#1 shot glitch in fungal fortress

5 messages · Page 1 of 1 (latest)

tawny lichen
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Description of Bug: getting 1 shot with 1200 hp + 870 armor + 10% physical reduction and 20% universal reduction + modded feint death defy to a normal non rage crushing attack with no buffs by a normal elite unbuffed fun guy
How to Reproduce: go in fungal fortress and buff up and you will eventually get 1 shot regardless of health and reduction

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can see the faded bar where it was a straight 1 shot, i used instant replay to grab the SS

random bison
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Question about reproducing, because I think I may have had this happen with other mobs, how long were you fighting the Fun Guy? Did it just eventually open with a one shot? Or you were fighting the same mob for a little bit, losing/gaining health over the fight, then suddenly died from full health? (not a rage attack, no debuffs for bonus damage, etc.)

tawny lichen
random bison
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This sounds somewhat similar to what keeps happening to me. I fight something for a few seconds (10-20), usually dipping in health and healing back up with life drain/surge cut/FA (I tend to use them in succession once I get low enough because tunnel vision); I'll get a modest burst of healing but suddenly the enemy will just one shot me from like 60%+ health. It makes me feel like the damage roll and new hp are being decided/applied and the healing isn't being taken into account. As though, it's subtracting from what I had pre-healing move and setting my hp to 0. Without a damage log I can't actually see what the last move is that kills me.
My initial thought was some kind of lag on my end, but if it's happening with others maybe not?