šŸ“ā”ƒpathfinding-feedback

22 threads Ā· Page 1 of 1

AI get screwed by pathing 2 messages
Agressive patrol not working 2 messages
Ungarrison into split formation 3 messages
Complete Pathing failure 18 messages
Trade carts will not listen to shift queue commands when tasking to a market 6 messages
seek shelter command for villagers doesn't function if a single military unit is selected. 3 messages
boar turns around/deaggros after being hit rapidly if delaying the second hit 13 messages
Military units lose formation, shifts to line formation when in another formation when moving. 10 messages
[Pathing Report] - Knight unable to pass through 1-tile gap 7 messages
Units on stand ground and given an attack move will stop just outside range of a target 2 messages
Unloomed villagers fight dark age eagle scouts automatically 4 messages
Units freeze and don't attack enemy within range 4 messages
units are refusing to move and when they do they wont go out of gate 2 messages
Scout gets stuck in a palisade gate 5 messages
*issues are fixed now*-- Monks Walk outside of square formation to heal out of range units 38 messages
Units stop literally in every game. This is in plain sight 8 messages
Worst pathing 3 messages
Villagers, traveling outside to fix gate. 3 messages
Units sometimes freeze when given a command right after they have engaged in combat. 12 messages
LC refusing to attack, only one of 6 followed command to attack vill. 8 messages
Absolute first thing to address 5 messages
Survivalist 4 messages