#Shield - Quick bash has shorter use range than other 'melee' range abilities
7 messages · Page 1 of 1 (latest)
why not enable the option to walk to target
that way your guy just walks closer to punch
because I also play bard, and moving toward a target, even a single step, turns off your bard song and interferes with gameplay
I also just dont like automove
I feel that this is an actual bug that if abilities read as "melee range' then that #, whatever it is, should be consistent across all abilities
i also found this issue annoying when trying to play shield/bard