#strategy
1 messages · Page 389 of 1
i kinda started late so i dont got lots of old ops
hvnt gotten lucky with top ops either
@glass monolith lets do 10 xD
but ig even with this new rework its still btr to save pulls for limited yes?
die and go to #salt-mines
if ur gonna rudely complain about staying on topic might as well clear your own messages above, they have nothing to do with strategy
yea well topic was here so just dropped in a question hehe
do i replace myrtle for saileach?
Does anyone know if Puzzle S2 DoT snapshots its damage, or if it's live.
sure
Depends on the stage.
Sail is more of a contemporary of Elysium.
isnt her s1 the same like myrtles
Myrtle is still the fastest "deploy and get a burst of DP".
Elysium is mostly used for his invis+def shred skill.
Sail for her fragile/stun/slow.
Sometimes you see Elysium and Sail use S1M3 for when you need a lot of DP since they are the 2 best DP over time generators.
Well, they typically are. If the tileset allows it Stainless + Puzzle S1 can generate 0.75 DP/s. Sail/Elysium are 0.529 DP/s.
If there isn't space for the turret to never shoot then Puzzles DP generation goes right down.
meh even if i am not going to replace myrtle still i guess she is nice to have, will lvl her up
i think saga should be done first?
The only time Myrtle is beaten in terms of DP printing as a flag by Ely and Sail is....
when you're doing Annihilations
Yup.
cause most maps would end fast enough or you retreat your flags long ago before Myrtle's outdone
or
we're talking high risk CCs and you need every slot to have utility
Depending on when you measure it myrtle can be outdone as early as the first activation
the first fast af activation is just so good
It does take over 2 minutes for ely/sail to be definitively ahead of myrtle but even after the first activation there are intervals where they're slightly ahread
HAHAHAH Ely beats Sail's S1 just cause of his DP cost?
Yup.
Yeah he costs 1 dp less at equal pot
Also ely/sail make other ops slightly cheaper
Which is like an indirect way of adding dp
anyways time for sleep. whatta day. Discovered that Hoed might be a pull for me purely for gameplay
ayo thats me
@foggy grove made me pull real
and i was obligated lill
lol
yeah its good
as for module....lets just say it has some unique uses for me
also just improving her talent is pretty solid
although questionable for some regarding data block use

oh u got the irish vouivre
i have 10
im buying from red cert

i love the dragon lore
over in Victoria
my scottish dragon
My lee has now racked up 16 borrows this CC
The only difference to last cc is that I have him lvl 90 now
and it gives me like a 50% increase
i swear if ange gets a mod z and forces me to waste nore 
newbie spam clear 
Mine is also R15 but I think that's just lee being used in CC9 daily max risk
modZs ain't a waste when it can lead to better ops
Weedy borrows are probably challenge 6
thats truly the only time they can go a bit wild and alter a talent's effects
yeah ik its just its like 12 blocks
Ebenholz mod z was a sure wild one
I would've easily fished out more borrows if i had put my M9 Weedy. But I'm just putting what I fancy in these friend borrow slots
I've had lee horn for quite a while but M3d weedy and someone asked me so I swapped horn with her
bro there was a godamn mod 1 mmostima
some IS4 madness with Hoed
on my list
dat HP
The last digit is obscured
is that just a cn thing
29971
I've had 2 people borrow my mod 3 Mosti. 3 people borrow Chongyue since he basically solos all of right side with block assistance.
I was doing R18 with mostima borrow, but april suggested chalter and I found it to be easier
which is funny because I usually suck at chalter timings unless I have a guide to look at
Mine is unmodded but that's because she was 20 trust when CC dropped, I just got her
She's currently 77, I haven't really trust farmed her much, I should probably drop her in my 1-7 auto
ok let's talk about this here
so....
Hoed medics
Eyjalter and Silencer huh
both increase max HP
and Silencer also adds more Shelter.
@turbid badge
More shelter just overrides talent
but like ig he can live on lower HP a lot because of just how much HP he has
or is it 28
18%
18*
But module might change that.
Yeah
oh shit that's gonna be interesting
crusher module actually interesting cause of Hoed and Hoed alone
Skalter will be piss poor
cause with no DEF.....
why
thats gonna hurt her a lot
ph
Don't forget Exu talent for buffing max hp.
so uh how good is hoederer
The less you treat him like a laneholder the better he performs.
how would you ideally use him?
Like a non limited NTR.
His S1 every 3rd attack heals for 25% of max hp.
His S2 is a stun on a short delay. 5 seconds at M3.
His S3 is a 10 second charge for absurd amounts of physical damage.
Oh shit, Skalter really can give def to crushers.
So, lol. Hoed would have around 100 less def than Skadi but way more health. But then also more damage.
ofq course
Yeah, skalter can give 158 def to ops. Normal Skadi has 303 def.
me building shining mod
just to get 140 flat + s2 considtent 50% def boost
- skalter
Yeah, I'm even thinking of giving Shining S1M3 since that is her best "raw healing throughput" ability.
But that’s not for a couple months and we see more of him.
Wasn’t sure since some ops like liberators you can’t give block count to while skill is not active.
the first 10 pulls are busted in my case, don't remember when i didn't get a 6 star when i was pulling on the first 10 xD
will pull couple more later, i like this banner
Today was not chill. This shit is unstallable

