#Vampire: Necrotic grasp doesn't reset if used as the killing blow as well as 2 other bugs.

96 messages · Page 1 of 1 (latest)

ripe junco
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Pretty much the title. It's supposed to reset whenever the target you used it on dies within 20 seconds. But it doesn't work if necrotic grasp is the killing blow. This is incredibly annoying and really hinders my entire build. Please fix.

This one is the worst but vampire has 2 other bugs to. Being if you die while in blood mist you bug out and whenever you use your teleport it unselects your target.

I know not a huge amount of people are vampires but it really feels like you just forgot about us actual vampire players, these bugs have apparently existed for a long time and they are completely ruining the class.

tacit beacon
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As a recent Vamp i can only confirm and agree (except the bloodmist one as i havent unlocked it yet)

Another thing that can happen if you die to Sun damage and you respawn too fast you can still catch a tick of the ramped up damage and instantly explode on respawn

ripe junco
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yeah would br really helpful if all the vampires could come react to this so the devs might actually fix it

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all 10 of us

eager frigate
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Definitely agree with you on necrotic grasp, it's a pain in the ass

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Feels weird to have a full cd when you kill with it, especially when the description makes it look like it has been designed as a darkness mix of finishing blow+decapitate

eager frigate
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Embrace of despair one is really a pain when fighting multiple targets, especially since the victim not being able to target you is not broken on damage so there's no reason it should "untarget", not sure they are bugs tho

eager frigate
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little up so it can be seen

ripe junco
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honestly I have been trying to get this fixed for like a month now. seems like he just doesn't care to actually fix bugs even if they do ruin peoples builds

agile heath
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A month is nothing in Gorgon, they are a very small team, aware of the big list of bugs, and Vampire is pretty niche when they have to deal with all the release aftermath + unity update. They know vampires need a polish pass and some revamp, it's in the todo list, it will come.

ripe junco
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Vampires needing polish and a revamp is one thing. A build ruining bug is another. The bug isn't even hard to fix. You just need to change the load priority of when the ability checks what happens when something dies. It would take 5 minutes.

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And talking to people this bug has apparently existed for a lot longer than a month

worthy bough
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There are many aspects of the game that are bugged, unfinished, or otherwise in need of attention, and that isn't because they don't care about those things or have forgotten about them.

They work on things as fast as they can but have a small team and can only work on a limited number of things at once. Adding new servers, pushing optimizations, and fixing larger issues (boss respawns, lack of stalls, serbule being unplayable) has presumably taken a lion's share of their time since launch.

They will hopefully get to fixing these issues eventually, and maybe if the 1.0 launch goes well they'll even be able to expand their team and start clearing their backlog of other issues like this.

In the meantime, if you haven't done so you should submit the bug report through the in-game ! menu as well, as its more likely to be seen that way.

ripe junco
# worthy bough There are many aspects of the game that are bugged, unfinished, or otherwise in ...

I agree and that would be completely understandable with the launch of the game having just happened. But from talking to people this isn't out of the ordinary and apparently if something is bugged, unless it's economy based of literally game breaking we are lucky if it's gets patched within a couple months. Even if it effects a decent amount of people in a really negative way. As for the unfinished aspects of the game that is a whole other issue.

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If it was a minor bug like some things floating off the ground slightly that is going on right now or something that doesn't really have much of an effect except for "oh that seems bugged" then that would be understandable. But for entire abilities to be completely gimped, that is just a way unacceptable amount of time

worthy bough
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Unacceptable in what sense? morally? I don't like this idea that game devs have some sort of moral burden to meet the standards of consumers.

The devs are working hard to develop the game, and it sounds like they're probably working too hard even, since they've talked about sacrificing sleep to try and get patches out quicker.

If their best isn't good enough for you that's fine, but to call it "unacceptable" that they've fallen short of your standards feels wrong to me, and i've seen this sort of attitude a lot in gaming spaces. The devs are humans and they're trying their best.

