Hello all!
I think it would be fun and neat to hold some civil discussion on what we feel are the best and worst life skills! With stamina being limited, it can be valuable to consider and know what skills should get that precious resource and which skills should be put off.
I’ll start by giving a brief comprehensive list and explaining how I feel the tiers should be ordered, and I welcome any and all civil discussion on how it might be changed. Keep in mind this is assuming that you are playing properly and not, say, duping things for luno and in a hyperinflated and unreasonable market.
Tier 1 - Economically and objectively practical
This tier is basically things that both sell well and provide ample personal use cases. These tend to have lower investment ceilings and have materials that are easy to gather with minimal or no effort.
Tier 2 - Practical and prioritized
This tier is things that either don’t sell and are purely personal use or that serve a function of necessity for the playerbase (I.e. gathering).
Tier 3 - Impractical picks
This tier is more or less just things that really don’t add much to the overall experience outside of one or two niche things, and is likely sparsely populated.
For tier 1, I feel like Culinary, Smelting, and Gemcutting are the big 3. They all provide ample benefits to investing points into and all provide high-selling goods that carry direct tangible benefits to the player as well. What’s more is they tend to be mastery-light, that is to say that you can generally get a large amount of benefit from a smaller point investment by focusing on specifically what you yourself use.
Tier 2, I would say probably mining and herbing are easy picks as without scripting they take at least some effort to gather (unlike culinary which you can afk auto farm materials for). Weaving and to some extent artistry are here too as they can provide valuable weapon and armor crafting but outside of dyes and furniture they don’t give much else.
Tier 3 I would say everything else not listed above goes. Alchemy gets my special mention as maybe possibly being tier 2 but I’ll be honest my knowledge on it outside of making the class-skill potions is meager.
If there’s any thoughts here on why something should be higher or lower, don’t hesitate to say so! With the weekly quests giving big chunks of experience, a lot of the cross-profession requirements are easier to meet so I feel like we can judge them mostly on their own merits of what they’re providing.