#Increase serum limit to 240
59 messages · Page 1 of 1 (latest)
Resolution is don't be lazy
How are they gonna build habit formation if you only log on once daily?
by making you log on once daily
since Im actually really that busy to login 2 times per around 12 hr, I agree
Wait, why do you need to log in twice ? I'm curious because I can finish my dailies without log in twice, enlighten me
Serum fully refill after 16hr, with rate of 1ml per 6 mins
So you need to log in twice a day or at least 3 times per 2 days to prevent overflow.
A 240ml cap would be perfectly once per day log in to prevent overfill
Tbf I prefer a 250+ml cap 
I always have some left over so it’ll still overfill even if I log in once per day
reminder this is a game not a part time job
pretty old post, but i'm upping this since i just come (from pc client), my mobile device can't play this and i can barely login twice a day (since i'm playing on rental PC) , i hope this argument can broke you that say don't be lazy either
please grant our wish
I also wish for higher max serum 
Please grant OUR wish
😔😔
I could always use more serum.
In all honesty, they should have just removed this "serum" thing entirely from this game since this "serum" is mainly used for story missions clearing and resources farming missions only.
The resources missions give out resources that are ONLY used for upgrading our constructs and weapons, nothing else other than those 2 purposes.
It's not like we can farm BC indefinitely with serum, they are all one-time-only rewards.
It's kind of stupid not gonna lie.
lt's funny if you think about this facts:
• Genshin Impact increased Resin (8min/pp) from 120 to 160 pcs. || after less half year that the game exists ||
• Tower of Fantasy increased Vitality (8 min/pp.) from 180 to 360 pcs. ||after less one year that the game exists||
• Aether Gazer default count of
limit 240+ (6 min/pp) since their release
• Honkai Impact 3rd increased Stamina (6 min/pp) ||after some time implementing a storage container into dorm (for save superfluous Stamina)|| from 168 pcs. to additional 150 pcs. = 318 pcs. in total,
► PGR with their 160 pcs. Serum (6 min/pp) after 2 years game exists .... 👇
🥱
I feel like something else is preventing KuroGames from implementing this simple but significant QoL change that they should have done so 1 year ago.
I just can't for the life of me, think of something logical that could be causing this to still not get implemented this whole time until now.
You know what they could do?
If they don't want to remove the "Serum" thing from the game, at least increase the base "Serum" cap to at least 240ml max instead of 160ml as we have currently. And have it regenerate 20ml/hour instead of 10ml/hour.
Then, this "Serum" thing will only be spent/consumed if we choose to "Auto-Clear" the missions.
Doing them manually (AKA Multi-Challenge) ourselves will NOT consume the "Serum".
I believe this is a very fair compromise. Enough to please all parties involved.
The reason is simply that Kuro thinks that their players play ONLY THEIR game and therefore can always remember to log in in time to not overwrite the limit of serum. Kuro thinks that her players are just waiting and counting every minute until they finally have a good reason to start the game.
Unfortunately, the reality is that most players can play OTHER gacha games. Even if they don't, then maybe they are doing their job or just want to have their free time. WITHOUT having to set the timer to be reminded in time "ding dong, cup of serum is now reached."
It's annoying. Just annoying.
All the other developers got it long ago that people can play OTHER gacha games and not just be focused on one (THEIR) game. Only Kuro doesn't. Coincidence? I think not.
You really don't need to be a prophet to see this logical correlation.
||There are many clever mechanics on how to psychologically tie your consumers/players/users to your platform. Social networks (Facebook, Instagram, TikTok) are a very good example here. In games, there are also these psychological mechanics. However, a good marketer will not let me lie: If these psychological mechanics trigger negative emotions in me, it tends to ensure that I don't commit to their platform, but rather distance myself, or even leave their game.|| Accordingly, that's lost potential revenue 💰💔
But who am I anyway..? Kuro's marketers certainly know much better than I do.
► THEREFORE, the serum limit remains at 160 🤡
You've pretty much nailed it on your reply. 😄
But still, I can't believe KuroGames is still making such rookie mistakes (pre 2018 mobile game mistakes).
The suggestion I've provided above in this thread will only make their game EVEN MORE satisfying to play. It does absolutely ZERO harm to their product.
(This is where Warframe is really succeeding on btw)
They've already made it to the PC market, why aren't they operating/marketing as one yet?
Also to add more salt to the wound, I am 99.99% sure that Kuro's marketers don't know what they're doing. They are not thinking "Internationally" and "Unconventionally" enough.
That's your opinion and that's fine. It's good that you have different views.
To answer the question ("I still don't understand why people make a big deal out of resin/serum/whatever capping") - it adds up over time.
A simple calculation: Imagine you lose 10 serums every day. In a year, it adds up to 3,600 serums. It's a total of 22 full 160 serum fills you have OR 60 pcs. of standard serum bundles. 60 serum bundles are not just lying around on the street. And now you can calculate for yourself how many resources of one kind or another you can get for 3,600 serum.
And that was only calculation with only 10 pieces daily loss. Now calculate with "whatever" 
I was now in shoes of f2p player now. For me it's not matter if I lost 10/.../40 serum every day, but for f2p it's matter.
Fact is: the most player are f2p or have made a small donation only..
But... If I realize this, I got little bit nervous 
I can already imagine the amount of potential fun I could have if I can manually do the resources missions indefinitely (not auto-clear). Just thinking about it excites me.
i'm upping this but only for the serum cap, imo everything's fine even if they won't implement serum cap, and i don't want something "more" than that

then it will also have to be made exponentially more difficult
as otherwise you'll be able to get any character to 7k bp in a single day
exactly why the resource stages will have to be made more difficult
so there will be a legit reason to use auto clear
and thus spend serum
That was the whole point of my response that you've cited. That is, to try and reach a compromise solution that is acceptable for all parties involved.
You said to scrap the "no serum for manual", but then you just proceeded to re-elaborate my response/suggestion.
Hey, I'm always down for just 240 ml max serum cap with 20ml serum regen per hour. My suggestion beyond these 2 changes isn't really needed.
But uh, thanks for re-elaborating on my response......I guess?
as in, I can get two-shotted by the enemies? If that were the case for the trade-off, then damn, it's a really high price to pay for.
One would say, it's a lil bit extreme.
doesn't have to be that hard, but farming resources without auto clear should require dedication
so even for hardworking players it will take a few days to 7k bp a character
I'm perfectly fine for a few-days-to-max-a-character approach, so long as it means that I can farm however much I want.
But, for the time being, 240ml max serum cap with 20ml serum regen per hour is all I ask for.
2ml per hour is very little though
maybe 5?
it's still twice less than what we have right now
oh wait, lemme edit that
made a typo
there, 20ml per hour is what I propose.
currently, it's 10ml per hour as of this patch.
sorry for the confusion earlier.
i see
nah
it's either one or the other
we either get an option to grind manually without spending serum, or we got more refill speed
12 hrs to fully recharge vs 24 hrs to do the same thing
otherwise it's gonna be broken
yea sure
but then you'll have to give up grindable resource stages
knowing KuroGames, they would most likely choose to just simply increase the serum cap (the 24 hrs route).
Bonus if they increase the serum regen fill speed.
(This response was made in response to this "Rose, aka roshieberry" person's response.)
seems like my response didn't get its intended purpose/point to you albeit I made sure it's as easy to understand as possible.
Not sure why you're hellbent on insisting my suggestion is just "scrap the serum concept" alone nor am I interested in explaining it to you any further.
this "Rose" guy legit just deleted his/her responses out of unknown reasons.
For people who actually saw his/her responses to my suggestion prior to their deletion, you have my utmost respect.