#Sync Grids
1 messages · Page 10 of 1
But this was just an example of a unit being more valuable getting dupes than getting a new unit that isn't good just for the sake of getting something new
But depends what's the end goal
I'm not saying 2/5 is all what Lance wants
Sometimes people pull just for the costume
I don't get the point of people going 5/5 for units they like the costume however
Not that dupes makes the costume better
If they ask you "what's better to pull this month" they don't expect you to say "ball guy because his costume rocks!"
I mean if someone is a great fan of ball guy, for him it may be worth pulling it, not that this game has pvp or extremely difficult content
That person wouldn't be asking you who to pull then
They'd already know who to pull
roll ball guy cuz hes not a stinky mf
The only reason may be that you are twice as likely to get shafted with the neo champions
For meta reasons o guess is only worth to pull for busted units
And save candies for those units only
However i feel that the neo champions are mostly fine at 1/5
Maybe only Bede wants 3/5
However 1/5 Bede is still good
Does Bede really benefit that much more in 3/5 compared to the other two
Bede is the one that wants dupes the least
1/5 is rolling, if your team uses gauge turn 1 you might want entry freebie that's all
He also gets healing which helps in gauntlet, but his bulk is so high it might not be important
Bede grid is just QoL, don't even need it unless skill issue lol
confusion tiles are funny, in regular battles you use it what? like 1 time per cycle? if at all
Yeah i thought so
His healing is also rather situational: confuse can be denied in LG and recup 2 should only be used once
Nah im probably running bede with marnie and og gloria in a steel focused team
At least csmm wise
Team super syncer is really good
Entry freebie is useful if you need to use gauges turn 1
Well limited to ontype and restricted to be consumed immediately post sync
You're already giving 3 stacks of pmun and smun to your ontype damage dealer at 1/5
Idk... SEUN seems like a win more to me most of the time
i value the PMUN and SMUN more
SE up skills is more for casual players who always ontype
Or huge box players that want to destroy more
For players who use favs or aim for long streaks/challenges then MUN is more universal and valuable
Yeah definitely, SE up is a total flex
Hello guys what is marnies build?
Check the document in the pins
but it's conditional right? like it's only useful against type effective stages
qn does charging confusion 9 work twice if 2 enemies are confused
likewise for curative confusion
need to wait for showcases to confirm, but its likely no
Since freezing glare is single Target it would work only once
Doesn't matter how many targets
Did it hit a confused opponent?
-Yes: I heal
-No: nothing
How much does it heal ?
That does need to wait for release but expect something between 5-10%
I see
Qn how impt is 3/5 for bede
Based on that I was hoping it would check 3x on b freezing glare
Ah I forgot that none of his moves are AoE.. ty
Its not
And again just read the passive text
It's when it's successful against a confused opponent
Ya hence if there are 3,
It's not a "when it hits at least one confused opponent"
But I realise it's not AoE so I guess it doesn't matter
When its attack is successful against a confused opponent
Was it successful this time, yes or no
Anyway since it's not AoE there is no longer a question
Anyone have a Moltres grid?

Not really sure if this is the correct channel but which lucky skill should I give Champion Bede: Head Start 1 or Adrenaline 1?
Head Start
I gave him headstart 1
Wondering if i should candy anni may for 3/5
She gets sync countdown at 3/5
Good thing that most galar units have sync -1
Leon, gloria, dojo gloria, Gordie, Raihan, the other 2 birbs
Anni Raihan, p Marnie, SS Leon
Nowadays there's so many -1 so yeah, HS1 is the lucky skill for Ch Bede
Who should I spend my 2 strike candies and 4 tech candies on?
Worth noting, I don’t want to bother with 4/5 or 5/5 grids
Probably the wrong channel to ask this (I think #poma-questions is better), but no big deal.
Have you read the candy tier list? It might help narrow your options down a bit
Yeah I have
I assumed this would be the right channel since it’s for sync grids, but I can ask there if it’s better
Yeah but the units I like seem to more than do their jobs just fine at 1/5
SC Rosa has been struggling a bit tho
So yeah I think I’ll do her
Thats usually how it goes
Thanks
I suggest looking for 3/5 nodes that really add a lot to a unit's gameplay
SC Hilda stands out a bit on Strike pairs since she’s already 2/5, so you could 3/5 her and then save until you can 3/5 another. Though I’ve also heard Emma gets a drastic boost at 3/5.
You can always take the approach of waiting until either you need to candy to clear something or if you feel a pair is struggling, as well
Like if its just a sync nuke, thats probably not super worth
But sc rosa gets stuff like extra debuffs and free moves on her grid
I don’t really have room for SC Hilda on my rock teams tbh
I run SS Diantha, Classic Blue, and a Support
Idk if you care about sc guzma but personally his 3/5 grid is a drastic improvement over base
So I think Emma and SC Rosa are the plays
Classic blue is an option too i think
Fair enough
I think im convinced to go with SC Rosa and Emma, thanks all
Oops didn’t mean to reply specifically to that comment
Thanks for all comments lol
Does Posthaste 4 help at all with Cede's consistency
He shouldn’t have consistency issues if you’re ordering his moves well
It’s only really needed if you’re doing an lg solo
If anything, it makes him less consistent since you can’t quad queue without adren
In LG you can just use confusion mgr9
Post haste 3 isn't doing much
In MM it can be considered a hindrance because it's a reactive passive
Most of the solos i’ve seen use posthaste ¯_(ツ)_/¯
I’ve not seen a solo xlixk@ confusion yet
with?
Bede
I was wondering what you meant by “ xlixk@ “
Richu's keyboard has a mind of its own apparently
Mine is so confused by that term that it didn’t make a closing quotation
Click
I do very rarely actually look at my keyboard I just remembered where keys are and type
In that case, most of the ones I’ve seen use confusion agg 9 and the confusion heal thingy
I can hit Adrenaline even while hitting Posthaste
Current grid
I wasn’t saying you couldn’t
It’s just that Posthaste isn’t a good tile for cs
Yeah, you basically have almost no chance to use your moves. Assuming your team starts with hs3. It's b move->tm(free)->sync. Then tm->b move->tm(free)->sync
So what you change then? Go for the Cure Route? I honestly don’t really care for it, like just don’t get statused mate
Honestly there isn't anything he really needs, it's mostly up to you how you wanna specialize him (more tanking, confusion related stuff, adrenaline, team SE Up, etc..). You have some examples in the pinned doc, but really depends on where/how you plan to use him. Again he'll perform well with 0 tiles picked anyways
I think he’s fine without a grid, but i’d just take barricade buddies; it’s right next to it
I like the idea of recuperation 2, but it’s kinda far from anything else good. Same with adrenaline
Yeah I like the "tanky grid" overall
yeah some tiles are pretty far you either commit to them or skip
Posthaste is really a tile I'd ignore in ALL instances though 
I’m literally only interested in 2 tiles lmao; everything else seems super niche or unnecessary
And to think that i was considering candying him 
Yeah I don't really find Recup too interesting since I'll often Sync accel pretty fast meaning I don't take much dmg before first sync, but it's a very fine grid ^^
The only tile I like is adre. Double adre 
It’s nice when they hit with a big 3 bar move, but even then that doesn’t happen all the time
Great against shadow ball especially
Also funny how 99% of players just play on-type and no-one seems interested in Team First Super Sync

