#strategy
1 messages Β· Page 434 of 1
Should I try making big summon then using stun mine on boss
I only have 2 mines which kinda sucks
just kill it with Mlynar lol
Mlynar can hit boss?
idk
Iβve never tried using mlynar when boss isnβt stunned
Guess Iβll mlynar boss
is the explosion from "Tower" guy from the event arts?
It's phys. 3000 atk
kaboom
lol 3k
so don't even bother with shining for rangeds ig
It's likely designed around Silence Alter s3
I'm sorry but did someone just not realize mlynar s3 hit air?
hmm so it's 3600 in this stage
Is there an atk buff at play?
That'd be why. It's 2x of their atk, and they have 1500 base
is a or b worse?
both

you have to play both so
if you can't kill robocop, you're done
I'll use the power of Aak gaming
the A side is just slow supporter gaming
robocop stall with hoshi gaming
only relevant threat on A seems to be robocop (and ability to block pushbots ig)
the rest of the stage will just die naturally
my placement trolled me rip
this stage is funny lol
im having fun with 4CM
killed the balls too fast
I take my word saying kristen is one of weakest boss.
CW-S-4 is fckin painful 
Challenge myself refuse to use silence debuff. It disable the purpose of kristen balls mechanic.
I've only tried it twice.
Immediately know this shit gonna be painful
Take more braincell
i used litterally the same strat for both 
Lol i changed the gravity for that one 
What strat. Youtube strat?
not really, but i just used mylnar and surtr and GG to kill all the robots/balls easy
and weedy negated the left side so i can kill gate which was good
reduced weight is fun
@limpid siren im done with your weedy if you want to unfriend me now 
thanks

@limpid siren I'm done with you if you want to unfriend me now thanks
you deleted me first 
i think your pfp sums this up perfectly lmao
how many of these stages are there?
there are 7 S stages
this is going to take some time I see
alpha and beta versions of 1-3, then only 1 version of 4
I've finished the first 6 so far, probably gonna call it a day
8 stages if u count S-4 CM as one 
so I'm in dire need of some aoe arts damage
but I'm also broke
so
who's the best op to invest in here bc I don't really have enough resources for more than 1 atm
don't think any of the S stages are that difficult so far other than S-3 which is basically a Kalsit check
12f might still be useful for you if you are like <ep2
If not, Lava is fine 
Other than that level up steward to at least e1 for base. For a st caster rockrock is pretty good, but if you want a cheaper option you should get click soon (4star)
S-3 alpha can be nasty though if you donβt have Texas S2 to kill the first wave of rocket cars
you can block the robot, so cars will wander around the stage forever
not sure about how hard it is to block for the average account though
0 brain usage so far, just beefy adds and then they thought lets make it harder spawn more of them like that is going to change anything -.-
disappointed
okay S 1 and 2 stages were easy
well if i do them first try without knowing what is going to spawn i am going to call it easy

s2 is a joke btw xD
alr ty ty
s2 blemi liskarm ifrit left side, top right corner eyja penance gnosis
for the caster chip mission
is it just 3 defenders and an assload of aoe casters/snipers
S-2 is ass lmao
stretegy-wise
tile bans barely did anything
yeah i wasn't even planin on placing my ops there hahahaha
i was like the hell is that now π
I can rat gaming s-3 
ugh
ah, that explains it
damn they kinda hurt
whats the trick for s4 ?
pusher mlynar surtr?
still didn't get to that, but mlynar surtr kinder overkill that map
i used weedy to push the two ranged robots to a line and used surtr on them, but i can't quite burst phase one kirsten with mylnar and even if i could i think in phase 2 she just detonates all the balls and kills weedy anyway
add aak
i came prepared, did e2 him 3 days ago 
not m9 
also I'm done and at s4
I'm just going to take a break for a bit
I have no clue how to approach it
standing at s3 and to lazy to do 
waiting for @vernal lion to do s3 link it so that i can copy lol
btw how do they wanna get in here?
at my blue box do they walk around?
go to red then come to my blue
like this?
i see a ifrit gnosis eyja chon moment again
assuming you kill all of the pushing robots they will walk on the top
it's been 3 minutes since you posted that first msg, you could've just boot the level and see for yourself
but there is just one way in?
enemies normally walk the shortest path they can
i don't see a other place they could walk in
there are 2 paths depending on how you set the ball
so they walk like this
i just wanna know if they have to take the center
since i don't see a other place on this overview
if you don't see other ways then there's none
then stop confusing me 
just open the level one time and look
hahaha they put 3 of those stupid robos in the middle
guide me sempai
TRUE
i had to wait like 3 mins for the last 4 enemies to show up
you want to nuke p1 fast, so GG can carry p2
ah yes of course
if you place an op over an AH you don't get equipment reduced to last 5
you get 0
fuck you hg
fuck yoiur 4 lane sss
lol, what are u doing? mama?
does rat get deleted?
because I'm about to try something very cope
tomorrow that is
Anyone have any advice for clearing cw-5? π₯Ή
flip direction and then use some sort of slow supporter + damage to keep enemies from reaching up button
oh wait it starts down
I'm more "huh 80k lmd for picking up my 6 module things?" player than sss
just had to switch to ah for blocking and it was easy
Because we at sss don't like you if you're trying to set up some perma stall or something
fuck you if you do that
QB spalter, rest are just useless standing there
Use castle to weigh down the "down" button so the robots don't change direction when they walk by
i think you want the other chen
fun stages
I may be stupid but how do I beat 2-8 lmao
Every time I think Iβve got it something else happens from a tonna aerial units to random jetpackers
A big issue I think is that Iβve mostly invested into guards and all my snipers are shit π
Can kill those xbow or I've to cope?
the latter
yeah you probably need like 2 snipers or more for that stage https://www.youtube.com/watch?v=1D_cx7W4JbQ
I made this with low rarity operators, so all of you will 100% have them... (i hope)
If you have better operators of the same category, you can replace them.
It's not essential to follow the steps perfectly accurately.
Adjust the strategies a little bit for yourself to suit your own team comp better.
Arknights Low Rarity Squad - Main Story Leve...
they do physical damage and don't pierce, so you can tank them with higher def ops
Oo
One must imagine power armor happy
Oops wrong channel
Ty
they rly dont hold back aye.... i barely manage to do normal stage....

