#FPS inconsistency

52 messages · Page 1 of 1 (latest)

patent gust
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GUYS I AM HERE TO PROUDLY ANNOUNCE THAT ISSUES HAVE BEEN FIXXED 25.03.26 GOOD WORK DEVS AND THANK YOU

Hello guys here are the fps inconsistencies. Some light sources causing low fps.
Some zones sky causing low fps. All fps recorded in the selected environments are consistent these are not spiked fps.

Starting with first screenshot below :
Serbule Sky FPS uncapped 61 fps, GPU temp shot up 92 c

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serbule camera not looking sky fps uncapped

As you guys see 30fps difference from camera at sky versus not focusing camera to sky.
Also temps are around this screenshot post 92 to 78 80c < a whooping 10 12 c difference.

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etibule vsync on temp 74 c 60fps < for reference with goblin caves

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goblin cave vsync on

Before patch this same cave had around 60fps vsync. post patch 30 fps these torches light sources causing low fps in my first gUess.

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basement fps
42 fps in this goblin basement we also see the similar torches from goblin cave, these zones ran fine prepatch and as you see in outdoor zones fps uncapped with current grapical settings , I get around 85-90 fps. So it clearly shows some zones assets and zones clearly showing lower fps and gpu overwork heat issues.

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SYSTEM SPECS i7 4790 CPU / R9 390 GPU

gloomy crane
# patent gust goblin cave vsync on Before patch this same cave had around 60fps vsync. post p...

Is that Goblin Dungeon? I'll throw a huge +1 then because I'm able to hit consistent 75 fps outside (I still have to turn off grass as much as I can otherwise it gets stuck at 50 now but anyways)

And I'm sure Goblin Dungeon was smooth before, but now it's terrible for me too, It's tanked at 30~40 FPS and as a test I tried tweaking A LOT of graphic stuff and I even went from 3 (my usual Graphic Option) down to -2 and I only gained 5 FPS at most, not even kidding.

Something is terribly optimized since last patch and it's something no graphical changes touch at all? (no shadows, no textures, no animations) so may as well be the torches (or some type of lightning source/calculation?)

patent gust
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yeah ama thats the goblin dungeon the difference is clearly visible in screenshots

magic sail
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Especially goblin dungeon getting sub 100, same for Aktaari Cave and others

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Had 240 FPS no problem with these before

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Running 5070 Ti, 32GB DDR5 RAM and AMD Ryzen 7 7800X3D

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Shadows are off aswell :/

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No other setting fixes it

magic sail
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Outside gazluk keep (open world) I get cap:

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inside gazluk keep (or any dungeon) I get average 100 FPS:

ocean steeple
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Hey y'all, thanks for pointing these out and giving clear screenshots.

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Which Patch release did this begin for y'all?

patent gust
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Thanks for the response! Tony it started with the new engine update patch which has been delayed for a couple times. March 10, 2026 Update. The issues seem to be caused by specific light assets, sky for now.

gloomy crane
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Yep, can confirm it was on March 10th patch, the 11th hotfix did alleviate the Grass problems but I still have to lower them to the max to get good FPS, and all dungeons took the same type of FPS hits as already stated, I could guess it can be light calculation? As it also hits looking at sky sometimes (and grass?)

I think it's important to add (saw from chat ingame and other discussions here) that people are also noticing hitches and FPS degradation after leaving the game open for long (4~5+ hours) that resolves after reopening it fully, so there is a risk of some kind of memory leak too

vapid radish
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Will be diving this one this evening to see what could be causing it.

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Not getting it on my dev PC, so going to spin up the game on my older rig to see if I can recreate it.

dusk pasture
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I was having bad fps drops and stuttering almost constantly after the update. I did a full reinstall and deleted my gorgonsettings file and it seemed to have helped quite a bit. I still run into stuttering during povus bonus night and occasionally in other places. Didn't have any stuttering before this update. I hope you guys can figure it out and get it optimized! I would love to be able to play on higher graphic settings! 🙂

latent cliff
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I have an old laptop but was able to get 60fps in dungeon with low settings. now im getting 30-35fps in every dungeon

patent gust
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Fingers crossed itll get better 🙋

patent gust
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GUYS POST PATCH UPDATE COMPARED TO PREVIOUS SCREEN SHOT 30MORE FPS IN GOBLIN DUNGEON GREAT WORK DEVS FOR FIXING IT ( WAS IT THE LIGHT ASSETS) TY GOOD WORK

patent gust
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GUYS ONE THE BIGGEST ONE SERBULE SKY OVERHEATING ISSUE IS SOLVED TOO GOOD WORK GUYS ❤️

fiery siren
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At a first glance the performance patch seems legit from my end too

patent gust
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yeah will played all day today was AMAZING ❤️ hopefully itll be like this

graceful stratus
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Awesome! Im glad to hear things are running more smoothly for you! 🙂