It’s too overkill 
well Bede is overkill in the first place then 
HS is no brainer for me
I'm too used to supports giving -2
also his rotations are even better with early cycle-skips
Even if you can’t gapfill the last -1 accel, it’s still great to save his allies’s MUN for post sync
I just feel the super sync passives odd as you most of the time would just kill with sync and then you prolly wouldnt need one move boosted for 1.5x idk lel I dont like it and prefer on type lel
I feel the passive takes effect at an awkward time I mean
Well it's more meant for pure DPS, Hyper Beam-like units or like a MAX move, a strong B-move etc.. Just to kill the stage without even a second Sync
I get what you mean though, people want the big overkill number on the final Sync, but yeah if playing on-type you're already kindof overkilling the stage regardless 
overkill the best kind I dont find off type interesting lel unless I am using an already fun unit
Great, grid document doesn't work again
Uhh whats Hops sync nuke + Thunderous grid again
PoMaTools is a Pokémon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
doc works fine for me 
Is poma tools for some reason blocked on your connection?
you def have an issue if you can't open either a gdoc or a link to pomatool 
you're welcome 
Isn't overkill if you are trying to kill the stage with something like SS Brock rockslide
His sync is strong enough to off-type in rock zone
So basically SE up next isn't overkill whenever you're in suboptimal conditions
Aka you're not a strong damage dealer and you're without zone/weather/terrain
That's why Red got called the support for weaklings
If you have SS diantha i guess even his rockslide DPS is enough to offtype
If a 1.5x is enough to off-type how is a 2x not enough to on-type 
Cuz isn't zone that helps, but b diamond storm
Or at least is a combination of both
So... Bring a debuffer/rock damage dealer (?)
I mean Brock won't offtype with eggmon rock zone
(not that eggmon rock zone exists, but it will offtype because SS diantha is op besides just rock zone)
He should still be able to off-type with cakewalk sync and rock slides but that's besides the point
I mean if you try to offtype with brock DPS, and you restrict yourself to not touch b diamond storm, you will have issues
My point is that if you just have cede and your roster isn't the bestest his Seun may help
Is overkill if you have busted units

But isn't a given that people always have busted units
What brendan has se up next?

Ah you mean used on him
Depends even on parameters
Personally i like to play super tush
If you pick crit shield sure
I'm talking about -3 presync
Brendan kills stage ontype with sync
It was just an example of a non-busted unit who cruises on-type
Then either adjust parameters or... Use a couple leafstorms
My point isn't that Seun is needed, but that enables stuffs like -3 sync clears
You don't have to do it, like people don't have to solo stages
And Lisia enables crit shield clears
If you're picking countdown parameters it's because you're rushing, so more of a reason for sync to be one shotting
Never said defog is useless
It's not useless but it's very not necessary, so is SE up next
Never said is necessary
Just said isn't overkill
You just clear faster
Expecially if you don't have zones
At this point even zone is overkill
Is the same multiplier
If it's not necessary it is overkill
For on-type sure
But zone is useful in 100% of content, SE up next is useful in 6% of content
Maybe i'm a bit biased because i consider it i failure if i don't play with at least -2 sync
In the end it depends on context
SS Brock clearing offtype, just used 1 B Diamond Storm at the end to try and replicate what an "average" zone setter would supply
So if SS Brock can clear off-type restraining SS Diantha, imagine how well he clears on-type without needing her 
And after that imagine how unnecessary SE up next is even for a striker like SS Brock, and there's not many below him in power level

Is it just me, or the propulsion one is kinda "useless" compared to the other two?
It can enable a turn shave along the -2 supports, HS1 Lucas etc
Like always, the whole point of getting -1 or -2 countdown is to combine it with something else
My lance is currently 2/5. I feel like I shld use at max 1 candy for him to benefit from the expanded grid.. shld I?
I do have zerena and cyrus for dragon
He's currently a sad potnite
Going over 3/5 is only if you want to make him self sufficient
But even then, if you're not going to make him self sufficient, it will be hard to have him max atk, therefore not much point syncing with him so 2/5 would be all you need
But idk I also appreciate the powercreep that masterfairs give
Full accuracy I guess is something nice
2/5 restricts team comps, since fully accuracy is on 3/5 grid
Unless you don't care about missing hyper beams
That's like saying you wouldn't sync with a unit that doesn't have sure crit
That's me

