I have been playing anything/AH since 2017. I've tried lots of different builds and talked to lots of different players about those builds. Ultimately there's very few things that even make AH viable let alone competitive at true end game.I've only found a few okay combos. They all feel underwhelming compared to what I will call a 'real' comp like ice/knife or spider/druid or any number of other things.
Once you hit end game, having AH slotted in is not only a DPS loss, but a liability because of the way the pets can behave due to pathing, fears, etc. During parts of dragon run, if you are using AH the party will ask you to dismiss your pet for extended periods, and that's an entire skill that is then doing nothing.
Citan, you talked about Chopjaw being overpowered, and at early levels it is, and I don't think nerfing it is bad, however, by the time you hit end game a half decent bee/wasp has more survivability than Chopjaw, being able to dodge one shot skills, while also dealing more damage. Chopjaw is not a great pet except for lower level content, and its clever trick requires very careful management to even be used.
I'm not saying that fixing AH is a priority, but it is by far the least useful skill I've encountered, and I say that as someone who loves pet skills, and won't play a game without one.
Obviously there are mods that enhance your pets damage from basic attack, sic 'em and clever trick, but there is no gear with base stats (white stats) and no generic mods that buff pets. This applies to necro pets as well.
Talking to friends, we talk about x or y build being busted, and destroying things, and all I can say is I don't mind builds being busted, but I want all builds to be more equally busted. lol
I am kind of hoping that balance is something that Citan and the rest of the devs are waiting to focus on post Statehelm, but I worry that AH has kind of been left to stagnate as an early game 'good' skill but late game crap skill.