#The blitz is too squishy to be this slow

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sour ridge
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Ive recently found out within testing that the blitz takes 40 percent dmg from ss tap shot (not charged at all) AND 40 percent from IR fireball. Now while the IR is pretty self explanatory, the ss, the main issue for a blitz striker player, the other class 4 dragon, the archenemy of the blitz does wayyy more dmg to a blitz than a blitz does to it. Then the ss is night and day better than the blitz on the ground. And some may say its better in the air too just off the simple fact it has better turning than the blitz and flies just about the same speed as the blitz. Nobody can tell me they played the blitz and wasnt disappointed with its speed because people like me that love blitz, loves everything he comes with like not having legs thus not being able to be good at all on the ground and we just wanted our blitz to be amazing in the sky. While it does look very amazing flying, the performance of him in the sky just doesn’t match his anatomy. This is our first amphithere i expected it to be killing other dragons in a straight up flight match. I would never be able to kill any dragon on land (that plays well) and then now i cant even look to go in the air because i have no more stamina than any other dragon or the speed really i feel like a sluggish ss in the air and i hate that so much. Again the ss being that strong with its plasma blast is insane. Lightning is a plasma, the blitz should have way more than a measly 50 percent resistance to plasma come on now. A bunch of other people complained about the blitz’s flying speed in game as well but ill be the one to make the post about it. #weneedchange

maiden flume
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I think one or the other would be good, either faster/better flight OR more resistances. Lightning does a lot of damage but with the delay of fire and short range its a matter of IF you can hit someone at all. Its too easy to turn away from a blitz and takes too long for one to catch up again, so it tends not to last long by itself. The Blitz Strike is only really useful for small creatures and group combat and its bite is awful, so it kind of only has one attack and it isnt reliable. It either needs to be able to catch up better to hit more consistently or get better resistance to last longer in a fight in order to get hits in at least intermittently.

eternal bramble
sour ridge
maiden flume
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The turning is better than i expected, but certainly not better than the Shadow. I expected it to be faster than it is so that it can catch up, get a hit, and come back over and over until it can make the kill, but its not fast enough to catch up to most things in a reasonable time, not to mention the lower stamina pool limiting the number of times it can come back around. Some more speed would be fine in this instance I think, since it’d still be all about timing the hit more than anything, because unless the other player just keeps going in a straight line you can never hit for more than a second

eternal bramble
# sour ridge Thats actually invalid, Invalid😅

Its not, as a pvper we tested it with different fights, running, etc (: blitz caught up to ss with both having points in agile and blitz turns much better compared to ss. Blitz is meant to be a glass cannon with high power, otherwise imo it would be too strong with its ability to shock dragons out of the air, has a toxic bite,etc. Its just not a HUGE difference in speed and turn but the blitz is indeed faster and turns better. I believe the blitz is in a good spot right now, its a glass cannon basically, as it should be.

sour ridge
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Blitz does not turn better than ss and yes he is faster but its not noticeable which means in pvp its not gonna be a difference which means the blitz gave up land movement for a bit of nothing. I also tested the speed of blitz and ss and the blitz only starts to outfly the ss after 1 minute and 10 seconds. And that just….isnt good for what we give up.

maiden flume
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Forty sums it up pretty well; damage wise and health wise i think its fine, but its not great at its hit n run strategy compared to the Shadow, especially considering just how much damage the Shadow can do as well, lightning isnt really that much better as far as i can tell

wind bronze
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First time? Try being an ASD main lmao

The devs have been refusing to buff ASD's speed, turn rates, and swim agility for forever now, despite complaints. They are PURPOSEFULLY keeping DLC dragons weak and unbalanced to stop ppl from saying "cash grab" or "P2W," even though they know it won't fix crap until they actually stop making entire species DLC all together.

