#strategy
1 messages · Page 794 of 1
do you have kaltsit alpha module?
Kaltsit is good in both Ending 2 and 3
you are lacking damage a lot
i have kal mod y
is that the x one?
no, kaltsit has an IS specific module
it's a cheap module relatively since it costs only 3 mod blocks to max
it makes her a really chill pick for damage and medic in is5
makes her heal 2 units at a time and give monster big stat buffs when in her range
oh i didnt realize op can get more than 2 mod
also makes him not take a deployment slot
some ops have 3 normally like ebenholz where they got x y and delta modules. other than those 3 there's also alpha modules which are mode specific
kaltsit eunectes and angelina all have 3 modules if you include alpha modules
eun and ange mods arent out yet in en though
ic thank you. im glad it was cheap to get too
once you e2 kal, it should help you out a lot 
Once you e1 kal, it should help you out a little 
at e1 what skill should i use for kal?
s2
s2
alright thank you
what is load limit ?
Ugggggghhhh
Toil Limit = Load Limit
Look at that 13/16 of yours
That 16 is your Limit
the translation has been a little off this update but nothing too bad atleast
other than the funny -25%
wow kal really did just carry me this stage
gladiia, click, gravel is only e1. the others have e2
i also have indigo and kjera for e2 casters
Your Eyja E2 yet?
Can draft that Eyja for dps
Mizuki also has decent dps
He cant lanehold tho, he is not Asca
eyja and mizuki are e2 and s3m3 skill
Asca can lanehold even with 0 Block coz she just stops everything on their track with the Mov speed reduction up to 85%
no mods on either tho
Mizuki has the dps but he needs someone to block for him
Then them both can emulate Asca's performance
my only block is gummy and saria
They work
oka i shall take mizuki and make sure to pair him with a block
then what collectable?
Generally +18 initial SP is better
In some stages where you have no safe space to deploy due to Spines (applies Necrosis and drains your SP)
With Initial SP you can deploy and then use skill right away
To clean up the crowd
But
ah so with pinecone to clear them?
If you do Ending 2 for example, the DP cost can be massive
With Pledge of Babel
Also if you get Commerce Epoch
The -6 DP is nice
Yeah that works
i dont think ill be making very fair im at 1 life rn
Eh 1 life is the play
In IS5 you'd want your Life to stay at 1
But has a lot of shields
yeah i see many struggles since i dont have good spec op
Yeah well Specialists are precious
and i lack snipers if they help in any way too
no wisadel
i didnt know you could borrow other op
i will see how far i get and search into that
what is d15
Difficulty 15. In IS5 that'd be Facing Soul 15
You can borrow all of them btw
i should really reread all the is stuff again
I dont mind people asking 😅
But yeah read them yourself would give better understanding
Also dont forget to upgrade tech tree, very useful for ur progress
is the infographic good 
Nvm
I think the last slot for the 3rd pick could honestly be anyone
Imma be real
not really, vivi/eben are much lower than saileach/hoe
not yet but i'm just making it as a placeholder
It's okay but it seems combat-oriented
what else is it gonna be oriented towards 
because it's supposed to be
i mean vivi and eben are also mainly combat, and sail... well ines is on the banner
looks gud
so i kinda just shafted them behind hoederer
ah yes vivi "combat"
bonus executor woaw because i was bored
(dont ask why his hair is so blue)
as in try to do some damage before dying immediately
hoe should be better than viviana nowadays
his module is essentially an all stat up for him
while viviana is just
Ebenholz and Saileach are both good for 243 Base setup, former requires PI team, latter is good in cc. And no, Vivi and Eben suck in combat.
as for the 5*, i just thought mul/melanite are kinda pointless
spuria is, well, spuria
aroma at least has good base skill
greyyalt/rockrock are good
which is not something i suggest
I mean, her new mod makes her not terrible
Right?
improves her kit but still not worth at all
Bruh
i mean the infographic's mainly made for newbies, i doubt pulling for 6* will be an option
i didn't want to start an argument 
rockrock is just consolation prize if no logos
u are not raising 6* just for base if they're generally still mid in combat 🥹
What use case does Hoe have over Vivi 
is5
IS5
But thats it?
but turn out
also hes just generally more usable

but even in general content
after module
s1 hoe is pretty glod
since he is way tankier
s3 is a decent burst option too ig
while viviana s3 is barely a burst skil
vivi is sadder than i thought
her shield doesnt even help her against ch11 artillery cars bc all their attacks are ranged 🥹
??? The question is about whether pulling on the banner is good or not. If they get Saileach and Ebenholz, they still have use case is my point.
buddy its an orienteering banner they arent offbannering saileach or ebenholz
I dont think Sail really has a use case for most ppl
yeah, and instead of getting ops with a mild use case you'll bench forever and raise in five years, you would rather save for actually good banners
i dont think you would actively try to hunt saileach or eben
if you're putting them on the banner you shouldnt be pulling to begin with
Esp when a much cheaper option of Sail exists and is easier to optain
That too
literally cantabile/surfer are both better
what the hell brah 🥹
pulling on orienteering and coping "hey maybe i'll get eben or saileach" was not a level of copium i was expecting today 
but yes theacc infographic looks good
tbh
its likely wont change
outside of eben/saileach/viviana line up
because reminder
They replaced one of our JO's before
orienteer was supposed to be a TFTW replacement because we didnt get a new chapter release
i was just making it as basic as possible, i could always just add a link to more in depth in case they want to check the other ops out
But that was cause Suzu got sent to Kernel
so a logos/ines/hoederer TFTW got replaced with a banner with more options
so logos/ines/hoederer likely wont change
also i mean lol
viviana and hoederer are very close to release date, so not a time problem
Viviana has Surtr being thrown at issue and if Surtr did job nobody will repeat with Viviana because it won't be new record, just repeat of existing record
Or arkrec include all combination of operators as record
Pulling on Orienteering was for Logos and Ines as the infographic said, and in case they didnt get those 2, it's fine if they get Sail and Eben if they followed what the chart said is what I'm saying. Honestly what I didnt expect today was an inability to cope with bad pulls. Or was it because of comprehension issue?
