#Champion Stadium
1 messages ¡ Page 255 of 1
Took several attempts to get it just right but Phoebe is down! Just Wallace left now!
man, Wallace was easy in comparison
Psychic weak stages do be like that
Oml 
First Hard Mode CS completion is in the books! That Tentacruel hit like a truck but Mewtwo hit him with a 15k crit sync. đđ
Riley is a great addition to f2p fighting team, easy presync and speed buffs also help Bea + gauge
this week is easy overall, i guess only Phoebe is tricky for some players
I hope you are aware of the regional type medal
You mean the one with a blank for each type?
oh, just part of my notes, that's all
Not a big deal right now, but do keep in mind going into Johto CS next week that youâll need to complete the type medal across a minimum (and ideal) of 2 weeks for every region to unlock Master Mode for that region
I still feel like Iâm a good ways away from being ready for that. I got lucky with type advantages this week and still feel like I won by the skin of my teeth. If my luck would stop sucking and I start building more pairs, maybe I can start doing more with Master Mode.
Even if you donât plan to go for high point values itâs still good to try and unlock it
850 points per stage nets you all the most important rewards with little to no difficulty increase compared to Hard Mode
Fun team, but Korrinaâs CC damage is pathetic compared to Rileyâs
Makes sense, Korrina has like no modifiers for it
Yeah, also I didnât mega, but sheâs still bad 
rip korrina
Are those more gold ticket vouchers and Champions Spirit?
Among other things like a candy coin
lol I still havenât managed to afford even one 5-star move candy or roll cake. đ
Thatâs normal for newer players, even for veteran players it still takes ~1.5-2 months to get 1 candy from coins
Is there any Flying pair sync that can nuke easily on pre-sync?
so far, I've been using Lugia but idk if there are better ones
For current options we have Blue + Pidgeot at 3/5, Lodge Serena, Darach at like 2/5+, and Kahili
did you ask for crimson's roster yet?
Well they already cleared CS this week
Lugia is fine for the most part.
So not much of a point rn
Lodge Skyla is also coming at the start of March
hmm okay
I'd opt to spoonfeed teams, but idk if that's the play for a new CS player
I wouldnât recommend it, they already cleared this week and itâs Johto next week
wouldn't recommend spoonfeeding at all tbh
Better to give guidance in the right direction so they can improve their teambuilding skills in a less intense region
in 2 weeks, i should have a good lugia team.
i like to take advantage of his master fair passive by adding good johto units
lugia's got good DPS, pretty good sync at 3/5. you should be fine
oh, but Johto's flying-weak has an increased special defense stat
oh ok
Itâs johto
mhm, it should be fine still
just don't be too surprised or disappointed if ethan's not hitting as hard as you'd expect
in terms of CS, which regions are difficult to deal with? top 3-5 is fine by me
Sinnoh Kalos Hoenn
oh okay, yea, this week was a lil difficult to deal with ghost phoebe.
Kalos, huh. interesting. oh i cant wait for reset lol
next one's johto, so it's a breather
Canât wait for next week
oh, shoot, i just saw pasio CS incoming
Candies SS hilbert to 5
Managed to finish hard mode, should I be doing master mode this week?
yea, it yields good rewards
I wanna blast already 
sidney is being mean
so far, hilbert is my strongest bug unit. I want to try my ninjask but he's 1/5 :/
yea, his spe atk entry is annoying that almost one shotted my fairy units
ss hilbert works fine
How easy or difficult is Johto CS compared to Sinnoh/Hoenn?
johto is like the easiest region ever
barely any stage gimmicks, regular bulk (around 17k base HP or so)
and barely any increased offenses
Will be a good change of pace after Hoenn. But too easy gets boring real quick.
Johto is kanto level difficulty
just turn on all params easy 
I'm thinking about doing f2p/genpool only clears
kalos is most likely after johto since we already got all other regions in 15k yea, this is just the calm before another storm
this is where you start doing silly themed clears!
gotta treat the anni newcomers with an easy CS
This but unironically
Thereâs gonna be a huge influx of newbies with half-anniversary, theyâre definitely rolling with an easier CS region to ease them into it
true, like the others said, this johto cs is a huge breather for the veterans too, can sit back for a bit to do some other experiments on team comps probs
more goofy clears I assume
I'll see how far I can push it but I have a few ideas I'd like to try
I'm excited ngl
No more Glacia spamming Blizzard!!
I love lodge Steven
I don't remember what was wrong with it but i do remember fire weak koga being annoying
doubled special defense im pretty sure
That was flying weak koga
fire weak koga has a small chance of raising his evasion everytime he gets attacked
isnt that karen
Pretty sure fire koga increases defensive stat
Not sure if it's both or just one type of it
Both + crit shield
It's fire Koga next week actually
True. Fire weak Koga did have that and crit shield -1 sync
Crit shield, spd debuffs, toughen and tighten up
Only 20% chance though
Dude lemme know when youâve made a #1010274591601598555 post, I wanna follow it :0
#1208860837947899965 
Alright ready to make Johto teams. And grass teams I suppose
Thanks so much!!!
Also get to plug my clears post haha. Even better that bestie Arch did it instead!!