At what level is HS1 lucas?
Not on grid, only through LS. That's I run personally, very specific though, most people would prefer increasing dmg
I run cs2 but hs1 makes a lot of sense, almost every dragon damage dealer has some sort of countdown
yeah ^^
also pairs well with SS Brendan/SSA Cynthia/Ch Calem -2CD (grid+LS), which are good Support candidates for his comps
What is the best lucky skill for bede articuno?
consensus is head start 1 but honestly he can go without a Lucky skill
adrenaline 1 is also favored by a few who don't want to or can't get it on grid & have him EXed
Thanks
Does the adrenaline lucky skill stack with grid adrenaline?
Yes it does
Idk if these question really goes here
But like how does one get gold cards to ex units?
Cause I know the champion spirit things are from champion stadium
+5pu
5 ⭐ Power-Ups
are obtained through:
-> 🏟️ Champion Stadium, Master Mode Milestone rewards for achieving 2700 Points (1 per week)
-> 💱 Exchanging Power-Up Tickets
(Sync Pair Menu (Trinnia) -> Potential & Move Level -> Tap on a Pair -> Tap on the
Icon
- Champion Stadium provides 90
per week, 40 from completing the Stages (8 per Stage) and 50 as Milestone rewards for reaching up to 3900 Points in the Master Mode
- Damage Milestone Rewards for completing Legendary Arenas for the first time, 20 for Beating the last Bar of the Hard Stage and 20 for beating the last Bar of the Very Hard Stage
- Exchange Rate Cost: Recommended is a 13:7, or 10:10 Exchange Ratio if you don't want to wait too long (First number in
)
For calculations: https://docs.google.com/spreadsheets/d/1EzJJ6TwSsciWGHFgNtYbuluVgdSh8mBYtwBET1hwnjA/edit#gid=0
-> 🗓️ Event Rewards (Around 2 per Month)
-> 🪙 BP Rewards (Given at 400/1500/2500/3500/4500/5500/6500/7500/8500/9500 Points)
-> 🛍️ Exchanging 5
in Monthly Shop (up to 20 times every month)
-> 🫂 Obtaining a 5 Sync Pair from scouting*, when their Sync Move Level is already 5/5
-> 🏠 Trainer Lodge has rewards by leveling trainer friendship, random reward from chests in expedition and a rare chance as a gift from 30+ friendship trainers
-> ⚔️ Legendary Gauntlet has
as Win Streak rewards: 20 - 1 Win, 30 - 3 Wins, 50 - 6 Wins and 5 - 11+ Wins (No Streak limit).
->
Daily Scout (very rare chance)
For more beginner infos, check our #1010307000346878062.
In the future #poma-questions is the place for anything these channels aren’t specifically meant for
This channel is specifically for Sync Grid stuff
Is this a good grid for 2/5 ss Wally? I’m mainly going for damage
take foul fighting too
What should I drop for foul fighting
i would do this
since disarming voice is a low bp move, im p sure more bp notes are better than sp atk stuff
Alright
i wouldnt rlly think he needs whimsical accel since he only has 2 gauge moves
Yeah that makes sense
BP nodes are almost always better than stat nodes
Maybe the only times where stats are better is for really high BP moves on units with really low base stats
But for low BP moves, BP nodes are even better than some multipliers
For stuffs like SS Erika getting attack + 5 is worth more than solar blade +2
Gosh wait 3/5 ss dawns grid is so good but expensive idk how I should grid her
That’s my grid for her rn idk what I should add
pretty sure the pins have the best grids for her
They do but it’s starting off at 20 remaining energy and idk what I should go for
That’s what I have at the start and I have to decide whether I want crisis countdown/damage guard, crisis countdown/Ramped up, crisis countdown/moonlight, ramped up/moonlight, or sync refill/adrenaline
I always go for the 2 countdown and with HS1 lucky skill its a 3 turn skip
But this depends on who u are using her with
If someone can provide 2 countdown u wont need it or just 1 will do
I was trying to go for both crisis countdowns as well but If i do pick those up I have to drop other tiles
And the tiles I have selected currently are already rlly good
That’s my grid for her rn
Wait is sync heal refill 1 needed for ss dawn?
Try the grids and see by yourself which grid you prefer
There's 4 presets so you can switch around
Sync Heal Refill 1 is very unnecessary imo
Stress on this
Ok
That’s my grid for her rn and its been going rlly good so far so I think imma keep this grid

Also there's no way to avoid doing damage with her unless you stop clicking 
Yeah true lol
Yeah nvm I don’t think I need to grid her for damage 😭😭
I just used the utility grid
I think there is a confusion in that the "utility" grid is still damage, just that it differenciate from Sync grid by ignoring nuke and providing extra utility, but Marnie will always still be a dmg unit 😅
No grid also does insane dmg fwiw 
Anni Raihan’s Grid Expansion, impactful or not?
Not really
Fair
Raihan looks like an interesting pair but not sure if he should be applied to a Sand Team or a Sun Team
he can go on either but he is better in sand due to having 2 uses on it
max moves are once a fight
and sandstorm provides the move up next stacks gmax flare does not
And he can give an extra smun using max move
His expansion is quite good
Sun extension and max countdown
Yee
He could replace Groudon on my SSErika Team
No way to drop Defence though so that’s probably less viable
Dc2 
@copper verge a little mistake in the sync grid doc. *Thwackey, not Twhackey
another one, lance's 4/5 "hyper beam" grid doesnt take any 4/5 tiles
Fixed and fixed, thx guys 
MAX Countdown 2 is a great addition to smoothen rotations, his Sun oriented capabilities are also improved a little bit. Not game-breaking changes, just nice QoL that solodifies him ^^
SOLO time!
Definitely not the second, don't invest on rock tomb
If you're on-type you can use the third ofc, although he doesn't need SE up next
So best is probably 1st
It also depends if you have SS diantha and ingo
I have SS Diantha, but for Sandstorm i only have Acerola.
Then use SS diantha and a physical support that can interfere/debuff defense/master passive
Foul Fighting 2, Cakewalk and Aggravation 1 would be the tiles to aim for
This with Sonia for example
Hummm, so Diatha set Zone, Rock slide still mass flinch, and then, sync with Brock...
Nice
Thanks o/, I appreciate it.
Generally i run SS diantha, SS Brock and a 6ex support like Sonia, Hilbert or Holiday Jasmine
With sonia i run this

is this a bad idea for costume lillie if i dont need the gauge support from mgr for example? or should i consider something else?
looking at grid options for double dps teams primarily, but i usually run them in a way where gauge isnt really a concern if im not opting for a speed-granting unit
If it’s similar to what’s in line which I imagine it might be the grid looks like it’d work
the closest one i saw on the sync grid list was similar, but took mgr on astonish, id prob have taken barricade buddies instead of even bothering with pot mpr if i could reach it
What’s the best sync grid for mewtwo?
To add to the general advice of “the document in the pins has example grids for every Sync Pair”, when it comes to the options available, there is no true “best” option; you can use your 4 presets to get multiple of them built and swap around as needed
Which is in fact written (in red and bold) in the document as well 
obligatory: with time, you'll be able to make your own grids adjusting to the situation/stage
What’s next, you have to play the game by yourself? 
Also written and highly recommended in the doc 
People hate reading anyways I shouldn't bother 
If you plan on taking zone MPR on hop what else should you focus on? More nuke stuff or more dps stuff?
I'd say chase down 3 is all you need for DPS
You can give up brainteaser for healing, damage reduction, etc
Why are there some 4/5 or 5/5 sync grids in the doc? Usually you unlock the full grid at 3/5
Poke Fairs now release with full 5/5 grids, and the old pokefairs are getting grid expansions for 4/5 and 5/5 tiles
Oh ok
do the last 5 energy points matter beyond this? realized Feraligatr grid got expanded to have more nuke™️
You can drop mega kick accuracy, since pinpoint entry fixes it fully
Just pick mega kick BP, or maybe attack + nodes if you care more about the nuke
Maybe pick fleet feet if you need the extra speed
I still have no idea when to prioritize BP and when to prioritize attacking stats
Same with HP and defensive stats
low BP move = more bp tiles
low attack = more atk tiles
for example, ss erika wants more attack tiles (since she has a base low atk)
when is lance grid upgrade
March 25
ty
Is kimono grims better with a iron head or metal burst focus for most content? Just got third copy
You kinda want to focus on metal burst for cs, iron head for lg/a
Okay thanks
How many times can 1 metal burst
as many time as mp refresh allows you to
- if you can live long enough to get multiple off ig
Usually you only need one metal burst to clear center mon and iron head deals enough to kill sides
Honestly would prefer nuke as first priority for the center, metal burst one of the sides and iron head the third
Two screeches plus TM will ohko any steel weak content. Then a metal burst and finally iron head if possible with aggravation or with the evasion stacks he could evade or survive one AOE at the most
There's no Tank Build for RedLax?
With adrenalin
Thinking of something like this maybe?
This is the one in the pins
Just saying there was a grid very similar to what you were looking for
If you don't want rock smash tiles then swap them for whatever you prefer ofc
Is there a good sun grid for Anni Raihan at 3/5?

Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.)
Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful.
Applies the Damage Guard Next effect to the user when it enters a battle.
Fighting |
Sinnoh |
Champion
Sygna Suit
That’s why I posted the Grid
To see what people’s thoughts were on it
i'd personally take safety net since you're already syncing for adrenaline
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(3) Always Winning Freezing Glare: Power +25
(3) Always Winning Freezing Glare: Power +25
(2) Confusion: Aggravation 9 - Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
(2) Confusion: Move Gauge Refresh 9 - Charges the user's move gauge by one when its move is successful.
(2) Freezing Glare: Charging Confusion 9 - Charges the user's move gauge by 2 when its attack move is successful against a confused opponent.
(2) Freezing Glare: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(3) B Freezing Glare: Barricade Buddies 1 - Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful.
(3) B Freezing Glare: Shielded 1 - Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful.
(1) Antifreeze - Prevents the user from becoming frozen.
(1) Unflappable - Prevents the user from flinching.
(2) Hostile Environment 2 - Raises the chance of inflicting status conditions with the additional effects of moves.
(2) Natural Remedy - Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
(2) Posthaste 3 - Has a chance (40%) of raising the user's Speed by two stat ranks when it is hit by an attack move.
(2) Quick Cure - Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
(3) Adrenaline 1 - Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
(3) Curative Confusion 1 - Restores the user's HP when its attack move is successful against a confused opponent.
(3) Entry Freebie - Applies the Free Move Next effect to the user when it enters a battle.
(3) Recuperation 2 - Restores the user's HP by approximately 40% of its maximum HP after using its sync move.
(3) Team First Super Sync - Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle.
(3) Team Sharp Entry 1 - Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.






Type:
Weak: 
HP: 582
ATK: 356 | DEF: 202
SPA: 333 | SPD: 202
SPE: 317
Master Fair
Hop & Zamazenta
Thunderous Kick / Sync Nuke (3/5)
Thunderous Kick / Tank Minimal (2/5)
+ Brawling Opening Sync (3/5)
+ Brainteaser / Catalytic Kick (3/5)
Lucky Skill: Critical Strike 2, Head Start 1
Please use #bot-zone for personal use






Type:
Weak: 
HP: 663
ATK: 304 | DEF: 256
SPA: 274 | SPD: 262
SPE: 327
Main Story
Professor Sycamore & Bulbasaur
Tank Support (3/5)
+ Impervious
+ Recuperation
+ Hybrid Moonblast
+ Full Moonblast
Without Full Grid Expansion (3/5)
+ Impervious
Lucky Skill: Vigilance, Sentry Entry 2, Power Flux 3
@ivory olive please use the commands in #bot-zone for personal needs
how goofy is this ss brendan grid
It’s nearly identical to the one i use lmao
yeah i just use him for cs so he gets all the acceleration and nothing else
It’s the grid I use and it works very very well
It's also in the pins 
dang, 1 energy off the grid i want for polteageist.
is propulsion even that big of a thing vs aggravation? those are the 2 tiles i cant simultaneously reach without sacrificing either ramped up or crit squad
also cant reach barricade buddies if i was to remove the bridge to propulsion as another option, off 1 energy there too
what ive been looking at so far
Do you really need ramped up 1?
i mean, technically i could go without in some comps, but it makes the setup faster with SS Ethan double strike comps for example.
being able to start aeroblasting turn 2 (turn 1 whirlpool+lillie tm, turn 2 lillie tm+aeroblast) + whatever the 3rd pair is doing
I think in that case you don't need ramped up 1
Especially since you're looking to skip a turn, so there's no benefit in attacking turn 2
X SpAtk, TM
The 3 smun Aeroblast post support EX sync is as strong as a 3 smun Aeroblast + post support EX sync Aeroblast
Bit confused on your suggestion here. The only reason I’m not aeroblasting from turn 1 is this, and special next is additive to other multipliers… if Ethan isn’t syncing and I can keep up with gauge without it he has little reason to tm.
Am I just missing something…?