MFW chongus dealing 219 DMG on skill
yuu
I keep forgetting that I have aak skin
ok I hate this task
Lol
Fartooth I beg you
deploy schwarz for more damage from talent?
she'll die to phase trans
Schwarz works from existing 
nah, wrong mod
Can't tell because i have argue in other discord with idiot who confuses pity from 50+ pulls with 6* with 150+ (aka 249 lmao) pity we getting. Dropping my IQ for rest of day
dont argue 
Ah yes 250 pity such a money grabber game
man is this built totally for Fia? 
This relic is made so Bena and Kazemaru could die faster
now this is big brain time
Fia should kill the top boss because I have no medic to stall
Specter will handle bottom boss
ok I messed up a bit
How'd Fia die
I forgot to bait
oh damn did the shell thing shoot her in the middle of Specter transition
the crab killed her
Poor W always being the target of bad luck.
Did she die to a single ray flying nearby
no one died here lol
??
Why do you use W S2 here ?
S3 covers all mantas flying in
Stainless module is all about picking S1 devices back up 
Thx
I had forgotten how stupid Manfred's buffed death aura was
Like holy shit how are you supposed to deal with this
I've been doing that for the past 3 or so CCs
But since it's the last I wanted to at least give it a try
Brute defense (2 healers and saria). Manfred not strong enough to get through even with both tier 3 contingencies today
teah lol
Okay I have no idea how to clear this at r8
The mobs are the thing that are fucking me over
pre phase 2 or post phase 2
I don't think I get to kill Manfred phase 2, mind you I haven't been trying to kill him cause I'm not picking his risk buff
mudrock chills on left side
Mud dies to Fred if he goes to left side at any point
cause challenge range buff
they said they're not picking that risk tho
and u can deploy a bait to make him switch targets + move away
Mudrock can die if youre not watching her shields and the canon gets desynced
yeah i have no idea, i used a level 60 s2m3 for max risk but masteries don't really make a huge difference here
actually no i borrowed a nian maybe that's a difference maker
You stall manfred first phase, Mudrock far left he can’t reach, blaze top left and healer to clear minions and bind mage for me
You can spawnkill Fred even in challenge risk with Fartooth
But most of the time shes chillin
can't you deploy baits to make it less likely mudrock takes 5282 damage
ye
Haven't tried spawnkilling Manfred
But also not taking his risks
So he himself isn't that much of a threat
a high invested Fartooth almost spawnkills phase one at max risk
she can do it easily at r8
I just tanked everything with saria, nightingale and a healer once he flips to other side
He doesn’t have enough damage on nightingale or something
is it possible to get enough res/healing for hoshiguma to tank all the fireballs in ending 2 of reclamation algorithm?
theres aura manfred?
Easily
no aura today
do I go with the +20 res food?
it's attack twice manfred
how big is the fireball AoE when it explodes
yeah
1.8 tiles centered on the op that it hit i think
does it hit camouflaged barriers?
check Prts
Just use the 50% HP and Def food
Fireballs deals fixed dmg, so not really a threat when u just out HP it
its splash so id assume yes
Yes
okay looks like I'll have to rearrage my wall a bit
have a ambusher tank it
they have high res
- dodge
orr arts defender
If u have any built
which i doubt

