#strategy
1 messages Ā· Page 574 of 1

what is a ling
dunno
design failure
I don't have siege or blaze
and my ifrit is mid
Siege is prob replaceable with saga or ft
lolno
ok SA can kill this bullshit himself lol
chongyue at home
pretty much

because most 4op cost more than like 54DP
they have to use a vanguard
however, guess who hard carries this map
mudrock and ifrit belike:
blast caster second module will be -10dp cost trust
and so, the chongyue/mountain/skalter/saria 4op exists
you just add texas, muelsyse, etc.
imagine needing to skip a chong pot gate šŖ
zima mod3 for pioneer, muel for RL op, texas for +2dp, etc...
later on, shu exists
so you can just load your team with things and have insane buffs for low op
truly, lowop is a p2w gamemode
speedrun is p2w too
oh
shu p2w buff + s3 is basically a skalter buff on chong though
before the aspd is even factored in
least š³ squad
yeah youāre using a stinky 5*

E2 for elemental dmg reduction
bagpipe is a good DP generator surely
E1 won't work
bye
most sane bagpipe s3 usage
How long does he sit there 
heās trying to sell his ice cream

Firewatch taking futile pot shots for who knows how long
lmaoooo
saria mod3 is so dumb man
Highmore talent putting in work here too. She doesn't suffer burn
she massively more tanky than mod X and heals just as much
literally the only reason to ever get mod X is for the SP
which is turbo copium
(says the mod X lv2 owner)
I was bamboozled into doing mod X for cc12
then just used mod Y anyway because it's better
it caused issues for mlynar cycle but I managed to work it out
still ended up aneurism inducing
i can give hung 14% more def
with guard amiya 
damn she has more def than some off skill defenders lol
How many enemies is she blocking
3
isn't it 1.1*
Gavialter is like Broca and Blaze combination

but yea it's nice
1.15x is dreadnought mod
surprisingly solid module for an already decent archetype
Hmm.
but hits pretty wild stats with it
if spec module was atk/hp i'd probably be more willing to upgrade it
centurions not named gavial were starting to feel stinky against elites so itās a nice change in combination with flat atk from mod 3
Gavialter 2nd module will be damage reduction trait but will likely upgrade her healing received buff talent 
I think gav S3 manages to reach 2500 atk if she blocks 3+ enemies
pretty big considering it has an interval of 0.6s
Yeah. That's why I'm pretty interested in what Fuze will do
i know let me cope
I want to be hopeful about 5* instructor but it's not a good record
someone said he couldāve been incantation medic and i die of cringe abt what could have been

i think he can be decent
lotta 'nans you can get there
i'm cautiously optimistic about them all
iana doesn't seem to be competing directly with kaze for damage
which is probably a good thing
but i just double checked kaze s2 numbers and uhh
going kinda alright so far
I'm curious what she'll do. Bena leans into defense and Kaze is offense monster
problem is mostly that bena's style of defensive leaning is largely moot
while she is functional, she simply drowns against better options
i question where i would use bena over like a bassline
even if itās corrosion i would be lazy and use hung bc he has 15% dmg reduction and s1 
It's not terribly great ye, but it's a matter of what kind design they'll lean into. I thought about cc angle but Spectral does that already too
Hmm. That's kinda neat?
i'm fine with cc or other kinds of utility tbh
i know in the game her clone like moves around
makes me wonder if her doll will be stationary in her deployed spot or not
Utility focus would be nice since Kaze already hits hard
yea as long as she doesn't try to compete with kaze i think she can be good
I used Bena in a couple ch 12 maps as cheap bait due to mechanics


She tanked seeds pretty well
lookit all those fucking enemies
Gavialter when enemy has 2k def belike:
it's the respawning shits tbh
they take so much time to kill and come in packs of 3
accompanied by swamp rovers and fireswords
which is totally absurd
a single gav S3 isn't enough to kill all of them
i honestly donāt want fuze to be burst
but idk what i want now if heās not that

