#shotguns rework

24 messages · Page 1 of 1 (latest)

ancient aspen
#
  1. move all shotguns to the main weapon category
  2. give them attachment (you know scopes and laser for hip fire)
  3. new bullets type for shotguns
  • buckshot(regular one)
    -----(purchased)-----
  • flechette (mb same with SP bullets increase aimpunch)
  • slug (like magnum, more dmg, i dunno...)
  1. give them same movement speed like 92 or 94
    smt like this i guess...
grizzled wagon
#

If they do this make it have 100 mobility
Having low mobility with a short range gun is horrible

ancient aspen
grizzled wagon
ancient aspen
grizzled wagon
ancient aspen
grizzled wagon
ancient aspen
ancient aspen
broken vault
#

As much of an idea this is. Moving shotguns to be primaries will just have them exist with how inconsistent they can be and relying on you to be in peoples face to be effective.
Everything else is good with attachments and ammo types but classing as a primary just would feel right.

ancient aspen
broken vault
#

But why would I do that when I can have an AR/LMG for that and carry a Shotgun for short range

ancient aspen
#

glock

broken vault
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19 rounds. Low damage but good RoF with okayish recoil. I'll pass and don't even try the KARD cos its in the same boat except with its better recoil

ancient aspen
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crossbow

broken vault
ancient aspen
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why not?

broken vault
#

You would end up being a free kill in most situations unless you are sitting in a cqc area.

grizzled wagon
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Only viable options for shotgun are attachments that makes the gun semi viable and prolly the mobility option

Attachments that makes the gun have longer range,tighter spread, slugs

And 100 mobility to close in the distance between AR sniper players

Well in this game SMG hip fire build works better than the shotgun in most times
Because shotty is so inconsistent

ancient aspen
timber bough
#

Who played too much BF4 here?

ancient aspen
#

pfff bc2 with 870 on slugs

ancient aspen