#Hands and shoes help
6 messages · Page 1 of 1 (latest)
props to you for diving into hands lol. ik when i was a beginner i avoided them like the plague. and your proportions are good. here are a few things id change:
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id move the shoulder in a bit. youve dislocated it and pppped it out of the socket
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id make small structural bumps where the bicep and tricep would be. i would rec u look like the anatomy of the arm to draw more accurately. since this person isnt muscular, i didnt really make them define. but they would still be there
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id rotate the hand. if you do the pose yourself , you would see more of the side of the hand rather than all of the palm. if you held smth like that irl, it would fall to the ground
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as for the shoes, a good trick to remember is a foot is the same length as the forearm. foot on the right just needs to be bigger. and for the one on the left, your drew it stretched instead of keeping in mind that the body is 3d
the foot would be foreshorten a bit
I guess somehow i didnt realize during making it the shoulder was off lol
I see what you mean, thanks a lot with all that it will definitely help me improve
Even those small details do make a lot of diference so thanks for adding details like the one with bicep bumps, i did not think of icorporating things like that, and yet it makes it a ton more realistic