how exactly are they getting sail or eben if they're selecting ines/logos/hoe
is this a doubling down
you get to pick the rate up unit, so saileach and eben can be not rate up
Who knows? Thats what the chart said
It could meant something like Hoe is optional or something
...thats, not what it means at all
so its a doubling down and you dont know how orienteer work?
it just means ines/logos is the main pair you're looking for + hoe as your third choice
this is generally a newbie banner to pull anyway
if you play like 6 months before
or before/during wisadel
i would expect you to have wisadel or logos or both
to which you wouldnt pull it in the first place
its fairly unlikely that a newbie would have hoederer but not logos/ines
then they would pick something else
Thats what I meant with Hoe being optional? There are 6 units shown there, chartmaker could be anticipating that Hoe is being on par with the other units and swappable
but its very unlikely that eben or saileach be useful for baseskills for newbie who wont have 90% of the units used for set up
what?
huh?
???
what are you even trying to say
hoederer is clearly segregated from the ines/logos and from the other three
I disagree on that, but you do you. Base units worth more than some units I wouldnt be using personally. It's not like Ulpianus doesnt exist.
I use operators because I have 12 squad slots and I will use 12 squad slots
so uh what exactly is the roi on ebenholz or saileach
those are also awful
because you have to raise several other limite 6* for it to work
when you can literally just
run 252
is this propaganda
also no
hoederer is very much different from ulpianus
no because at least propaganda is convincing
he is actually functioning without gladiia
who knows
after module
he just become way stronger in every aspect, tankier, doing more dmg, more sustain and some support
im pretty sure
an ops that you would bring to your squad is more useful than the one you dont
tbf ulpian also functions without gladiia
and both are somewhat relic dependent in is
but their kits are completely incomparable so idk what point they're trying to make
I have zero clue what your original point was then, so it may as well be comprehension issue
seeing your next few messages I assume it was it, but uh, I heavily disagree 
Disagreement is fine but the way you phrased that I kinda took it as you invalidating my take, sorry about that I lost my cool a bit. Anyway, there are 6 units shown by the chart I assume only Logos and Ines are absolute in there, with Hoederer as an optional third. But the help hivemind is yapping about Ines+Logos+Hoe being absolute, which I disagree. I mean if the context is newbie who had no dps units to go on, I could agree with that take, but the chart seems to be made for players in general. If a player who had been playing like say, 1 year and has built Ulpianus already, I couldnt for the life of me suggest Hoe for 3rd pick. At least if they pick Sail/Eben they can still be useful in Base if the person has the right combo for it. Call it 243 propaganda if you will idc, it's better than raising redundant units, and I think that just might be the chartmaker's intention all along, thats why there are 6 units shown there instead of just telling people that Ines+Logos+Hoe are absolute.
it’s just an extremely simplified infographic focused on combat for newbie progression purposes wtf happened 
Disagreement happened, lets drop it
i don’t think (hope) non newbies would ask on who to pull aside from logos/ines
If newbie only then I had comprehension issue and Hoe is best for 3rd pick
yeah sorry i didn’t convert that properly
if they didn’t want hoe for some reason it’s probably more in depth and longer than what i could reasonably fit on the infographic anyway
if that makes sense
idk it’s 4 am i’m exhausted
i only had aroma as the third option for 5*’s for her base skill since the other 3 are just completely worthless afaik (spuria, mulberry, and melanite)
can someone bless my orienteering pulls
who do you seek?
ines pots
I want Ines pots too 😂
ines when the funny potgate 🥹
i hope you get logos instead 
actually maybe that’s what you secretly want
I'm happy if I get the aspd pot at least
nvm i take that back
i dont want logos pots
hes alr pot4
pot5 is like 3% dps boost
zzzzzz
idk if im even selecting logos
I get what you mean
as theacc said this graph is meant to be a very simplified guideline, no graph conveying an idea on who to pick is absolute. if one follows the graph blindly without any consideration to what they already have, that's not the right approach lol
for newbies this makes absolute sense. if you have a better, developed roster, you will obviously start to look at what you have and adapt in function of that. regardless, Logos and Ines are the "irreplaceables" or "hardly replaceables" here due to their roles, so no matter who you have, they should still be relatively absolute imho. Hoe has competition with Ulpi for sure, Saileach's competition is so bad that honestly you shouldn't even bother, and Eben has very tough competition in his field as well. so essentially, if we rule out Ines/Logos, the rest is completely adaptable. it's just that one isn't supposed to follow the graph blindly
generally though, Hoe has better applications than Sail/Eben. but yeah if you have Ulpi, why even bother pulling Hoe 
eben next to logos and sail next to ines reminds me of the ray + pozy banner lol
That take I agree
Now that makes a lot of sense than "this level of copium today" 🤣
i don't see anything wrong with the graph
if you are so late game you are hunting for e2 6* base slave,the chart is not for you anyhow
I want Ines pots but man.. I'm tight on resources for Marcille and Lappland
Nope just gamble
Hope they change the less favored ops there
Or we all get pranked and they remove ines logos
More good option to make it debatable
They remove Ines Logos thats an easy skip for me
It doesnt really matter for me since i want some of the bottom 3, sail/vivi/hoe 
Are you running a full PI team already?
No vivi yet
Oh sorry I assumed you did
Nope i cycle between eun and gladiia
Time to play some IS5
... Did I just lost run because taxi filled with civilians drive into hole?