Hey guys, any reccomendarion for tanking with non supports? I just find myself taking way too much damage
Really Wish Riley had Mega
My all time mega evolution is Lucario
And riley is one of my favs as well
Would've been perf
Holy crap phoebe is giving me so much trouble
Ghost is a weird type to play with ghost zone since the enemt also takes advantage of the zone and blast you to death with shadow ball
Case in point, your ghost zone is fueling their damage
Why no support
Don't do phoebe round 3
Cause I ainât sure who else to use with ani lillie + Victor, I tried lodge acerola for theme but I was running out of gauge + no sp attack for Victor
Also + practice for the pablo + ss diantha + sliver team that Ima try
I ainât sure if a 3rd to run with anni lillie, and Victor, maybe ss blue? Idk
The problem is ss blue really wants sync and so does Victor
Bp morty is a p decent tank on both phys and spec
Beat them first
Just donât use a ghost support
All these fancy ghost sync pairs and I could only pull a win with fantina
Hisuian zoroark looks pretty tempting after fighting phoebe
Sheâs definitely strong, but your Ghost roster already looks pretty darn good
support, ssrcynthia, evictor/nydawn should be enough for almost any ghost-weak stage
your ghost pairs are more than fine it was probably a bulk issue
Bulk was an issue for sure. I tried so many combinations with ssr cynthia but she died so fast. Had to give up ghost zone altogether
ok phoebe shouldnt have reached sync at all
you should have been able to pre sync pretty easily
her bulk is fairly average iirc all she has is furious brawn that you have to worry about
I kinda slap max sync countdown -2 on and power through every time
I canât say Iâd ever recommend the Sync Countdown params, personally
Oh I meant my bulk. My pairs take a lot of damage.
Sync is such a massive advantage for the opponent
unless youâre absolutely certain you can kill with the first sync avoid them at all costs
yeah dont do that
you cant get 2 syncs if you take any countdown parameters
So you can always pull off 2 syncs before the enemy syncs under normal conditions?
My CS experience is almost always sync once, tank a sync and then finish them off
yes
thats cuz you run -2 countdown
Assuming nothing interferes with quadqueue (or if something does you have Adrenaline) you can Sync twice before the opponent Syncs with proper triplequeue and quadqueue
The big things that might be messing you up are how to triple queue with a readied Sync Move and quadqueue
i mean its cuz they run -2 sync cd param
but like quad is kind of hard
Okay i'm not 100% on triplequeue and quadqueue. Is that when you quickly queue a move after your own sync to to get 4 consecutive moves?
its buffering a move
before the enemy can act
so you get 3 instead of the usual 2
Yeah, quadqueue is using that window that occurs when your Sync is the 1st action of your teamâs moves
That way you can squeeze in a 4th action
very small window but its pretty important to know how it happens
Watch this footage (17s clip) : https://youtube.com/clip/Ugkx3Nr07pJo2Noud7AwWW4yWQQIDbYsQTJQ
In this clip, when Flannery is about to Sync the opponent Aaron has nothing queue'd in the list. This leaves us with a very short window after the sync to queue a fourth move. Note in the clip how Flannery queues her TM before the opponent's High Horsepower. Look out for the orange "spiral aura" around your syncing Pokemon after the sync, the correct timing to queue is when that spiral is fading away, but you can also resort to button mashing!
The benefits of quad-queue is that it allows us to get two sync moves before the opponent's first one which is a game-changer if you're not using sync acceleration. A Sync Move does not count toward the Sync Countdown which is why without Quad-Queue or Sync Accel your second cycle usually leaves you at 1 countdown left when the opponent is using their Sync.
Note that Quad-Queue cannot be done under certain conditions that will make the opponent queue as your sync is executing :
- If a field effect (such as weather, zone, move gauge acceleration etc) expires on the turn you're syncing. Usually happens if a field effect was cast on entry or first turn.
- If an allied passive triggers an effect right after an enemy action completes (such as First Aid, Team Shout, Freevenge etc...)
17 seconds ¡ Clipped by Dreamy (Pokemon Masters) ¡ Original video "Sinnoh CS 2k Aaron Fire w/ Flannery" by Dreamy (Pokemon Masters)
What's the recommended replacement for countdown -2? I usually have it included in my base 3000 set, which i adjust a little bit depending on the stage, but i almost never remove countdown -2.
strength
I have all strength params active, except strength 1 which i might replace with no stat reduction of hp up 2 or sth
Does that just make the enemy way too bulky
yes
its affecting the base stat which then gets affected by the strength parameter
These are the params for stages where i can use zone. I use this set most often.
Can't you refer to the pins? I'm pretty sure they conver all param. options.
not for 3k
its dependent on the team at that point
cant go cookie cutter mode until they add more parameters
Oh this?
this is a good start
Max sync countdown 2 is wild
should explain majority of the options
my problem with that it feels that in 3k master mode i just instantly explode with all the damage stuff
or I don't deal enough damage cause i have to put so much hp so i dont instantly die
I'm not sure how that correlates to my statement about 2 Syncs before opponent Sync
What team is getting instantly exploded exactly
I was talking about in general
Then youâre just not doing it right idk
Can't use the tracker because it refuses to cooperate on my phone, but can somebody help me teambuild for 850 mm this week? My teams for nm this week were
ss blue/bea/colress
glacia/sycamore/looker(needed ice and poison)
kiawe/olivia/sonia
lucian/allister/nc calem
caitlin/nc rosa/bianca
If you're doing Master Mode then you don't need to worry about type medal
Oh, wait, misread
Okay, before anything else, stop ignoring the free event Sync Pairs, you should be grabbing at least the custom powerups + 3/5 for all of them, no exceptions
I'm like 99% sure they're all 20/20
Your 1/5 Eve, 1/5 Katherine, and seeming lack of Petey in his entirety say otherwise
Oohhhh
The other ones
Yeah I don't have a good reason for that
I did pick up alcremie tho
With that said, IMO:
- Change Bea's teammates to SSA Cynthia + Hilbert.