Like my plan is whirlpool into aero blast, not even touching Ethan tm unless he’s about to sync
Ah ok well then up to you
Can anyone help me build a rock zone mp refresh that still do damage for diantha ?
PoMaTools is a Pokémon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
this is from the sync grid doc pinned here
HI GUYS CAN SOME ONE PROVIDE ME GHETSIS SYNC NUKE GRID PLS, NOT GETTING GOOD DAMAGE FROM SYNC NUKE, LOOKS LIKE MY GRID MIGHT ME NOT GOOD
IS THIS GRID GONNA WORK FOR SYNC NUKE?
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No need to do all caps
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There's a document in the pins with example grids for every Sync Pair, check that 1st and see if you can't find the kind of grid you're looking for there
thank you i will try this grid and see what happen
Don't forget to Noble Roar the opponent so the Sync actually nukes 
yes mate
(3) The True Razor Shell: Power +25
(3) The True Razor Shell: Power +25
(1) Aqua Tail: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(1) In This Together!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(1) X Speed All: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) In This Together!: Shielded 1 - Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful.
(2) Waterfall: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(3) Aqua Tail: Defense Crush 2 - Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
(3) In This Together!: Critical Squad 2 - Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user's move is successful.
(3) Waterfall: Aggravation 1 - Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
(3) X Speed All: Slippery 1 - Raises the user's evasiveness by 1 stat rank when its move is successful.
(2) Vigilance - Protects the user against critical hits.
(3) Emergency Huddle 2 - Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user is in a pinch each battle.
(3) Endurance - When the user enters battle with full HP, applies the Enduring effect to it.
(3) Pressure Cooker 4 - Has a chance (50%) of reducing the user's sync move countdown by one when it is in a pinch. This effect can activate only once per battle.
For future reference, if a bot command is only for yourself it’s better off placed in #bot-zone
its generally recommended, but not always required. some pairs have grids that barely do anything.
most pairs would like a grid, but if youre wanting to know ones you can skip on, generally you can ask about a unit and their move level here
and we can give you a minimalist grid if any
generally the most you take on a 1/5 is like, mpr or the rare time where 1/5 gives a multiplier or something
How much orbs did u use for that snorlax
128 orbs (1280
)
I should use grid for my main team bc I just start
alright whats your main team then
229 orbs on blastoise, doesnt benefit from much else at 1/5
id probably use Sycamore over Piers personally
probably fine for a minimalist grid, 361 orbs.
What about marnie
Champion Marnie doesnt really benefit much off her 1/5 grid so id just throw 15 orbs for the stats and dip
maybe grab dauntless if you want
like to resist Snarl spatk drops
Really thank you
also in that specific team, first sync would probably be Sycamore's, followed by Blue's, then Marnie starts syncing (unless you don't need Blue's teamwide endure, in which case Marnie starts from 2nd sync)
since sycamore maxes team spdef+speed off his sync
Yeah I noticed they have the same speed buff
@young narwhal I think its better you use Skyla or Misty instead of Sycamore. Sycamore gives Sp Atk, which is better for other teams.
Redundancy is something to keep an eye out for.
Do any of the 5 star BP units particularly want 3/5?
I know coba and mespirit are pretty good at 3/5
Nita wants 3/5 the most imo
For what? Mini potions?
Mesprit, Cobalion and Regirock have better things locked at 3/5
But no, none have a 3/5 grid that's game changing
Coba has Rock Smash Ripple Effect and Mesprit has tiles boosting defences
If I can’t get weathered warrior 3 for may and swampert (just used all my deluxe cookies) what lucky skill should I get
Gotcha appreciate ya
Tip: don’t waste your
on getting damage skills that are a measly 10% more compared to CS2. Save them for Head Start, Adren, or other utility focused skills
WW3 guaranteed cookie when?!
I was planning on that being now, but instead we got vigilance 
Should I change her grid now that I have 3/5?
Or are the 3/5 tiles mostly not a big deal
She gets some goods things from 3/5 such as ridcure
What sort of tiles would you recommend dropping for ridicure ?
I believe I just run this
Ooh tempting
Accidentally clicked on request edit access on the sync grid doc please pay no mind
Np, I get those 2-3 times per day 
Whats the best grid for a 2/5 SS Diantha?
Look at the pins. We have a document with all the grids.
Oh
If you don't find a 2/5, open the 3/5 and get the important tiles (red, yellow).
There is also no best grid
Alright
I just want to be pointed in the right direction ig
For what could help me
Oh alr
If you check 3/5 grids suggestions, then click on 2/5 sync lvl on top, it will grey out the unavailable tiles and keep those that are accessible, that should give you an idea of what can be considered
Whats the best sync grid for ash

At 1/5 you can just grab everything as it’s rare for a unit to have stuff on their 1/5 grids
Tyvm
But don't waste orbs on bp/stat tiles if you're short on orbs
Especially speed tiles, those have very low impact. Same with Atk tiles on most supports
Hello anyone can send me the best grid for sycamore
there is no best grid for a unit
Check pins for suggestions
what would a dps hop grid look like, dont see one linked in /pair for zamazenta
he doesnt have any multipliers so just use the support grids or pick all Behemoth Bash +BP tiles
yeah. max u can get is behemoth bash MGR, adrenaline if that helps and sharp entry to avoid MPR dependency
but depends on the team
264/400 bede
Whats a good sync grid for emma and crobat??

Is this good for Zapdos or should I change it for a team grid?
you can compare your grids with the suggested grids in the pinned doc
you can also make 4 grid presets
Is the freeze build for lorelei reliable in freezjng?
Is 30% chance reliable?
Is that the best we have 😟
I might go with some other build then
Is lorelei 's nuke good to justify the hail nuke build?
Dont touch her at all tbh
Its better to use Candice for that
I agree with gakon, there is just no reason to use Lorelei
I'll just
Fill out whatever i can for completion purposes
At least torchic's grid is serviceable right
Yes, MPRs and gradual healing is good enough
Thanks I'll use the tank in the grids then
If hes ever EXable theres also adrenaline and synchro healing
HE might be good...but I'll leave that to LA or something
are there any grids that i should doublecheck if ive done perhaps? like for a unit i might overlook if i havent peeked at the grid for?
Not sure what you mean with that picture. Wouldn't you be able to see the ones that haven't been gridded on your upgrade sync pair menu?
Give me a moment for that— didn’t think about that menu for a sec
Basically wanting to make sure I’m not sleeping on a unit that I shouldn’t be atm
Hit the grid wall in stuff like gauntlet and figuring if I knew who I might want to at least investigate might help me think of team ideas and such lol
Whoa. That's quite a few. Not sure how to narrow it down but shall mention a few imo
Marley, Lisia, Phoebe, Clemont, Elio, piers, Wikstrom, Fantina, Misty, Brock, Whitney, Candice, Liza, Cheryl, Will, Sophocles, Janine, Agatha, Shauntal, Erika, Viola, Nanu, Koga, Torchic, BP Clemont, BP Janine, BP Sophocles, Mina
Honestly since gauntlet and the grid all units have become useful
Clemont and elio I have mostly filled out, just a few tiles missing I think. I’ll look into some of the rest probably though.
I’m glad that there’s barely units missing grid anymore
Remember it being a huge issue back when I started
Where something would be like “you’d be good if you only had literally almost anything on the grid to slightly help you”

