#Combat skill synergies & Naming combat skill combos

1 messages · Page 1 of 1 (latest)

prisma yacht
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So I was thinking about the skills in the game and wanted to make realistic synergies for them or broad passives that work no matter what two skills you put together. For example: Psychology o wrote a passive called Psychic Focus

What this does for Psychology since it doesn't require a specific weapon to use. Depending on the weapon you have equipped you could get different passive effects (essentially youre using whatever is in your hand as a psychic focus) for balance if you use any ability from that weapon it could turn off for a set time etc. So if you have a sword in hand and are straight Psych/Mentalism psychic focus would be active and it would be the sword. Could add maybe slashing damage to your psychic abilities etc..

There could be level requirements for these passives I'm gonna expand on them and put it into document format

Now for something that's unofficial
I wanted to name each combo of combat skills and maybe do that in spreadsheet format. Its just a fun idea like unarmed/shield i would name super soldier (based on captain america), Necro/Knife could be called Grave robber not something id want to be added to the game but something I thought would be fun but id like to gather suggestions for names since I can't figure out all of em and some of the names I though of just suck.

Im new to the game but really enjoy iy and ik it has alot of lore, so if this was planned or is just dumb go easy on me please.

soft falcon
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I think as you progress in the game, you'll see how complex the skill and gear system can be. You end up with 54 mods to your skills and many create very interesting and powerful synergies.