šāpathfinding-feedback
AI get screwed by pathing
Agressive patrol not working
Ungarrison into split formation
Complete Pathing failure
Trade carts will not listen to shift queue commands when tasking to a market
seek shelter command for villagers doesn't function if a single military unit is selected.
boar turns around/deaggros after being hit rapidly if delaying the second hit
Military units lose formation, shifts to line formation when in another formation when moving.
[Pathing Report] - Knight unable to pass through 1-tile gap
Units on stand ground and given an attack move will stop just outside range of a target
Unloomed villagers fight dark age eagle scouts automatically
Units freeze and don't attack enemy within range
units are refusing to move and when they do they wont go out of gate
Scout gets stuck in a palisade gate
*issues are fixed now*-- Monks Walk outside of square formation to heal out of range units
Units stop literally in every game. This is in plain sight
Worst pathing
Villagers, traveling outside to fix gate.
Units sometimes freeze when given a command right after they have engaged in combat.
LC refusing to attack, only one of 6 followed command to attack vill.
Absolute first thing to address
Survivalist