lol nope
have NG?
As person who build 0 arts defenders but build Quartz i am not sure if i should be called out or offended 
Finally did it
Dunno what I did differently, but it worked this time
this is what my setup used to look like
I think I move horn 1 space up, replace fiammeta with nightingale, remove mostima and suzuran
dont forget u can also just
kill with frdp
shouldnt be a issue
NG and hoshiguma
ez
just be careful
Of the splash
yeah I'll bring texas this time
I was trying out manticore and ethan previously
and subbed them out
definitely not the play for ending 2
now i realize all pinus girls have fast rotations
ambriel no scoping bushes in ra
fartooth s2 sounds nice as it can attack by anything blocked, like summons aswell and roadblocks too bad +100 aspd without anything else is pretty bad looking at you lunacub s2 
does skadi alter S2 buff work on the firm platforms?
the healing definitely doesn't work
eha video moment
why is it so difficult trying to decide on what ops to focus on...
I wanna build a Besieger sniper, and I like Erato a lot.
But I have no way to put enemies to sleep so her maximum potential is not achievable.
Totter is a 4* and very good against invisible enemies, but he's not an anime girl...
who should I go for?
This is strategy. Of course the recommendation is utility
Yeah I just figured out Iris can put enemies to sleep with her S2.
I already know who to go next now
okay hoshiguma tanked ending 2 no problem
and it appears that the fireball AoE does not hit camouflaged structures
both Totter and Erato are good to invest in, Totter is about 2x cheaper as a 4*
The thing about Erato is she can do her job just fine at e1 lvl 1 
if all you need is her sleep
Totter is just good in general
sadly he only bypass invis for himself, just so SA still have a use
but he isn't weak and has multitarget on s2
he can be countered by besieger trait though but that's more of a positioning issue
ye, he deals good dmg and can kill the usual bastards that has invis by himself
but on stuff thats a lil harder, say like ch9 camo swordppl its not enough
His s2 can almost one cycle the break the ice boss on ex8 cm
idr if that was before or after besieger mods
yeah Totter wants mod 3 for the big damage
How do i get ending 3 for RA 
w8
lemme get the guide
Suffering
RA Ending 3:
(events are usually active from day 5 to day 9)
(*) HIDDEN EVENT: Encounter Sand Soldier in stage (very RNG, no hint), then meet him again in Black Market and talk with him
- Talk with Manticore assassin in Black Market (must complete Manticore Killer's side quest first, must not have "the Old Treasure Map")
- Talk with the Sand Soldier in stage (hint on big map), obtain "Golden Sand Token"
- Talk with the Sand Soldier in Black Market
- Talk with Old Isin in stage (no hint)
- Encounter "Anger" on big map (encounter any random node, further is better)
- Talk with Manticore Killer in stage (RNG, no hint, combat node priority). (If you failed to save her for the first time, a node on the map will show you the hint of where she has been saved)
- Encounter "the Sand Soldier's promise" at Black Market's node (keep checking regularly), obtain "Reefstep Protection Ring"
- Talk with Manticore Killer in stage (hint on big map)
- Encounter "the Sand Soldier disappear" on big map
- Encounter "Old Isin left" at Black Market's node (keep checking regularly)
- Talk with Manticore Killer in stage (hint on big map)
- Talk with Manticore Killer in stage (hint on big map), choose "Support revenge, assassinate the Lord Ameer"
- Eliminate the Lord Ameer's Army led by "Al-Rafiq", obtain "the Fallen Crown"

