#Melee Buffs? (Suggestions)

18 messages · Page 1 of 1 (latest)

near ginkgo
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To start off I just wanted to say, I don't believe that melee weapons are particularly bad, I wouldn't say that they're good either, you'll practically never melee a good player, but I wanted to see if the community agreed with buffing melee or potentially seeing some changes down the line.
All of these are suggestions rather than demands, I just want to see melee get a bit of love but it might not be agreed with.

  • Remove collision from bodies that were melee killed, it's very frustrating to lose out on melee kills because you knife someone and get stuck on their body due to it becoming a solid object for 2-3 seconds.

  • Remove the RMB (Right Click) from the knife, and replace it with the much better "Quick Melee button" knife animation, it's just a better right click as is. The current RMB is Slower, and locks your camera on with much more aggression, sucking you into the barrel of the enemies gun for longer, despite the fact that it misses more often, while the Quick Melee Button offers the exact same recovery speed on kill, and chance to miss.

  • Consider doing only one of the following:

  • Make the Left-Click do 100 dmg instead of 60 (Funny enough, the 100 dmg LMB exists in the gun range against the robots) and grant it a small form of lock-on to help it properly land. (The LMB stab can only be used while the melee weapon is out)

  • Remove the recovery animation from using the long stab (RMB/Quick Melee) allowing for chain stabs.

  • Make it so that the moment a knife locks on to an enemy, the knife can no longer miss by someone crouching, going prone, or running through you.
    The reason I say to only pick one is because it would likely become completely broken with 2 or more of these changes.

Lastly, and the most controversial of my potential changes would be to make Assassin base-kit to the knife or alternatively rework assassin to grant additional benefits to melee such as faster mantles, movement speed (Or increased stamina max/regen), and knife recovery speed, but you would only be allowed to use a melee weapon with the perk attached and it remains in the 3rd perk slot. This would mean that you have to choose between Stealth or the Reworked perk, keeping it limited to melee only would also prevent it from being abused and becoming mainstream

maiden dagger
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Just add the third change (fix inconsistent melee lunges) and melee won't be weird; that being said i highly believe any melee changes should be done very carefully considering how broken it already is

fringe lily
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Try quickswitch skill when playing with the "quick melee button" 😉 Even if sometimes it does just hit which is very frustrating, it solves some of the problems you mentioned.
Also keep in mind some knife have quicker animations than others (butterfly, kunai, karambit etc for short / Mace, Axe etc for long). I already got 3 golden knives (Karambit, Bowie, Shovel) and try hard to get it ^^ And never use Assasin it is useless xD

foggy yew
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they should honestly give all melee the same speed (the karambit, as it is the default knife)

round niche
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Some got more range so they are slower no?

near ginkgo
near ginkgo
near ginkgo
round niche
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Melee is already pretty good idk

near ginkgo
# round niche Melee is already pretty good idk

Melee only typically seems good if you're on the receiving end of it because Ping and Latency make it look jank from a receiving end. It also comes with numerous issues, such as Insta-kill stabs (QM/RMB) sometimes only doing 60 dmg instead of 100, lock-on attacks missing due to the latency of the player or person you're attempting to stab (Sometimes it can miss from simply attempting to hit someone who is sprinting), lock-on can totally break and miss most times that players drop shot, crouch, and players can walk through you to make a knife stab miss, on rare occasions it will pull your camera a full 180 and stab them, but it breaks the melee more often than not. If a player is also on a lower surface than you, the knife will refuse to do 100 dmg and almost always do 60 instead, even if it headshots since it doesn't actually have a headshot multiplier.

round niche
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never encountered a 60 with qm, but probably i am trippin

fringe lily
near ginkgo
round niche
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No way you did a whole montage 💀

near ginkgo
# round niche No way you did a whole montage 💀

I should've made cool transitions and put cool screen effects and music over it! All of those clips were from 4-5 matches though which is the main problem, it happens far too consistently, people just don't use melee enough to see it

kindred mural
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It's all in the motion of the ocean. Move fast and get as close as possible

lean bluff
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Assasin: Removes your footsteps entirely: Cons: can only use melee (And equipment). Without stealth, you can still be discovered. This also allows the "Kit" to be combined with marathon without a drawback to it. Perk 1 has little options to improve the "knife Kit".