- Try a Mina team or off-type with Cyrus against Sidney.
- Try Acerola instead of Kiawe for Olivia's team, grid Olivia for Sand Blaster, Inertia, and Stone Edge Amped Up if possible (Inertia at minimum).
- Change Allister's teammates to Victor + a good tank.
Either build a team around Mina since Sidney is weak to Fairy, or ignore type weaknesses and off-type with a team built around Cyrus spamming Hydro Pump
Yeah
Alrighty, thanks cobalt
support ex preferred, since that boosts Cyrus' insane HP damage
May COULD nuke offtype, but her sync multiplers are.... questionable at best 
also could just use any other spark+crit support
hide and sync is pretty bad yeah
I just did ez 3k on phoebe with anni lillie, victor and morty, now Im going to fight sidney with ss gladion, sycamore and I need suggestions for the 3rd member
first of all, the two fairy types you picked have almost no synergy. second, SSGladion should be able to wipe the stage regardless.
If you got any fairy zone unit, there is literally no problem
oh yeah, egg sylveon
Anyone have any tips for completing the full medal for hard mode it would be much appreciated:) I just got through my first full clear
Unfortunately youâll have to finish Hoennâs type medal whenever the region reruns and start from scratch on Johto CS next week
For some general tips, try to find duos of Sync Pairs that donât require any other assistance from a teammate (stuff like SS Steven + Skyla, as an example) and use the 3rd slot as filler for the type medal. Thatâs one of the easiest ways to increase your medal progress gained week 1
Another way is to look for alternatives of other types for specific roles, like using Winona instead of May for a Rain setter (or vice versa)
So for example, I have 5 teams made all currently used to clear one of the stages + champion, I should turn these teams into reliable duos and use the 3rd slot as fill then?
If thereâs a team member who isnât required for one purpose or another, yeah
Is there a specific stat I should focus on like def or SpD I feel like if I lack either of those I just insta melt
bruh wtf just happened I just got one of easiest 15k in a while
I wasnt expecting this week to be so easy
my teams are on #1010274591601598555 btw
Depends on the stage and the team, some teams may KO the opponent so fast that no defensive buffs are necessary
Icic, so an SS gladion or Steven team may not need defense but anything with subpar damage could be stalled, I guess it depends on the stage too, thank you lots
wow.. for a newer player, you sure pick up information fast
we like those

@vital dagger if you wanna go more in-depth on the matter, could you show your parameters and the team you were using?
i'm trying different teams, to try and work it out. Since my Magearna is 3/5, i try to sync with him instead of a support, so i can have two uses of the buddy move both pre and after sync. This last one i just went with Zapdos as the 1st target and comfey to get the type bonuses
Ignore Theme Skills
... Zapdos? Isn't he the most broken support in the game?
That's part of the issue
Also, you don't have to Sync with Gladion 1st to get 2 uses of his B Move, so try Support EX Sync 1st
what parameters are you using? Seem like a parameters issue honestly
That's way too much Defense and Sp. Def. params
i always cleared everything with these
You should be avoiding all but maybe the weakest if doing an offense-oriented clear
Oh, wait
I misread
That's not active
Very sorry about that
Honestly just replace Comfey with SS Wally and you should be golden
Don't even need Wally's B Move, just Zone is enough
max HP đ
No no, that's inactive
what are you even reading
I made the same mistake
So the parameters seem fine, we're just noobs at reading the specific way they're displayed
No stat reduction is vile
oh my god that's a lot of offensive multipler options 
Tho I guess itâs team dependent
don't i need that for magearna's passive?
Anyway, make this change and you should be good
not passive sorry, grid tiles
str +3 is still unchecked, so you could probably replace atk & spatk +5 with str 3
i don't know what's troubling so much in reading that guys xd
Like genuinely ew
I love how the format has fooled 3 separate people now
eh, i know, but i have to reach 3k somehow
there needs to be more unsaturation 
I donât even know why it fooled me
It just didnât make sense to me
Oh await
Isnât it opposite to hit it is in game
How
Cuz in game it darkens when you click right?
I think? Regardless, that hiccup has been resolved
man đ´
I'm more concerned about the max opponent atk multipliers
Isnât that what people do for presyncin
It's probably fine once Fairy Zone enters the picture
they're fighting about 200% offensive stats on top of strength
also, NCBlue is redundant since iirc, SSGlad is self sufficient
True
He can be saved for another team
Tru
honestly any support would be nice, as long as it takes the hit
Endure tanks be like:
Then wot do you have
and that's something none of my supports is doing
Soosy
I think the main thing is putting Fairy Zone in there instead of Comfey
i tried now, would have been fine, but couldn't get second sync in, since zapdos died
You could also meme with sleep units
Soosy
no need to tank if they can't attack 
How much discharge are you clicking
Can try lowering the amount of offenses in parameters then, maybe. Or try to abuse flinch
Enable flinch
yeah, anyway my main point isn't that i can't complete it
i can sleep, i can flinch, it's all ok
but i thought magearna could steamroll the whole stage
Well you can't flinch if Interference Immunity is active
and i don't understand why it doesn't
It should
it can; it just needs a bit of time to do so
ok, correct me if i'm wrong
to get 2 use of buddy move, i have to sync with gladion?