Why do they specify the last statement in the condition
didn't everyone already knew about star ring giving Kristen DR
probably meant to do more dmg protect???? coz yeah it is redundant if that will not be the case
it gives her more DR, yeah
Her DR stacks multiplicatively. 30%, 51%, 65.7% for normal.
35%, 57.8%, 72.5%, 82.1%, 88.4%, 92.5% for CW-EX-8 and CW-S-4.
as if she needed it
I don't think the CM itself increases the DR?
i remember someone on this server posting the condition and it mentioned the DR
theres only 2 of them at start n 1 sneaky spawn later around 15 onwards wave if not mistaken
kill both robot n kris at same time at start of stage w/ mlynar if u can
i bring more arts dmger hahaha... ifrit, lin and borrowed surtr.... but then again thats on normal stage, i wonder how will i do it again in cm mode
working on ex 8 cm, had thorns, spalter, fast redeploys, and occasionally ling dragons and gg s3 cover the left side on normal but thorns is too annoying to get out and does pitiful damage now
any advice?
had ling, dragon, skalter, ng, gg, dorothy on the right, ntrk for fucking up kristen, and myrtle+mumu (cloned dorothy) for opening
So Ex-8
- I borrow s2 Texas alter
- I open with Ines and Ely
- Specter to stall after second 1 shield dude
- Kiara and Ptilopsis next for sustain and prepping for the 6 top lane Defenders
- Specter s2 to stall Kristen
- Perfumer and Lee go up hold left lane
- 2nd skill activation on Specter
- Texas alter and Kirin yato deal with balls
- stall kristen with Saria in a position where Kristen activates lower left ball, retreat everyone not in use
- try to clear minions and finish Kristen p1
- robot sends top left ball back up to be locked (hopefully) then destroy it
- try to set up for p2 enemies spawn, cars and dogs cannot be slowed enough to be killed and they get through, or the ball fucked up and the top left lightsabers can't be stopped in time
Takes roughly 2-3 Texalter drops if she is facing the right direction. Otherwise, Surtr.
Texalter on S2 ofc
here's what I did for EX-8 (CM):
Schwarz + Suzuran spawnkill Kristen p1
Eyja kills the big wave of shields
Nightingale and Reedalter heal Lee who holds left lane
the remaining units just provide support or break star rings, there's a lot of time since Kristen walks very slowly
Suzuran comes back in time to deal with the cars
gravity pointing down the whole time
i forgor i have lee but would s3 lv 7 work (not build yet)
but then u realize no nightingale
ah
Nightingale is probably not mandatory?
but helpful
since Kristen does arts
as do jedis
ng makes it possible for squishies to survive a 4 moon rock explosion
ok lets speedrun e2 lee
Nightingale only needed if you are popping multiple star rings at once
yeah I like popping multiple but tbh don't do that, there is a lot of time
is eyja dead center
I unga bungaβd with Lin in the center.
lin unga bunga kicks ass
yeah surprisingly lin can be useful in cw stages.... i do use her in cw s 4 and she do just fine... surviving enuf to kill some robots and balls, as long as in good position
star rings and shield guys have a lot more DEF than kristen or jedi (unless you've already reduced their DEF by a huge amount via repeated attacks)
Schwarz, Nightingale, Suzu all E1, my roster has a lot of unbuilt meta ops and this the first time that is felt like a problem
never too late to fix