AH is actually pretty nice but man
Gladiia's morale ran out faster than my daytime energy
its perfect and i have more than enough time for fia to work on proviso, sham, and tequila all within a 36h period
By the time gladiia morale run out my eun stuff is ready so its a non-issue to me
If not for the the 90% fac limit tho, I would have shoved 3 AHs into one fac 
2-2 split is nice enough, thats total 160%
Yeah thats what I'm doing as well
Wait what how
What stage is that even
1.6 like purestream combo alone
Duck stage floor 2 
Car loads in HE civilians and jumps into hole
Thats fucking crazy 😭
Oh yeah that one exists
It's so annoying to use Wis as well if you accidentally make the roadblock go kaboom
I assume the duck would run to the blue box directly without roadblock?
I just wanna kill the duck 🤣
If its like F3 F4 F5 I'm fine with it
But man, thats like what
F2
F1 is Failed Dare I think
They made stage like this more insteresting, gopnik stage also quite fun in low floor
Gopnik is annoying as hell
The Ash event enemy
What is it called again
Originium tumor
Had to keep blocking that, and you got little to no space for the high ground units
And there are 2 freaking Spines in the middle of the map
If you can feel it,
Theresis fight basically eye of evolution fight remake
haha good thing low floor stats not that huge
duck lord early floor map.... i still dont know how to beat it :icant:
Easy
Wisa- oh, it's you
🦶

Ia u look pretty today
Pls no flirting in front of arkhy
sorry...

🤣
Lol, lmao
Yah thats Failed Dare
The invisible henchman
Spawns on F1 most of the time when my Wis is still at E1 
Got it floor 2
Oh and also I think there was an unlockable for this one as well
To not lose more than 3 Life Points
I think it was
For Relic unlock iirc
I just unlocked everything so I vividly remember this one
Need help, in the burning district annihilation, what the artillery is going to prioritize?
Its the operator with the highest number of block count, here click on this #strategy message
Thanks, no wonder my guard will get targeted even with the presence of defender
If they are blocking reborn creations yeah thats normal
Long live 0 block operator abuse #strategy message
Enemies that increase block count upon block when 0 block operator:
Help
have beanstalk bait the bondage casters
You cannot get that spike at all
Just place bodies in front of wis and call it a day
turnsout theres only 2 casters, i thought it was so much worse
Why this bitch still has 20 seconds invulnerability and tile ban in 2v2s 
Even Jessclown has 2 phase
I knew there is phase 2, I didn't account for invulnerability lasting so long that she yeet Nymph
face off is really annoying 
sometimes you really need someone like kal, so you have a tank and healer for the other operator
shrimply bring better ops
NO (Slaps Lunacub on field)
She always has that
The only one invul phase changed quite often only faust iirc
What other unit is good for abyssal hunter synergies besides the Abyssal hunters themselves?
Im bringing Lumen to Inmediatly unstun Specter and Healer Amiya that heals based of max hp
Anyone else?
Usually ulpian+team already enough
More like general team
U dont really need AH for him, gladiia good qol still
Yeah but im a freak and putting randoms or leaving empty in the remaining slots triggers my ocd even if its overkill, i wanna know the max potential possible
Spalter for 6s faster s3 or smt, forgot the number
For starters, anyone else that makes use of the insane max hp stats they gain? pref not defensively since i already use Lumen and Amiya
I mean when i use that team i use the hunters as walls to field a lot more offensive ranged units. Another funny one is if you have enough squad space, you can take skadi and whatever atk speed buffers you have to make a goldenglow turret
AH+ Sui is the ultimate brainrot
Real
But lack of range
And deployment limit
I mean you get insane cooldowns from nian and spalters tallents stacking
Oh heres a good one. Mulsyse is a really good pairing with them to clone their souped up stats
She can easily spawn 5 2500hp adreana clones
Or one really big spalter clone
With this team you can aak goldenglow. You need fast hands and to use saileach and skalter on her but yes you can get turbo goldenglow
Ooo I’m interested in this team comp, who are the att speed buffers for this?
Err saileach and aak work
Wanqing does something too but not very well
Any others im missing?
I fail to see any damage in that team
that seems to be the problem
can't bruteforce when you have 0 damage in your team buddy
Ch'en is enough damage. You just need to either use the roombas on boss or use silence to prevent boss from getting some of the dr attributes from the enemies. Either way, you cant brute force it without a plan
my plan is ulpianus s3
or wisdel, i just realized he isnt playing with wisdel
he should borrow, its not like hes gonna farm that stage
Chelter should, he is using Kyostin's guide. But I wouldnt call his guide a bruteforce, there are too many steps and tactical maneuver to be called pure bruteforcing.
Should do what that Happy New Year person said by borrowing Wisadel or Ulpi instead of Chelter. Now thats bruteforce.
too bad i'm going somewhere, gonna attempt ed2+3 yellow toil d15 after i got home
no wisadel cuz fib mogged me
Out mog fib by doing d15 twink knights 
wait i drafted wisadel 
Don’t tell fib, it’s still count then 
Can I get some general advice or tips on Dolly’s EX fight
Kill it 
I personally nuked it when it arrived right side by 1 cycling it (kill phase within single shield deplete) twice, while stalling phase 2 sheeps with some operators on left #strategy message
who's dolly again?
Beast Lord boss from Eyja alter event
ohh the flying sheep
destroy they shield and burst
marskman better for destroy shield fast
Ah ok, I was trying to wear it down over time as it moved throughout the map
after shield depleted burst with your usual comp
Is it hit based or does it have hp?
SL-EX-8?
You wanna remove Dolly's shields with the Sodas
I believe EX-8 has 150 Shields. One Soda removes 50 Shields
So 3 Sodas and he will fall to the ground
Then you dps
My problem is my setup isnt concentrated and im just over complicating the level
I’ll try just nuking near the exit
In EX-8 CM, Dolly spams the pink clouds column drop every X secs, you want to bait those cloud drops on a useless column away from your main defense line
Are you familiar with Talulah's ignition baiting?