Seriously, don't waste your money on the noodle if you're looking to use it in PvP. Just have some clanmates nest you in or smth. Don't have a clan? Then don't bother with it at all, seems like it can only survive in groups anyway. :/

Disappointing tbh.

maiden flume
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I do wish they would actually respond to some of these buff/nerf requests with reasons why/why not to do them, just feels like we’re left in the dark about it for the most part, minus the Ravager buffs, which is the only one i can think of - i dont remember anybody really having a problem with the Shadow Cloak until seemingly, suddenly devs decided it needed a nerf. Still I think its good to say it, especially now with Blitz still technically being in testing.

simple marten
# sour ridge Ive recently found out within testing that the blitz takes 40 percent dmg from s...

actually just like its bile ability (not Q) its so short ranged, yes strong but literally useless for its range, i believe blitz will sadly be another IR release, horrible performance, useless, and will take 6 more months to get a patch to fix it...

but i have hope that this is for testing purposes, i played with a dev back in 1.0 release they were playing blitz and i was SS(3 points in agile too), we took off together, held Shift together, they flew away just like if i was landed standing still, i wan tthat.

smoky delta
# eternal bramble Its not, as a pvper we tested it with different fights, running, etc (: blitz ca...

Emphasis on barely noticeable.

The main issue here is that Blitz really needs to spend as much time in the sky as possible, as it's a sitting duck in any other situation whatsoever and I'd be amazed if a sub-juvi FS couldn't body a full adult blitz if it catches it grounded.

Which, yeah would be fine, glass cannon sure. But the SS can kill it without remotely getting close, negating the speed "advantage", minor as it is. Forget attacking, you can't run from an SS at all and that's really the issue. You get 2-3 tapped without full charge. There's zero chance you get in range of an SS unless they're asleep at the keyboard, and SS is the only dragon Blitz has a match up with as it can't do enough damage to engage IR/FS and ASD would be suicide to attempt.

So no I don't think it's really in a good place. Good place for being a scapegoat that gets targeted first and keeps fire off your clan's other dragons maybe.

I was planning on maining Blitz since they announced it, but after the playtest I'm probably not even going to get the DLC regardless of how cheap it is. It's a really good dragon concept but the implementation leaves a lot to be desired.

Nothing will have the slightest hesitation about engaging a Blitz on-sight, save for the rare instance the emp stun might cause you fall damage. And even then, again, if you're an SS you can just avoid that entirely by tailing/fling circles and tap-shotting it out of its range.

I'm not even sure 'speed' is the issue, for me I was expecting more agility. Not the ability to outrun the SS, but the ability to threaten via a strong mobility advantage in the air (offset by it's grounded uselessness).

I just dont see that in the playtest. It flies basically identical to an SS with very minor, only noticeable in a side-by-side differences. It's acceleration and deceleration are basically the same, it can't ascend or descend any quicker really. And the hover would be good if you could move while doing it, like what the Bio can do, but you can't move at all. For a dragon that is -all- wing, it's disappointing and really doesn't fit a 'niche' in the same way the others do.

sterile surge
maiden flume
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Im glad it seems im not the only person that was kind of underwhelmed by the Blitz’s performance, judging by the votes so far, im not sure im going to buy it either anymore. I do think just more speed in general would be good for it, although a longer range of fire might not be bad either in tandem if they dont want to increase the speed too much, could do just a little bit of both?

maiden flume
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After further testing I think the range of the Blitz strike should also increase, strikes that seem like they should hit, don't, and you basically have to be right on top of someone in order to get the hit. Considering the bile dump I think it could do with a little more strike range, even if it gets more speed, due to how easy it is to juke the strike just by turning away when you see the charge

sour ridge
# simple marten actually just like its bile ability (not Q) its so short ranged, yes strong but ...

Yes very true the range is kinda bad tbh like i really loved it when they showcased it but thats because i thought it would have hit creatures pretty far still. Ive been nonstop testing the blitz vs ss flying speed and itll take about 1 minute and 10 seconds for the blitz to start taking off on the ss and i love it but i also dont. And yeah i hope the blitz doesnt become like the IR, thats why im here trying to get the dev’s attention. At least like @maiden flume said it isnt just me so they most likely will see and consider it. I like both options, give the blitz more range with his attack because you have to get so close to a dragon that youll either die before you do significant damage its really hard to use, or simply increasing his top speed or his stamina can make a world of a difference and wont mess up the balance at all because the blitz is a sky warrior and like @smoky delta said itll spend most time in the air and a glass cannon is fine, a lot of us arent mad that the blitz cant take a hit very well, we just wanted the air mobility to be on a different level than certain dragons. (Sorry for the pings i got one time to type this than gotta wait 30 mins😂)

maiden flume
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My only thought about the speed is that they probably want the Bio and other small dragons to be able to outfly Blitz, so I'm not sure speed alone is the move, not to mention the previously discussed issues. IF speed is out of the question then more overall range and agility in some combination would be good, it does do decent damage even against the class 5s already. Additionally I think if there cannot be a speed boost it needs better resistance against Plasma, nothing in the game really outclasses the Shadowscale at all due to its mobility and high damage in the air, and even on Blitz you can't effectively run from them because it takes so long to gain distance, which is not how I expected nor hoped for their balance to be.