maybe try to adapt base on whos operator u have.... like for the spawnkill part, maybe do like hmm... mlynar or pozy... something like that
I do not have the time nor resources to do so now, chalter, mountain, thorns surtr, are also all e0lv1 and the event will be over by the time I could get any of them ready
Like I could send my roster by rarity vs what I actually have E2
Kristen maps this event all play the same. Stop the intial rush, burst Kristen phase 1 down while keeping her at 1 ring at most, then handle the rest of the map as you whittle down the rings one by one to avoid a multi burst. Then deal with Kristen near the end.
gosh I sure do love it when someone suggests a good strat and the only op in it I don't have or can't sub is suzu and my only friend with suzu up is on s2 and I refresh enough times to start to get softlocked because it refuses to give me a rando's s3 suzu
The differences between the EX and S boss map are that you need more arts damage due to the gundams
That's kinda what I've been trying to do but balancing it all requires time so tight it gets fucked easy so I'm trying to figure out how to get a consistent run and can deal with the cars effectively, my original strat with Rosmontis was actually one of my most successful for phase 1 but falls apart harder phase 2
GG s3 tunnel visions the star rings if that helps
yeah i know the hardest part in that is to micro manage what is happening in the map..
First 3 all my E2 (not including liskarm)
Last 2 all my unbuilt 6*
This is what I'm working with if someone has squad suggestions at this rate
paiiinnn
ok now do cm mode
but yeah its pain... i dont even touch cm mode after clring normal mode
its the same btw they are just a bit more beefy
-CM Conditions
The attack speed of allied units within 8 squares of the Star Ring is greatly reduced, and the amount of damage Kristen reduces is increased.
-Song
https://youtu.be/KKhEwcWMH9M
#Arknights #γ’γΌγ―γγ€γ #λͺ μΌλ°©μ£Ό
watch this s- add ur s- and u done xD
Stepping away for a bit to cool down, get a snack, watch something. Cool with tag if anyone has a squad suggestion
Mood
i don't even know do u ask for help or whats the thing? π
only thing i saw u posting ur ops
to lazy to read the rest
Oh there's a bunch of me going over what my strat was and how I couldn't beat ex 8 after 100 tries so I went to help and they sent me here
1sec let me look again at ur ops
Weedy on S2 can basically infinite stall a lane on the Kristen map.
e1 weedy will do with s2 just put that skill on to lvl7
borrow a max kal
Why Kal?
to kill the boss
Gotcha
would say mlynar but u don't have one or i don't see him
I don't have him
then take kal
How should i stop Cars right lane phase 2?
let me find a video, just so that u know what u are dealing with
bring ines and a 3 block for right side a healer
weedy can stall left side on her own
arts dmg like eyja s2
Yeah hopefully I don't make too far over 100 tries, this is helpful advice
don't know anything for rockets
I just wanna know what did the creator of this map smoke
i did shit like this π
u can use a tank so they will stop anyway
That I can do
since weedy will sit on the button
my first try was with green button so did have to go with this.. but u will use button UP so a tank will stop them
#γ’γΌγ―γγ€γ #Arknights #ζζ₯ζΉθ #λͺ μΌλ°©μ£Ό
there u go
π
Oh gods these 3 op clears
but yeah add some stuff on the right siede so u don't have to use ur brain to much
I don't have Texalter m
nvm u are going to bring some more ops
I am going to bring a full squad for sure
start with myrtle, add ines on s2, place kal
I gotta do Ely or Sail, never built myrtle
Kal will prolly shred P1 and 2, so I'll need to make sure everything else can endure
Does Kal s3 ignore Kristen damage reduction from balls?
You mean s3? No.
S3 and Kristen is so much Karen power she reduce true damage
I meant s3 yeah
Okay good to know
So I'll still need to juggle balls
Am I bursting Kristen phase 1 with Kal?
Cause I dunno if E1 max Weedy could survive detonation
are there enemies after Krist or you can stall phase 2?
The Rockets and Jedi that spawn
I could stall kristen but not easily
The Cars and trying to make sure i dont fuck up top left ball is what's fucking me the most tbh
@crisp bolt you would be proud of me
how fast does reed stackup her s2 btw?
i have to drop texas to kill the boss on the spawn
wanna know if reed will be ready
if u had reed with s2m3 , just need to wait in 9 sec.
i would start flag vanguard, ines right side to block dogs inc, kal, spalter infront of ines, monster
reed s2 on boss with yato
plant weedy when boss is down
add healer left side for weedy
have to drive my child to the kindergarten brb i will make u a video but i don't have reed π
I appreciate the advice, imma sleep on it and try tomorrow after leveling Weedy up
u don't need a e2 weedy
Everybody needs an e2 weedy sir 
NL-S-4 is behind us. Chill chill
i did e2 six ops in the past 3 weeks so i am broke
when i need a e2 weedy thats when i am going to e2 her, considered that i have her since a year or lets say since i started and e1 was fine till now i guess she will stay e1 for a long time π
For Kristen maps, the -5 weight reduction should make e1 Weedy fine
Im done with this event im not doing this again nope π
that's left after e2 skadi, mlynar, stainles, aak, ines, blemi, saga over the past 4 weeks π
saga was a waste
ahh and those 2****
her s1 is like exu s3
For some reason
S-4 cm doesnt like it if i deploy mlynar first
if i do mlynar - warf she just dies
Even though
They're the only two ops on the field
warf buff
u have to place weedy, push lower add to the right, place healer, place mlynar left corner
I put mlynar on the uppermost tile of warf's range limit
And he kinda just stays there whacking kristen

