#Anagoge TP Machine Code not working?[Solved/Not a Bug]

43 messages · Page 1 of 1 (latest)

wise sparrow
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So I tried to bind my character to 9413 in the Anagoge quest. According to multiple sources, this code is supposed to put you outside the wolf cave in Gazluk Plateau that has the port to the Fae Realm. However, when using that code (and tested on a second character) that bound me to the Egg Run spawn. People who previously had the Gazluk cave bind remain unchanged. I also quite recently bound a different character to Yellow Room using that old code, and that worked just fine.

Thoughts?

willow atlas
wise sparrow
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So I thought it might be that, but people have said there aren't any tp codes to Vidaria.

crimson kite
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The various TP machines have different offset values

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IIRC someone told me anagogue was offset by 100 from the traditional gazluk caves tp machine but I'm not sure in which diretion and I'm not even certain that this is true (its untested hear-say)

wise sparrow
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Yes, I was using the offset.

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It was always -100 for the anagoge machine.

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So perhaps not a bug, but I do wonder if the offset changed in addition to new/more codes because of the addition of Vidaria.

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I wonder about the offset because if it was the same wouldn't previously existing binds to that location cease to work?

willow atlas
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No, because you're bound to the target based on the number, you're not bound to the number itself (as far as anyone can tell).
A target location might have 20-50 different codes associated with it.

wise sparrow
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Makes sense. Thanks for the replies gents!

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I guess my next question would be, does knowing that codes that once led to Gazluk, now leading to Povus Caves, help narrow down what the new codes could be?

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Anagoge TP Machine Code not working?[Solved/Not a Bug]

crimson kite
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I haven't heard anyone report that the TP machine codes have changed. I've even had some folks mention that they have not changed

wise sparrow
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So then maybe it specifically is the offset?

wise sparrow
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Can confirm tp machine codes have not changed

hidden grotto
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There are several codes listed on the wiki that are wrong (gasp) but if the codes never changed (even if only some), then ALL of those wiki teleport codes should work as described.

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But some certainly don't.

hidden grotto
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This isn't the first time I had experienced this, either. Back before my little delete, there were at least two times I ended up somewhere completely different from the code on the wiki, one was using the Gaz Windy Caves tele machine, and the other the Anagoge method via Elmetaph.

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Usually making a new alt with Elmetaph, but with SJ or Mangs with the cave tele machine

crimson kite
wise sparrow
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So question. If you're using a code that is sub 0100, what would the anagoge code have been, since those were all -100?

crimson kite
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If they’re translatable at all, I would guess that it wraps around( eg 9999 = 0000 - 1)

hidden grotto
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Chompy is right to question if the codes are "translatable" or not. Not sure you could really infer much without an understanding of how those tele codes were assigned to begin with (and reassigned at some point in the past, for a few locations).

willow atlas
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At one point more than a few years ago, a group of players mapped out Anagoge codes from 0000 to 0200. When the destinations started to repeat, they were not in the same order as the first batch.

hidden grotto
willow atlas
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A fake example, but if portal 0001 was Serbule Crypt and the last unique portal was 0100, 0101 was not Serbule Crypt as expected.

hidden grotto
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I was not expecting such, tbh. I think the new info for me is that "tele codes repeat" and that is a little confusing.

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I assumed 10,000 unique codes without a pattern (probably because that's just what I unconsciously assumed)

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"When destinations started to repeat" is the mysterious part

willow atlas
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I agree that it's 10,000 unique codes without a pattern, but the first ~200 something were unique at one time.

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So there was speculation that a pattern existed, but none was found.

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In the current version of the game, the only statements I can make are

  • There are 10,000 unique codes.
  • There are at least 207 or at least 274 destinations.
hidden grotto
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Great info, thank you, Beta!

willow atlas
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A new json file was recently made available which lists 275 Teleportation Platforms and Portals.
I suspect that every one of those locations can be a possible exit for the TP Machine, but there are also TP Machine exits not in the new json. (Like the top of the Sun Vale tree or the roof of Serbule Keep).

supple folio
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We haven't changed the destinations list in several months so if there's changes I don't know what the cause could be. But I forgot to add Vidaria destinations to the possible outcomes, so expect them to change again when that happens.

For the record, the way I see it internally is that each destination has one unique value that will never change. But we decided not to have "bad" codes that don't work, so ALL codes go somewhere. Which means most codes have many possible "accidental" values, and those might change. But if you somehow knew the official value for a destination, that value is set in stone. (Well, in groovy code anyway)

hidden grotto
wise sparrow
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Thanks for the response and info! Explains some things, though still not sure what would have caused some of the codes to suddenly change, then....

marble tinsel
hidden grotto