The split party matching logic needs to be improved. I would anticipate the split party logic to be
First, the members of the split party are divided equally according to skill.
Second, equally distribute the other solo players and the regular party.
This logic generates unequal team divisions. As shown in the image, treating the regular party as if it were a single player creates a difference in numbers, and if a member of the regular party is an advanced player, his or her skill is also unbalanced.
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