Cant print dp because of rocket launcher armors
have to open with mlynar
they don't hit the top left corner
so i go myrtle - weedy/push him to the other side - healer - mlynar
aak
yato texas move balls

buff mlynar clap clap surtr in the middle clap clap boss down place kal right side π
cw s 4 cm is borderline impossible for me 
I jusr mlynar and surtr all the robots in the first minute

Mlynar + warf can clear all the robot except 2 bruiser
all for 29 dp
its not
that thing is even easier then ex-8
ok whatever you say 
Cm cws 4 is rough
my problem isnt damage
its that my only ST medic is Sussuro 
Prints so much dp in first min

How come my manticore is getting oneshot by those rocket carts, she has 0 block
they damage operators they pass through
Ice cream car sounds as vechile manslaughter is committed
yeah its rly funny when i use frd to kill rockets but got uno reversed

I used yato s1
yato s1 felt super bad at cm, she dies a bit too fast from the aura
do enemies get higher stats in this ex8 cm compared tp ex8 normal?
+35% HP, +25% ATK. Have fun
all enemies?
(And Krist is still joke with that much buff
)
current CMs also always buff stats by like 20%
Yes
damn
even if they don't say it
thx
icic
20% is kind of rare tbh.
Average is 20% to everything, but it is stage specific still so devs can twist in any way
IW-EX-1 - <Woodforges> spawn 2 extra <Wooden Seals> on death (Additional CM enemy buff: +5% atk +10% hp)
IW-EX-2 - All enemies have 1.5x HP (<True Form> enemies are not affected) (Additional CM enemy buff: +10% atk +10% def)
IW-EX-3 - All <True Form> enemies take twice as many hits to kill (Additional CM enemy buff: +10% atk +10% def)
IW-EX-4 - All friendly unit max HP reduced to 70% (Additional CM enemy buff: none)
IW-EX-5 - 8 Tiles are banned (Additional CM enemy buff: +20% atk +20% def)
IW-EX-6 - Guards and Casters have 3x deploy cost (Additional CM enemy buff: +5% atk +5% def)
IW-EX-7 - 2 extra <Regalitys> appear (Additional CM enemy buff: +10% atk +10% def +10% hp)
IW-EX-8 - <Fiendflames> take 15 hits to kill instead of 10 (Additional CM enemy buff: +10% atk +20% def)
Also S stages normally have stat buff to enemy but default so CM often less brutal
That's invitation to wine CM conditions.
Yeah, year 1 CM was a flat buff. But year 1 and maybe part of year 2.
Texas alter event CMs
EX-1 : 10% ATK 20% HP/Def
EX-2, EX-4, EX-7 : +20% all
EX-3: 10% ATK/HP
EX-5: 10% ATK/HP, +30 Attack speed
EX-6: 10% all
EX-8: 10% ATK/DEF, 15% HP
S-1: +10% All (10% ATK, 20% HP as S effect)
S-2: +10% ATK, +20% Def/HP (S effect - miniboss shreds twice as much def)
S-3: +10% all (S effect - 20% DEF/HP)
S-4: +10% all (S effect - +10% ATK, 20% DEF/HP)
S-5: +10% all, boss ATK in phase 2 +30% (S effect - boss +100 def)
The rest is custom, including the very rare "no stat buff".

Also, GG S3 is great for popping stellar rings.
The rings have a "shorter path to the blue box" so she will always target them first.
No they have taunt
i think i heard they have taunt didn't check myself cause why
Or i guess 0 toward blue box is taunt of itself for normal aiming operators
Not like we have Taunt-Taunt enemy to prove which is taunter
Won't new taunt take priority over old taunts regardless? or how game resolves it
Oh right distance from blue box among taunts
Yea that will do
IF ball has that distance
Not afaik, pathing is tiebreaker in a taunt bracket iirc
Oh, it's under Kristen. Planetary debris is negative taunt, stellar rings are taunt. So from -1 to +1.
whats cm of s 4
Condition: Allies in the surrounding 8 tiles to Stellar Rings have their Attack Speed significantly reduced, and the damage reduction provided by each Stellar Ring to Kristen is increased
Basically Kristen's mechanics become stronger
Erato cheese Erato cheese
The buff is only really noticible at low orb levels.
well that was easy
She dies pretty fast yeah
But thats what medics are for 
Full skill duration will morb a ball completely

