#Eltibule Trees Flickering

20 messages · Page 1 of 1 (latest)

night river
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See video for behavior of trees. Pardon the bluegrass, didn't know it would pick up out-of-steam audio.

mellow holly
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This is a long shot, but does turning off SSAO in Settings > Graphics > Post-Processing do anything to the flicker?

night river
night river
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Eltibule: Every tree flashes.
Povus: Every tree flashes.
Kur: All tall trees flash. Short trees do not.
Vidaria: No tree types flash.
Rahu: No tree types flash.

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Oh, but there is something going on with water in Rahu. Not all the time, but equally weird. Goes away after about a minute and appears normal. Exporting a video now.

mellow holly
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Wow. Looks like you've unlocked Horror Game mode

night river
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Another note: In Eltibule, the trees stop flashing if I go ~15m/s or faster on horseback.

pallid umbra
trail linden
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Just gonna add to this since it's tree-related
Sun Vale trees are causing weird "stain" effects when water is the background (looks like a super long distance reflection gone wrong)

tawdry pewter
night river
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Tried switching to the cutout trees for a few minutes, but found a different issue; They turn invisible when water is behind them.

tawdry pewter
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Povus is really bad

spice garnet
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Serb, just above the Sewer entrance

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Moving the mouse accentuates the madness, not moving the mouse creates this:

night river
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I can confirm that trees have stopped flashing for me in Eltibule and Kur. I haven't made it to Povus tonight yet.
"Disable Underwater Effects" also worked for me. I can see clearly now.

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Only odd thing is that my hair is no longer reflected.

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... actually if I put my character underwater and the camera above water, hair also vanishes entirely.