@ below: We know Blitz is faster in a straight line, but its so unnoticeable that, flying straight, a Shadow that previously caught up has more than a few seconds to get shots off, which isn't enough for how weak Blitz is against Plasma

cursive spoke
fresh scarab
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I have yet to try Blitz in any PvP scenario- BUT reading your comments in this thread has me thinking... you guys all say the Blitz is a glass cannon. The first time I was introduced to that term was from a friend who taught me about how Wizards or spellcaster act in Fantasy stories like DnD. Specifically, they can deal loads of damage from afar, but up close they are squishy and weak. So, from what I'm getting here is- Blitz has some speed, but worse manuverability than the SS(Rogue? Lol) Blitz can deal hefty damage... but can't really reach anything with it. Bad range. It sounds like it's still capable of some crowd control, but unable to land its default bile attack at all? Yikes. Maybe reviewing the range of its abilities might be a good place to start. (Again I have not fought anything with it. Just wanted to share my thoughts on the situation a little)

smoky delta
# fresh scarab I have yet to try Blitz in any PvP scenario- BUT reading your comments in this t...

Yeah the bile attack you basically need to be within half your body length-ish to land it, and given how air battles go I'm not sure who exactly the attack is meant for, because it's nothing on the roster right now. And the EMP has next to no radius, I haven't even been able to tell how little because I feel like I'm clipping my wing into people when it pops and nothing happens.

Also there's a weird delay between the charge-up finishing and the bile depletion and I can't pinpoint a soundque or particle effect that says "okay this is the emp strike, it's happening now" so I'm just kinda guessing on when it's actually popping.

Would be nice if we had a Ranged actual 'lightning bolt' that would strike out a good distance with a soft-lock, even if it didn't hurt that much it'd be some sort of deterrent.

I was honestly thinking if they want the top speed to be 'it's thing', give a mechanic where the faster you fly the longer range your breath weapon has so at slow speeds its useless but you'd be the king of flybys. Trade stun for damage based on flight speed, makes sense static charge while flying fast like actual stormfronts lol

sour ridge
# maiden flume My only thought about the speed is that they probably want the Bio and other sma...

Yes, i took this into consideration as well because we know they definitely want smaller creatures a bit more mobile than the bigger ones. While i dont believe most smaller dragons should fly faster than a blitz over long distance i do understand it and i wish we could have an alternative. While i definitely definitely think they should increase the blitz top speed to be either how fast they fly on “fast” mutation ( even though specing into the fast mutation has shown to do little to nothing. I raced a ss as a “fast” blitz and ss was there, i was so mad) but if they decide not to do a speed buff, acceleration is still something they could play with, give it more accel so in a situation where you and a ss slowed down you get out the gate on em easily and will feel almost as good as having a top speed buff. Or simply giving the blitz more stamina than other dragons in the air. It has the best wing to body ratio of any dragon in the game thats usually matched well with great flying distance and less energy consumption. But im still all for speed buff i think that will make a lot of us appreciate the blitz more

median saffron
# sour ridge Ive recently found out within testing that the blitz takes 40 percent dmg from s...

i havnt read the full 150 messeges after lmao but i want to point out whats here, and il be going by step,

the first mention you made, its resistance, i want you to ask any person thats faught the blitz and seen its pure damage on any of the dragons, one full bile bar and literally any of the dragons die, flamestalkers, infernos all of em they die to a full bile from a blitz, i dont see why we want something that can treat a flamestalker like its a juvi shadowscale getting flamed like it doesnt have enough resistance to defend itself, its not supposed to, blitz is a support class designed for high damage shots for short periods of time and for knocking dragons out of the sky, it is indeed faster than a shadowscale and if shadowscale can counter blitz i personally support that, we cant make a dragon not be weak to another dragon,

to finalize, blitz is a support high damage dealing in and out dragon MADE to help his team knock dragons out of the sky to get the win, theres no need to make it any more cracked than it is, like i said if shadowscale is blitz counter then thats fine by me just have your team defend your blitz, its kinda like real life yk, no matter how much you buff a wolf it wont beat a bear but multiple wolfs can so work with your team to achieve your goal.

respond to me if you have any counter arguments

maiden flume
# median saffron i havnt read the full 150 messeges after lmao but i want to point out whats here...

