#How to accurately depict texture/shine?

3 messages · Page 1 of 1 (latest)

visual sentinel
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I know that I have a reference but I don’t understand how to make it shiny like the reference, please help (also feel free to criticize the shape of the shoe)

unkempt elm
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So the thing is that on the shoe the pattern is actual texturing. So its not printed on. This definitely is a harder to pull of shoe that personally i would not recommend to someone still trying to figure stuff out

wispy jackal
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  1. the shoe isn't pointed enough

theres a couple of ways to tackle this:

  1. color it like you would without a lightsource first. regular shoe without texture. then on a multiply layer, you add on the texture. then add on an add layer.

  2. color with the texture on without lighting. so its like part a and b of version 1, but doing 2 steps at once. then on an add layer u can add on the shine