And to be clear, I have no issue with you reporting this bug. Bug reports help make the game better and i'm thankful for you making this thread. I also have no issue with you saying you'd rather the devs try to fix bugs faster than they historically have, or even that you'd like them to prioritize this bug ahead of other fixes to the game. The only issue i have is you implying that the devs have somehow transgressed by not doing a better job at fixing build-breaking bugs more quickly.

cursive oyster
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I know the team's small, postlaunch is hectic (servers, Unity upgrades, optimizations, etc.), and Vampire's niche. But PG hit full 1.0 release on Jan 28, 2026 is sold and played as a finished game now, not Early Access.
When people buy a "released" MMO, expectations rise: core class mechanics should work without major bugs gimping them, even if low priority. Lingering this long (months/years from reports) feels worse now than in beta.
Not blaming devs personally they're grinding hard. Just saying: mismatched expectations fuel the frustration.
No one should be surprised that people complain like this, they have a good reason.

worthy bough
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i'm certainly not surprised, and i agree that mismatched expectations fuel frustration, and I think that's probably one of the biggest issues in the game design space right now. Consumers tend to have unrealistically high expectations of game devs and it fuels toxic behaviours.

ripe junco
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Every dev team needs to have a set day or something even once per month to just address bugs. Even if they just spent 4 hours a month it would be enough to fix these things. But they don't seem to work on things unless they want to. Or if it's urgent. It doesn't matter how busy you are with your game. Something as problematic and bugged abilities shouldn't take more than maximum a month to fix, let alone 4-6 months like this bug has apparently existed for

worthy bough
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Even games with teams far larger than project gorgon's and years to work on the game still ship with bugs, or have bugs that last years in live development settings.

I have not worked for any game dev company but i have programmed as a hobby and i have friends who program professionally and it is my impression that a significant amount of labour in this kind of setting is spent tracking, reproducing, and fixing bugs.

If freeing the game of major bugs was as easy as spending four hours a month then I highly doubt bugs would be as universal as they are in videogames, and in software in general.

ripe junco
# worthy bough Even games with teams far larger than project gorgon's and years to work on the ...

major game companies ship with bugs because they haven't found the bugs yet, then they are fixed in days usually. any long lasting bugs in games are always related to some small things that is hard to reproduce and doesn't have much effect on players, or is just really hard to find a fix for.

The necrotic grasp bug can be reproduced every single time without fault, has been reported multiple times, has existed in the game for months, has a massive effect on the people using it, and the fix (unless coded very strangely) is as simple as changing the order of when it checks if it should refresh.

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they simply haven't spent any time to fix it, despite it realistly only being something that would take 30 minute at maximum

worthy bough
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If it would only take them 30 minutes tops to fix it, why wouldn't they have just fixed it?

ripe junco
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Because they don't care to fix it. They want to work on other things clearly

inner notch
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My guess is that they have a ticketing system with known bugs.
I bet those tickets have priorities.
I bet our vampire bugs will get addressed when the devs arrive at their priority level.

ripe junco
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It's been like 5 months apparently

boreal lagoon
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Its easy to say "this bug is easy to fix why havent they done it!" when you arent looking at the full list. They know about it, its on the list, it will get fixed when it gets fixed

ripe junco
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It's clear that whatever list they have, vampires are very low on the priority. Which I get it, not a large amount of the playerbase is a vampire. But that doesn't mean we deserve to be treated like second class gorgons. We are the only skill with multiple bugs and and the only other one, the skill was released like a month ago apparently.

boreal lagoon
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You arent being treated like second class citizens. Stop being dramatic

ripe junco
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I didn't say citizens, i said gorgons. and in the world of project gorgon we are

boreal lagoon
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Pedantry doesnt strengthen any argument

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Its on their radar, it will get fixed when they can, they arent not fixing it out of malice for vampires. Thats the only answer youre gonna get