We did go over this, the problem is not necessarily its lack of health/res or the amount of dmg it can do, its that it can't hit anything effectively because it has to get so close to do everything from stunning to landing breath attacks that the class 5s have a very high chance of biting it (one-shot from an IR) or just blasting fire while turning around and still hitting the Blitz because it can't make a hit from afar. Flying in circles is genuinely a valid way to avoid Blitz attacks because it can only do flybys in that situation, its turn isnt good enough to tailride and keep fire on anyone. You can usually get a second of hitting someone at a time, if they aren't just flying in a straight line.

The delay also makes timing lightning bolts almost impossible (which is an issue on firebreath/fireball too that I think should be nixed overall). The reason Shadows are so good in combat is the combination of good damage, great mobility, and absolutely no delay on their shot, which takes away one factor that challenges lining up your aim. Besides the Spitter, its the only dragon in the game that doesn't both have to lead the target AND account for a significant delay. Even the Ravager Fireball still has an animation delay, which is enough to be a problem.

Now, Ravager has a bit of a short-range issue as well, but its made up with its great close-quarters combat; massive bite dmg and flame cloak do pretty well if it can use the trees and rocks to evade shots from afar. On the Stalker, the sheer range of the firebreath does decently well in the air and it has the best ground mobility out of any of the flying dragons. Blitz, by contrast, is genuinely useless on the ground, flies just a little faster than the Shadow, does a little more damage than the Shadow, turns worse, has health like a Class 3 and the blast range of Ravager fire. The trade-offs don't feel worth it here.

sour ridge
# median saffron i havnt read the full 150 messeges after lmao but i want to point out whats here...

Yes i very much do have a counter argument. The blitz is faster but if you fought a ss as a blitz or simply tested the speeds of them you will see that the blitz isnt much faster than the ss and the problem that begs is that we know the blitz is the worst dragon on land not being able to be mobile or even shoot or bite while moving. The ss can do all of the above and right now its better in the air than the blitz because its just as speedy and has a better turn radius than blitz. The blitz does a lot of damage yes and its good that that is how it is i mean its lightning and it loses dmg and range the more you shoot. It can deal all the damage it wants but not being able to hit anybody with it is the big problem we have with combat with the blitz. Sometimes we aim in a certain place and it doesnt hit in that place or it doesnt go out as far and for it to be a rival to the ss its pretty underwhelming. The blitz has no more stamina than any other dragon and it really should because its very winged more winged than any other dragon. The blitz isnt cracked it just has new mechanics we havent seen yet so it seems very powerful. I think all dragons are powerful but in this case to help balance the blitz not being able to hit anyone unless very close and not being able to survive on land well at all, we wanted a speed buff or a range increase or a little bit of both? Possibly? But some small change will be appreciated

Edit:And Avi brought up some really good points in havent got to yet. The time it takes for you to fire your bolts is insane especially compared to its class 4 counterpart which shoots almost immediately. Its very hard to time and very underwhelming.

median saffron
# maiden flume We did go over this, the problem is not necessarily its lack of health/res or th...

your also, wrong XD

im very sorry if its blunt but this makes no sense to me, just to say actually it has the highest dps at the moment, even more than the inferno, the only reason that it does more damage is beacause infernos enemies have FIRE resistance thats is alot more than there lightning resistance, you cant expect to get on a lightning snake and take on a giant fire dragon, you even said it yourself that its health is like a class 3??? so what u doing fighting a class 5 by yourself???

and the delays on attacks is balancing for the dragons themselves, imagine those cracked people with shadowscales being able to do the same with infernos, it would be wild, its a support dragon, a fights going on and the blitz goes in and out to deal damage or land a very difficult but also VERY USEFULL emp to knock a dragon out the air to help ur team

smoky delta
# median saffron your also, wrong XD im very sorry if its blunt but this makes no sense to me, ...

It has the sharpest sword with the shortest blade length and is an obligate aerial combatant.

