#Stop realms from closing when a t3 boss is alive.
48 messages · Page 1 of 1 (latest)
nah this should definitely not be a priority what should be changed instead is how often t3 bosses spawn id rather have 2 spawned at once so you dont have to be in a big group to fight the boss id like to be able to run off on my own also id rather dungeons be made a priority we dont need one extra boss per realm lmao if u get tpd mid fight u shouldnt of started the fight when he already said realms closed if u made it so it wont close till boss is dead ur just delaying everything and making wait times even longer. im already tired of the wait times i want to run around and have action 24/7
so what you waste your time doing boss to mid hp now you let it go? when it have potential of myth or something good for ya?
waste more time chasing a 1% chance when everyone else just wants to beat hamm for resets or his myths also yes the problem u have is not enough t3 bosses having 3.5 a realm is wack we need boss timer to be less in between time or even none and have them just spawn and the amount to close realm upped to maybe 6 or 7 bosses killed idk ur fix is dumb imo there are better ways to go about it
that would make it way more fun compared to adding more wait times lmao
wait time for us to do t2 bosses remember? whats the point of t2 bosses when t3 bosses go out rapidly?
lmao when ur not lvl 30
or do u only play the game on a maxed char cause thats lame
and to get max u need 5x non lvl 30s
so theres room to be in t2
3 char slots maxed i dont think i need more do I?
also t2 myths u can hunt
all bosses should spawn u should pick which ones to fight
not send whole lobby chasing the same ones
why tho
that is just annoying
i dont think it should be priority but it would just be good for the game
real
Prioritize all polish and QoL balance etc before you do new content and problems get worse, polish always comes first.
Bros never worked on a game 😭 polish is so important for setting yourself up for the future
nah
content then polish
if you polish the bare minimum a game never gets made lmao
Yeah and it also sets you up to make all your new content much more consistent off rip without making the rest of your game unpolished and feeling incomplete or like it was never finished in the first place, and then the entire game isn’t a slog put together
Having more than 1 t3 boss up at a time is a good idea and I definitely agree with chase that things need to be slowly added in. Every time I see you comment on an idea you’re either bashing it or not contributing anything helpful 🤡
I never developed a game but I’ve played every “souls like” to release since Demons Souls so .. I very much understand the genre and the formulas and the gameplay style that goes into it… Lords of the Fallen (2023) is a direct example of an unpolished unfinished game being released before it was ready and now every update they’ve added has been either back tracking or caused more issues than were previously there.. so 100% I have to agree that polishing all current content / QoL would be best priority before adding new content …
And to this I would agree that if a T3 Boss is Alive or Has Spawned Before or even After the realm has closed, that it should delay the time to the final boss fight until all currently alive T3 bosses have been killed atleast once and once it has closed if one spawns then it will reopen until the newly spawn T3 is dead.
The amount of times I have been in a T3 boss fight and boss was at <10% HP only to get ripped away to fight Hammurabi is Kind’ve saddening at this point… so much potential loot wasted and in all honesty time fighting a boss which I didn’t earn any XP or loot….
there are reasons why rotmg is bad
and that is surely one of them
its a blessing and a curse
maybe add a option to teleport. if u don’t want to go when realm close, add a option to stay behind. when a new realm opens, you’ll automatically be in that realm?
the issue isnt whether we want to fight hammurabi or not, the issue it that we're fighting a t3 boss and the realm seals leaving potential loot behind
make all the remaining t3 boss and it’s hp spawn in the hammurabi place so that u can still defeat it before fighting hammurabi
like a little section before going to hammurabi
um how? just make a linear path towards hammurabi and a mid section for half beaten boss. if you already damage it before, your sb will be secure.
this way you can finish the t3 boss while also killing hammurabi
unless it the backend side of things?
Did you read the title of the post: "Stop realms from closing when a t3 boss is alive."
yes
the idea is simple and intuitive youre offering an more difficult solution to a problem that can be easily solved
but it will prolong the realm like ppl said
not gonna waste my breath anymore jesus
…
i thought it’s a pretty decent idea where it can speed up the game while reward everyone for fighting.
if you got tired of arguing with people about what should be done since everyone have different ideas, take a break and some fresh air. don’t shoot down someone else’s idea just because you think yours is the best solution for it
maybe the dev can implement that feature if they have some extra time for it. not everything have to be simple when it can benefit everyone