At some point, not as 1st Sync tho
You need the tile but yis
It's Gladion's 1st Sync that restores MP, not the 1st Sync in general
exactly
someone on the other thread said
"you can sync with support"
and that's not true
You sync with support first
You can though
I think you'll get more out of a B Move after Support EX anyway
And honestly at 3:5 theyâre dead
ok but we're supposed to do all this within the enemy's sync move
deny sides*
But if not blast
You can Sync twice before enemy Syncs
unless i'm flinching or sleeping, but that's not the strategy i want for this one
Pre sync has 2 syncs
And I think Gladion will KO by your 2nd Sync with Support EX and Fairy Zone
haven't used the roll cake
?
no, you don't even need quadqueue. just deny sides with bmove on turn 4 after support ex, ez.
Boot time
You don't need to do 1st Sync with Gladion
Is the point we're making
You can just roll with an EX Support that has Adrenaline if need be
Reduce the offensive parameters for a little more HP if needed for your team's survival, maybe, idk
An SS Gladion B Move under Zone with Support EX Sync should do absurd amounts of damage
with support's sync it's fairly easy
but it's boring at the same time
i'd hoped i could make it with double magearna sync
guess it'll be for next time
you definitely still can
well
actually
he should just nuke with b move post sync anyway
1st Sync with SS Wally if you don't wanna do EX Support Sync, I guess
Is there a way to make phoebe and crew stop spamming aoes?
Rolex:
flinch/sleep stall
If it's before center goes down, pray to the Random Number Gods.
If it's after center goes down, flinch/sleep/freeze or hope for Paralysis/Confusion RNG
Technically the 2nd half works at any time
Iâm 100% sure it can
My gladion 1/5 level 123 can half health sydney and yâall know I have wacky post sync params
And my support was bp Barry so clearly that wasnât doing anything

is there neccesarily a point in time where i should increase my point params for mm? or do you just increase them as you get comfortable
been doing 850 for some time now with 3 regions i believe
do you want to go up
do you feel like you can do higher
You got this dw!!
Sooo uh, just was slapping teams together, will prob change blue due to turn 1 awkwardness for ss gladion team or maybe not idk. But uh; what team is most gauge heavy?
Since we have a gauge boost param picking my r1 based off that
anni lille gauge team is dying of cringe
Is it really that bad for the ghost team?
anni lillie is very slow
also i would probably use ss brendan on a different team unless ur trying to dual dps with spectrier too
Thereâs no one else that really needs Brendan
Iâd suggest swapping NCBlue and SSBrendan
i mean what about the annimay team if ur trying to dps with her
Brendan and gladion antisynergy, turn 1 both want the gauge

i mean so does nc blue
Pot turn 1, TM turn 2 
May is 1/5 sheâs there for terrain
Thatâs what I did 
Whole psy team is actually

Figured rebuff and terrain enough for lussa to delete anyway
Just make sure not to waste her SEUP on anything but her sync
Whoever it was that gave me those 3k parameters last week, youâre the GOAT!
EZ mode CS this week now too
I have a question. What the general parameters used for 3k scoring? I wanna atleast try against 3 battles to get the easy champions spirits
Noted
14.5k this week smh just gimmie Ttar already 
What the heck lol everything died before 1st Sync.
I wonder why 
Forgive me. I've only had my steven for a couple of weeks
1 is already overkill, 3 of them together 
OK that's a lie it's a bit longer than that
If you put in 3 limited pairs. It's pretty much a instant noodle recipe. Not much cooking required đ
2minute noodle recipe.
I wish I had Brendan
Sceptile is so good
hum okaay i think this should do it for the next 2 weeks of Johto.
Johto is easy mode
Everyone should Solo
Steven is very very good
Your Masked Royal isnât gonna be getting any crit buffs week 2, Rachel doesnât really help an Akari + MR team at all
Also on week 2 your Blue isnât gonna be able to fully setup until well after his 1st Sync (if heâs able to fully setup at all), SC Stevenâs Rebuff isnât a substitute for your team getting the buffs they need
And while it doesnât matter all that much I think Psychic Terrain is slightly better than Sp. Def. debuffs for SS Lusamine
Actually, I stand corrected on Blue, if you get an MP Refresh and spend 3 turns on setup
If that happens then he does set up fully by 1st Sync
how do you unlock master mode in champion stadium
it has 5 battles of 3 pairs 15 types
how do you complete 18 types
Over 2 weeks
Thanksss
Type medal doesnât reset, as long as you beat the Champion that week the progress stays forever for that region
But do note that when the region changes to Johto next week youâll be working on that regionâs type medal, and will have to finish Hoennâs type medal when the region reruns if you havenât completed it yet
That was something i would confuse thanks to you as well for clarifying
For the Will Fight, i think i'll do Masked Royale, Akari + NC Calem .-.;
dafuq is this week CS. my supports get 1 shot basicly. and ive eased last 10 weeks on 15k pts. 0.0 something changed?
Could be you accidentally turned on Supports take x3 damage param
But nothing has changed for the stages
havnt really changed params since we cant view others due to the bugs. guess i gotta take alook zz
Next week is getting nuked
its also johto
its getting nuked regardless of whether your pairs are less than a year old or not
I need some help beating champion stadium.
I have some outdated pairs. but some good ones too
What specifically are you having trouble with, and is it Hard Mode or Master Mode?
Master mode hoenn
How many points per stage?
Have you done Master Mode before?
Iâd stick with 850 points per stage for now to reacquaint yourself with the mode, then
Will I still earn enough of the rewards to ex?
850 points per stage gets all the most important rewards
what does more points get then?
Extra powerup tickets/champion spirits that arenât required
Those would be good to have though.