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Time to move on or find a way to deal with it

ripe junco
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Obviously it's not out of malice, not one said that. It's just that there is always more to work on and more things to fix, but the vampire bugs have gone on to long and have to much of an effect to be left there.

sand ginkgo
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And some people clearly disagree with that statement, and considering this is a bug discussion thread, well if you’re going to assume that the only people taking part in a discussion are going to be people agreeing with you, well…

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Though it has been less a discussion and more of people responding to your whinging over how the dev team’s priorities don’t align with what you think it should be at this point it seems

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Like sure, do I think it’d be nice if this was fixed? Sure. Do I think this is a game ruining, life ending, wife-stealing bug that will eat your children if it’s not dealt with now and right now? eeeeh

boreal lagoon
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Saying the devs are treating you like second class citizens is pretending the lack of a bug fix is out of malice. Its childish

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Its a known bug thats on the list, they will get to it when they can. Its not Blizzard, they dont have 400 people working on the game. Its pretty much just Citan for 90% of the major stuff.

ripe junco
boreal lagoon
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"But that doesn't mean we deserve to be treated like second class gorgons. We are the only skill with multiple bugs and and the only other one, the skill was released like a month ago apparently."

ripe junco
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Are either of you even vampires?

sand ginkgo
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Sure am

boreal lagoon
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Those are literally your words

ripe junco
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And like I said, second class gorgons, as in the fantasy game. Not citizens. Like real life

boreal lagoon
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And like I said being pedantic isnt helping your "discussion". We both know what you meant

ripe junco
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This thread is made to bring attention to the bugs and to ask the devs to fix it. I'm still confused why someone who isn't even a vampire feels the need to come in here and tell us to suck it up when no other classes are broken

boreal lagoon
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Who hasnt played vampire?

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Fenrir has, I have

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What else are you going to goalpost shift to next?

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The bug will be fixed when they get a chance

ripe junco
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You tried it and cured it. Why was that?

boreal lagoon
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thats literally the only answer youre gonna get, we know its on their radar

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I didnt cure it, its on my alt

ripe junco
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Oh your alt very nice

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I'm sure you play it a lot

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And experience these bugs a lot aswell

boreal lagoon
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I love how every time you are proven wrong you shift the goalpost even more

ripe junco
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I love how the only person being pedantic here is you

boreal lagoon
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It will get fixed when it gets fixed, thats literally the only answer youre gonna get. If you hate it that much then play something else.

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They know about the bug. Its on the list. Thats the end of it

ripe junco
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Repeat that sentence again I think it can be used to make 10 more points

boreal lagoon
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Blocked for being childish, cya kiddo

ripe junco
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The bugs are now more on their radar because of this post and that was the point of it, nowhere did I imply that these bugs weren't being fixed because of malice, that is something you keep putting in my mouth.

The devs have a lot on there plate and an endless amount to do. This post is to bring more attention to it and show through my and other vampires voices just how much it is effecting us and ask for it to be put on a higher priority. Because as things stand and with the time these bugs have already been in the game it could be multiple more months or vampires having to deal with this.

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Coming in here only to tell us essentially to shut up, serves no purpose but to cause conflict and be a nuisance

bleak wharf
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Cmon guys, vamps are a rare breed already, we should be striving to befriend each other not get into heated debates! :p

Levity aside, thanks for raising these concerns. Everyone's right that we've been under a mountain of work for the last year or so, we arent turning a blind eye to these issues just because we don't want to deal with them.

These 2 issues specifically are tricky, because they seem to be by design, so they are potentially design bugs and not code bugs, making them harder to tackle. For instance, Embrace of Despair is intentionally coded to deselect your current target when you use it, that is not a code bug. Similarly, Necrotic Grasp is worded such that (to me) its effect should not happen until the attack has been completed, so Necrotic Grasp itself should not trigger it. The code fixes might only take a few minutes to a few hours (I anticipate Necrotic Grasp being a pain to recode), but again it's not as easy as just going in and fixing them; I've gotta pass them by Citan, and if there's anyone who is the busiest dev on the team, it's Citan.