It was not the light assets, there was a change made to the sky that leaked into zones with no skies and caused a huge slowdown. Basically, those zones were constantly searching for a sky when there was none to be found. That is a very heavy operation because every single object in the zone has to be searched through and asked, "Hey, are YOU the sky?!" So it was a lot of CPU work

patent gust
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appreciate the insight xD What about the serbule sky making pc a heater?

gloomy crane
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That is almost too funny if not tragic to the FPS xD makes sense though, I'm just curious was that calculation completely reworked or dungeons received a generic sky to stop it??

Also, what about the Grass, was it calculating for each one of them or whole other issue? Because it's being much better on that regard for me too, I couldn't walk without grass AND shadows at the lowest, now both are fine on the default

Which brings me yes, I did not test a lot yet but I already wanted to THANK YOU! Dungeons are smooth again and very nice, outside is much better and Grass isn't killing my GPU anymore either, fans are calm once again

graceful stratus
# patent gust appreciate the insight xD What about the serbule sky making pc a heater?

That's not as cut and dry, I think a few things contributed to that. Aaron did a bunch of work on the sky code, so he likely helped a lot in that regard. Also, the same issue that plagued dungeons contributed - it resulted in some outdoor zones rendering the sky twice. I think this is also why there were separate reports of the game sometimes being crazy bright, that brightness is driven by the sky

graceful stratus
# gloomy crane That is almost too funny if not tragic to the FPS xD makes sense though, I'm jus...

Haha well now that everyone's FPS is recovering I think we can look back on it and laugh 😛 The calculation was removed entirely actually! It wasnt meant to be in those dungeons to begin with, that's ultimately what the bug was.

The grass fixes were a combination of a few things. The way in which we render them is one - we moved them to a much faster rendering method than they were on. And there was some work done on their underlying shaders as well. Graphics programming mostly escapes me though, that was all @vapid radish's work. If he sees this message and wants to go into any detail about the grass improvements, maybe he will!

vapid radish
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Yea I suck at explaining things in a way that people understand in regards to that stuff.

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But yea basically, improved shaders to use less resources and updated them to render further objects at a lower quality.

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The next trick is going to be to use dynamic culling system to cull grass and vegeatation objects that are behind or under objects.

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That'll really get things performing like magic everywhere!

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Also sorry about the dungeon blunder, it's that annoying new Unity prefab system that I'm still getting used to.

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Back in my day, the prefab system wasn't so robust, so those kinds of mistakes weren't even possible haha.

graceful stratus
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We had to walk uphill, both ways, to get the prefabs we wanted!

gloomy crane
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Well yes xD I just imagine how it was desperate to try and discover but then it ends up being this silly...

I gotta say tho Grass seems definitely solved!
I just noticed something might be up with Shadows, maybe? I reactivated it after the update made things much smoother on my end and I get smooth crisp FPS on dungeons and Serbule Hills now after the update

but Serbule for example (haven't tested all areas yet) I get some unstable FPS (going as low as 45) until I COMPLETELY remove shadows (even being as low as 10 distance changes nothing, weirdly) then once it's 0 distance it is instantly solved
I will keep trying to test more and in more regions but for now it's just weird

vapid radish
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Those are the worse bugs too because it takes someone like Nik finding it at the worse time.

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After spending hours and hours looking through different scripts and such.

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As coders we always look at the places where it isn't first instead of looking at the most obvious places.

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I remember once working with 3 coders trying to isolate a bug and we spent nearly 6-7 hours trying to figure it out and at one point I was even like, "Yea something is going way wrong as mine don't even show the debug logs being hit."

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Finally I was like, "Oh no guy... Oh no."

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They were like, "What? Did you get it?"

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I was like, "Oh no... One of the level designers deleted the script for the entire scene. We've been trying to fix bugs that didn't exist. The entire prefab was deleted from the scene, so it couldn't exec at all."

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And one of them said, "When you pointed out that our debug logs weren't showing up, that should have been a clear giveaway that the script wasn't spawning into the scene or we would have at least seen those."

patent gust
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Well Awesome work guys I can imagine it was scary updating the engine. Change can be painful, but overall I think the engine update made things better for the game. However, as a player it can be a crushing feeling where you log to the game you love and it doesnt run like it used to. That is why communication is important and I really appreciate you guys doing that because otherwise one can think > my favourite game is ruined forever <

But yeah yesterdays patch really made my day, Gorgon runs well on older systems and I think that is something wonderful ❤️ Keep it up guys love PJ:G ❤️