Her DR stacks multiplicatively. 30%, 51%, 65.7% for normal.
35%, 57.8%, 72.5%, 82.1%, 88.4%, 92.5% for CW-EX-8 and CW-S-4.
45%, 58%, 73%, 82%, 88%, 92.5% for S-4-CM
Why not move the ball
yea arts op
lazy
would brugg be gravel yato and texas

button pressing sim
Phantom does it fine himself
Gravity abuse is very strong
lol
nice
im beating it rn
just used beeswax to block a car
without the buff there kinda weak
Did you not build him for cc12
not having maxed phantom from the time he was good, wow
lvl60 mlynar is bs
i do wonder if i should mod2 him
does he get any use after this event...4 blocks is a bit steep, and upgrade is pretty much symbolic
Module effects being instant means you can wait until you happen upon a situation where the upgrade matters
nvm my phantom still mod 1
but mod 2 pretty good
the clone time as soon as its deployed iirc
starts*
so its pretty neat
That is correct.
Lonetrail rerun
There's something genuinely fucked up with this stage, got Emergency at D13 to make it worse. 
u try to avoid that stage usually..
unless u got some good artifacs
like the invis camo for ranged

I couldn't, got it just before the Wonderland boss.
This and that Pompei stage at Floor 6 
nvm i did it 
but yeah
wanderland moment

mech menace is scary, but Ubi is almost as scary, if not more
Yeah, it's crazy how a floor 1 stage at emergency can end the run. (Symbiosis)
in IS2 some comps got gated by the hound map on Emergency, but because there were only 1-2 combat nodes you could often get by
crying in some of my wacky 5* borrow starts 
Can't even clear higher than D12, this run would've been possible but OOC showed up 
Which Blue Box does Kristen go through at CW-S-4?
OOC moment
Never used him for that 
Ran with whelpower penance and eunectes strat
whats the next new event we are going to see?
how do u guys like kal 2nd mod
bot right
nvm PinchOut - Executor Event
SN rerun before that
ty
We might have schedule shenanigans in store so I wouldn't be so sure of anything except Pinch Out
yeah i know, but i don't know how they menage to move all of it out of order every time
we have been expecting eyja in Jan, she will drop in Feb
and i wanna get Exe this year if possible π
99% certain we will have schedule shenanigans.
just give us Pinchout and SN at the same time lol
executor being delayed would suck
although that would mean you potentially could module him immediately, hmm
would give me time to save more 
Typhon in late Feb 
Like lingering echoes rerun starts 2 days before hortus de escapismo ends.
And hortus starts 6 hours after pinch out ends.
There will 100% be some dead days in there somewhere.
Should've just cancelled Pinch Out after all the feedback it got
honestly happy how both kal mods are pretty decent
Then global anniversary (so long adele) will be slotted in mid Jan.
No getting around that.
They won't even change the enemy stats will they?
Enemy stats all stay the same.
fr
Hell
some enemies in chap 0 have lower stats
The new mod feels so good to use.
well LT will run 6 days
so SN wasn't a little event will run for 2 weeks+ if they even give us SN now
PinchOut CN 10 days
Exe event 14 days
anyway without naming all the events eyja at the end of Feb start of Mar
seems like we will not have dead weeks so i am happy
I like it everywhere else
Hahahahaha. No.
7 second stun is really useful , tho how the2nd mod aspd helps s3 a fair amount
We will have however much dead time is needed for the global devs to keep the "roughly 1 custom banner a month".
well seems like it if they don't cut something eyja next limited 3months from now 7 events in between of it don't know how they wanna menage that but i don't care π
i was thinking getting it just for the defenses increase
During an older period of event squish the most we had was 3 banners over 2 months.
was gonna make mont2r a monster with swire roberta silalter and skalter
not really if pinch is 10 days sn 3 weeks we get to the exe event
if they start sn next
whats even pinchout?
is it big
or just for fun like that thing we did have a month ago running at the same time with a other event
Look at stuff like solo banners, joint operation and limited banners. 1 a month except for situations like the 2 month delayed Dorothy. Or JO6, ebenholz, global anni.
basically HG's first attempt at new generation CC
high risk involves multiple hour long stalling strats
if kal has 9 aspd she can heal one more time with Mod Y, she gets 7 with max mod
on s2

Meanwhile Mon3tr gets a smidge under 15% more true damage on S3. I don't know the math for S2 but 20 aspd is 20 aspd.
as far i care they can delay, i don't know why they even rush it that much
especially with those new ops
they are all good
Players are mad about 6 month delay being 6.5 months.
i mean i don't care i am prepared π
Why on earth would they make it even worse?
nah i mean the new banners keeping them on 1 month
is way to short when the ops are all really good
And too long when they're shit.
Hello, is there a List of Operators and Masteries you should have for AFKnights? If so where can I find it?
dude i should actually complain not u lol
with my 900+ pulls right now
what i mean they are all good, give the people time to stack some up to pull on them
just watch a bunch of guides? Or are you trying to find skills that auto activate?
I do watch a bunch of guides but I am wondering if there is a list. Because sometimes I stumble over operators in those guides whomst skills I have not yet masterd
u don't have to master it to use it
For afk knights they sometimes rely on masteries.
Which operators have you done?
Well that list is quite long 
any you will do?
i was kinder late when it came to mastery, e2 was more important mastery came later rolling lvl7 skills is fine
Currently thinking about weedy s2
its not like afknights use really obescure operstor afk skills
have u done mizuki yet?
No not yet
Ive seen him in some
Currently suzu s2 is in the making
afk clears
Yea same
Idk but i dont like having m1s