But itâs not worth pushing yourself more than you can handle, either
I want to try 2.5k. Can you still help me? I have some good pairs that are exd like ssacynthia and ash
Show your roster and weâll see what weâre working with
I donât recommend jumping immediately to 2.5k if youâre largely unfamiliar with Master Mode, though, especially for the harder regions like Hoenn. If you wanna bump up the rewards a bit you can try 1500 points per stage for some more rewards without as significant of a difficulty spike
You can always reset and try for more points later if you feel ready to handle it this week
So for future reference, screenshots or the Sync Pair tracker (which Iâll get a link for in a moment) are much easier for us to check than video
+tracker
Link : https://pomasters.github.io/SyncPairsTracker/
Use this video guide to properly filter your pairs : https://imgur.com/a/2ONrAcl
Fill your pairs > Turn Visibility only for "Have" > Filter by Type then Role > Turn On "Separators" > Print with "Image" button
Sync Pairs Tracker for PokĂŠmon Masters EX
Itâs fine for now, just something to keep in mind for future times
Why much is level 1
So, can try:
- SSR Cynthia + Allister or Shauntal + appropriate Support against Phoebe.
- Roark + an Attack & crit Support + an appropriate 3rd teammate against Drake.
- Bea + SSA Cynthia + an Attack & crit Support against Glacia.
- Off-type Sidney with Ash or SST Red (save whichever one you donât pick here as a back pocket option for if you have trouble elsewhere).
- SS Steven + SS Lana + a 3rd team member against Wallace.
If you canât grid Roark and get him to at least 4-star potential then off-type Drake instead
do they not have olivia move levels
Theirs is 1/5
Their SC Hilda could work in lieu of Roark, but sheâs also only 1/5 and they wanna go for a higher point value, so idk how well sheâll work
unfortunate
not worth candying?
Okay I'll go for 1500 this time
then next week 2500
I wouldnât candy her purely for this one time
Next week youâll likely have to complete the Johto type medal
some battle challenges during kalos
true. but then next week
I guess you could try dual damage-dealer Roark + SC Hilda if the Support can handle the gauge well enough
ssblue?
If Roark can be given the investment outlined previously
Doesnât provide the necessary buffs
4/5 Sonia
ssmay doesn't doesn't she?
Sonia can probably handle it
even without ex support buff?
With Roark and SC Hildaâs combined damage it should be fine for 1500
oh yeah and what round order should I do?
oh oh and what about toxic stall?
if things go wrong one round. ssleaf janine dawn
Can Poison stall if you have trouble with offense-oriented clears, yeah
As for round order, maybe consider avoiding Phoebe on round 3, but otherwise it doesnât matter a ton
going to try now.
oh and you'd want me to grid these, right?
is there a page on good grids + lucky skills and whatever else?
#1009587872342478908 pins has a document with grid and Lucky Skill recommendations for all Sync Pairs
Roark and the Attack + crit Supports are the main ones you really wanna grid
oh I forgot this too
What points should I add for 1500 for each of these?
what do you mean by appropriate teammates too?
Parameter recommendations are in the pins.
- Pre-Sync: Have to KO center before opponent Syncs.
- Post-Sync: Donât care if opponent Syncs.
âAppropriate teammateâ means someone who provides whatever the other mentioned team members need, such as necessary offensive buffs
what parameters would you recommend?
Depends on needs/preferences
Build team first, set parameters later
not sure what I did so wrong here.
Change your tactics so Allister isn't targeted 1st
Your Support should be the 1st target, Allister is a damage-dealer and can't handle that sort of thing
allister wasn't targeted 1st
he's second. it was rock slide or something.
Ah, my bad then. Sounds like possibly too many offensive parameters then. What Support did you pick?
sycamoreex
I did ontype damage presync
for 1.5
I guess reset so the AoE moves are used less
If you can't KO the center before they Sync try gridding Sycamore with Adrenaline
So you can Sync twice before the opponent Syncs
used the aoe at the start again
Sometimes it takes multiple tries
What is the full team?
EX doesnât buff defence for Sycamore
Try dropping SSR Cynthia and using Lucian instead if Shadow Ball is too much of a problem
That way you still get a damage boost for Allister but don't have Ghost Zone boosting the opponents as well as you
Which means Sycamore is more likely to take the Shadow Ball just fine
I'm going to use a different support
Also gets rid of pheobe furious brawn
Deals more damage if she has Attack buffs
Lucian debuffs Attack
Thus removing that passive's boost
So again, if Shadow Ball is the main issue replace SSR Cynthia with Lucian and it'll probably fix the main problem
Good thing Attack debuffs will weaken that too then
Earthquake isn't that unlikely to not be used early anyway, though
Also, grid Team Sharp Entry on your Sycamore and have Allister use his Trainer Move twice so he has max crit
Heat Wave Burn is rare
Sometimes things just happen, resets in varying degrees are a normal part of Master Mode
Did you not get Sycamoreâs Power Boost when you got his EX?
I believe I did
there's no side
why doesn't he have the boost?
You didn't do the event that gives it, I guess
Yes, there was an event for his EX and an event for his Power Boost
The base Legendary Adventures just gives 5/5 20/20
EX and some extra grid tiles (or Mega Evolution for Giovanni and Zinnia) is from limited time events
okay, I gridded sharp entry on allister
let me see how this goes
so on lucian I should just growl, growl growl
Make sure to use Allister's Trainer Move twice so he has max crit
Yep
when should I use allister max move
so sycamore died
before he could sync
to two shadow balls
so
how much luck do I have to rely on here?
how many times do I have to reset to win?