The bait method is similar to that
As long as you avoid Dolly's clouds drop, the sheep will not be strengthened and your units will not be weakened
Yeah I think many of my runs were losing because of that cloud drop attack
Bring some FRDs like Gravel
If possible, you can also bring Vigna/Plume/Bagpipe
They help with your opening because they return all DP
Is 6 star robot Nearl ok for dps after I drop the shield
So just bait using them, you see cloud drop coming, retreat them
Then continue developing your formation
After you remove his shields any form of dps is okay
Shields = Dolly got Damage Reduction
No Shields = he is paper
It doesnt have to be True Damage
Once I get my sanity back I’ll put all these things in my strategy
Best of luck
Thx for the advice
You are welcome
ending 3 is so easy compared to ending 2 bruh
Fr
that’s always the case, its almost a tradition now, endings 2 comes with some funny/tricky mechanic to play around
Like IS2 eating x2 HP damage floor effect to miss scissors and then leak boss with 31 HP 
the healing bear, the knight’s freeze, the running priest and pulling theresis
yeah that too, ed2 have extra relics that makes the stage easier, the one that reduces knight’s def but that also affects him when he’s on our side and the ten rings relic that reduces theresis hp
i can’t recall is4 having one, but i guess the weight/levitation relics are similar to weight relic for is5
it's more the fact that when you reach 6th (if you reach 6th floor) you are usually broken in terms of kit
that should be the same for f4-5 tho, the run is harder at the beginning
It's not exactly the same for IS5. It might be true for all the previous ISes but not IS5. Lemme break it down between ending the run on F5 vs F6 in IS5:
- One more visit to Rogue Trader. With the Refresh that can be +4~10 extra Relics
- If you get 2 Shrivels at F1 and keep them all the way to F6, they go from 2 (F1) > 4 (F2) > 8 (F3) > 16 (F4) > 32 (F5) > 64 (F6). In theory the max amount you can get from F5>F6 (assuming you got only 2 at F1 and never discard any) is +32 Shrivels, which is +16 Relics.
- There is a fairly high chance of the King Relic set appearing at F6 if you havent gotten it so far.
- There is a fairly high chance of Duck-Speed Highway appearing at F6 as well, this can give you around +50~100 Ingots to boost your aspd if you are already carrying some aspd Relics on top of the 3~4 extra Relics from the Duck and co.
Adding them all up, that is around 24+ Relics from F6 alone, and such impact is much more felt compared to all the previous ISes.
P.S. I personally think that resetting Nodes to Encounters in F6 is much better than doing regular fights/Emergency fights.
is5 encounters are really good, especially at f5-f6, stages have no crystals there and encounters have an insane value 
some might even turn into a combat anyway and it’s up to each wether to take the challenge or not
I agree there
I usually try to do more Encounters than Emer fight around F5-F6
I think it might be designed that way to balance Doodle run to Talon run
Hi, everyone, I was wondering is anyone had any advice for BB-S-4 Challenge Mode?
I cleared the normal version with great difficulty, but with those three Transverse Plates in the center X-ed out I couldnt place Ines into SA S3 to clear out the Assassins
Anyways to get around that?
use horn or just wait for them to come and kill them one by one
BB-S-4 is arguably the hardest stage from events. You need a lot of dps and a lot of burst. General idea is to let them come closer, chain them, and then burst. Opening is like this more or less #strategy message
What ops do you have btw
In terms of Damage, I have E2 70 M9 Logos (No Module since I havent gotten to Chapter 11 yet), E2 80 S2M2 Wis'adel, and E2 70 S3M3 Ulpianus
Its mostly hust a manner of getting those Assassins revealed before they can get close to the blue box
An unbuilt Horn should be enough, right?
Sir they have 40% (seems like 85% because it is enemy) dodge when not chained. Abuse your 0 block shit - Ambushers, Dollkeepers
they get revealed by walking through chains
Tbh, I forgot Horn was an option, but its simple now that I remember she exists
If you could get Horn to reveal them at the middle, you can also shoot with Wis
But they have a lot of dodge
Its stabler to just chain them but yes Horn works
between the dodge and invis i'd just set up the chains and rotate dps
Yeah, in Normal ver, I used Ines to expose one to Wis, then SA to expose the rest in combo with Wis killed all but 1
horn is the brute force approach
Damn, completely forgot about the dodge
They all pass through the right path right? That didnt change from Normal?
Ascalon shines in this stage because of 0 Block and AoE
Eh Babel was Asca event anyway
And this is valid amount of force application then? 
Unfortunately I dont have her, though would it be better to use her instead of Ethan, or should I use Texalter for my Support to get rid of the headache of dealing with the ballista and stalling any Assassins/Spatulas that get close to the blue box
Its fine, you have Wis-Logos-Ulpi
Plenty of dps
We used Asca back then coz no Wis no Logos
Spatulas if you chain them right at their spawn point
At top right
They will bleed
By the time they are in front of your blue box
They will die
They are not a big issue unless you wanna brute force them
Your main concern is the annoying Assassins
Texas borrow works I guess, but I personally think it's better to borrow more burst like Mlynar for example
Wait, really?
Yes really
Ah, no the Support seuggestion made sense, I was surprised about the Spatulas
Since by the time they enter the left lane, they usually have about half health, so I would stall them with Texas and Ines until they ded
In some low-end clear guides out there, they abuse the chain on Spatulas and just let them bleed by themselves, you just need to assign 2 ops to chain the red box at top right.
So, Gladiia with Mod2 and S1 to Support Ulpipi chained to Ethan S2, in front of Penance to deal with the Flying Boots
Is that enough to get the Spatulas to bleed out without any extra effort?
Yeah as long as they are chained right away when exiting the red box
Assassins are the main concern
Thanks
Wait, if someone isnt brute forcing the Assassins with Horn, how do you even chain them in CM?