True. With gauntlet, there's also a place for almost everyone
Is C Marnie sync nuke good?
kinda good, but not crazy good
Fiery wrath nukes or sync?
Zone SSEthan or zoneless
Like does she compare to Ethan with zone and she doesn’t have zone or am I being convuluted
Propulsion is nice if you are trying to do with a turn one sync with CCalem and herself and another sync accel unit
Comparisons are always at peak unless specified
Why would you compare zoneless Ch Marnie to zone SS Ethan or viceversa
She doesn't have that many multipliers but she has almost double SpAtk than most strikers
I see idk I just assumed her Spatk stat would carry her that hard lel
whats a good skill for maxie other than weather warrior 3 cuz idk how to get that
Cs2 works
gotcha, thx
#poma-questions
oh sorry
She has still some sync multipliers and cs2 helps
80% sync multipliers is fine with that insane spatt
Plus is a non mega sync
can someone help clear this up for me please. im working on Koga grid but i dont get what the sync + is. im looking at the toxic power, what would i need to do to get the most out of this grid?
Koga & Crobat
Sync Nuke Minimal (2/5) - 12 Remaining Energy
- Mind Games (3/5)
- Toxic Power (3/5)
Lucky Skill: Critical Strike 2, Mind Games 2, Grand Entry 2
You're supposed to click the links
and read what the passives being selected do
i have the grid, but do i need to do something while in battle to get the full effect? i didnt see anything when opening it
Did you read the skills selected on that grid?
this is what i see when opening. doesnt say mych for when in game
Put your mouse over the nodes
Or read the descriptions on the right
Looking at the grid and tapping each tile tells you the description in-game.
For the site, refer to what they said
I mean, you can still read the same info on the right yeah, and I'm still confused on what you are not getting here...
Mm...
Let's start with basic questions.
Do you know how sync grids work?
What move level is your Koga?
3/5 and not really. still learning the game.
Have you read the guide in #1010307000346878062?
piers, cheryl, marley, torchic, or LSerena
which of these units would yall look at the grid of first? (ik LSerena's a diff role but, included in list bc getting her tonight)
only got enough orbs to cover 1 unit
my grids menu atm, elio and clemont are basically already gridded just not filled out RN
part of my indecisiveness here is not knowing how major LSerena is yet
It doesn't really matter just check your needs and priorities
None are particularly good
L Serena is an extra win Vs tapu bulu
You'll reach a point where you have plenty of orbs
Who else got grids this update?
Torchic and Lorelei only. Lance grid upgrade
You can check who got grids or updated grids in #1012256199128915968
Right here specifically for this month #1012256199128915968 message
60% flinch on opponents having no stat buff
oh hey Spark, will you update the sync grid for Roxanne and Lodge Dawn?
they have Adrenaline 1 and they have just had EX as well
yes
Here are the tiles description: https://pastebin.com/2eLhJJET
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
B Night Slash
oh thanks
I might glance over some that are getting EX yeah. For those potential Sync related passives we tend to skip before. Not the priority though