Just like every IS so far, RA's Ending 2 boss is harder than Ending 3 boss
the boss is piss ez
Does IS4 change that mold?
silvergun said is4 boss 2 is a joke
heck the only hard thing about RA ed 2 boss thats hard is the lag
The robot boss in Ed3 is way easier
In RA
I was assuming the stun and range would be akin to Big Ugly
But it was weaker by a lot
Thanks 
I just found out
You need the crystal ball
Some guy's google sheet guide for RA tricked me to throwing it away 

Just got it back
Technically its a way
By discarding it you redo the ed1 questline
Which guaranteed the pass encounter
is4 endings 1 and 2 are about equal in difficulty
Because you can choose ending very easily (literally don't use rune if you don't want ending 2), I often just pivot to ending 2 if I get more def relics, and ending 1 if I get more max hp relics/more healers
dude just copy-paste my guide
smh

ouch
ceylon op
How hard eps 13 main stage is.
easier than ch12
What's eps 13 gimmick again?
We need to push that payload
They should put artillery from eps 10 again tbh.
Also episode 13 gimmick is when stage says "20 enemies" but you already killed 400 and they keep coming
But the minion is so weak isn't it.
until you see them oneshot your op and heal 4500 hp for itself
Can Mudrock, regardless of skill, survive a consistent barrage of the Manfred Challenge Risk Cannon?
nope
I'm confused as to how the cannon works, does it scale to Manfred's attack?
Mudrock seemingly takes no damage (at the first stage atleast), while Hoshiguma with two healers (last time I tried this stage with Risk 8) survived but now cannot
Cannon is 3000 true damage always, but ops with shields like Archetto, Mudrock, and Roberta can ignore a hit
his attack makes the cannon charging faster, you can see the bar jumping everytime he attack
yes, and notably he attacks twice in phase 2 which also means twice the charging speed
Right, I'm still somwhat confused as to why Hoshiguma can no longer tank the Cannon with two healers
I can only guess that since the mobs or Manfred doing more damage brings her health to below 3K and so it instakills her instead
his attack is arts dmg btw
it must be other stuff bringing her hp below 3k
Any tips before I try JT8-3? I'm kinda scared 
Phase 2 has a multihit of arts (50% of atk) and phys (100% of atk) iirc
Mudrock shield does regenerate faster than manfred's fastest cannon charge tho
Mudrock is just at the far corner of the map to take up the Cannon hits, her shields shouldn't be interrupted by any mobs
Does this mean she can tank the cannons or this changes nothing?
but did it work?
Bait fire, bring fast redeploy
you don't care about physical dmg if you're using defender
it's all about that goddamn arts dmg
Yeah it does if nothing else hits her
She will bait fine then
so you mean Mudrock, by herself, will survive R3 Manfred ?
ok
so where do you put Mudrock anyway if you don't use her outside of baiting the cannon tho
I'm pretty sure she's for left side
Knowing this community people will put her on fog tile and ask why she is not bombed
Yep, bottom left, next to the blue box
Killed talulah, but I don't have enough dp to deploy for the rest of the wave.
Borrow Nightingale for Talulah's rain fire attack?
I'll borrow if I failed 5 times 
You should realistically never have less than 70 dp if you’re only deploying frds
Worst case bait fire with Myrtle and get a skill off
Are there any recommendations on how I should change up my team? I find myself on the edge of taking an L too many times
Mayer doesn't really do anything there lol
both Ling and her just fight for Deployment slots
Highmore don't do much neither
add more helidrops
Ah I use Mayer to deploy her 1 drone behind Lings dragon since it doesn't take up a spot
Downside the drone dies since its usually placed second so ranged enemies roll it
Mayer herself still eat deployment slot that can be used for another better unit to actually do something
Ic
Imma have to see what operators I got that can swap out with her. I could have another 6* replace her but unfortunately I got most of them at E1 so they got no worth to me atm
would a layout like this be able to do endings 2 and 3
You'd want to distance out Mlynar and Suzu
Fireballs in end2 will do a 3x3 area dmg around your blocker
Who said he will block anything 
so put mlynar right below the rice farm and suzu where
Ye
Mlynar on the bottom of the rice
Just place a firm platform besides mlynar and place suzu there
beneath or left of
also what would she be at risk of being targetted
Or place hoshi 1 tile to the left
Then then place Holungday in a firm platform beside mlynar
Place a Fortification to aggro the catapults
also also adding operators like yatoalter and surtr wouldnt fuck it up right
are there catapults in ending 2?
If my memory serves me correctly, ye
none of these guys would be a threat to suzu on platform right
None
also for ending 3 how tf do u actually kill the guy
cause he turns invisible and regens
do i just bring silverash or something
Try making it like this
Blue Holungday, Orange Mlynar, Purple Corrupting Heart, Yellow Shining, Green Hoshi
and this works for both ending 2 and 3?
Just bring more damage
If he's invis, you can bring SA sure, but u can also just place a monitoring tower so that u can use the extra slot for more damage
End2, ye
End3, I'd place hoshi a tile back, you'd want alot of ranged dps for end3 since boss has those reflect golems, you want to abuse the firm platform as much as possible
okay would an alternative option be to stack surtr with medics
Sure, if u have the medics for it, it works pretty well for both end2 and end3
my medics
kal is s2m3
lumen is s3m3
nightingale s2m3s3m3
reed s2m3s3m3
whisperain s2m3
thats it
lumen is y module 3, nightingale is mod 1
Shouldn't be too hard
Just give Surtr atk food and your medics aspd
what would be my layout for it
Place Surtr and just dump Medics on her
doesnt matter where?
Just in a place where enemy path into
for end2, a ranged only solution works pretty well, since fireballs will hit nothing
I forgot about her lol. I used mudrock, gnosis for that boss like CC10, haha
ResidentSleeper
Damn I still need to check 100% Erato uptime theory which need S2 Stainless and Module stage 2 I think Ptilo 
Disclaimer: Title isn't really sarcastic, I like this. It has a lot going on for a basic trash enemy
#arknights
So any recommendation for how to go from here? I wanna add a few nets/jets but dunno how to close this layout
I don't mind intercepting the bomb spider wave but dunno how well this will go against the golems
Yes
i mean, it will work