Or are they dealt with 1 by 1
they come in one by one
You wait til they come closer, chain them so that they lose the dodge and invis, then bam bam bam
so yes they're just dealt with the moment they arrive
you do have the damage for it
So do they come in a line, or what? Though I assume they come with timing thats enough for me to cycle through them with my 3 nukes?
They come in increasing numbers
Yes and no. Some of them do come in a line, but others have distance and interval. Also there are 2 lanes you need to hold: the left-most and the middle.
W and Logos have range wide enough to cover both of those, but with Ulpipi, would facing him to the left so he can snipe any leaks work?
Ulpi is best placed on the left. The left-most lane has the most pressure
Mid is like 30% and left is like 70%
Oh and dont forget to bait the guitar guy when it comes closer
There are two iirc
Since the only entrance to the left requires passage through the right, would it work if I built up there and left Ulpipi on mid facing right to snipe anyone that looks like they might break through?
If anything makes it through that to the left, it should be on low enough HP to die to an Ines helidrop right?
You can do that but the distance between left and mid are closer compared to mid and right. Closer means you can, for example, have Wis and Logos defending both lanes, and 1 Medic to also heal operators from both lanes.
Ah, but Ulpi with is massive HP bar is the only one on my main team that can tank the stray lancery, which is why I place him in mid. Ines could solve the problem with other laneholders using her Bind, but I use her as a helidrop stall in case Assassins get close, so any suggestions on who can lanehold mid with minimal support?
Lancers at the opening? You can just chain them and make them lose their momentum
No momentum = they dont hit hard
If your Issue is DP generation, you can deploy Ines first. Her first hit bind is enough to stop any Lancers, and when you are finally finished with your formation, retreating her would leave her thingy on the ground. It slightly slows down enemies passing through.
... Every time, I forget the chains do actually slow enemies
Thanks for the help, gonna try BB-S-4 CM now, gonna see how I do
Shouldnt be that hard when you got Wis, Logos, Ulpi, Ines, Penance.
@pure orchid Jessica event is open, lets goooo
0.000001 second in - Ulp Gladiia EX-8 CM 
😏
zuo le was fighting for his life in my maleknights clear
i had to use bison talent+active skill to survive
Cant believe im actually awake at 1am just to play some rerun on release
Damn bro, I didnt realize Zuo le was that fine
Two dead weeks did its job, made all of us thirst for new contents, even if it's just a rerun.
Well not really for me
But yeah sure
Lowk i might just farm red certs again after clearing store
Thanks to stupid -1 sanity lose update
Its qol 🤫
You are not low on Grindstone and Sugar?
Peep the fit couh
I think i should just sit on my ass till thing rerun reach kingdom come
I have a question... is there any reason to build anything else other than Rope and Shaw for pulling/pushing ? All of the hook/pusher duplicate are kind of doing the same. Exception is Gladiia and Weedy I guess (and also because they're 6*)
more like no other reason to build anything but Gladiia and Weedy
also if you want a niche reason
Enforcer is an incredible stall carry in RA2's hardest mode
Alright, at least I am sure
Ah yes, I remember how much of a pain in the ass Cliff is to fight
I wonder how painful it was for new players to beat his farming stage back in Jester's OG run
akin to EoE/EB back in their OG runs?
also enforcer has a special push with s2 that's based on the direction he's looking and not where the enemy is relative to him. that might be the reason he's used idrk.
also Feater has quite a great dodge talent
weedy and gladiia have the highest force of their respective branches but some of the other units are special enough that i'd personally value building them
it's the stun
weedy s1 has stun
alongside decent shift strength to undo enemy movement
Weedy's S1 has meh range though
oh s2 for the stun. ic ic
idk much about high diff RA so no clue
think of it like high risk CC....but in raid form
in other words
Ceobe...
and a LOT of arts and stall
in high diff, is it just stats bloat or is there like 16 bosses on screen?
the most difficult are always just one boss
but every single day
they scale hp atk and def
so yeah it's stat bloat
2 of the repeating raid bosses though are dangerous
1 has really long range so there's like a specific strat to make Mudrock the target while lowering the boss' ASPD/interval enough
the other CANNOT die unless you can burst down its Phase 2 in a specific timeframe
Is RA1 boss 3 with stat bloat even possible?
Bitch explodes on entering phase 2, reflect damage during phase 2 and return to phase 1 after time
it is
oh that one. fun. i love how it regenerates
I don't know - does phase 2 damage remains or it is do over each time?
lemme see if i still cna find that video
it's a do over
so if you fuck up enough times, you're running out of resources (every fight caps your items)
in my case - WHEN
the amt of items and buffs ceobe gets is absurd
just to meet demand
enjoy
1000+ danger mode against the mech boss
you can skip near the end of the video
to see the Phase 2 nuking session
so specific of a setup. Oh and QB S1 being an MVP in RA2 too to permabind bosses
this mode is absolutely cooked
it allows a LOT of options
in which case....yeah they're using ALL the best options for the job
OH GOD CEOBE ATTACK SPEED WHEN HE LET X2 PLAY 
yep
the damage numbers are a blur
it's almost like a red censor bar
this is pre-expansion too so i have not checked later videos on how they adapted the new and solid items in their raid defenses
this is what they were using in the video btw
really timing those 30 seconds well
or else they will have to do the entire boss's HP again
How do I kill this giant dragon (IW-9 invitation to wine)
just nuke it
just make sure to kill as many furniture as possible too
cause that increases their HP for each one they absorb
I did it
良ければ評価、チャンネル登録お願いします!