I have calculated the aspd needed to kill those tokens, in case of Centaurion
that is
i'm just always greedy for more real burst
especially since the swamp rovers can't be killed offskill
š«”
so Centaurion without aspd can never beat those tokens

i think specter and broca have me satisfied with 5* centurion burst
she can't kill the thicc red ones off skill, yeah
real
alr eblana time
ch 13 is exalt playground
until he ate aspd debuff
Huh. Timing Typhon s3 in a certain way can cause something a bit weird
eblana died 
If you pop s3 when she lets fly a basic attack projectile, the basic attack projectile will trigger her 2nd talent
Not sure if there's any use to that though
yeah it works like that for S2 as well
you question if that dmg has been triggered, but does the dmg from first attack of s3 proc or not
It actually screwed up what I'm doing
Because it made Andoain get slowed and drop dodge field somewhere I'd rather he didn't
no
First clear of maps it does
I'm waiting for new SSS season

bro cooking
Red voucher reset tomorrow at least
all current ashy marsh 4ops use chongyue
I'll mod1 Beeswax and Folinic finally
I refuse to believe that 4op is impossible without chongyue
Gav is that good huh
rare footage of gav S3 using all 5 block of DPS
and gav really uses all 5 block
she squeezes every last millimeter of damage out of that S3
she has big dmg, but she doesn't have debuff, and lacking aspd for those tokens
the tokens surprisingly wasn't the issue
Are ur units dying without ptilo 
since she needs S3 to kill the big bois anyway
it's actually more for the SP buff
Can't use fake medic like reed then 
since gav is literally doing like
95% of all damage in this stage
more cycle is more better
especially since some enemies literally can't be killed offskill
s2 saria for sp?
or is it not enuf healing
saria s2 sucks ass....
use Saria s3
it will be fucking funny to use Silence s2 and Saria s3 in Raythean SSS

bro has a laundry list of requirements to even use his s2
True Fuse moment
waduh wannabe fortress defender with restrictions
this is why heās free 
what in the god damn hell is this
oh well i guess he might have an extended range for activating s2? or idk
s1 duty šŖ
the delay 
i can see the flavour of it i guess
is this modern day sesa with more positioning
The damage better have like 6* numbers with these conditions
without having a tile and a half lead
this positioning req for centurion is crazy shit
But it probably won't 
Lol need cover
only on S1
wait is that s1
yeah his ass is staying on s1
how many maps do we have that have chokepoints that would allow fuze to use s2
he has default centurion range
only S1 is long
What's his s1? Generic atk up?
and by 1 tile

crikey
Hmm. Not bad on paper?
i can cope this ig
it will eat bullets thrice as fast no
no
I mean they're not gonna put Blaze s2 on a 5*
but the S2
hmmm
if it doesn't deal like
imma need to see the numbers
i will wait for numbers
tachanka good? 
but it ain't looking good
Fuze s2 map
ok so first dart didnāt hit the center
does fuze use 1 ammo per enemy
we try again with doc + iana ig
Eh it looks fine
or per attack
uh wth
fuze hits those sick collaterals
3 enemies with 1 bullet

watch the skill have like 8 ammo
uhh what is that thing i saw
centurion need a wall coverš¤Æ
why does it look so meme
why does the s1 icon have "100 + bullet icon"
who cooked here
it requires wall cover
and has the stupidest delay
his ass stayin on s1
Does it even stun?
NOPE
this is blasphemy
i will riot at feed backš„
Doesn't seem like it 
Even ash3 does smth
are they trying to stay true to theme or something weird?
also a skill with weird conditions and terrible performance
at least if you do everything right on ash S3 it deals 800%
The theme is needing cover to avoid blowing yourself up with the grenades
his number has to be good or else.....š„
Ash s3 at worst is nuke that pushes. As little as it is
Maybe this skill has like 3 sp or smth
So u could spam all 3 and redeploy
If the numbers are actually high I can get behind this design
i cant ngl
i doubt but 
but like i said i will cope s1
But their track record with goofy 5* skills with hoops isn't great
Blitz s1 is 15 sp stun . Even tho limited it's still good

||well it's a welfare 5*, you know his numbers already||
yea i can still see it being good with the right cycle or numbers
but it's quite goofy for now
If this skill is like low sp enough that u can bust him out could be worth
iām not against goofy positioning to make something work either
i like kafka s2
but this seems overboard
Like I think Shalem s2 is a really neat skill, but could've used its is2 performance numbers at all times
What's his talent anyways
Isn't that module trait?
wat
and only on ranged attacks too
talent is resist ranged chance
Or was I misinfo'd
ok iana would be good
and more into utility wise
trust
Oh
oh itās reduced
phys
ranged attacks
something i saw said resist