Anywho, I will take a look at them now that some of the bigger crash and optimization issues are handled. At least I think they are... at least I hope they are...

boreal lagoon
ripe junco
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Once again, never said they wernt working hard. Just that vampires seem to get second hand treatment since not as many people play them. You can stop putting words in my mouth.

ripe junco
# bleak wharf Cmon guys, vamps are a rare breed already, we should be striving to befriend eac...

Thank you, I really appreciate this reply. And I am sorry if I got frustrated in this thread. I am nowere near a competent dev but from my understanding, with necrotic grasp wouldn't it be that it checks if the target had necrotic grasp used on it when it dies in order to determine if it should trigger effects/refresh? But since it was used as the killing blow it skips it because of the check order?

worthy bough
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my impression from what was said is that the damage ends up being applied before the "tracker debuff". Swapping the order of the applicaiton might be easy, but the current order might be intentional (in which case the "fix" might be to adjust the wording of the ability to not make it seem like it should reset itself, instead of allowing it to reset itelf)

ripe junco
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vampire is already weak as hell as is (except vampire trauma bat). there is no reason to make another ability terrible

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the wording is right. it's just a small oversigh i think

worthy bough
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Even without the reset, the numbers seem in line with other nice attacks i'm looking at on the wiki (20s cd, slighlty higher than average damage). Most of those abilities also don't have "bonuses" on them like necrotic grasp does.

Balance is probably not done in a vacuum like that, but at face value it looks like its tuned more aggressively than other class's abilities, and so its possible this is intentional.

Only citan knows though, presumably. Perhaps we'll get an answer in the not too distant future.

ripe junco
# worthy bough Even without the reset, the numbers seem in line with other nice attacks i'm loo...

The base stats don't really make balance, mods do along with what other abilities you can pair with them.

But even looking beyond balance, if an your main source of damage ability only dies something if it doesn't kill the person, it becomes the most jank and unfun mechanic.

Not to mention swords decapitate I belve it's called, does way more damage and the same thing but works when it is the killing blow

worthy bough
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decapitate does moderately more damage unmodded with three times the cooldown, and their modded ability only resets if decapitate is used to kill, so it doesn't reset in any of the situations where necrotic grasp currently does

you're right that its naive to look at the balance of an ability in its unmodded form though, was just using it as the basis for speculation. ultimately we won't be able to determine whether the behaviour is a bug or intended until its addressed by its designer.

On the topic of whether or not the mechanic is fun, I think its probably semi-interesting in that it encourages you to think somewhat more about when to use necrotic grasp, but i do think it would be more fun if it reset on kill, so we agree there at least.

Perhaps even if its current form was intentional it could be changed to reset on kill as well but have a significantly longer cd like decapitate does. that probably goes beyond the topic at hand though.

ripe junco
worthy bough
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this would be a buff plus a nerf, the cooldown would go up but it would reset on kill. I also don't think i've played any classes that didn't feel strong to me, although i'm still playing at a relatively lower level (~70-80), so maybe higher level content is tuned more aggressively.

ripe junco
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If you haven't play vampire you don't understand the kit so I'm not really sure why your trying to balance it.

And to answer your question, yes level 95+ content is a completely different world.

worthy bough
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i wasn't trying to balance it, i was thinking of how they might possibly address the wording/bug, which was the topic of the thread

ripe junco
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I mean you keep trying to say they should nerf it or change something when really all it needs is to be fixed

worthy bough
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did you not make this thread because you weren't happy with how it worked right now? I feel like discussion threads are most productive when you're talking about how things might be changed.

I never intended to say it should be nerfed, but i did float some suggestions about how the behaviour or wording might be changed to address the apparent contradiction. Your proposed change of "make it reset on kill as well" is one way that it could go, and if thats how the devs always wanted it to be and they have no issue increasing the power level of vampires (or even see it as an opportunity to do so), then i should hope they will enact it.