you couldve made the area abit bigger
It's unfinished
the urban thingy is very lenient
this was the default that ppl use
it will automatically funnel into the binding area
Now how to fix mine then
if you get tech tree for stone and wood, you can just insta reset to create free firm platforms
u practically only need a level ont
That I know
for yours make a semi ling tunnel
this part
but yours is facing left this time
after that you can normally make the x
ignore this part
the yellow is firm platform, light blue is urban lvl 2 and the dark blue is binding stuff to help, you can elongate it if you want.
purple is fort, and the pic shows urban lvl 2
Break 2 lvl fort, and go over
Okay
Wait, if I want to do I just need to put 3 lvl 2 for to make the right safer?
The ones with firm platforms
Also the lvl 2 platforms were cuz I misclicked so ignore that

Also
Could refining this help withstand spiders
Probably blocking in the middle right
Not able to zoom out a bit more really makes this tough
3rd ending?
Does crab genocide counts toward war crime? 
Are these fine for the missing urban 2
Or do I need to extend the bottom right a bit more
Also should the bottom left be tilted a bit?
yeah sure prob works
In what layer/direction?
the left side looks kind of scuffed tho
Top or bottom
bottom
Well that's what I'm asking
forts further out so they get into ranged enemies range first prob
dont need to
In case, basing colors off of this
Elongate bottom right and add like 3 blocks towards north at the end?
Something like this
Is it okay doing this
Also, do I need a few jet to push the golems
Cuz I'm probably gonna bring the stealth peeps
yeah just add like forts or sth at the entrance to bait ranged
golems you can just intercept and leak all of them with crs
How much do I need to craft
How much do they cost again
dont remember but you can just restart to craft them iirc
Craft and quit is enough huh
Leak 10 on intercept right
yeah just leak all of them
Yeah
that one is preference
Could golem be jetted
i used spalter and chalter to just make it not move
Might need raise my Spalter then
good job
Thanks !
from my experience so far there sonly catapult as a real ranged unit, so she just wont die
she just perma doll form and true AOE slow everyone
She can stay doll form?
ye
And the bind job would be net
the only thing that will kill her would be the reflect enemy
cuz she does tick dmg
Chen doing the damage
from what I see in this pic, you have e2 SA and e2 GG, theoretically speaking you should be able to 400/400 it
Her doll ticks but does adding stealth team work
All of em bind, Manticore has ASPD bonus for me already
prob not againts the reflect dude
its camo not invis
she wont die from anything else tho
note: camo makes u untargetable while invis also makes u immune to AOE and stuff
That much I know
Fog of war logic applies to us too
If we can actually use it
That aside
Net 2 right? Also your Chen gets healed right
Do I need Suzuran too
She's S3M3 already for me
Also, how's the layout looking?
Yeah I hope soon
Still feel this is contentious
net 2 is better, but net 1 is fine too
nah i dont even have suzuran
Then I have my extra luxury then
Actually
I'm probably gonna use the way above peeps do it is it now
with manticore and spalter u can handle most enemy, and for the bosses just put a tanky defender with defense food and they will tanky anything
Like this for golem
15% one enough?
you can also tank boss with fortications, just need to replace it when destroyed
Placing one during the fight or behind my main defender
Cuz behind my main defender there's one already although damaged, I can make more
just place on the route before the fight and bring replacements for when boss destroys it
