#Vidaria ground acting like water in spots and disabling fire magic

4 messages · Page 1 of 1 (latest)

tropic vector
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I have sent in-game bug reports at a couple of spots so the coordinates would be included, but I have realized it is actually more prevalent than I thought, so figured I'd bring it up here, too.

Basically there are random spots where fire magic is getting disabled as if I am standing in water, but I'm not. I noticed it first in combat periodically, but assumed it was a trick of some of the new enemies. But now I'm not so sure since it is happening out of combat on very obvious looking ground (Povus drop and the Merry Men camp).

I know zip about coding, but if there is a way you can scan for phantom water spots and remove them that would be awesome! Thanks!

sturdy grotto
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It's because some of the paths in that section of the map are flooded around the marsh area. I assume this is intentional design.

tropic vector
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I could see it might be intentional there, but not on like the scorpion hills, unless that actually is one of their abilities.

main plank
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This should be fixed now, please let me know if you continue seeing it. It was in fact not intentional design. Unless my ineptitude is unintentionally intentional... I'll have to ponder that :p