▼再生リスト:「ダーティマネー」復刻
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================================
#Arknights #アークナイツ #명일방주#明日方舟
Ah thats a beautiful Verdant use
And the stacked Heat Wave stall on Phase 1
wisadel
is there an easy way to beat h12-4
Just follow guide 
H12-4 isn't an easy stage, big map and various checks across the run
the easiest way to beat it would just be to have the ops that youtube guides use
nah really
It's one of the hardest stages ingame. For a stable clear it usually demands multiple 6 Stars. What ops do you have over there.
i look at all of them
most of them*
they all use like full 6 star comps
and im f2p i have some good ops like wisadell and ulp but i dont think its enough
not alot of them are leveled
Send screenshot
Its doable with all that unit
You are plenty strong to beat the stage.
i see youtube people saying some are not worth it
I cleared it with mlynar as my main dps, and silverash to kill drone
ela good
yea im thinking about getting ela
i got pepe but i dont think shes that good tb
maybe when viviana mod comes out ill use her
zl gnosis and phantom have uses
Nah. Even if her module is good.
Its not worth it tbh
i have texalter for phantom though
i always thought he was sort of powercrept by the other 2
oh i didnt see it yet
all the is mods are pretty nutty
does ceylon halve amiyas s2 self stun with her s2

but its impossible for f2p players i pulled like 400 times on his banner
ya pot1 is enough
nah i need him p6
so people use my support unit
ive been farming challenge mode for free op and i finished all of the main and side story already
i think what makes abyssal hunter squad strong is their modules not the pot upgrades
I didnt even use Wis this event 😂
Lots of enemies got def boost with Heat Wave
I just threw all my Arts dpses at them
Nymph, Logos, Reed, Surtr, Texas
Wis got benched, she is cringe
Nymph making the drone go to some random ahh spot 
Is coldshot good?
Good op ❌
Good waifu ✅
Mother
Father
@pure orchid oh god I just did the funniest Patriot ever
With machine gun Surtr under 350 Ingots buff
But I forgot to record
Testing a d10 Doodle-Shrivels points rush
Around 20 mins without the need to find King Relics set
Didnt happen then 
FRDs don't work against him
ulpianus was your best bet had you set him up, but you can't retreat/let him kill anyone
else you want a tactician vg or a dollkeeper spec to bait the skill
they fake out the retreat/kill condition for his tp
I had him do business in top lane then he got murdered so I had to wait to redeploy him on the bottom lane
Got murdered when Cliff got to phase 2
Should I keep Cliff at the top then wait for it to be 36/37 then murder him?
This is what happened to Ulpipi
no Gladia
🚮
even 10k hp, he still takes like 2k dps and a burst of 8k
unless your medic can keep up healing with the current dps he tanking
On EX that burst is 11232 without Vent debuff 
so true
If i cooked math right
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================================
#Arknights #アークナイツ #명일방주#明日方舟
Ulpianus : Skill 2 Mastery 3
Gladiia : Skill 1 Mastery 3 Module Stage 3
Ascalon : Skill 1 Mastery 3 Module Stage 3
Eyjalter : Skill 1 Mastery 3
▶Music🎵
The Survivor The Winner
#Arknights #アークナイツ #명일방주
both clears are having Gladia with Upianus
removing Gladia will require a bunch of healing or DR buff that needs for him to stall the boss
can you set up the two vents lane to guarantee they're up for the boss's burst
boss' burst skill has int CD is 15s and CD is 30s
heat vent has 50s CD and 10s of effect duration
technically you can make a perfect loop as long as every 30s boss CD, heat vent activates every 20s by getting attacked enough 60/2=30 (hit per second, for easy calculating)
different ops have different aspd (atk interval)
that is for 1 vent, your question is for 2 vents and it should be easy to do 'cause it should be looped all the time after you set it right timing
just remember: the 1st vent activates in time of the boss skill, after the 1st vent finished, the 2nd vent must has 30 sp to keep with the loop
just about to ask that, the timing once phase 2 starts and the vents reset their sp was confusing
yes, after the 1st vent goes back to 0 sp, the 2nd vent should has sp value from 21 to 29,
also boss revives to phase 2 in 30s
Lowered my CV-7 auto from 4 to 3 ops 
think mine was ling solo alr
Who to use as support unit against 3-8 skullshatterer?
Her def sucks so 99% of e2 snipers will just kill
Any tips?
Glhf 🥹
What
I'm level 55 and am only at Chapter 8
That should tell you

Yea yea I know Medicmiya is better
But I ain't there yet
here, I make it look easier for you to check it
the ±1-9s is to fit with the 10s of the duration, as long as the boss still gets hit by the vent within 1 second
Grinding is ass
I was using support Ulpipi
If I can’t do the Ulpipi strat what could work with the operators I have rn?
That was just sad 
Yea its the reality of community state, sadge
want to try out the old strats?
Surtr + Mlynar
Event Story : Comes Catastrophes or Wakes of Vultures!
Support :
- Surtr Lv90, S3M3
- Mylnar S3M3 Lv90
After defeating first time, the heat wave will reset, careful again that the attack is very hurt when he's not getting the heat's. Good luck on run
#arknights #lowrarity #arknightscn
Messy placements 
I could even make this sadder by placing ulpi below wis face up and surtr in his place
Suzu just taking a nap too
tho atp i should just work on a degen buff army or smth
too much work for a mere second run
Nice fleggs with skill issue unit regardless
Its the best nothing burger
Hey in my defense when you have a big enough roster, sometimes you get choice paralysis 
Ayo that shamare skin s2 looks cool
Lol same i just picked who caught my eye this time
How do you guys beat ending 3 is#5?
um. wisadel...
Pump dmg
Not enough i think
Let pat get a little closer, he has DR against those far from him
5k def, and 80% dr from.anything thats further than 2 tiles away
Alternatively, ulpi
or both 
Pretty funny
Still dying from aoe attack patriot
Im gonna be honest, my rarity abuse made me kill him too fast that i cant really give any solid advice
Okay you kinda asked for it then lol
So the strategy for cliff is to time heat vent so his burst is weakened?