eh
the safest is around 1k defense
cuz ed3 boss has 1k atk
wait lemme check his numbers
thats... a lot
Do I need to show my box too
I mean I'm dropping day 1-2
okei
That should net
How many urban 2

30 ish
Yeah definitely enough to close the formation
Probably could do with less crafts
Free starting materials 
those are amazing, sometimes they just give you free buildings
F o o d

i found that one to be the most annoyying tho
i still havent found a good burst strat that doesnt require dozens of unit
in the end i needed to bring a healer
Ah shit here we go again 
You can stun it 
YOU WHAT?
It can go air? 

It cant fly up when stunned 
Chalter Mlynar QB. It doesn't flew up once for me 
it is stun and freezable, that why i bought gnosis. but one mlynar and multiple FRDs isnt enough
it flew in the end

i did kill it tho
on one run
just took longer than the others
Pozy Mly Surtr NTRK and Suzuran (no food except suzuran with sp cost food) 
Imagine no 😭
Meet half of this game weather 
You could push them further out tbh
me when i use surtr and she just gets stunned and kills herself

Chalter - Survives 2 thunder bolts
Game: How about three?
And i mean like, overlap, not 3 different hits back to back 
Does ending 3 progress continue in the next run if you end run early and start a new one?
Or do you have to do it again from start
Yes all this bullshit continue more or less
what events that you have encountered will be saved for next run
so you just need to find all the left events
Thanks 
Will it start a few days later (around day 5) or on day 1-2 
Does Sesa's talent only increase his physical hits or all operators' physical hits
Someone said events happen on later days, myself can't confirm it because i hit head into wall after doing all this shit
here is my guide
Thanks 
I have done for many times so this should be so right
you will spend like 3 hours at least, if you're lucky enough, to get all events for ed3
I have spent like 5-6 hours tho, so yea
Dumb deer
wow he really just did that huh
it's good for the map that has hole between 2 different paths or more
the reason is, it has been coded to mark the destination on the map, and move to that, even if there's a hole
really? that just makes it an easy kill then
Quick question: how do i know I've started the 3rd RA ending?
Treasure Map?
if you encounter Passenger in random node on big map,
and MUST save him
IIRC
Isn't treasure map for the 2nd ED?
Ah, got it mixed then
Or rather MUST have him not die before you find where this idiot spawned in first place
Met him twice, he gave me Urban
For context, i saved manticore and have the flower, i got the business card and i have the crossed out names list
Also the treasure map and resulting horn
Token of friendship. Rice field. 4 IRL days into RA. This game knows how to trigger me
For ending 3 you need to discard treasure map before starting run and repeat Passanger meetings but then talk to Manticore on black market instead talking to Isin and repeating treasure map BS
Discord dying on my end, have fun
Do you also need a specific starting line on old isin at the start?
2 meetings with Passanger because his story reset on treasure map discard.
Then this entire list of shit
Oh perf ty
Is RA ever coming back?
Well discord broke for me
But yeah clear 2nd ending and discard map
Was checking again, real convoluted huh meeting randomly on maps
Ohh i see previously i took old isin and then manti went away with him
Oh, that's how you basically make your base into Anni
Looks fun 
btw you still need to complete Manticore's side quest first too
Will RA be a returning event? Or mode?
Clear 2nd ending, talk to a bunch of people on map while losing a token