specifying ranged attacks is the bad ending
doc donāt fail me or iāll mald
instructor guard 
Yeah. The game's definition of 'ranged' is funky from my experiences with ExFed s2

he have dr huh
have to see his stat first
yea
game has some funny ideas about melee vs ranged
in other games it's basically what they'd call hitscan vs projectile
mudrock ranged 
wait can you give some examples
pretty sure every boss that's ever relevent counts as ranged
so maybe the talent isnāt cope 
dolly p2 being ranged
bullets have to hit to do damage
well no, the talent is cope
truly melee
yeah exu s3 is melee
because actual ranged attacks are more rare from what i remember
now you know what, we need an op that can make "a terran tile"
but
What is that S2 condition tho
what the fuck
that said, fuze's odd positioning requirement might actually make the ranged dr relevant
'Ranged'
bro is going to make peeking over the wall his whole job 
yea, game is very funny about melee vs ranged
This skill can only be used when Fuze is facing a high tile and there is a deployable melee tile behind it
hg spaghetti strikes again

ohh exe s2 is 'ranged'
Wait. Deployable melee???
And three times per deployment too
yeah, deployable melee
nah it's melee dodge 
Watch his S2 deal damage to npcs too
no it's exe S2's dodge/ammo recovery condition being on melee attacks
but those missiles trigger it
theyāre gonna meme him more than spuria 
Yeah ExFed is melee dodge, but weird stuff is considered 'melee' like rocket volley attack, laser DoT from Kreide, and splash AoE from EB
now coping for Fuze s2 dmg
1000% ATK surely
yea it's just the barrage that counts as melee iirc
oh right i didnt pay attention to bullets
i am predicting an hp and def trust bonus and module gain
5 grenades
visual projectiles don't have to be what the attack actually uses
silverash auto attacks have an invisible projectile drawn from him to the enemy and tenzin is just a visual effect
The deployable part is honestly the most wtf to me. I'm actually finding more 1 tile walls in maps than I initially expected, but some of those have banned tiles on one side
what if fuze s1 is just marksman in disguise 
why is he a centurion is the question
heās in a silly goofy mood
ok new cope
his s1 has giga bullets and low sp cost
i will sleep peacefully accepting this copium

could work honestly
His kit does seem designed around not blocking so maybe?
I'm not getting my hopes up but I'm not dismissing the possibility either
fuze having an actually good S1 would be amazing
if it randomly had 100 ammo that would be cool too
yeah no chance
if i see 70sp i die of mald
i think even if he expended ammo for every target hit..
If it really is 100 shots, hmm.
i cant double skull a single msg but just know i would if i could
I could see high sp cost ye. I'd rather that than low numbers at least
they really didn't make them anymore after launch
game involving to normal ammo, HE ammo and AP ammo when
ok yeah, 120 offensive sp is def reaching it even for a joke
it's decent for a centaurion tho, don't ask why
but he also has double hits
exalt s3 in practice is like 18sp on average iirc
look, Thorns is 15sp per time, so 30sp + 30s (1st duration)
to get unlimited duration
Hmm. What maps would he realistically make 100 attacks. Besides annihilations ofc
this is still better than Thorns tho
that is when he gets perfect time
imagine stucking at 14 sp
for 1st and 2nd activation 
no extend range no
it does

