#What is actually useful and not to study.

14 messages · Page 1 of 1 (latest)

worthy tree
#

Currently on the study of Primitive forms. The box rotations. What is exactly useful to learn? Does the slight degree really matter that much? My current goal is to build a Mannequin, but how much do I really need just to make a proper 3 dimensional character?

gloomy geode
#

you don't have to draw all those angles, if you simplify the essentials you'll get 0, 22.5, 45, and 67.5, though 22.5 and 67.5 degrees are mirrors
identify what angles are unique, and what can be mirrored vertically/horizontally

#

with enough repetition you can calculate between two angles for the tiny incremental versions

worthy tree
#

Late reply on my part, I want to ask something. I'm getting quite an understanding on how to rotate boxes in these angles. But when comes to building actual mannequins, how do you actually make one? I don't want to spend most of my time just creating boxes and not applying it, I don't want it to turn it into a mindless practice.

gloomy geode
#

let me grab some mannequins

#

so we have different levels in perspective

#

1st level is being able to construct actual objects
2nd level is placing another object relative to the 1st
3rd level is placing a mannequin on said objects
4th is applying rotation to relative objects
5th is applying the figure

#

when you focus on drawing mannequins, you're focusing on correct structure and maintaining proportion during rotations and relative placements

#

at the most basic forms with your boxes you can start posing figures

#

if you can excel in this you basically have perfect guide lines when you draw or correct your own figure drawings

#

and then you can gradually introduce more complex or orgnic shapes like balls and cylinders while maintaining your structure and proportion guided by your own box figure

worthy tree
#

oh my, that's quite daunting. I'll do my best though. Thank you for your time and assistance.

gloomy geode
#

and for individual sections of the body, you can use those box rotations to apply it individually

#

if you can excel at individual rotations you've got a perfect recipe on drawing figures from any perspective