Better get that ice ready for your phone 
Have it nws
halp?
It been nice knowing you, guess you will die 
Was wondering how to deal with 2nd phase invis then i remember SA exists 
Ending 3?
Any ideas on this one? 9-14 NM
Or you know. Blocking exist 
Kill the flame throwers
Got it
i don’t know if this the right place to ask but is there a niche in arknights for dot opperators yet?
what's a dot operator
oh damage over time
maybe maybe not
it’d be an interesting niche so i was wondering if other people have done it before
ah thank you!
Yes
The time has come
Base is done 
i want HG to make the improved version just so ppl that hate it get mad, and the ppl that loved it revel
Need about 900 more points for Pallas skin and might as well stop
Progress in this is painfully slow and repetitive
Welp
My base is already losing to bully spam
Not to mention the freaking lag
I wanted to deploy but my map kept shifting to far left
And also, why is the game gone dark after a failed run
Can't click anything
Like legit stuck

why does nearlter s1 look so fking funny man
Back after a bit, starting the grind back
Is this too tight?
Should I have slanted the Urban 2 above just a bit?
Feels like I misplaced these 5
i just copi utub guide
World first EAG with only 64 constructs! (Could be lesser but I cant take it anymore)
Yep, you will not find a better AFK guide than this one.
The main logic is to exploit that obtaining resources by restarting the stage is faster and more efficient than actually playing the game.
Pre-requisite : Have the squad recommended
Step 1: 12 Paddy Fiel...
i can say its fairly cheap and efficient
Keep dreaming
maybe make the mode not fry my phone when its the last day raid
she stabby
stab stab stab
“how long did that base take to make”
not long at all
mode is a freebie with eyja + casters
Well too much work rehashing completely
Need an improvement that's working with current
One that works under 5 hours preferably

Eh it should be working
I'm more afraid my depravity is gonna kick in
U it's already funneling u just need to tighten he funnel
Ou don't need that many urban barriers
Meant with how tight
2 blocks
That's enough
It's the usual aoe so slugs and stuff won't just explode it
I'll intercept that wave instead
How many more nets do I need here?
There's nothing besides catapults that could ruin me base after right spiders right
Should be
more, better for stalling enemy
max is 10 iirc
Making 8 then cuz not enough space here
That reminds me, like this what's the better comp for team
tank, medic, aoe damage, stalker, 1 vg
Myrtle, Blaze, Ptilopsis, Ifrit, Eyja, Manticore, Skalter, Texalter,
2 more.......
Saileach/Elysium for faster DP maybe
2nd medic and have saria?
s1 saria
can use blaze or change her with hoshi if blaze cant tank enemy
I could add Thorns or NTR
am i doing this right if im trying to build an ifrit lane on the bottom and use pozy in the circle or is it going to get destroyed
ntr s1 nice but its st can try
take out ya2/tex for uncle ntr then
its for ed 1 2 3?
So gotta really close out the nets k
@frail valve place some fortify to bait catapult in bottom and spider can wreck your base
A bit worried something catches the catapults attention
just place fortify to bait it
how to make base spider proof
is there an infographic for cooking in RA
alright
i just started ra a couple days ago and im tryna beat the whole thing but my team isn't too strong
Recipes
Ingredient 1,Ingredient 2,Ingredient 3,Product,Effect,Minor Ingredient,Effect
Rice,Rice,Rice,Seasoned Rations,Max HP +10%,Fowlbeast Egg,ATK +3%
Rice,Rice,Crab Leg,Crab Porridge,Max HP +15%,Woodchip Fungus,DEF +3%
Rice,Rice,Puffball Tenderloin,Super Thick Pie,Deployment Cost -2, ASPD +4,W...
My usual recommendation is to slap essence cube for frds
thank
i used the -redep time for texas
That's better, but more expensive
While u can just make essence cube using gold
Makes doing combat nodes faster early on
i use -8 dp for frd 
Need 1 leg 2 puffbal
just buy from manti 
me when jaye dies to red spider
yeh

