#PGR PC Client - Mouse Users
33 messages · Page 1 of 1 (latest)
This is a separate topic and a very sore point of some (and funnily enough:) MODERN games. Just like in Honkai Impact, they still can't make the mouse controls as trivial as they used to be. But Gray Raven isn't Honkai Impact, Gray Raven is a MODERN game, and I think they're smart enough to add this functional and don't make the same fails like MihoYo.
► Otherwise, I need use crutches again, like 3th party software "X-Mouse-Button Control" to be able to play a MODERN game comfortably at all.
But that is not the main problem. The biggest difficulty is to implementing the optimal control of the signal-orbs.
While in mobile games you have an immediate touch contact and orient yourself by COLORS (blue, red or yellow). With computers you have the obstacle, where you first need look at the label that shows POSITION of you wish signal-orb. There you do NOT orientate by colors, but by the labeling with the numbering which marks the desired signal-orb in a row from 1 to 8.
In theory you have ONE hand free (if you play on PC), because the other hand is busy with Attack and Dodge (on the mouse). On ONE hand you have 4 fingers at your disposal, with which you can control 4 signal-orbs INSTANTLY.
Question: What doing with signal-orbs 5 to 8 ?
• Do you move your hand to the next 4 keys (further to the right) to hit the CORRECT signal-orb (with the number 7 where 3s blue-orb)
• OR do you look with your eyes at the keyboard for not to miss???
Both suggestions are distracting and disrupt the flow of efficient gameplay, especially when you are in a challenge.
Either 1. you have to get used to it for a very long time (it's NOT in the sense of user-usability) or
2. you play with the gamepad, where the keys (X for BLUE, Y for YELLOW and B for RED) are marked accordingly in COLOR.
► This way you can orient yourself to the colors again, as in mobile gaming, because you have an immediate input (each key IS responsible for its OWN color).
... well, unfortunately this has NOT been realized in PC client yet.
During the PC Pioneer Testing I noticed that the buttons on the gamepad do NOT correspond to the colors, but (as with normal keyboard+mouse gaming) to the LABELING with the numbering that corresponds to the desired signal-orbs.
So in the end it makes no difference if you play on keyboard+mouse or with the gamepad. With both methods you either break your fingers or get a cognitive bug and fails constantly with the WRONG activated signal-orbs.
If Kuro doesn't develop an adequate solution that makes gameplay 1. easy, 2. convenient and above all 3. CASUAL, then the whole PC client development would be a waste of time and money.
Well, it might just appeal to some Asians who are looking for an additional challenge.
How to solve this problem best, I had already presented in appropriate pc-client-topic, and the solution is actually very ingenious and at the same time very easy to use.
But whether one also accepts this solution, I doubt very strongly. Because I have the impression that if they bring the game to global market, they think that Europeans like Asians and ALSO like to make life difficult for themselves by offering a challenging solution rather than a casual one.
My setup:
LMB: ping orb
RMB: basic attack
Wheel/space: dodge

My ideal set up would be:
Left click: Attack
Right click: Dodge (tho I can use Shift)
Wheel up: Change to character Above / Activate QTE of character Above
Wheel down: Change to character down/Activate QTE
Ult: Q
Numbers: Used for orbs
Wtf is this copy paste. Damn.
just click the orbs with your mouse
if playing with gamepad?? lol, good luck
idk something like this works
ppl alr play good with controller
Good luck to orient yourself according to the positions of the desired orb (respectively, to the correct labeling). Considering that the colors of the orbs are generated in a random order .... Have fun with it
just teach urself to correlate the orb location with the move and not the color
e.g. orb 3 from left is L
no need to care a bit about the orbs being random
I understand your suggestion. But that doesn't speak for the simplicity of the gameplay and requires time for familiarization.
If you play on mobile, then you orient yourself by color (groups) and you activate this directly with the finger touch.
If you play on PC with the gamepad, then you have a delay by having a physical obstacle between visual reaction and input.
While with your finger (on mobile) you can tap directly into the desired group/orb, with the gamepad (after deciding on the color of the orb) you have to orient yourself FIRST by witch position it is and then still hit the right button.
This delay - is the barrier. It is
— error prone - when you are in a tricky fight where quick reactions are needed and mistakes are not allowed to not ruin the routine.
— big delay time - because in the beginning you have habituate to it for a long time.
You could make the controls (for PC with gamepad) much easier than now and you don't need unnecessary machinations to compensate for the *easy control * via mobile gameplay with the gamepad.
tbh it feels like a moot point no matter how you phrase it. the only "fix" is to simply click the orbs you want with the mouse cursor. but that in itself can create more problems.
no matter what, pgr is about muscle memory. you had to originally train yourself to pgr's system to begin with. pc client is no different. i personally prefer having the left click be attack + the right click being dodge - & the #1 reason for that is because other games i've played are that way. that means less retraining my brain to click something completely different for solely playing pgr. & for orbs, i've ended up using 1-5 E R F to ping any of the 8 orbs. 5 is the only key i have to actually reach for (short fingers unfortunately). the others are extremely quick & easy, which minimizes any potential lag in needing quick split second reaction times. plus Z X is for character QTE/switch & C is for cub. so it's all right there surrounding the movement keys for extreme ease. the only part has been training it into muscle memory.
you just sound too focused on "you have to actually click keys for the orbs" when it's honestly not as big of a deal as it seems like you're making it. there will be an adjustment period but you'll get used to it & you wont notice the difference. the delay you're talking about is in that adjustment period as well. give it some time & you'll be able to instinctively tell which orb belongs to which key. it's really not as bad as you seem to think. (& also if you're just going to focus on how "having to put it into muscle memory at all" is a bad thing then... i'm not sure what to say to you cause that's the whole point of pgr. every time there's a new character you have to learn their kit & put it into muscle memory. pc client will have an adjustment period but that's just how it is. you can't magically get around that.)
no matter what, if you're not playing mobile then that is something you're simply just gonna have to deal with & retrain yourself for. i can't think of any possible way around it. except for using the cursor to actually click the orbs but that opens up it's own can of worms too.
Hope you realise you are being trolled

Thats a copypasta 

that did not look like a copypasta at all
nvm i didnt realize that's a copypasta LMAO
Edited version of the above copypasta
Been going round the server lol
well that's my dumbass moment for the month
Dw, happens to the best of us

tyty for letting me know
Me using the NumKeys for attack, ult and orbs.
Also for gamepad i use the basic BAXY (xbox) for 1234 and LT+BAXY for 5678
Yes i have sometimes i miss the orb i want but i still like it that way
Damn I could never do normal atk with number xD
Attack for left click and add Dodge for right click. 