S1 gives +1 tile
I mean that's close to an infinite skill and those are in the 60-70 sp range
imagine Iana can switch between her doll and her real body,
damn this is so fucking cool tho
also, I am really hyping for the coop mode if it's really back
Wdym new
not sure how it can top the previous one tho
people speculate that ela can deploy her mine on top of enemy
all the current trapmaster mods are Y
Y is RNG trap dmg
X must be some kind different
Hm. Really? Interesting
Y mod is 20% chance for 200% damage crit mines
I thought Robin had the other type
nope
well assuming his goofy ass does have 100 bullets and assuming his aspd increase isnāt crazy high he may be able to shoot for almost two minutes before next skill cycle starts 
modX might be "mine can be deployed on top of enemy" or something
that looks like reducing the cooldown of mine fr
that's my guess
big if true
that seem possible too
the real cope is knowing that fuze hits 3 enemies
Maybe cheaper traps
surely that will make him good
just use AP ammo and collateral 3 enemies
coping yes
uhmm i doubt it tho, maybe ~10 more realistic
natural centurion trait hit = block count
instructor or lord would make a lot more sense for a gun user too
or rather
fuze S2 is dead prior to arrival
even if they give a fuckton of damage it'll be mid
iāve come to just not want more lords
base lord trait is ass putting an extra tile here or there on different archetype is fine by me. maybe if lord module is good i would reconsider.
you know there's gun that can pierce through 3 bodies 
sp cost is the real mystery
i bet min is ~50 sp
isn't that just a naval gun 
I'm thinking 50-60 ye
how many bodies do you think you can pierce with a 460mm type 91 AP shell 
I'm a touch concerned by the numbers though. It's weird this kind of skill is a s1
i can see them lowering the sp at the cost of him not being able to scale beyond medium def
well, we'll see how it goes on release
instead, hype for the other characters
very interested to see how they twist their archetypes
but if turn out his s1 has same treatment as gamiya s2 this is disaster
(assuming that 100 ammo is real)
itās giving marksman vibes but maybe iām just looking too face value at gun = shoot fast
they also review the p2w UI and background
fuze art 
That's my concern too
its about time they do this to UI upgrade
or more likely they late introduce it
I mean, Springfield can hit through 3 bodies 
What's the minimum atk we'd want for this to be okay at worst
1000% atk minimum
26$ for 1 UI, 1 background, 10 roll ticket and 18 
I mean s1
oh
iād live with like 1200 atk but that seems coping
or maybe lower
probably like
+70% ATK and 30 ASPD would be good enough
because he also has +aspd
+100% is Blaze s2 territory, no way in hell will it be that high
yeah it would be bad
over 1k dmg already too ambitious
but it wouldn't be awful
about 800-900 ish dmg i think
so 25-30 aspd seem like the case
Previews can be misleading at times
Chalter s3 gif preview had a way shittier slow than it actually had
reminder that the clip is in 1x speed
and that centurions have a base interval of 1.2
i can see maybe .9 or 1s

but thatās at the cost of the atk% being lukewarm
+50 ASPD would get you 0.8s
if atk buff
i got the feeling its spuria level off buff
around +30% atk
instead of more dmg on block
it's okay

he isn't going to be blocking anyway

since he'll be facing a wall and then get retreated
iana got modY too
so her doll is most likely a defensive one
or rather
all R6s got 2nd module
except uh
+30% atk would be like 1k atk. Hm.
Which talent does Ash's current mod buff
that's X mod
the deploy one
it's +10% atk to doll
ash is most likely getting stun duration +
if they want her to be remotely usable
mb
Oh. Improving stun talent duration might not actually be so bad
well
more dmg on stun
trust
ash only needs like
7s of stun to use up all her bullets
7.5s
her current 4s of stun gets 17 or 18 shots
i dont see their ball enough to do that (improve stun duration)
each second after that will get +5 hits per second of stun
I can see 6 seconds. Idk about 7.5
cope 6.5s real
6s stun would give her 27 bullets on stunned target

that's absurd
each second grants an additional 5 stun hits

(ofc)
5 seconds with some kind of additional effect sounds plausible too ig
yeah
lv2 gets a special effect and lv3 gets the extra stun
ofc we could also get shafted and only get like 0.5s