wait
sc zinnia buff block
meaning
opponents cant use tm
and she can flinch
wtf this is madness
very good in LA
very good anywhere
yea
Just that the B move is one use only so keep that in mind for longer fights ^^
her tm is buff block isnt it
wait she doesnt have anything to refresh?
doesn't mean they can't use it
oh i think
No she's more designed to do it once for the big stat steal and AoE dmg, and boom just nuke stage is dead
yeah
oh i mean LA
yeah that's pretty much the niche
but even then, it's more about getting it at the key moment than extending it imo
i like the fact u can use b night slash right away
like when bar 2 or 3 starts right
depends on the stage yeah
some that have bar-change buffing or a big mid fight buff etc..
Just steal and block at the time then you're good
which is plenty enough for you to farm another sync and finish
shes like literally the way better version of grimsley lmao
How much flinch chance is staggering 9?
You have to use it around bar 1, since the activation is Dark Rebuff
100%
Noice
You can use it bar 2 if someone else kills bar 1, or you quad queue after zinnia sync
yea
Oh but no way for Steven to recoup his MP. Oh well
3 hits guaranteed flinch ain't bad still
He already had 60% on a stronger move
it's just a little awkward considering he was already a flinch machine with IH
But its nice for move gauge too for Bullet Punch to flinch
but well 
it's some flexibility I guess; They just went more into his tank/hybrid aspect
instead of dumb dmg
which I understand is sad for meta-simps, but you have plenty enough good dmg dealers already
hard to justify that ridiculous investment for that tho 
granted the actual Steven simps will likely have him at 5/5 already
yeah, I mean spending potentially 4 candies
Investment should only come from enjoyment anyways so that's up to the player
fair
At least 2/5 got Tough Sync 3 
it lines up well with his rotation at least 🙂
steven 5/5 lol pmarnie can do that in 1/5
people's expectation were just too high, now everyone in copium lul
well be happy that you good ones on those
still think latias has one of the worst 4/5 and 5/5
better than everyone getting trash stuff 
barely any significant
indeed, although mine are both 1/5 still 
bogo 9 psychic wish like come on
Yes Latias was the worst, just that she sounded fine regardless
Steven needs his horizontal grid expansion for better impact. People kinda forget Cynthia and Lance got both ^^
he doesnt have?
No he only has the vertical buffs
ohh
horizontal will bring free stats + cheap multiplier tiles
might have 2nd update like cynthia ig
yeah except she got it in the other order
and for some reason Lance got both at the same time lol
ohh
Horizontal is more impacting for old units imo. Cause it's always cheap and effective
Vertical is more about going further in their niche / adding shenanigans
oic
Oh dang you’re right the sides are blank
I would build this for Zinnia
Pretty much for Full Sync yes
drop topleft quadrant for topright if going for some extra Crunch dmg/DC and/or staggering hit for utility
since the sync is already super overkill
lol ofc why not ? Marnie just destroy any stages regardless who you pair with, it won't hurt to add AoE Rebuff to her xD
Site updated to the latest version... Includes Lodge topics and Champion Stadium rotation too.
How’s this grid seem
And this seems alright eighth?
seems good
So, at 3/5 thievul can't get all the stuff related to "enemy stats not being raised"?
I tried something since I wanted to see how many of the effects I could fit, but rip
-2
how do you grid bp morty and bp surge now, with synchro healing being actually alright thanks to 6* EX?
You can replace Escape Artist with night slash power
former wants potion mpr and astonish grids and the top right part isn't enough to squeeze in synchro healing + some stuff from the right sadly
True
latter kinda wants team fast-track for instance and synchro healing is in the worst spot
So now I have ALL the effects related to enemy status not raised selected?
Depends on the content. For CS pre sync you won't be using potion stuff much
So can go astonish, first aid and synchro healing I guess for Morty
Spooky
@tired topaz
Oh wait sorry
Didn’t notice he showed you already
Discord mobile with bad wifi moment
yeah raichu is similarly problematic
first aid 4 and endurance, team fast-track and tighten up already take all of the energy
i can fit in synchro healing if i give up on endurance and tighten up but idk if that's even correct
Idt you need TU
this seems fun for a support build.
This seems an interesting on type nuke build
i would personally get critical eye instead of a 4th sync tile
idrc about her setup lel with animay and ssbrendan she is setup in one turn
ok well that changes things
Is there not much zinnia tiles that can help her dragon ascent build? Surprised it takes grand entry and sync bp tiles
- You need to sync to access Dragon Ascent, so its worth boosting that
- There's literally nothing to boost DA beyond Weather Surge and an attack tile
Rip.
Should I still keep her on dauntless lucky for when I use the Draco build or will I probably not need that build anymore
Dragon type move box
Depends how you think you'd use her in the future
Its probably worth switching since you can get by on Outrage
Guys i have a question… where can i get these?
nowhere, you turn
into those blue ones automatically
the exchange ratio is 10:1 so you need a total of 7500
for a pair, 7600 for those with a power boost
Um, there's two tiles missing in the 5/5 Steven & Metagross Sync Nuke
I don't have Unflappable and Tough Sync 3
in the sync grid doc? it hasnt been updated yet
Oh
Ya, I think it gets updated a week after datamine?? I don’t keep up with the doc.
usually a few days after
It's kinda odd that Steven & Metagross' Sync Grid is wierd
Hmm so far from the battles SCteven has been in I never needed to sync with him haha. Is it particularly powerful if I build him that way?
yeah you can build him as a sync nuker, but its more worth to use allies' super effective boosted sync instead
Aye thought as much thanks
PoMaTools is a Pokémon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
Honestly not sure what to pick. Maybe Quick Tempo instead
Steven and Metagross' Sync Grid in that PomaTools thing is weird, since it has Unflappable above Speed +5 and Tough Sync 3 under Defense +5, but in the game, they're blank holes.
That's because they will only be added next reset
Oh
When Steven is added to the Monthly Lodge Banner
Yeah
whats the best archie grid?
i know what the pins are there are 3 options i wonder which is best
Okay, but have you read the very start of the doc?
It states what the best grid for Archie is.
No best grid exist, the best grid exist base on how well u adjust it to who u are using it with
Any optimal SC Steven builds?
Spark hasn’t updated the list yet
Sometimes I wonder what people would do without him
sceven grid is simple tbh, as long as you get tm mpr and mf9, rest dont really matter
Honestly, i don’t even think he needs a grid
It depends on what you want him to do
The point is there's no optimal grid, especially for a toolbox unit like this
Yeah after staring at his grid for some time I don’t think it really adds anything astounding haha. Other than nuking if you wanna
The bit that confuses me is… why the sand nodes
Stoutland has Sand Rush in main games
His grid does give him good things tho:
-50% flinch
-Restore MP on sync
-Mighty Friend 9
-The MPR2s
-Other things like team freebies, 50% confusion or accuracy debuffs
I feel that Steven Holmes is perfectly fine even at 1/5
Again, it depends on what you want him to do
He's totally fine at 1/5 if you want him to buff your on-type damage dealers
But still his grid unlocks very good things
What, you mean ranking? He’s definitely solid at worst, he boosts physical damage-dealers very well
Assuming you mean SC Steven
Regular Steven really just got Tough Sync at 2/5 and nothing else of significant value
Inb4 they meant Lodge Steven
Lodge Steven is a weird one, tbh. He seems decent and is also now our most accessible special Rock damage option
Most accessible locked behind a pokefair
One who’s always available, as opposed to the only other actual damage-dealer option C. Blue
I didn’t say he was easily accessible
Obviously not worth going for regular Steven purely for Lodge Steven, though
I don't think being special or physical matters
If anything, people just want to cover the type and that's it
Like what's the point of being best special if Roark is doing idk 5 times your dps
even against wise entry x2 (rock Malva for example)? Lel
It’s technically relevant for Rock weak Malva, but it’s more a “huh, neat” thing than anything
You can have Sentry Entry X2 and Roark will still be way better
Regardless, I’ll definitely be testing him out once I get him
Once you are being super effective you have to be a very bad damage dealer to not clear the stage, no matter the added passives
Swag Bag 8 is funny, if nothing else
Yeah you can easily end the stage with omni +6
Might be fun to screw around with a Bertha + Lodge Steven + tank comp
Very impractical, but fun
Don't focus on stealth rock, 2 uses should be enough for his nukes unless LG
Bertha + L Steven is very bad DPS
The idea in that team is that Bertha handles the Stealth Rock so Steven can do nothing except spam Ancient Power and Sync, which is why I said it’s very impractical
L Steven has good benefits from using Stealth Rocks himself
Sure Crit and SEup next
Yeah
omg Calem good damage dealer he can beat rock week flint

Best grid for 2/5 ss Brendan
i mean...thats a very subjective question i imagine, like are you using him in psychic zone for example
at 2/5 the best tile he gets is TM MPR
you should be able to reach all the important tiles if you are, if you arent just replace the PT tiles with whatever you want id imagine
so pick that tile and pick whatever tiles left depends on the situation
think the only important things are the two mprs, one for potions one for tm
Why are Critical Strike 2 and Head Start 1 listed together on Bede & Hatterene's recommended Sync Grid, when you can have only one Lucky Skill?
It just means either is good
Hey, so, 90% accuracy is good on Draco meteor on Zinnia/Rayquaza??
This what I thought was good but apparantly weather surge without accuracy tiles better??
Replying here as well. Zinnias tm raises accuracy iirc
I was about to delete the question 
so... i got lucky and pulled Detective Shauna in the 300 gem special scout. Now i have two seasonal Supports at 1/5: her and Pal-Mallow. I can candy one unit to 3/5, but who needs it more?
I vote mallow
Do you have SS Brendan?
idk if +almost 20k raw (~291k > ~307k is worth getting the aeroblast bp tiles for SS Ethan
(on that note surprised that +5 spatk is +4k raw)
jeez i can push it to 320k if i go the +20 spatk tile too
i just dunno if +10 aeroblast bp is that big of a deal
also wonder if double aeroblast mgr is worth considering on 2/5 lugia
like, i could do this, or i could drop a mgr for +4 more aeroblast bp for example.

