#Blitz hover seems... to much?

14 messages · Page 1 of 1 (latest)

stiff gorge
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This is just something i was thinking about, but remember how blitz is supposed to have a latching mechanic? (I know the devs said it wasn't done). So, the blitz, freshly born, can hover up, in my opinion, unrealistically fast. But then when it drops, it can't fly, doesn't make sense. Now, I'm not saying it should be able to fly, i think the gliding is good, but it think the hover should be toned down a lot, this isn't a hummingbird like the bio, and i think it needs its latch soon, because that should be its more main method of hiding from danger rather than an unrealistically fast upward hover. Thoughts?

Edit: I think Im wrong😭

undone cipher
# stiff gorge This is just something i was thinking about, but remember how blitz is supposed ...

The hover isn't fast blitz is just small when it's a baby.

The ascend/descent/fall speeds do not change when aging up, so on the tiny model it looks fast but really it's the exact same as adult blitz.

I recorded in OBS and compared side-by-side frame by frame to figure out why it felt like baby blitz had to fall SO FAR before engaging in Glide after disengaging hover. I found out that it actually falls the same distance as adult Blitz. It just -looks- like it's further because baby blitz is like an 8th the size if not less.

harsh sierra
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The hatchling stamina also runs out super fast.
The Up and glide is the only chance a Blitz hatchling has at getting away from other hatchlings. Otherwise it's just a spicy snack

north pasture
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as someone who hovers a lot the blitz already has a severely limited hover compared to the bio
With Bio, you can maneuver, and as fresh hatchling hover high above the redwoods and move around without depleting all of your stamina. Even before new flowers, you could glide from a redwood spawn right to the island without much difficulty
Blitz is pretty much just up and down, The turning feels clumsier, And it has almost no forward momentum when hovering. It's genuinely more of an 'oops unsafe spawn lemme just get up and out of here' mechanic for a hatchling that would be dead in the water if it had to deal with other aggressive hatchlings, Especially with its bite restriction where it cant strike while moving, Others can just dash in and bite one while it is stuck as a sad pool noodle on the floor in my opinion
Hover to glide seems very much fair, Not enough that it poses danger to Bios while keeping it safe from other dangers

undone cipher
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It would be nice if blitz hover was a little more mobile side to side as well. Up and down for glide is great, don't get me wrong. But if feels kinda silly that is cant move around in the air and it's especially noticeable and silly on adult blitz for sure. Seems like a pointless limitation, I'm not sure what purpose it serves

north pasture
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Possibly to keep hatchling bios with an advantage over a predator? It could use a bit more mobility in adulthood at least though.

stiff gorge
undone cipher
# stiff gorge oh yeahhh i didn't think of that, i guess it makes sense that their the same spe...

I'm not even sure the latching would be that functional as an avoidance mechanic tbh.

One thing I've noticed about blitz since playing it as my main is that there is no escaping SS. Your hover let's you reliably nest and perch in really obscure places like cliff walls and such, but the constant map-flyaround killsquads of SS from GAIA and other large clans render actually utilizing that impossible. You just get wiped. And you can't fight because those SS's are all extremely top tier bloodlines that -can- outrun you, where Blitz bloodlines even in those clans aren't even close let alone if you're not in them.

I feel like Blitz has a lot in its kit to favor survivability, but SS existing renders all those completely moot. It's not even a combat balance argument at this point, it's just a fact that SS dominates in every single aspect including hunting/tracking and map sweeping for any and all dragons. And they 2-3 tap you with no-charge bolts lol like... 50% plasma armor scales? Nah that's a damn lie 😂

So latching onto cliffs is a garunteed death sentence and doing so in trees is pretty much the same because limbs don't actually have hitboxes that would cover you from blasts and an SS flying overhead can still very clearly see you clung onto one. Especially if they remove the ground foliage with the setting.

You'd just literally be a sitting duck. Best practice is to stay moving and stay high and nest on the fringes away from all food and water sources and especially all crystal spawns. That's the only way we've managed it.

stark crypt
# undone cipher I'm not even sure the latching would be that functional as an avoidance mechanic...

Very well said. I think a lot of us were hoping for a dragon that could actually rival the Shadowscale meta, but Blitz doesn't do that whatsoever, and Shadows not only remain at the top, but Blitz is actually very close, if not already at, the very bottom of the tier in terms of PvP/Survivability. The last thing it needs is nerfs to its already janky hover system, the only thing keeping it alive from other hatchlings during infancy. Latch would be nice and interesting, but its just another gimmick that wouldn't save it, like the venom.

stiff gorge
minor shadow
tired grove
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Yeah

gusty bobcat
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personally I love the hover the blitz has tbh it could be better and I do wish the latch mechanic made it into the game that being said I do wish that most hatchlings started off with hover. Playing on a PVP server Ive noticed alot of spawns are under clan control and unless you are blitz or bio your stuck where you are and we all know how slow and vulnerable fresh spawns are not to mention the lack in agility. With blitz and bio Ive had a bit more fun and better time surviving and tbh its better than playing sit in a bush til someone comes by and kill you simulator. nothing is more frustrating than having a dragon about to hit juvie only to be killed by someone who doesnt want "competition" in their area. So for me Blitz and bio hover is a great addition and should be added to the other dragons so they can glide to new locations to feed and survive adult and larger hatchies and juvies but to make it fair maybe have other species lose the ability to hover later on in their growth around juvie/adult

tired grove