or none at all
ash current mod is totally worthless
0 improvement to skill and -2 DP cost on first deploy
Eh. Idk about that. 6* modules have been less marginal lately
unbelieveably terrible
ash needs a pretty substanial amount of ASPD to save even a single frame on skill
since the current interval is 6 frames
the history mod improve 6* ops greatly....
i only remember 2, specter alter and executor alter
ash maybe get the same treatment who know
it's use for s1 and s3 
kekw
I'll bet on 6 second stun, or 5 seconds with extra effect
6s stun just removes her reliance on stun support
her total skill damage still wouldn't be enough to rocket her back into relevance
What will be my optimal ops placement here with this ops?
I don't think people really used stun support with her except in difficult content
don't underestimate afk brainrot
Penance s1 
any extra button presses cause an allergic reaction
Yeah. That is why I think 6 seconds isn't so outrageous
and I think HG knows marksman needs some sauce these days. So maybe 6 seconds + additional effect isn't impossible either
im into more dmg on stunned enemy for ash mod
that would be good too
27 stun hits is enough to crack a lot of stuff even today
more stun will be issue if enemy is stun immuned
maybe help sora first?
even if you were lazy af and just used skalter S2, ash S2 would deal like 2k phys per hit
250% scale is a lot
yes
here is a pretty simple starting point
myrtle can be on the blue x for a while, but will likely need to be replaced with a two block eventually
red x, i don't remember how many units path through there, so you could consider firewhistle there
idk how necessary mlynar is, cause yea i'm not sure about new age anni 3 strats
missing a healer for exu/lapp
Firewhistle at bot sounds interesting for Crusher camping
oh yea perfumer
there are 3 tiles you can put him
same
my knowledge are so rusty with this map
but 3 is like, medic issue
yep
1 is good to defense both top and bot
besides defense crushers and arts drones, it's just a heal check
yea, this is what setup I did help for my old pal
mid and bottom defence crushers are only a problem if lappland gets too distracted
wtf p4 mlynar
arts drones 
What about Lapp at mid and Firewhistle bot
I think Firewhistle gets 2 full s2 uses on bottom 2 crushers
Which should wipe them
Unless Firewhistle wastes some s2 duration on blocked junk
i'd have no idea 
I know the crushers move in 30s intervals
firewhistle would idle a lot in midlane though
@green gazelle this is a good placement. just make sure to place your lappland and cuora after you place all of your ranged operators
How should I do my placement obv myrtle first then what just on what lane enemy go to?
Hm. She'd reach at mid too. Nvm that angle
Place blu poison, exu, and goldenglow first (after myrtle). After that your healers. There won't be enemies that needs to be block at the start
A little bit more but im so close to finishing it
Nice.

I forget to swap myrtle and 3 got through ššš
FYI: if you force quit app during an annihilation, it counts as a loss with 0 kills done regardless of your actual progress. You can use this to effectively have infinite practice plans in a way.
Oh. Nvm it's a very solvable issue
if no one dies to wave 350 then yea you're home free
classic use auodeploy till that moment to solve the issue
The top side dies but I can swap with mylnar/kirin yato and pennance if myrtle dies (my rotation is myrtle genereate sp to linit then swap to penance which is the thing I forgot then take out penance after the wave of enemies cause mostly it's one at a time after the 250- 300 then just switch between penance/yato and mylnar if I needed)

no need to auto this anyway

But Anni 3 being auto skipped if you don't 400 on current 
Gotta finish this anni later no sanity left lol
Ah remember the times when anni autos have to be stable
Let's get you back to bed, grandpa 
Also no way, jusan changed his closure brand š¤Æ
how broken is reed alter

does fuze look good or nah
Numbers aren't out yet
But he looks not good
- This skill can only be used when Fuze is facing a high tile and there is a deployable melee tile behind it
- Can be activated 3 times per deployment
Need I say anything more
HE LOOKED SO COOL WHY HG
s1 is fine if it has good cycle
Ig yeah
surely the other 3 wont be bad 
Just not interesting
free op belike:
basically blaze lite
Could be fine if he does a lot of damage
mod gonna do a gladiia fr 
tachanka was also shit
annis still have to be stable if you login less than 5days/week 
dont keep your hopes up
I'm waiting for s2 number tho
Make his DR apply against all enemies to all of R6
ig i still have hope for ela and iana
dollkeeper and trapmaster were never be that bad
cough 4 star dollkeeper
trapmaster will be nuts
5* trapmasters are crap though let's be honest
st mines suck
sure they were passable on release but that's about it
fuze looks bad but the fact that they showcase it against the 2k def mobs implies it has huge multi
just need to wait for number, real
insert nuke meme
you see, even Myrtle can kill Patriot
if fuze doesn't oneshot sanguinarch with the buff army i'm not playing
wonder if the grenades have much splash
large multi and decent splash could make it interesting
cumbersome, but so is tachanka
the explosive radius is like 0.5 tile
I sleep. Wake me up when we get operator who survive Patriot phase 1 off skill
i can see it being like a 3k bomb 5 times atleast 
5 bombs, each bomb is about 0.75 tile apart
so the 2 furthest bombs from 2 sides will not reach to the middle tile
it probably will reach 4k
like im guessing its 2k at e1 then e2 max should reach 4k
20k bomb isnt all that crazy these days 
mm
from memory melanite can be about 12k damage every 30s or so, assuming talent is already charged and she has both charges at the end of those 30s
if we take what naga said above to mean that fuze could be hitting a similar tile to what melanite would be hitting for her damage number
idk if i'd be happy for 30s, or if i'd want it to be even faster
oh well, can only wait for numbers/release at this point
Basicly each enemy take 3
sad
the answer is obviously to push/pull the enemy down a bit

