Sorry, this is a bit long and it is two suggestions in one as well so it might be a bit cluttered. I just want to give some feedback in regards to the current itemization in the game, and some suggestions in regard to any potentially upcoming two-handed weapons. I know there was already a thread on this so I hope it doesn't cause issues.
I have read some things about two-handers being its own skill lines, and I think that would just feel weird and clunky tbh. At the end of the day playing two-handed or dual-wielding is all about living out a fantasy and I think you don't really need too much to achieve that goal. Playing a two-hander is one of the most natural things in any RPG ever, and having it locked behind a level restriction or something would be extremely off putting to almost everyone. There's already a bit too much of that in the game imo.
I feel like the ideal way to implement two-handed weapons already exists in the game tbh. Knife fighting and Unarmed both have skills that require dual wielding in order to use them, which is functionally the same thing as doing two-handed weapons. In my opinion two-handed weapons should just function within the existing skill sets and simply have a few unique two-handed only skills that create an avenue for playing differently.
As an example, Sword has decent AoEs with Many Cuts and Parry, but both require mods on gloves in order to be AoE at all. Two-handed swords could have an ability with native AoE in order to either just free up glove slots or allow to fully specialize at AoE damage. Imo two-handed skills should mainly offer something that the one handed variant doesn't in order to make it something different and unique to play, as opposed to just having more damage.