Buying water is so 
red spiders hurt
should i put platforms or something else in the closed area
jaye HP is not so good either
@frail valve yeh platfom and the net device
i dont have a lot of levelled ops so im pretty much stuck with
ifrit, texalter, yalter, penance, eyja, pozy, surtr, kal as my 6*'s
can place 10 net device then
some time tou need 2nd medic to place
is there a big difference between net 1 and 2
ok so something like these 2 rows full of net devices?
Do I need to do this line
Or I can just protrude to top right
Also, which platform For bait?
@frail valve yeh
Lvl 1?
@tame gate can make line if you want delay enemy to come to your base
Which one for top left too, dunno if I need to wall up left to net squad
Does it have to be like this
diagonal line is for saving resource,
Or something like either of this
And saving time

I'm close for hitting depravity
Gotta cut corners somehow
you can probably just use platforms aside from the last 3 where you uses L2 walls
cutting corner is to make enemy move longer to your base
Guess I do need to get those 15 runs for just urban 2
Alright, gonna push it now, 3 water then dip repeat 15x after craft and placing
just use 3 urban 2 for the last and use platfom 1 for the rest
finally unlocked preload iron
Yeah let's DP gather
time to reset and build base
Em... build a base and it's gone in 9 hrs 
Sp I can just platform this side?
Isn't it too risky tho catapult to catch my nets
If it break my platforms
Wait
This works ?
That's enough space for 10 nets
you could just do diagonal line from the nets outward, because if it lines up with where the walls are at the bottom, they will go straight down
That's 6 nets
What's the color means
theres no need to make this square, would just take more resources
So one of this was enough?
One of the top ones
pretty much, but it has to line up with the walls on the bottom, otherwise they will cut as much as they can and could run into a wall and break it
Just using this
Scribbly
But enough yes
To prolongn3 of the spawns
If you're just trying to stall enemies by making them go the end, that's alot of unnecessary buildings

Well
I'm just trying hard to funnel in the catapults
Should I just make up platforms during that wave
Close the the open funnel
Then again, I can probably just adjust me team comp and placements
Alright, I'm gonna try it

ok what should i do now
do i need to worry about nets getting destroyed by ranged attacks
Just place Fortification to bait ranged attacks
Since those nets are still in range
And holy, why u using 2 rows of nets
Just remove the bottom row and use more Firm Platform
2 overlapping nets won't benefit you much
idk im worried i cant beat it
Since they will just target the same enemy
Unless you manage to make multiple enemies into the same area
im planning on ifrit lane the bottom row
wont the ballistas attack the base?
isnt the base too near the walls
I need some help, I'm trying to finish H11-4, My strategy is based on face-tanking the boss with a defender, and If my calculations are correct it is possible with Cuora and Shining (support)
Depends on the pathing of the enemy
It's indeed in range if the enemy actually goes that near
Look like the base layout is making the enemy go to the edge of the map, so that shouldn't be a problem
how do i fix the fact that the enemies moving diagonally and not staying in ifrit lane
also why is my operator deploy limit 6
its 6 cuz u need another device taht increast it
for the diagonal thing put firm platform in fornt of mon3tr
i wish you could move the walls around if they ever bring this mode back
not in battle ofc
wont it get exploded if slugs come
just build repair kits
also for forts should i place like this
also if you ever get the mobs with dmg return, ifrit might die
firm platform seems to negate the dmg return for some reason idk if its a bug or feature
i think can yeah move your team left 1 block
or you can just abandon if u ever see them
are they common
i cleared my token rewards and only saw them once
Ok so can someone help me clear the big black snake level?
I can send my operator squads
the snake is pretty annoying :(
which snake?
BBS 
what stage is that?
jt8-3?
nightingale borrow is a good choice for the fireball shower
jat8-3 yes
Almost amongus







