#something looks wrong + how to render + shade to make it look good

3 messages · Page 1 of 1 (latest)

robust dagger
#

currently its a bit scuffed so id appreciate some help lol
idk what wld look better too yeah

drowsy zephyr
#

A great place to start is to create contrast between the focal point and everything else. Currently its unclear if you want us to look at the character or the moon. The darker one does lead me toward the character. So what you need to do is create more contrast with the character that will make us want to look at her. Important thing to remember is that yes theres shadows but then theres deep shadows where even less light is hitting due to it being surrounded by more light blocking materials

robust dagger
#

ohhh, so i should try to use shadows to draw more attention to her face?