Combat nodes, esp. emer, gives the most rewards (incl. 1 guaranteed relic)
I always run for encounter or safe house
Yeah or just reduce his atk in some other way
Or use ops that can increase def/hp/dodge/have immortality to tank his shots
Lemme try with gg
If u play emergency nodes right, you can get around 60 relics per run
Even more if you use blueprint squad
Ye thats bad
Combat gives u exp, relics which u need
energy increases enemy atk and def
so it's better to waste the energy by charging them to overload mode so the energy will come back to 0
CV-6 doesn't have that iirc
oh yea
But yea still easy with arts
Yeah having problem in cv 7 now
Ah 7 more simple like above said
yea, the top grenadier is such an example tho
What ab bottom one
I'm thinking about 2 methods for that:
- You keep waiting for the gunner charging the energy for grenadier
- Use pusher/puller to do the trick :))
I think liskarm also enough for simple block and taunt
Also dont use support, u want to farm this node
the enemy gunner has 9k hp with only 80 def, so it's better to prioritize them first
Indeed, after stack gone they are easy enough even without arts
Oh well those ops will have np
Oh wait top gunner just simple enough nvm
they deal no damage to units with high defense. you could always just have a defender take the hits
also are you doing a challenge?
your support is e1 and you dont have any e2 in your team
I think the freebie still there for returnee
Still doable tho, hope dude can utilize em
Oh yeah I have this
Greyy has to be ideal for you
tf is cv 8
A fun stage
you don't need to farm cv8 so just e2 some op and borrow a carry
borrow nymph!
yeah she solo it
he runs away so that never happens
Get a better ulpi🥹
Ulpi gladiia and use a therepist medicc
Medic will help lessen the time of stun
i made him lv90 just for this ugh
idek what his ability does

is eyjaberry a therapist
Then its a skill issue
No use lumen or
lmfao i have been
Pure strem
lumen s3 no?
Choose a target, stun every op in a + formation, do like 6k burst to the chosen op
If the op dies or is manualy retreated, dashes and getsnto use the ability again
And it can happen forever

Is this enough for general use?
Get 1 more Medic. Kaltsit is not really a Medic. She is one in IS but outside of that, she barely does any Medic role. Get one or two strong Snipers, Exusiai does almost no damage. Get one FRD, if you dont have someone like Texas/Yato/Phantom, raise your Gravel.
@tidal sedge ??
I was able to get the full medal set using this strat, thx!
I leveled my Surtr from 60 to 73 cos she wasn’t doing enough dps
? 
Nevermind. You pinged me, I thought you got something to say. But then I checked my notification again, it's just your reaction.
@pure orchid I probably should turn the discord notif off yeah?
I did, I was getting notifs from people that were just in the chat I was in. 
Are ceylon and nian the only operators that can consistently apply status resistance
Yeah just turn them off 
a bunch of ops have permanent status resist on themselves like blaze, santalla and sideroca (and the bad therapist mod). you also got therapist medics in general with Lumen, Purestream and Whisperain (s2) with resistance on heal in general.
It's good enough for general use but get more used to subbing out units as you get along in the game. Exu and Texas you should probably replace. I dont think mountain is all that great but i havent really used at all. Eventually you'd replace him too. Not every stage you'd need a Hoshiguma/Protector defender in general
The thing about exu is that she does 0 damage against enemies with more than 4 defense. Even with her new mod, she isnt all that. I only bring her out when i know an enemy has like no defense (<400) since she's still fun to use imo
trying to make amiya actually useful since her caster form is absolutely abbhorent other than probably in IS
i used the ongoing event to test status resistance to make her s2 stun duration lower but the cycling is horrid with ceylon s2
so im just putting her in aggro positions with lumen and rotating fast redeploys to stall out the boss
im not sure if this is worse than just having other casters but it seems to work lol
can someone help me make a farm for 13-18? trying to break the altars is what I struggle with
anyone have any advice for clearing 2-10 on my e0lvl1 s1 account? Here's the current team comp as of rn. im also not looking for a 3 star, any kind of clear will do. (Best Attempt: https://youtu.be/CGn3UGU59gw?si=6euVINzDyoFItpet Krooster: https://www.krooster.com/u/e0lvl1leeloo)
Ruleset is the same as 0 Sanity Lowy's, except I can use potentials and im not picky about support units.
also if anyone has any e0lvl1 discord servers to redirect me to that would be much appreciated 
I'll just tell you what I did on my farm okay? I use 3 ops to carry the entire stage: Wis, Ulpi, and Gladiia. The remaining slots are used for Trust farm. You dont need to copy my lineup exactly, just use any ops that can fill the roles.
- First of all, Gladiia on the white circled tile - this is to stop all those Blood Worms coming from the left side, and also protecting the bomb path.
- Secondly, Wisadel on the red circled tile. She has three roles to play in this position: to help Gladiia lanehold, to push the top bomb to the top altar, and to kill the mini-boss coming from top-right. If say, you use Exe in Gladiia's position, then the unit in this position only has 2 roles to play.
- When the bombs are charged, summon the right-side bomb, and then deploy anyone (your Trust unit) that has 3x4 attack range e.g. Marksman on the white squared tile. This unit will 100% focus on the bomb because enemies are stopped just barely outside the bomb path. Once the bomb reaches the red cross tile, retreat this unit for DP, and then deploy another Trust unit with 3x4 range on the pink squared tile. This unit will push the bomb all the way to the altar. When the altar is destroyed, retreat this one for DP as well.
- After the bottom altar is destroyed, all casters on the big purple squared area lose their immortality, you can now kill them if you wish (optional)
- Next you deploy someone with a bit of attack range in the yellow circled tile up there (in my case, this is Ulpianus). This unit has 2 roles to play: first is to stop those casters going up there (if you didnt kill them earlier), and 2nd is to push the top bomb one tile to the right (the bomb is in yellow cross tile), so that your dps on the red circled tile can push it to the altar. Once everything is done, summon the top bomb and destroy the top altar. The rest is just cleanup.