Its either m3 or no mastery
Ye she is m6
well
funny enough
cw s 4 cm used weedy s2
afk strat
i doubt youd need m3
tho
but
M2 and below = push enemies. M3 = yeet the fuckers.
gains are good
forgot the S nodes are unlocked
Well i am done with the event except the stages that released earlier today (im from eu)
it's time to get that great looking gold medal
Id look into weedy,mizuki
ng too if u havent
there might be some afk with typhon in the future
Might be?
M1 can be good at some ops
early i would focus more on E2 a lot of ops, depends how u are running now but if u have like 2-3 e2s right now its not worth for u to master anything
or that op has m1 breakpoint skill then master it

If i were home i could update my 3rd party roster programm thing and show that for what i have build
Typhon S2 is "3 actions and afk murder".
Deploy, activate skill once, activate skill again.
well afk ppl use thorns
me... π
She is straight up bonkers and the best op we're getting for quite a while.
yeah
mud s2
Who is typhon 
cant think of any good auto skills or unlimited duration upcoming tbh
Upcoming sniper operator.
Typhon S2 after second activation...
Cant wait for powerstrike omicron
Eyjaberry S1 is kind of there. But that's more copium than anything.
yeah i just said that
that poor typhon btw, all her gear does have more weight then her
lol jessica s1 gaming
strongest skill for me, mountain, thorns, eyja, chong
press it and leave it or don't even press it when it comes to eyja s2
Exealter, Eyjaberry and Hoederer get used now and then.
Swire alter, Jessicalter and Virtuosa have basically been "showcase and then nver seen again"
Virtuosa is still "lol 4th damage type no enemy resists yet".
Typhon is still very much used.
jess is heavily used in is4 i heard?
and i did see her in current cc but day1, lol
Virtuosa is never seen again? 
w8 people don't use jessica?
yeah high difficulty
Ahh, I don't play IS so that would be why I have not seen her used anythere in months.
she help tank with her stats and dishes out damage at the first floors
shes in alot of relicless low op clears to
jessica wick sweep π₯
fr
so i should get exe alter, eyja alter, hoederer, typhon, virtousa
skip swire, jessica?
Yes Jess2 is best defender in is4
swire kinda like a better jaye with s1 no?
swap jess and hoederer
but hoederer is kinder cool xD
assuming it's unrated list
Hoederer sees use between 100% stun S2 and crazy physical damage S3.
Jaye can heal more but Swire S1 isn't restricted by enemy def.
btw the hell is that
She can also heal without an enemy to attack.
oh cool
4th damage type.
and then there's that insane BFG of a crossbow in her skin.
her skin art pretty gud
also why do people say the skin fixed typhon
it looks about the same to me if not worse
i wish her the event art was e2
it's because some people don't like her looking Ceobe-like (artist's common look)
lol
why do like the most of the new ops have mods already 
it looks a downgrade in every way to me
Ahh, so it's "is it Chalter or Blaze wearing 3 cocktaiail napkins?" again.
because their subclass already have theirs unlocked
nah. Chalter's a different monster
cause for Chalter you can just go for E0
I do.
the difference is her skin finally makes her a legit "Alter" instead of a summer operator
Well, did before the skin that I still might go back to E0.
oh god
yeah but that doesn't make sense, i see mods as a balancing thing
make the op suitable for the new content
making a new op and adding a mod on top of it what are they going to do in a year then, add a new mod when the op isn't used anymore
NEVER ever consider mods as a balancing thing
^
do you want me to throw Utage's chests onto you?
mods are just another moneysink
Unless you're Spalter or Executor alter.
mods should be treated like equipment you don't have to pull for
Spalter was blatant "she was designed with the module in mind".
they removed my chips in rvent shop for them
like weapon equips you grind for
....i disagree
Executor alter could go either way since it's "from 17 attacks for max" to "14 attacks to max".
so anyways
yeah, masteries just upgrade the built in skills.
mods act more like equipment
Legit Spalter before mod was barely a sidegrade to her 5 star form.
cause you can unequip and change from one to another
random "ignore defense" on his mod makes me think he wasn't designed with current mod in mind
Yeah, second hit ignoring defense is why I say his mod can go either way.
Base percentage chance yes, secondary hit with def ignore ehh probably not.
the supreme equipment, delta
well he kinder is, squishy
i would sugest give him more def/hp or more dmg so that he kills that thing before tuching him π
his block 1 does wonders to his survivability
most of the time i have to place ines behind him so that he doesn't get destroyed when the adds are not s-
just do skalter
Who has 1 block?
Chong
chong
Ahh.
if i place a op i don't want that op to leak, want it to hold and kill xD
Standard bearer modules will help a bit.
βWhile skill is active, +1 block to op in frontβ
i went from "those are great" to "why would i use it" on standard bearers 
honestly i think it's better to save module blocks
only useful thing on him he does decent dmg and can hit 4 sides, if he wasn't able to multi lane then i would never use him
wait second batch be op
watch*
or just save for better modules on different units
idk what they can even do for the second batch