the difference of Siege s2m3 between 2 mods
Idk if 500 more dmg is worthy or not, but it's definitely not for s2
How many levels would my dorothy need to 1 hit the slugs with autos? She is lvl 60 S3M3 Mod 3.
Will she be able to do it at 90?
0 stack?
its max
p1?
yes
you can
710 atk stat
so -8 atk stat from max
wait nvm u dont get the +2 stack
only peak at 1005
time to whale š
Well I sure as hell am not going to P3 dorothy just to clear 1-7 faster
how about Maggie? do u own her?
dont have her
big sad
just bring gamiya fr
And my dorothy is already S3M3 Mod3, she only looses to mag by like, less than 1 sec 
dont wanna raise an op just to clear 1-7 faster lol
thats one second could be up to 2 seconds and then 3 seconds and then infinite seconds if u do infinite 1-7 runs..
if u e2 mag u can save infinite amount of time..
that logic only applies if i immediately start a new 1-7 run when one ends. Except I dont and just check back once in awhile 
Once again ive proven arknight aint shit im a god and my ego is still thriving
Surging wave 15 , one op elite 1 lvl 1 clear

You need the brains
you need to replay 271829271th until you get the right relics š„±
there you go
And alot of skill
Nah i did it first time

theres no difference if I grind typhon trust in 1-7 or elsewhere right? Just double checking
Also don't forget to set them as assistant in command center and do regular violation of personal space trust taps
True damage abuse, dodge ignore abuse, or slow and painful wait for boss to move away from normal mobs so you make him drop fields in places it can't hurt you
I am trying to find a good place to Schwarz him
if you can bind him anywhere works
(ray propaganda)
other cc methods also apply
i don't have Schwarz friends to check my idea 
phantom also works ig, andoain has all the defences of a pile of leaves
and surprisingly phantom gets like most of his S2 damage on him
Oh wait his first stop is crossroad, not on right tile from tower, scratch that i have no fucking idea how to Schwarz/Pozy/Fartooth him
damn i can't believe andoain is unkillable now
Unless you cope Indigo for root and Heavyrain S2 to skip need to redeploy or something
I just helidrop executor on him + texalter and surtr to down the first phase, then let kal solo the 2nd phase when he goes through the arrows
uh if it's kal she solos the stage
u can add me, i own a m6 schwarz (thx to Cirno's propaganda), but what u want to do?
Well dud didn't elaborate on what squad his auto fails with so we can only cook

Fuck this Ando he just walks, and map small, and dude walks
top lane is made for it
although idk why you farm it
sapas always been old
mew?
yes no old player
we hate old people in here?
They flex r6 collab units we won't get till rerun 
I finally did it
if i catch anyone here with their hibiscus skin i'm throwing multiple rocks at them

Idk how to do H10-1
Kongratoolashens
i just discovered mlynar is the actual optimal newbie unit
in every possible way
e2 use t5 star that is on the early levels of all IS
mlycock busted..
those are literally the easiest mats to get
i will just scrap my pinecone e2 for now
e2 mlynar
and try to clear anni 3
i'm sure my 3 day old account will be able to sweep anni 3
how hard could it be
If it is easy to get why I have 0 
you get one level 27 on is2, one level 20 on is3 and one level 20 on is4
then the next one is level 63

i'm surprised at myself at how easy this is
to e2 pinecone i had to get 6 grindstones that are like 300 sanity

Laugh in e2 Tequila amount of grindstones
i didn't even check if e2 cutter was cheaper
but i have already made up my mind
at least with mlyn i have higher chances of clearing anni 3
cutter s2 will have extra damage to kill the arts drone in anni 3...
is e1 max kroos not enuff
idk i dont remember what my auto even looks like 
good heavens..
sorry mister..



