Once youâve got the proper setup going usually not that many
But some resets are normal for Master Mode. Sometimes the opponent just chooses violence and spams their strongest moves
so the plan is
allister trainer move twice then shadow ball
lucian just growl
sycamore trainer move then horn leech till sync
and when do I max move allister?
Probably right before your 2nd Sync
So queueing something like Max Move -> teammate action 1 -> teammate action 2 -> queue Allister Sync as soon as his Max Move is done and he can queue again
should I use allister mp refresh
2 Trainer Move uses is all he needs since Sycamore takes care of Sp. Atk. buffs and Sharp Entry handles that missing crit
Can you show the exact parameters youâre running? Because if youâre having that many resets it could be that youâve made a mistake somewhere while selecting parameters
screenshots of the parameters
I donât think a zip file works here
You can just upload multiple screenshots at once directly via Discord itself
Or do them one at a time if multiple at once doesnât work for some reason
Ok
physical dmg reduction
special dmg reduction
attack & sp atk 1
no status conditions
strength 1
sync buff 5
attack and sp atk 3
ally healing 5
power on hit 1
physical dmg reduction 8
gradual healing at start
attack & sp atk 5
strength 2
power hit 2
those are the parameters
All attacks up is basically shooting yourself in the foot
Because you will not survive more than 2 hits
You can reduce the Attack and Sp. Atk. parameters immensely by grabbing Move Gauge -2 and Standard Damage Reduction 8
I think too many Attack parameters is the main issue
Wait, I see the problem
You picked the off-type 1.5k params
Use the On-type one
I did!
Even offtype should have mg-2
You either didn't or you altered them
those are the ontype!
The stuff on the bottom, move gauge-2 and standard damage reduction 8 are crucial
Learning experience
Go with 1.5k and you should be having a much easier time
And hopefully you now see why I don't recommend jumping directly to 2.5k if you're unfamiliar with the mode
You'll get used to it
Looks like I underestimated max moves, didnât expect this to go so smoothly with a 1/5 gloralt and 2/5 ssac and no ex Riley
executed wrong that's all
hey I don't seem to be using allister's max move correctly
I can never do it before phoebe syncs
it doesn't count as a "move" that moves the sync countdown up
Thatâs why you queue it when his Sync Move is ready
So you can try to quadqueue the Sync Move after the Max Move (if youâre not aware of what quadqueue is lemme know and Iâll pull up the guide for it)
Watch this footage (17s clip) : https://youtube.com/clip/Ugkx3Nr07pJo2Noud7AwWW4yWQQIDbYsQTJQ
In this clip, when Flannery is about to Sync the opponent Aaron has nothing queue'd in the list. This leaves us with a very short window after the sync to queue a fourth move. Note in the clip how Flannery queues her TM before the opponent's High Horsepower. Look out for the orange "spiral aura" around your syncing Pokemon after the sync, the correct timing to queue is when that spiral is fading away, but you can also resort to button mashing!
The benefits of quad-queue is that it allows us to get two sync moves before the opponent's first one which is a game-changer if you're not using sync acceleration. A Sync Move does not count toward the Sync Countdown which is why without Quad-Queue or Sync Accel your second cycle usually leaves you at 1 countdown left when the opponent is using their Sync.
Note that Quad-Queue cannot be done under certain conditions that will make the opponent queue as your sync is executing :
- If a field effect (such as weather, zone, move gauge acceleration etc) expires on the turn you're syncing. Usually happens if a field effect was cast on entry or first turn.
- If an allied passive triggers an effect right after an enemy action completes (such as First Aid, Team Shout, Freevenge etc...)
17 seconds ¡ Clipped by Dreamy (Pokemon Masters) ¡ Original video "Sinnoh CS 2k Aaron Fire w/ Flannery" by Dreamy (Pokemon Masters)
You apply the exact same principle, except when Allisterâs Sync is ready you queue his Max Move 1st instead of his Sync Move. Then you can quadqueue the Sync Move
Also, if you feel Allisterâs Shadow Ball damage is a little low you can use Sludge Bomb as his 3rd action before Sycamoreâs Sync to set up his Toxic Power modifier
wait how does that work,
Max Move > sync move > rush queue two other moves > quadqueue with allistor again?
No, youâd queue Max Move -> other teammatesâ moves -> quadqueue the Sync
you don't lose them, you can requeue them again
Not if the Sync KOs center
Because you just queue the teammatesâ moves after Sync again
Yeah, if thatâs the case you handle it differently
Because then it's max move > two moves > sync moves > enemy moves > requeue again
Fortunately Glacia should be much easier to handle via combination of starting with better parameters and the team being way stronger
I'm having huge move gauge problems with glacia
Whatâs the Support you picked?
tried bea then guzma sc
aaron ex
Lemme check something
Actually, wait
If using SC Guzma donât worry about Attack + crit Support and just bring Skyla or another gauge Support
gotcha
Hello I just got to stadium whats a good group to run with
Is this Hard Mode (Hoenn) or just the Normal Mode âtutorialâ one (Kanto)?
Normal
So the Kanto Elite 4, Lance is the Champion?
Yes
That oneâs easy, just follow the Teambuilding 101 guidelines in #1010307000346878062 and make 5 teams and you should be fine
8+ attempts and counting with glacia
for some reason I can't double sync
I'm left with 4 instead of 3, if you know what I mean
also move gauge problems
and guzma missing moves
SC Guzma missing moves is intentional due to how his kit works
What gauge Support did you replace Aaron with?
skyla
Also, if need be feel free to switch to post-Sync for Glacia, SSA Cynthia gives plenty of bulk to the team for that to happen and she prevents quadqueue without 3/5 or a Sprint Cake/Adrenaline Lucky Skill
Orrrrr just use sleep
sleep?
