I found that these things are kinda... dangerous.
And I want to suggest some fixes.
I have two cases related to remote bombs.
Both of them could be fixed by making remote not attachable to these drones, but I would like it to stay possible.
Case 1: drones are not well synced, especially in replays. I can attach a RB to my spy drone, run through enemy and then explode it. Seems fine, but in replay he'll see that he literally died from nothing. Idk if this looks same way in game.
Suggestion: improve drone sync.
Case 2: I can attach remote bomb to an enemy drone. When player dies, his drones stay in place for some time even if he respawns immediately. Then, they move to him. So I can basically kill him second time for free.
Suggestion: detach remotes on player spawn.
Note: A bomb attached to a player also moves to him when he respawns, though for owner it looks dropped. Tested on allies, but I guess would work same way on enemy.
And one more thing: explosions destroy these drones through walls. I guess it's related to emp explosions mechanic, but in turn it makes these drones insta-destroyed by any striker drone hit outdoors. Emp doesn't hit players behind wall afaik, so make the basic explosions not hit drones. Or it's another sync problem?
Case 1: https://youtu.be/zrdyTUAHbaM
Case 2: https://youtu.be/2PQ3UBUWQII
Don't have vid for third case.
UP to attach in IS suggestions sections.
Here I attach remote bomb to my own spy drone, but it's not recorded properly in replay files, so it looks like I'm cheating.
UP to attach in IS suggestions sections.
Here I attach remote bomb to an enemy spy drone, which gives me a free frag.