Besides, you're specifically arguing from the standpoint of Clan v Clan metagame mechanics which I don't think anyone else here is really doing.

Playing a Blitz, just logging in for the first time and loading in to one without support from your friends, is gonna be the worst thing you can choose out of all the other dragons. For the reasons we mentioned. You're arguing against something noone is actually saying, because you have a detached reference frame.

At the very least, the Blitz's stamina or stamina fall rate is wildly contradictory to the rest of its toolset and supposed niche.

It literally does everything worse than everything else, except in a very specific circumstance which noone with two brain cells is going to allow you to corner them in. Ever. They'll just turn and burn you first before letting you tail them near the ground, or get in your extremely short breath weapon range. Noone is going to be dumb enough to die to a Blitz, ever, except if they're sleeping on the ground and you get the drop and them by sheer luck.

And their speed advantage isn't as much of an advantage given its low % and other shortcomings. You think you're just going to swoop in and get a shock-pass on an FS your buddy is fighting? Sure, I could give you that. Now try it 1 on 1. You won't get the mouse button clicked before you're toast, and your speed is negligible with the stamina drain meaning even if you can outrun an FS or IR it will eventually catch you and you can't do anything once they do.

SS can cloak to compensate. Blitz can't.

Your entire argument is akin to playing call of duty and saying the double-barrel shotgun is the best gun in the game because the damage number is the highest.

maiden flume
# median saffron your also, wrong XD im very sorry if its blunt but this makes no sense to me, ...

I never said I was fighting by myself, you are blatantly misunderstanding me. Taking the stun into account, it is most effective when you can use it at low altitudes and get someone to hit the ground - which nobody will let you do, if they know that. You have to outstam AND outlive someone to get them to fly down, which are both not great prospects considering Blitz is low on both, not to mention you have to get very close in order to actually use it (very risky against class 5s, their bite will take you out of the fight in one shot, if not kill you outright) and subsequently become useless for the next 15 seconds as it charges up again. You just have to kind of hope that either they hit the ground or your group could aim at the falling body before they catch themselves and start flying again - y'know, 10 seconds sooner than you start recharging your bile. Overall, not actually that useful in a fight unless your entire enemy group has decided to somehow fly or sit in a come-stun-all-of-us-at-once formation.

As for the DPS, high damage doesn't matter if you can't hit anything. Its the same issue with the ravager fireball, im not sure why you're using the delay as an excuse like its a good thing. You can't tell me that was for 'balancing,' that's a joke. They play a cool little animation before firing that messes up your timing and nothing else. Honestly I think i'd prefer if they increased the range or freedom of movement in the head (as in turning your head further to hit things by your side) and increased the chance of stun on the bolt attack while nerfing the flat damage, because then it might fit into a 'support' role better, rather than having one stun every minute or so, that is if you're convinced it's supposed to be a support at all, because I was certainly not under that impression when they were hyping this thing up.

median saffron
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@maiden flume

il try to take my time to cover most of the things said by you and the other person as much as possible,

the stun, it is not just low altitudes its in multiple situations, on the ground it can be used to stop them from being able to attack or use any ability at all therefore making it great to use with shadowscale charges and asd bile bites, and at high altitudes it can be used to drop a person using there stam in the process, when falling you use more stam then flying especially if your high and if they have 0 stam while trying to run away they just keep falling till they hit the ground, even above water if you use it they drop and just stay in there also being wet so you do even more damage. like i said i agree on adding stamina as a result tho.

for its breath its very close ranged CUZ its so powerful which might suck at first glance but when im able to drop a flamestalker to 50 by using less than half my bile theres a reason you have short distance, the only thing that sucks is needing to be that close to do it which i understand may be difficult but thats why its also a SUPPORT, it needs the extra help to get in that close.

and for the other part aka last part i dont know how balancing using delay ISNT something you think about, its delayed so its harder to hit since it lights the dragon on fire and basically is just a shadowscale shot thats a little shorter and gives side effects so the delay is expected and used to make it more difficult to shoot. and dont gotta be rude and call it a joke man cuz it aint thats a real way of doing things.

so to conclude for this part is that blitz is DEFFINETLY support since it came out of jao's mouth himself, its a crowed control dragon therefore being a support class cuz it can stop the crowed and control it, even if its 1 dragon dropping it out of the sky is definetly a big W for ground damage and for team comp plays, dod is 100% made to use clans for fights so the dragons will fit those roles.

maiden flume
# median saffron <@187361717255143434> il try to take my time to cover most of the things said ...