Are you making sure to use her Trainer Move at least twice, and only use Gust for her damaging moves?
yes.
you want 2 syncs at any difficulty, 
trying post sync hold on
For future reference that can be kept in mind, but this is low point value and it shouldnât be wholly necessary
it should always be kept in mind
Yes
Iâm aware
Hold on, idea
Itâs a bit RNG though
Switch back to Bea, run SS Morty as the Support, have Bea use X Attack twice
Oh, well if you won itâs a moot point
I was gonna say try running the Critical Clock tile on Bea and just reset for it to activate and offset the anti-quadqueue problem SSA Cynthia presents
That's high-level thinking
oh god
that rng was crazy
missed 3 punches
skyla died to blizzard
cynthia nd guzma nearly did
then blizzard missed thrice
It do be like that sometimes
Blizzard eh?
side guys
So real quick, whenever you get to Drake (be it next or 4th), make sure Sonia is gridded with Ruff Buff MP Refresh, Ruff Buff Critical Squad, and Spark Team Fast-Track
And make sure you get at least 1 MP Refresh on Ruff Buff
Thatâs part of why resets in CS are normal, sometimes you need to get an MP Refresh early on to complete buffs
As for Roark, grid Standfast 7 and Standfast 5 at least
Worst case scenario you have Ash or SST Red in your back pocket
All superb indeed
Irida and Akari are possible back pocket options if needed
Is Standard Damage Reduction 8 turned on?
Or Physical Damage Reduction 8, for that matter
Those are the problems
Standard Damage Reduction 8 reduces non-supereffective damage by 80% and Physical Damage Reduction 8 does the same for physical damage
oh
Youâll need to switch to off-type parameters
i set wrong parameters again
It happens
Iâve used the wrong parameters dozens of times
It happens to everyone at least once
When you need to switch back and forth between multiple sets because you have 3 teams that use 1 set, a 4th team that uses another, and a 5th that uses still another youâll inevitably make a mistake sooner or later
I usually set my params up like...
1 Physical ontype Post Sync
1 Special ontype Post Sync
1 Presync ontype
And
1 both damage types + ontype post sync
So have you put together 5 teams using the Teambuilding 101 guidelines as guidance?
can you link me to it again sorry
+101
> Teambuilding 101
Make sure you've done the Victory Road tutorial for an introduction to the game's teambuilding & gameplay.
1. Build your team around a damage dealer that hits the stage's weakness (or off-type if they're strong enough). This can be a
/
striker or a
tech. Read the unit's kit carefully - moves & passives - to see what they can buff themselves. Ideally you want to be at +3 critical-hit rate and +6 attack or special attack depending on the unit. Damage dealers should be slot 3 in tactics
2. Choose a support
to put in slot 1 tactics so it takes the damage. Your support should cover the buffs and damage dealer needs they cannot max by themselves reliably - critical hit rate and SpAtk/Atk being the main ones. If your damage dealer is self-sufficient, you can look at defensive, healing or other utility supports instead.
3. The 3rd slot is flexible and depends on your other two pairs. You could take a tech focusing on utility such as debuffs or field effects to enhance your damage dealer, or another support that covers a team need like defenses, healing or boost gauge speed for demanding damaging moves. If your team allows it, you can even pick a 2nd damage dealer! It's important to experiment & remember that a successful team needs to manage gauge properly for triple queueing and buffing your damage dealier efficiently so they can start attacking as soon as possible!
See the image below for a visual guide. And check out #1010307000346878062 or the bot commands pinned in #bot-zone for more information on Triple Queue & other game information!
Itâs also in #1010307000346878062 if you ever need a refresher
The damage-dealer you build a team around will usually be a Strike, Tech, Field, or Sprint pair
aaaaaaaaaa im trying to figure out what would be my with my characters i have
You can just pick 5 favorites from those roles here, the Normal Mode is easy and more designed to teach you how the mode works than anything
my bad it says hard mode
So the Hoenn Elite 4 with Wallace as Champion?
Because before you said it was the Kanto Elite 4 with Lance as the Champion
yes
In that case, you can build a team around:
- SSR Cynthia + Giratina for the fight against Phoebe.
- Riley + Lucario for the fight against Glacia.
- SS Wally + Gardevoir for the fight against Sidney.
- Olivia + Lycanroc for the fight against Drake.
- Giovanni + Mewtwo for the fight against Wallace.
Make sure to follow the Teambuilding 101 guidelines, and try to use 9-12 unique types (the type of the Sync Move) across your 5 teams
Question: When are you using his Max Move and when are you using his Electric Terrain?
thank you
terrain right away
max move before sync
second sync
which never comes because the countdown ends up at 5
So with SST Red you can use his Max Move much sooner
Once again I appeal for the use of sleep
Because of his Max Countdown passive
please screenshot your params
Post each image individually if necessary
Take off strike x3 
SST Red is Tech
that's not gonna fix poor damage output from red
Strike x3 damage should be alright on that team
My bad
Try replacing No Status Conditions with Interference Immunity so SST Redâs Max Move can Paralyze
These params should work shouldn't they? Looks fine
im so confused and im not here yet
That way his B Move can lower the opponentsâ defenses and thus deal more damage
hope so
You can also use his Max Move as his 3rd action in the fight, because he has a passive that offsets the Max Moveâs lack of progressing Sync Countdown
Iâm surprised that gauge is an issue, SST Red is pretty gauge friendly. Are you clicking Attack Order on Aaron?