If it was not their intended behaviour or if they don't want to increase the power level of vampires, a change might still be appropriate, and I think its helpeful in some small way for people to discuss what kinds of changes might address the situation well in those cases.

ripe junco
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this is a bug report thread. it's a bug

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not really sure what else "if the target dies within 20 seconds the ability refreshes" would mean lol

not to mention non of it's effects like heal when kill the enemy work when they die this way. so yea it's a bug

inner notch
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Would I prefer my target isn't cleared after using Embrace? Yes.
On the first reading of Necrotic Grasp did I think it would work if I killed the target? Yes. Does that make them bugs? Not neccesarily. If we look at the wording for decapitate's re-use on kill we can see the differences between Necrotic Grasp and it:

-Decapitate: Decapitate deals +325 damage. If the target is killed, Decapitate can be used again immediately.
-Necrotic Grasp: If target dies within 20 seconds, this ability can be used again immediately.

I think side by side it's clear that they mean different things. I was building a sword/vamp build that be using Necrotic Grasp and Decap to finish them off, resetting both and letting me go again. I wouldn't be able to do that if Necrotic Grasp was only reset on the killing blow and not any blow that comes up to 20 seconds after. My point here is that just because an ability doesn't work the way you THINK it should, doesn't mean there aren't other playstyles available to it.

At the end of the day I think you dedicated yourself to a 95+ build, got there, it works slightly different than what you would like, so you came here to address the "bugs." Once you were told these weren't "bugs" you doubled down on how easy it would be to fix these "bugs" and that the devs don't care about vamp players.

That's what it looks like anyway.

worthy bough
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i think its reasonable to think that they weren't working as intended, and even niko seemed unsure whether or not that was the case. While I'm not sure why daviouse seems confident that their interpretation is the intended behaviour and has been acting rudely at times, i think he's largely acting in good faith and to the benefit of the game.

inner notch
# worthy bough i think its reasonable to think that they weren't working as intended, and even ...

Different point of views, perhaps. It does not seem to me like he is invested in the benefit of the game, but in the emotional connection he has made to how he thinks these skills should work.

"This is incredibly annoying and really hinders my entire build. Please fix."

"...these bugs have apparently existed for a long time and they are completely ruining the class."

"honestly I have been trying to get this fixed for like a month now. seems like he just doesn't care to actually fix bugs even if they do ruin peoples builds"

"But for entire abilities to be completely gimped, that is just a way unacceptable amount of time"

There are many more examples above but I'll just leave these four.

Bro is more concerned with how he feels about his build then he is about how this class is balanced or bugged.

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Bugs need to be fixed, bad design needs to be revisited, defects need to be hotfixed. What is not needed is for people to throw tantrums and yell at everyone who has the slighest bit of feedback for them.

ripe junco
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I am 100% certain that necrotic grasp and blood mist are bugs. The teleport is just a design flaw it seems. I will also no longer be replying to anyone in this thread as people seem to just want to come debate the same thing over and over or start arguments because they have nothing better to do.

sand ginkgo
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And thus the cycle of violence ends 3psfasttalk

burnt ingot
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It never seemed like a bug to me and just a design choice to have a "reverse" decap. 0 problems working around it and if you find it doing too much damage at certain points when killing easy stuff, just use a lower skill lvl.

hasty bramble
# ripe junco I am 100% certain that necrotic grasp and blood mist are bugs. The teleport is j...

Unselect target on Embrace of Despair by design seems really odd, Why?! Fighting with vampire skills feel really "clunky" compared to other skills. After pressing any skills after Embrace of Despair, it usually attacks next monster farther away! Many times nothing happends and you have to press things multiple times. Feels like there is a timer to me also when I cant do nothing 🙁 Clunky as hell 🙁

worthy bough
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you should consider submitting that feedback through the in-game ! menu as well, if you haven't. Sounds like there are some useful details for the devs to know there