The blessing system in this game is amazing: unique mechanic, huge for the game’s replay value, lets people play the game in their own way(arguably the most important trait for a good MMO). Everything positive about the system gets amplified when the blessings are all equally good, and conversely, gets diminished when there are blessings that are better than others. We are seeing this now with Dragon or Yak being objectively better than elephant or toad. The cost of the bad blessings’ respective gems plummets, builds become static. Bad blessings are bad for the game, and here are my suggestions on how to fix them:
Elephant 🐘: The food system is linear: apples<berries<bananas<mangoes. The blessing should work with this hierarchy, by providing more bonuses for higher tiered foods. For example, apples could give just increased healing, berries could do that plus give a speed buff, bananas could do both of those as well as a strength buff, and mangoes could do all of the above but for a longer duration. To solve the problem of food being scarce, the elephant blessing could spawn a banana into an empty food slot(NOT inventory or ground) for the player every(40-20) seconds.
Panda 🐼 - Let’s kill two birds with one stone here. Many people(myself included) are having issues with the game crashing. The blessing should retain its current function, but also provide a one-time save when fully maxed with gems, teleporting you to nexus when your character reaches 15%hp, but resetting back to base in the process(0/20 def gems). This would allow players suffering from disconnects to have a safety net. Players could still die with it on, for example by taking a hit for 20% damage while sitting at 16%.
Toad 🐸- “On-enemy-kill” should not be the proc condition for this blessing, instead, it should proc when the player receives damage. Instead of healing for a flat amount, the blessing should provide a healing-over-time buff that simply resets duration on getting hit again.