#My suggestions and gripes with game after a while of playing

21 messages · Page 1 of 1 (latest)

sullen stratus
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Player visibility
the problem with detecting sight isnt that it makes the game even playable beyond guessing where your enemy is in the cloud of smoke you create everytime your gun fires, it is the ridiculous muzzle flash that is the issue, lower that and not using it does not put you at such a disadvantage.

I see that there is a flash hider attachment now, but it is useless compared to the detecting sight as it basically is a flash hider that gets rid of every smoke particle (enemy, self, grenade) all the while being a competent sight attachment

Double-time
Since there is such an issue with 'peakers-advantage' in this game, nerfing double time would alleviate that issue. gameplay will be less slow and pre-aimming before turning corners, and instead be more encouraging of proactive engagement.
The whole reason why snipers were nerfed in the first place is because of this, they are not enjoyable to use unless you use it very specifically because the only way they are viable against actual good players is by pre-aiming which is not really fun, even the fastest snipers are relatively slow. Since ARs aim faster than Snipers you are almost always already caught by a flinch if you were using Sniper against AR with your opponent reacting at the same time, in which case you would have to hope the random flinch lands you a lucky body shot or headshot

Even without those considerations in mind the Double-time perk is stupid OP to begin with, nobody runs anything other than that

Flinching
Flinching should be adjusted so that it isnt as affected by damage amount, so that SMGs and snipers are more on par with ARs.

LMGs & recoil
LMGs are useless other than the two that are somewhat alright. Do away with the ridiculous random recoil on LMGs and some maybe some SMGs

These suggestions will probably never be added as they are not very concrete and is very drastic but I can't help but feel like they would change the game for the better, feel free to disagree.

scarlet void
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Everything said in this post is correct and I'm impressed. Gut double time/soft-point buff flash hider

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indigo dirge
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indigo dirge
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Lol i dont think what you're saying is worth saying. the devs will never fix the game

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indigo dirge
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stable gull
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Flash hider is just sad
Only using it for another range attachment
Like long barrel+ flash hider+2range

polar plaza
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I feel personally that snipers are way better implemented here than most, if not all, cod games I've played.

My biggest gripe with Ironsight is kind of tied to snipers in a way but isn't about how they're implemented per se but I personally think snipers are sometimes very very strong and it's because the super inconsistent ttk in the game with pretty much every weapon except for snipers.

Sometimes people die very fast and sometimes it takes forever to take anything down.

Snipers are hard to balance but to not make a good body shot oneshot makes snipers unfun. Adjusting ttk across the board around sniper damage is one way of dealing with that

It would also make soft-point meta way less meta because you wouldn't necessarily have to rely on aim-punching people down for potentially 3 seconds in order to not die.

The issue with peeker's advantage isn't double time, imo, it's the netcode and the netcode is responsible for more issues than just peeker's advantage like getting shot around corners etc so if you want to alleviate peeker's advantage, you'd have to address the underlying issue here.

And the smoke thing; ye. I agree

Now that would be a dream. :))

sullen stratus
# polar plaza I feel personally that snipers are way better implemented here than most, if not...

the thing is double time is op on its own, so they should lower its effectiveness or up normal aim walking speed to balance it out.

the netcode issues while there isnt really that bad when compared to other games imo

theres no clear cut solution to snipers since its interwoven into the whole balancing of the game but im simply stating the fact that having to always run double time and pre aim peeking corners just feels bad

vast bloom
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who do u think u are

stable gull
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He is creation
He created something

polar plaza
# sullen stratus the thing is double time is op on its own, so they should lower its effectivenes...

I feel the netcode issues a lot despite playing on low ping and no PL, it's def there.

Sure, double time may be really strong on it's own but if you'd want to combat peeker's advantage - nerfing double time because of that is a bandaid fix for a bigger underlying problem that still will be there.

No, there isn't, that's true. That's how I would try and deal with it. It's easier to deal with weird things if things are kind of consistent

sullen stratus
# polar plaza I feel the netcode issues a lot despite playing on low ping and no PL, it's def ...

we can start by nerfing double time, also even if it would be a bandaid fix for one issue doesnt mean it is not helpful in terms of balancing for the game overall as its overpowered

by stating i want to nerf double time does not undermine issue of netcode, im just saying that i can live with that as an opinion

but since the meta is so oriented towards double time (because its over powered) many changes have to be made alongside that for successful implementation

weary knoll
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Actually agree on double time. It has nothing to do with other issues you listed, but double time completely invalids feathersteps (which are also getting invalidated by long ears lol).

To be completely honest, i don't even think re-balancing double time is the play, but to completely remove it. You don't need it.

peakers advantage has 0 to do with double time or any other thing you listed though in regards to double time. Bunch of non sense^^"

sullen stratus
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it has to do with double time in that the use cases of double time is pretty much limited to peeking corners while aimed and basically traversing at walking speed.

If double time is nerfed, since the player camera and bullet launch point is at the head located at the center of the body, the time in which the peeker’s body is shown but whose enemy is not visible to them will be longer (as the hitbox becomes visible while the camera is still blocked by an obstacle as the player peeks) meaning there will be more time where hitbox is shown before the player which the hitbox belongs to can get a sightline on the enemy, reducing the effectiveness of abusing peekers advantage.

and the only way to shorten the time for reaction is to run or walk or jump around that obstacle in which case you will have to sacrifice the time you would not have spent aiming being pre-aimed but walking slower

again this perk is very intertwined with the meta and a lot of other problems

basically if you are moving slower the effects of peekers advantage is less jarring

weary knoll
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You don't need to explain to me what peakers advantage is LOL.
Double Time is still slower than regular moving out and aiming. So it has 0 to do with peakers advantage in itself.

if double time would make your footsteps be audible during ADS; nobody would use it.

Neverless the perk is opressive, overused and should just be removed.

sullen stratus
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audio is another aspect,

but the time it takes to fire is way quicker if you are pre aimed than if you just walked out then aim down sights and then take shots , thats why nobody does it especially on snipers and in comp. if you meant slower as in that