#[PC Client] Add 4K Rendering Resolution

1 messages · Page 1 of 1 (latest)

fringe charm
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Let us change the internal rendering resolution. While rendering at higher resolutions does come with a higher cost, the benefits it brings when scaled to the full screen resolution are truly visually worth it. This is already possible on emulators, were you can change the internal resolution regardless of your monitor max full screen resolution support. This also implies adding support for 4K and ultrawide.

The graphics would look much better, with smoother edges and reduced pixelation, this effectively acts as a better anti-aliasing method than the current FXAA (which smooth's the whole image and makes it look blurry).

I attach images for comparison. First Image is LDPlayer rendered at 3840 × 2160 - 320 DPI, with a fullscreen res of 1600 x 900. Second image is PC Client 1600 x 900 fullscreen, both with FXAA on.

quartz oar
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I second this, as a new tester for the PC Client without an Ultrawide monitor myself. Being forced to Alt + Enter or use an external program to force the PC Client to get slightly closer to my 3840 x 2160 Resolution is not something I was expecting to have to do.

The fact that we're only able to max the resolution to 2560 x 1600 in Window/Borderless is very surprising for the recent generation of games.

inner turret
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Without fxaa (left) vs with fxaa (right)
Shit is blurry

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without vs with again

fringe charm
inner turret
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If they will fix the anti aliasing, it will be pretty much the same as mumu upscaled to 4k for me (mumu on left)

fringe charm
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[PC Client] Add 4K Rendering Resolution

mental thistle
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second this bump as last update somehow didn't fix anything and made things actually WORSE
you could use full screen before last update by:

  • launching the game in not full screen
  • going in the options to have the game in borderless non full screen
  • pressing alt + enter
  • relaunching the game
  • going in the options and TADA, you could select full screen

now the above steps don't work cause relaunching after the alt + enter and the game is launched and making sound but is invisible......
you can also press alt+enter while the game is selected but this only makes a full black screen
you seems to be able to interract with the game by pressing buttons fine

slim citrus
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Also add MSAA/SMAA Anti Aliasing please 🥺

slim citrus
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now i cannot anymore

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this when it was working

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oh nvm just found how i did, if you're still interested to know tag me

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i dont know if they blocked on purpose or something..

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8K resolution

fringe charm
# slim citrus 8K resolution

You can clarify how you did it, would be useful for anyone looking into this. But my proposal was focused on changing the game internal rendering resolution. I will elaborate just to be more clear for anyone reading this:

Some games refer to this as resolution scaling or rendering precision, in games, is a technique used to control the quality and performance of the graphics in a game without necessarily changing the screen resolution. It allows you to adjust the level of detail and clarity of the visuals, which can be especially useful on systems with varying levels of hardware capabilities. Here's how it works:

On one hand we have the screen resolution, this is the physical number of pixels on your display, typically expressed as width & height (e.g., 1920 x 1080 for Full HD or 3840 x 2160 for 4K or also 8192 x 4320 for 8K and 7680 × 4320 for 8K UHDV​ respectively).

Then we have the rendering resolution / rendering precision / scaling, this refers to the internal resolution at which the game engine generates images before they are displayed on the screen. When the rendering resolution is set to the same as the screen resolution, the game is rendering at 100% scale. However, you can scale this rendering resolution up or down, usually limited to 200%, the more you have the better the game will look, and the more resources it will demand from the hardware, under 100% you lose quality but you gain performance (FPS).

I am asking for this because it can be used in conjunction with anti aliasing and in any screen resolution, the better your hardware the better your game can look, it loses a bit of relevance at very high screen resolutions, as you may not see much of a difference. But without a doubt it may continue to look more defined and better than without. Also works in the case when you are limited or capped up for any reason in your screen resolution, this function can help to achieve a better defined image, with less aliasing.

fringe charm
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When analyzing the anti aliasing methods that do already exist I can understand why they went with FXAA only, you can actually force MFAA (Which should be better than MSAA since is an improved version of it) through NVIDIA control panel though, if you have NVIDIA. Not sure how it is with AMD but probably there is the option or some equivalent.