same
Blez is also good behind.
If you're using Stainless, why bother with Lisk at that point
he just there to fast charge that chongus xD
btw nope... till exe is here non is getting any lvls
liskarm cant even charge offensive sp, can she? 
She can

liskarm charges everything
liskarm can charge everything that has SP dude
if you're really doing weird shit you can even hit her with aak
everything that has SP actually π
u know that little devices u have on some maps liskarm can even charge that
Everything except duelist defender without module
there's still some subclasses i want modules for heh
although i wouldn't mind getting Ya2's 2nd module
based on patterns, it would be the superior one for me
i want texas'
that 80% refund is great
what are the next cool mods we get
i know there is something cool that we will get in the coming months
blaze! and someone else
Honestly, I prefer Texalters current module. The bonus attack works well since she wants to stay on the field for a bit.
want that just for the atk boost
Penance is a big boost, but Penance also isn't nearly as player friendly as Blaze.
and yes her she getting a mod
Fia is also a pretty big boost. Her health drains to 50.3% so she keeps her base vigor effect.
that are the 2 i am looking for blaze and penance/mud
Eben delta is a boost to his "can't build charges" weakness. Typhon is also a great module.
Mf that one work
Yeetus deletus.
thank goodness by this point my Ceobe is stacked to be the ultimate anti-DEF killer
It's hilarious that CW S maps are basically worse DV because all the insane DV mechs are already active and you get the toxic enemies of CW too

agreed
any replacement if u dont have eyja to clear the robots in s 4
mfw no eyja

