Looking at you Djinn and Sand Eater.
I noticed a lot of things:
These 2 get the least player interaction. I almost never see people out there and I can tell you why: these to T2-Bosses are the most annoying in this tier.
Djinn:
- way to much hp
- copy phase is just so badly annoying. Everybody leaves and waits until its over. I get it, why the HP bars look the same and they have the same amount of hp. It would be much better design if it shows the same, but they take a lot more dmg, so you can actively do something useful in this phase by killing the hindrances rather then guessing on FOUR copies which is the real one. Otherwise you can give visual clues on the real one. And if there is one, its way to obscure while in midfight.
Sand Eater
- was to much hp
- killing tail isn't realisticly possible
- killing segments do nothing cool (and way too much hp for fkn sake segments), but give a small window for dmg, after you killed a hp sponge
- almost always armored. I get it visually - he's under earth, but hey way too much under earth. so always armored AND lot of hp. cool /s
i kill all other T2-Bosses with rare quip in under 1 to 2 minutes (shaman is an exception, but this fight is fun and engaging) but these both take about 5 minutes with several classes. This cant be a skillissue after all these hours, these tow bosses are just worse designed.
btw: Kitsunes copy phase is the same old shit nobody likes.
I challenged myself over and over to "git gud" on these two, buts its not worth it, because other bosses are much easier with same crystal-loot. Who cares about their rare loot anyways.
Steam pressure is now lower, thanks.