality pc game which unfortunately as of now it's not. so here's a list of improvements and changes that i hope devs see and implement in the future to make it a more accessible and enjoyable experience for every player:
#few necessary improvements and changes to pc port
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better texture resolution and if possible recreation of the very bad looking textures (this is nothing new, most pc ports and especially all gacha games pc ports do this)
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esc on pause screen should not close the game (it's fine in the lobby) and should in turn close the pause screen instead
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we need better anti aliasing. fxaa works fine on mobile but on pc it makes the game look actually worse with the whole image becoming very blurry and making colors look washed out. i'm not saying u should remove fxaa as it's a cheap option that is good to have however we need better anti aliasing. stuff like ssao and smaa or even msaa if possible (as it's the best anti aliasing pretty much) that make the game look prettier and remove the jagged edges while also maintaining the crisp look of the game
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we need to be able to change resolution in fullscreen, especially for widescreen support
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implementing fsr and/or dlss that might be a huge help to lower end systems to run the game on higher fps and give a generally smoother experiences for people playing on lower end systems
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enhance the cg quality and resolution or just let us use the original high quality cgs. this is very important because while understandable on mobile, these blurry cgs genuinely ruin the look of the cgs on pc and especially decently sized monitors and are a disservice to the great art style of the cgs. i and many others would like to have high quality and crisp looking cgs on pc please!
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keybinding for system, combat and menu should be separate. what i mean is that if i have G set to do something in combat, i want to be able to also set G to do something else in the menu. this is important and is how it's implemented in every pc game i've played up to this date, except pgr. it surprised me when i realized i can't have F set to an orb while also have it skip cutscenes or conversations out of combat
- we need fov sliders. fov sliders are more or less becoming a standard for pc games and games like pgr especially need them. as the fast combat can get nauseating at default fov settings for some people and the camera is sometimes too close to the character model blocking humanoid or smaller enemies, making it hard to see attack telegraphs. fov sliders are appreciated
- while playing with free mode mouse, i'd like to have an option to be able to lock the camera so that the lock on doesn't become useless when i accidentally slightly move my mouse. give us an option to lock camera on lock on so that this doesn't happen
- when u launch the game from the launcher app, it doesn't close the launcher window when it launches the game, making us having to manually close the launcher window. give us an option about this in the launcher settings so that it automatically closes itself when the game launches
- another big change that might or might not get covered in the texture improvement, is model quality improvement (mainly their textures). better looking models are appreciated especially after seeing how high quality and crisp looking wuthering waves models look. i'm not saying pgr models should look just as good since i don't know if that's possible, but at least improve the textures to be up on par with a pc game standard
- an option to turn off motion blur or add motion blur sliders. i don't have an issue with motion blur myself but i've seen people wanting to turn it off and not being able to so it's an honorable mention