#Animation Help Needed. How do I make the tail more dynamic and less stiff compared to the figure?

12 messages · Page 1 of 1 (latest)

simple flume
#

The second half isnt done yet so its a blue guideline for now

Im not sure how to do it at this point. The tail always looked less dynamic/more stiff compared to the figure and it doesn't look right. I don't know how to fix it. Thanks.

simple flume
#

Bump

wise chasm
#

Do it like......the animal moves firest and tail is there only for few frames and then sways slightly while curling with the direction of motion, must look better

simple flume
#

Sorry, i didn't quite get that

#

What?

unreal girder
#

Youre trying too much to fill in each frame perfectly the same amount. This is making it so you cant make the illusion of speed. Plus youre hardly stretching or squashing anything. Which also prevents the illusion of speed. If you dont mind me asking, did you do this frame by frame and not use keyframes and then fill in between?

#

Fill in between being one option the keyframes and fill in between being the second option

simple flume
#

I used keyframes for the squirrel itself

#

But for the tail im doing it frame by frame

#

Thanks

#

I used alan beckers tip of animating the figure first before the tail so thats what I did

#

I animated the main actions of the squirrel first before moving on to animate the tail separately