mines lv150 ex'd
312>320 raw is +4 bp difference, apparently
cause now that i know aeroblast spam is good, im really considering that double mgr build more.
remember that depending on which is higher between the attacking stat and bp of the move, you should pick up the opposite
ss erika has low attack but a high bp move, so you'd rather attack nodes than solar blade nodes
and vise versa for something like maybe ss korrina, who has a 2 gauge move but a super inflated attack stat to reconcile
Ηow do you calculate the bigger stat between att/spa and BP of moves?
Compare the difference
New stat/old stat
New BP/old BP
Whichever is bigger is the one you should pick
Yes, i do have ss brendan 3/5
People do say pal-mallow is budget SS brendan
And that i will do, i managed to pull her on a daily, so 2/5 now. I save one candy 
Any shauna grid suggestions (3/5)? There’s none listed atm in Spark’s site
Since the pin list isn’t updated does anyone know any decent 2/5 or 3/5 SCSteven builds? I’m getting him to 3/5 because I love Steven but I’m not sure what’s best for him.
You can try messing around with pomatools to find a grid you like and ask for a rating here if you want
depends very much on what you plan to do with him
will he be a support? a nuker?
i use this grid if I don't intend to sync with him and he's basically acting as a support
his base kit is excellent so this doesn't really add much, it's more MP refreshes and additions to his TM
Mighty Friend 9 is very worthwhile, you can shift the other nodes around at will
Probably don't plan to sync with him
that is fair feedback from Gakon, re-did it
this one is a lot more hyper-offensive since you've lost Safety Tether to get Restraining Sync
then I'd play around with the first grid
I'm planning to use for Shauna, but you can take tfe1 for sth else if you don't need it
as an alternative, i like this grid - i wanted Endurance and RSS9 and built around that
Imo MF9 and TM Mpr2 are a must in a 3/5 SC steven grid
I've been playing extensively with him and I never felt like I would sync with him
Yes and no, for att/spa you should consider also gears and potentially theme skills
In most cases BP > stats
That's still part of new stat/old stat
I guess only units with terrible stats benefits more from stats than bp
I mean terrible stats + high BP moves
Or nukers
If you plan to nuke, stats will boost the sync too, while BP of the move just boosts the dps
A prime example of an unit that really cares about attack nodes is SS erika
Apologies I’ve been at work
I’ll fumble around and ask as soon as I’m out of this meeting
Or actually, this seems perfect. Thanks.
Thanks for this, yeah this seems better for what i intend for her. I just wish there’s a way to get all three of Ret Stats Steal 9 + Team Stat Steal 4 + Team Gimme Five, but i dont think it is possible, tried tinkering in pomatools.
It's possible if you skip debut regen
I'm planning to do this of the striker can +6 atk instead of +4
But RSS9 isn't a team buff, so I'm not so stressed about getting it
Imo her main appeal is not to buff the team but to debuff the opponent
Yeah, then you can use that grid
Yeah, I want her at max debuffing abilities!
She's great for gauntlet, but random debuffs aren't the bestest for cs
Her kit is made for LG anw. We already have plenty of crit supports
Shauna is good overall right?
Ye def
I got her 1/5 thinking if I should just candy or pull her one more time
Don’t candy her she’s a gen pool but she has a good amount of her kit available to her at 1/5 due to having sync burst so she does not require TM MPR like@most crit buffers do she’s a solid ex candidate even at 1/5
Unless you mean SCshauna than my apologies
I meant SC Shauna
Pulling for dupes isnt recommended
She is fine at 1/5 but 3/5 improves her utility a lot
+candy
—————————————————-
Who to Candy List - #1010259551225921626
- Order inside the tiers take in account how good and how much units gain from grid.
Last Updated: April 3rd 2023
https://cdn.discordapp.com/attachments/905961727030616115/1092469921738403911/candy_1.png
does SS Brendan gain much from 2/5 because i just got to scout points on the May banner and could 4/5 may but im not really sure which would be better
i assume may doesn’t really need the 4/5
but i didn’t see anything too great on brendans 2/5 grid so wanted to see if anyone had different opinions
SS Brendan wants 3/5, so getting to 2/5 first saves you a candy
and yeah May doesnt need 4/5
her 4/5 and 5/5 grid tiles are bad

glad i got may i can finally retire bianca 🥹
annoyed it was right at scout points but we move
having May means you have 2 Psychic terrain teams
oh god now i gotta have a thought on who i wanna 3/5 more when i get a candy brendan or bede 😭
Brendan wants 3/5 more
oh yeah im looking at it now you right definitely liking his 3/5 more
Anyone got a suggestion for a Steven and Stoutland 3/3 build?

Tbf the doc isn’t updated yet
I focused mostly on the lower left section of SCteven’s grid
Ignored all the sync nodes since I’m not syncing with him
Oh I was convinced it was updated my bad 
Yeah I told them to straight up ask here cause of it not being updated
@torn zinc #1009587872342478908 message some good suggestions here
Not needed in 90% of scenarios. Confusion is too unreliable to be good against most mids
It can be good against enemies with acute senses or with allies with certain multipliers
Does OG blue Not have special attack mp refresh?
I See two for the Trainer Move
Not not for x special attack
yeah he doesnt
Well damn
Folks for dire hit + mp refresh and he can’t even get one for special attack
I mean, you should be bringing a support to help him with that anyway...
just because a pair can buff a certain stat themselves, doesn't mean they should spend a ton of turns doing so
I’m doing a half mp CS run
you'd rather delegate some of that so they can attack sooner
that really doesn't change anything
I was thinking about what supports could set him up the fastest. And I was thinking “could he get mp refresh to reach +4 by himself”
The answer was no
So I’ll need to bring someone for defense and someone for offense
I Just won’t have enough turns before he needs to sync
Turns for what
anyone have recommended build for phanpy at 3/5 ?
Do you have any teammates in mind?
Mines
How come you’re doing the Mini Potion stuff…? 
What direction did you choose ?
I’m working on it, but if you’re gonna do 3/5 and do only potion stuff, it is not worth going for 3/5 in the first place, or it just makes the grid useless
I’m trying to go for more of the
tiles
It seems you can do one with sand or one without, I think.
The possibilities are quite interesting 
Why wouldn’t you take sterner stuff
I have this one atm
I think Freevenge could be taken off, but finding a replacement for that one alone is tough
always lovely when they put Vigilance in very inconvenient places lol
Yeah that side was……not worth it.
also, as usual, they aren't very consistent because for her it's 10 energy, but for some others it's 6...
I’d rather take Sync Damage Guard, but it’s 10 energy and I’m left at 9 
This is a potential example for if you can fit her on a Sand team





