#Man i hate the desert

17 messages · Page 1 of 1 (latest)

marsh slate
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Looking at you Djinn and Sand Eater.

I noticed a lot of things:

These 2 get the least player interaction. I almost never see people out there and I can tell you why: these to T2-Bosses are the most annoying in this tier.

Djinn:

  • way to much hp
  • copy phase is just so badly annoying. Everybody leaves and waits until its over. I get it, why the HP bars look the same and they have the same amount of hp. It would be much better design if it shows the same, but they take a lot more dmg, so you can actively do something useful in this phase by killing the hindrances rather then guessing on FOUR copies which is the real one. Otherwise you can give visual clues on the real one. And if there is one, its way to obscure while in midfight.

Sand Eater

  • was to much hp
  • killing tail isn't realisticly possible
  • killing segments do nothing cool (and way too much hp for fkn sake segments), but give a small window for dmg, after you killed a hp sponge
  • almost always armored. I get it visually - he's under earth, but hey way too much under earth. so always armored AND lot of hp. cool /s

i kill all other T2-Bosses with rare quip in under 1 to 2 minutes (shaman is an exception, but this fight is fun and engaging) but these both take about 5 minutes with several classes. This cant be a skillissue after all these hours, these tow bosses are just worse designed.

btw: Kitsunes copy phase is the same old shit nobody likes.

I challenged myself over and over to "git gud" on these two, buts its not worth it, because other bosses are much easier with same crystal-loot. Who cares about their rare loot anyways.

Steam pressure is now lower, thanks.

shut veldt
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i agree sand eater has too much hp

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i think it's supposed to be harder than other t2s sure but i struggle way too much on it with blacksteel tier assassin

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also agree dune worms are annoying

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tails should be unhittable

solemn pivot
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both got very bad loot rn

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there's no real reason for palyers to grind them, compare to bhogin or akuji

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I do love their fights though, they are fun and fair

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Djin clone phase is so easy right now, I see everybody do it idk what you're talking about

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at least you have plenty time yourself to do damage if nobody fights

shut veldt
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yeah djinn is chill

feral ginkgo
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I think sand eater dies pretty fast if people/you focus on a single segment and hit him during the vulnerable phase

agile moss
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i dont know what class or playstyle you prefer but killing tail is super easy

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especially if you have some aoe damage you can chain his vulnerable state till he swap to phase 2

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if other bosses feels "easier" it means they are easier and not that these 2 are bad

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gushna got 2 times more hp

junior bone
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With Djinn there is a way to tell the real one, its the one that shoots the big projectile, a better visual cue could be added however as this is at best noticeable on trios, duos or solos.
I'm not sure we're playing the same game, Killing segments have fairly low health in comparison and you are rewarded for it with armor break onto the worm itself, do make sure like what Th3 says to focus on a singular segment and focus on the head when armor broken, it can speed up the fight a lot even for blacksteel characters, although this and many of the T2 seem to be designed around warrior to be fair, I can see robe classes struggling with similar gear