Issue:
This game relies heavily on the "Daily" concept. Aurest and Qatik missions start at the same IRL time every day and glowies/snails are on a 22 hour timer (i.e. old dailies). The most recent update added necessary-to-gather chests as well as valuable hangouts on 24 hour cooldowns (i.e. new dailies).
People have irl schedules based on a 24 hour clock, this is just a fundamental fact describing a majority of your player base. The old dailies respected this with either a real-world clock reset time (Aurest/Qatik) or a 22 hour clock (glowies/snails), both of these options have allowed us to do the exact same thing at the exact same irl time every day. This is encouraged, right? The problem with the new dailies is that they are on a strict 24 hour clock. In application, a strict 24 hour clock inevitably leads to your start time steadily creeping later and later, so you're eventually having to decide to skip a day or ruin your irl schedule to keep up with the "daily" activity.
Proposed solution:
Use one of the previously utilized options to allow us to do the same thing at the same time every day. A 22 hour clock (it could even be 23:30) would probably work best. There's something unique about clocks designed around 24 hours and there appear to be easy, non-abusable, and previously utilized fixes to what I would consider to be an anti-player mechanic. The specific new dailies I'm talking about, at least for myself, are the secret chests and lavender hangout at the Floriculturist. I'm sure there are others.