Cant borrow?
Lin?
it's nice that Lin actually takes 0 damage from the rocket mechas
even during skill
If she's moduled up then she becomes more bulky towards physical attacks during s3 unless shield breaks
not in CM tho. My Lin got decimated as soon as the skill is on
you can't just place eyja because there are 2 rocket mechas. Even a healer can't keep up with the dmg
my strat was to beat a mecha with surtr S3, then use mlynar / eyja / healer to beat the other rocket mecha + Kirsten in the middle
talking about CM btw. In normal, it might work
-CM Conditions
The attack speed of allied units within 8 squares of the Star Ring is greatly reduced, and the amount of damage Kristen reduces is increased.
-Song
https://youtu.be/KKhEwcWMH9M
#Arknights #γ’γΌγ―γγ€γ #λͺ μΌλ°©μ£Ό
texas s2 melts every robot btw
mlynar surtr weedy xD
rest is optional
double pusher just invalidates melee mechs they do deserve it
btw if mlynar is under lvl90 it doesn't work the same way like in the video...
the sonnovabitch did it!
I was theorycrafting with someone here
yeah but u need a lvl90 mlynar
if someone can kill Kristen with 6 stars
if not u have to place him 2 block lower
i think there's like 3 or 4 op
it's a curse for me that i keep forgetting Tex2 S2 exists
ling skalter idr
just because of how good her S3 is for most content
huh, does texalter have to be lv 90 for that?
might also be potgated
i tried texalter s2 against a robot in CM and she needs 2 deployments
disclaimer, didn't watch the vid
mine's s2m3 with mod3 and e2 lv60
although i think for cm you would rather tex s3 anyway
she doesn't do anything special... its just mlynar if u wanna do it like in the video he has to be lvl90 or she will not die
if he isn't just place him 2 block lower and push the mecha away that is sitting on his head
it gotta be barely alive though
yea in CM, i don't use texalter to beat the robots. She's there as panic button
he will kill her then surtr from below they all standing in surtr skill kill range
for CW S 4-cm i use texter s2 for ball crushing 
yea weedy is actually good there cuz she has summon
like her next to the ball? Won't it quickly kill her?
nvm there's like 6 different 3-man 6* kills
and iirc CM balls give more aspd reduction
wild phantom appears
CW-s-4/Cm easy save way mlynar - surtr - texas - weedy - kal if u have those its a walk in the park π
uh uh
The joys of enemies being incredibly low weight. Phantom S3 yeets them.
how much enemy weight reduced?
Last I heard it was -5 down to the minimum of 0.
But that doesn't explain force 0 shifting enemies like force 2 on a weight 0.
so shifter heaven then
hmmm maybe i should borrow somebody snowsant
Pullers only kind of work against the lightsaber dudes. Pushing is where it's at.
In EX-7 rope can just solo all saber weebs 
might as well cliff
One of rare cases when i forget lane even exist in middle of doing stage
seem i can fool around this s map
trying the first s map it just so boring
Like those saber dudes event start to appear "faster" at some point, but it seems they AFK enough for pervious to die
The S maps are way more fun than the EX maps.
oh yeah they use ptilo 
wording might be bad. I meant if they kill Kristen with all her stars still active
u die
i did try that
u mean the S stages if u can kill her, i am sure u can
but u die π
if u silence her before she is about to die in phase 2, the balls won't explode
u can silence her?
i left 4 of them active that's the amount my AH could take and survive
If you silence the boss when she dies in second phase she don't detonate all the orbs.
monster killed her
If you want to kill her with all orbs active you're pretty much looking at getting her to phase 2 and then Mr. Nothing + Erato endless stall.
Immune to everything phase 1, only immune to shifting phase 2.
the wipe is planned of course
most likely the replacement ops will be ready
Erato 100% uptime need Liskarm + 2 s2 from Stainless + e1 Ptilo, or Liskarm + 1 s2 from Stainless + e2 mod2 Ptilo with fulfilled condition (Op in range)
hahahahaha, TLK strats!
she spends a stupid amount standing at some places
well good
so i guess u can try it with all the shit there is π
CW-S-3
since now we even know u can silence her, there is even a way to survive it
I double dare you to pick "Dorothy Leak do damage" And "1 HP seal" 
the only problem i see is how do u kill her without killing the orbs xD
I... I already said.
if she stands still its in between of couple of them lol
Then there are pure stun strats that while more maldy also work.
Stall is the only way to do it. With all 6 orbs she needs 7 block.
erato thing?
CW-s-4 CM has 6 3 ops record
welp in CM she also gains def and resistance per sealed orb so it's gonna be alot harder to dps her on phase 2
and 7 non-CM
You can't get 7 block for long.
i think he wanted to put all the OP shit he has on the map and try it xD
not stall her to dead
Her DR stacks multiplicatively. 30%, 51%, 65.7% for normal.
35%, 57.8%, 72.5%, 82.1%, 88.4%, 92.5% for CW-EX-8 and CW-S-4.
45%, 70%, 83.4%, 90.9%, 95%, 97.3% for S-4-CM
Only really applies at lower orb levels.
50k.
+32% stats in S-4 btw
Shouldn't CM be 45%, 70%, 83.4%, 90.9%, 95%, 97.3%? 
Check your math.
hmm?
if 2 stack
its 0.55 * 0.55 = 0.3
or -70% dred
how did you get 58% from 2 stack of 45% dred
Ok, I did dun goofd.
you telling me 0.65*0.65 blablabla 57.8% and 0.55*0.55 blablabla 58%. So... No U 
i mean... 90%+ DR is pretty bad anyway tho
97.3% dred
to be specific
very funny
but kristen is slow af
she walk around too much
meanwhile
Im' not even sure how it will interact with "mininmum 5% of ATK" damage
Itβs still a stall fest that not even true damage can get past.
it still apply to minimal dmg
because the minimum 5% only calculate def and res
so you can see stuff like red still do no dmg to chapter 10 tentacles
I can't find it but there was meme image of "Normal AK boss pathing: Bloons map; Bloodknight pathing: Small corner"
its called "blons" btw
but ye
kristen is fairly easy if you manage the mechanic
cuz a lot of time
Arrange ball right and her walk to get milk is 
I see 2 L shapes
the only thing i see are irrelevant tiles
Oh this. Tile ban didn't affect me cuz I just used Ling and 2 big dragons to bloxk bottom lanes before the ball paths
Then few casters on top for the big dudes
those maps are more fun then EX, they are easy but u can just use the fun brain afk ops π
S stages are fun
Flashbacks of DH-S
i expected this even to be hard, like SN was
s-4 is a bit read:very hard if you try to bruteforce and not push
but it was all easy... -.-
Honestly i recall only 8 suicide drones in middle + Suicide drone rush on bot + Boat rush on top 
Outside DH Anni it was only time i found use for deploy during high tide thingy
not bruteforce, u place weedy then u use 2 times mlynar and 4 times surtr
nah i am not forcing anything lol
using weedy is already not bruteforce
bruteforce is trying to just QB/Surtr/suzu those
DH anni was pretty painful back then. Nowadays, just mlynar it
nah she just keeps them there till my mlynar can delete them lol
and that up down buff is just stupid
Using Weedy is Cheese force
monster on buff just eats hear when she is passing by with 4 balls active
yeah, works wonders. Not exactly bruteforce though
based on map.....S3 looks fun
s3 weedy might just fling enemies into your blue
or into afterlife
what the hell is penance doing there 
He don't have high speed/DoT attackers on that side so thicc boys will advance quite far
haaA?
Those shields lose defensive stats per hit
So stuff like Blue Poison just strip them 
which shields u are confusing me right now lol
the big shield guys
dude eyja melts that guys


Eyjaunbuild
I called Eyja ranged surtr when i started for reason
they have 40 or 50 res i think
so yeah
+25% more dmg because of gnosis xD
2 balls they die
have to get gnosis that mod3 for 30% on cold and 60% on frozen π
can i make gnosis somehow freez with AA like in IS by adding atk-speed
isn't there a op that boosts atk speed of range ops?
passive
sail can give 13
but i don't think its enough
10, 13 with mod
well that ain't passive
wait no
the banner exists in Sail's position if skill ain't used, right?
angelina 12 with mod