Because that would explain the issue for sure, Aaronâs better off spamming Defend Order
just defend order
He should be doing way more damage with his B Move, thatâs the part thatâs confusing me
his sync is poor too
sidney's healing faster than he can die
maybe I should exchange grad healing
because sides died
to volt
before sidney's sync
Can try going ahead and doing that, Iâm not sure why thereâs such a big issue with damage though
âŚjust to make sure, when are you using Redâs Trainer Move?
confusing
there's um
there's a little shield
in the top right
with the physical icon
you can see it in the screenshot i sent before
That should be ignored by Redâs attacks
Because he always crits
Try coming back to Sidney later
yep still cant do it
hes on yellow hp but it doesn't matter
ugh
okay im gonna try nemona
Nemona wonât do better than Red here
why so?
that's like saying sidney's unbeatable
Itâs not like that at all
its saying ash wouldn't do any good either
It is not saying that
Go do Drake right now so we can make sure you donât need any of your back pocket options for him
That way you can just throw both SST Red and Ash at Sidney for maximum overkill
so that I don't have to scroll, what was your idea for him?
do you know my bearded dragon is named Sidney
Sonia + Roark + SC Hilda was the idea
If gauge is a problem you can try replacing Roark or SC Hilda with Nanu/Colress
any gridding you want me to do? lucky skills?
Right here
Sonia and Roarkâs grid needs
And make sure to get Roark to 4-stars potential at least
4-star is fine for now
That + the Standfast tiles will make sure he doesnât murder himself as soon as he clicks Head Smash
I wonder how the maths balances out for higher damage output vs higher health
None are necessary
If you need to save some gauge you can use Roarkâs Trainer Move between Head Smashes a couple times
oh wow
the attack output is just
sad
oh my god haha drake just gradual healed all the damage I did
Are you making sure to use Soniaâs Ruff Buff 3 times, and did you make sure Physical Damage Reduction 8 (the 100-point one) is off?
I figured, but itâs entirely possible you clicked the wrong button by accident. Happens to everyone
yeah it was on, what should I exchange it for?
Special Damage Reduction 8
also battle plan, what is it?
just use ruff buff
and then attack with the other two?
Are you not triple queueing?
Roark should use his tm once to get the gradual healing, then just attack. Sonia needs to do all the buffing and then do tackles
Pretty much. If Soniaâs Ruff Buff doesnât get the MP Refresh then restart the fight. This is the primary type of thing youâll reset for in CS Master Mode runs
You can use a quick Potion from Sonia if need be to give the team Move Gauge Acceleration
Sheâs fine, yeah
Syncing with her will actually help your move gauge quite a bit
Because her gauge costs decrease by 1 when her Diancie Mega Evolves
Classic
You could try having Roark aim a couple Head Smashes at the sides early on in the fight so theyâll go down sooner once the center is KOed
Alright, now you can use SST Red and Ash against Sidney
Was this a 3k run with Roark emilie?
nope haha
1.5
but I wanted to do 3k
cobalt steel recomended I just try 1.5
but it s ok
This important:
Do not use any Damage Reduction 8 parameters, make up the 100-point difference with Max HP 2 since Ashâs B Move will more than make up that difference
Ash + SST Red + if heâs available SS Blue should be a good setup
yeah ss blue is an ex
Even better if heâs got EX
You can use Redâs Max Move directly after your 1st Sync if youâre unable to quadqueue, his Max Countdown passive will offset both that and the Max Moveâs lack of Sync Countdown progression
okay done
Sidney is beaten?
Alright, now maximum overkill time against Wallace
which round parameter?
Gauge speed increase
Stick with 1.5k for now
You can always come back and try to bump up the points later this week
SS Lana + SS Steven + SS Morty for gauge. The only Damage Reduction 8 parameter to use is Standard Damage Reduction 8, the same principle as Ash and SST Red when it comes to replacing Physical Damage Reduction 8 or Special Damage Reduction 8 applies (Max HP 2 to make up the point difference)
Make sure SS Steven goes Attack Forme
Thatâs fine, if gauge becomes a problem SS Morty is there as a back pocket option
oh god this was overkill. haha
ty
First 1.5k mm was a success! Only fight that gave me some trouble was drake so I just ended up off typing it with my sun lion
where would I get help for take on hau part 1?
#1009557516369281075
Do be aware that that EBE is even more brutal than usual, so donât feel pressured to clear it
It's okay you'll make your way up slowly. I asked cause I've been meaning to try Roark. 1.5k is very good and you'll only get better!
gems lol
ynot
Not all players are gonna clear ebes, especially new players
its tough as nails
Cobalts basically saying to keep that in mind especially with haus fight
i have a fairly developed roster and i cant even do part 1
nah the real thing is that this ebe is hard as shit for no reason at all
Yeah a lot of people struggling on this one esp
constant debuffs and confusion + paralysis with 2 passives that increase proc chance
Iâve had the answer to some recent ones like this one and I still wasnât certain at first if Iâd win till I saw how good glad bmove was
im not new
but ok
Riley fun
Now I wonder if he can work for Palmer
Why is Phoebe so strong
whoa đŽ
When this is in pins and earthquake oneshots me: 
she be sneaky
Debuff her attack
just reset to avoid EQ 
Removing the Attack buffs in some way will help, yeah

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