Because you are doing a farm, do take note that you need to protect the bomb path because those Blood Worms love to reduce the bomb's momentum - this can desync your timing by a wide margin and cause some errors in your auto.
thank you !! I'll go make the farm 
You are welcome. Best of luck.
Oh and one more thing. I use no Medic because Ulpi and Gladiia regenerate their HP on their own. If you use other ops, you might need to use a Medic or two to keep them alive.
Does anyone have any tips on CV-8, im failing to get 3stars on it
If you are okay with borrowing support unit
Nymph is really helpful in that stage
I'm assuming you are new since you struggle with CV-8. Do you have any E2 with you?
I do but not much, I’m still working to get more
Okay good so basically the idea is to outrange Cliff
The key is to position your E2 dpses 3 tiles away from him
He walks in a straight line, dead middle
Try to time it so that you nuke him when he is under attack by the Heat Vent
As long as you maintain that 3 tiles away safe distance he will not touch you
Do u have any suggestions on what operators I use?
Okk!!! I’ll try again with ur advice and see how it goes THANK YOUU!!!
Either of the red circles is safe to deploy Wisadel. Just make sure you retreat her Revenant Shadows that spawn in the blue squared area because they are in Cliff's attack range.
Cliff's main path is that purple straight line. The bottom most row is pretty safe to deploy
OKKK!!!! I SHALL BEAT CLIFF!!
Best of luck
U have cursed me and he got in right before he was abt to die.
@full terrace My curses are stronger than your blessings
THATS NOT A GOOD THING.
Or in brainrot terms, YOU CANNOT HANDLE MY STRONGEST POTIONS
HELP WHAT
What
Your flametail and penance might be able to tank clip
Havent tried myself though
I’ve removed it 
my waifus will give me luck and I will kill clip
Gladiia might be able to stall him a tiny bit with s2
Just have her on the sides same as wis
Got it
@pure orchid @full terrace I killed Cliff!!! Finally yayayya
Congrats
Money
How broken is narantuya
my guy for the love of god please turn on your skills
I think he was showcasing her dodge
I am having trouble trying to clear CV-8 without Surtr and W'isadl (unowned)
Doesnt have to be Surtr nor Wisadel. You need a heavy hitter that can hit 3 tiles away. Then someone in front of your blue box to lanehold #strategy message
Logos and Nymph work
There are records in arkrec where Logos soloes
Also Nymph
I'll see what I can do
I don't own them 💀
you can afk with ulpianus gladiia eyja berry and ascalon
Nvm
I just finally did it
Apparently I can use Thorns in front of the blue box to dps the boss standing still, and after clearing the enemy tanks at the bottom, I use SilverAsh (just got Mlynar but he's not E2 yet) and use him to hit the heat waste vent safely so the boss gets weakened by it.
Sometimes in my life, I wanna W'isadel everything 😭
Just sit back and relax
Guardmiya and Ptilopsis just for global buffs I guess
Should be pretty easy with your squad 😅
But yeah congrats
Oh I have skill issue 
Also yes Wis and Logos are pretty broken. My auto had Wis+Logos
I mean either of them can solo but I want stability
See, here's a thing, skilled players can make a lower rarity/not so broken squad and still work reliably. And then there's others like me, who just bruteforce with pure power like W'isadel and stuff and spend less energy "thinking" about it.
The funny part is, #strategy is great for helping people who doesn't know what to do for clearing maps, but if someone posts something, then adds their current squad composition/levels and suddenly it's like "Hold on, ur squad is so strong, how come you can't clear it?"
Dont worry too much about it. I used Wis and co, I have skill issue myself 😅
Congrats on your clear regardless
HAHA thank you 👍
Much appreciated
ah yes, the "Out Of Control" map
tbh just kill the first chimera and everything will go well later
I mean, Robot literally makes Logos and Astgenne eat shit
Like, just stand there and stare blankly while waves of enemies overwhelm my team
Cuz it's got a mechanic that basically says "ranged DPS units do not work on this stage"
Literally can't do anything about that
My team just does nnot work
which robot are you talking about
The thrower one
The one that eats enemies an bricks ranged units
And throws enemies into your backline
So your blockers drown
if you are talking about greedy catcher he binds operator with hightes atk
his res is low so art delear are ideal for dealing with him
I know
But the highest attack thing screws me so hard
Because hey, my DPSes have the highest attack
Literally f me for playing the game I guess?
Either that or I need like 5 DPSes with healing capacity so he can't potato them all
And my team is not built for ASPD
And Iäve got bad equipment
There needs to be an operaator called BS buster who's unique skill lets them break out of any CC the boss imposes on them and then smash the boss into nonexistence
Your composition is very messy in the first place, thats not how you draft in SSS. Majority of them need to be low DP cost Casters and Snipers for Atk/Aspd Tactical Equipment. Also no, you can burst the boss with ranged unit just fine. Here is a recording I made awhile ago for boss fight under Emer mode #strategy message
I am sorry I am not a draft pro
You dont need to be pro to be able to tell that Tactical Equipment is bread and butter in SSS.
I know how SSS works
replying to this cause it got buried pretty fast lol (also im going to bed so if ppl get back to me itll be a few hours till i see it)
You know how it works and you drafted that? Lmao
Yeah well, good luck to you I guess
IDK
I just don't know what a good draft looks like
¨Like, I want good blockers
But I also want good fuel for my DPSes
And medics to survive
I just told you bro, you need a stacked Tactical Equipment and one or two dpses are enough. Like for example if your dps can benefit off aspd buff, you can run something like 3 Casters 2 Snipers. But if it's like someone like Wisadel then you can run 5 Casters.
Robot wrecks up to 2 units though
Medics usually dont need Tactical Equipment and you rarely need it
Like, makes them potatoes
I literally burst the robot in here #strategy message near his spawn point before he burst me
And thats Emer SSS, more difficult than normal one
As long as you draft some cheap units like
I am on Emer lol