If its a support class then it shouldn’t even need to do so much damage at once, it should still have its range increased, damage reduced and stun probability increased like I said, because the stun is every minute or so and that is a LONG time in a battle. And dont pretend its useful on the ground like itll save you from an attack, it takes so long to charge anybody could just bite you to death or run away depending on the situation. Like I said if you have a bunch of people in one spot and you Blitz them, then leave your team to attack them, it could be good in an ambush, but the range is so short that nobody’s gonna sit around nesting in a group close enough together to get stunned like that if theyre playing smart, not to mention you have a bright, loud light in the sky that anybody will see coming if they’re paying attention. They kind of have it between playstyles right now, so its “meh” at all of its high points, and to me high damage that cant hit anything is worse than medium damage but consistently being able to actually use your crowd control.

smoky delta
# median saffron <@187361717255143434> il try to take my time to cover most of the things said ...

I dunno man, I think you're not really looking at this beyond the benchmarks.

The point I feel most of us are trying to make is that the dragon doesn't feel fun to play, and doesn't really have a neat spot in the ecosystem right now.

Noone is saying "Oh blitz should get a big buff so it can 1v1 FS", like really at all.

I think part of the problem is that currently we only have 4 other dragons and 2 of them are giant fighters 1 of them can't fly but is a terror on the ground where BS is weakest and the other one has comparable flight mobility and an extremely long Ranged attack that can 2-3 tap BS without BS having much, if any counterplay.

So a lack of an appropriate prey species is part of the issue, since most people don't play in clans regardless of what the intent for people to do that was and therefore any solo blitz is going to have to be extremely PvP adverse and will spend time hiding in bushes to grow then likely die in the first unlucky fight they get into with an SS. And that does matter because each dragon should, again regardless of how they play in a clan, feel 'fun' to play at the very least.

With how big SS populations are and will likely continue to be, the bad matchup of BS against SS, and the complete lack of counterplay to evade, or even effect at all a pursuing SS, this doesn't lend itself to fun gameplay. It's just going to be excessively frustrating for most players. Maybe not top % PvP clans with 30+ active members, but most players.

The benchmarks aren't really relevant. What a BS 'can potentially do' if played by a top % PvPer, or it's capabilities in a vacuum, don't actually counter any arguments people here have made.

And again, just to reiterate, noone asked for more damage. And when we say more range would be nice, we don't mean keep the damage the same and let us beamscan FS from a mile away either. We're just asking for a niche, some way to play the blitz that let's us keep up with the other dragons to some extent, even if that doesn't include being able to 1v1 them.

There might be some valid things in what you said, but if the skill ceiling is too high and your 'average' player can't experience it that way, then there's an issue with it. It really is that simple. Any dragon that is -only- viable in a large group, isn't viable.

The nurse dragon and the other 'support' and the bio(kinda) are exceptions, because their role isn't explicitly combat-oriented and they are able to apply their niche to solo hatchie spawns or other solo players to an extent.

Blitz's is. You can call it a support role if you want, but it literally doesn't function if it doesn't do damage. The stun is a deterrent or, in high lvl PvP clan play, a 1 off haymaker, and a pretty weak one at that with a very specific set of lineup circumstances that need to be true for it to be effective.

You need the opposing dragon to;

  • Be slow enough you can catch it quickly (not SS)

  • Be asleep at the keyboard so they're unaware of you targeting them, or be distracted by clan members and a bad player for not noticing you flying around

  • Be flying low to the ground, or be being tailed by one of your heavy hitters who has a clear shot that can kill them once they fall

-- And then -you- have to be skilled enough with the weird charge delay time and then very short execution period of the ability in order to close the gap within that time in such a way they take -no- action to evade you, which FS and IR can easily do despite the speed difference because combat is generally low-speed play, and you have to be skilled enough with the flight system and have such great positioning that the stun takes effect

-And then you have to have clan members to do follow-up damage because you're out of bile and have no counterplay once you do use the ability and are likely going to be killed once your stamina gets low enough.

Your breath weapon never even comes into play in that scenario.

Hope that helps explain it

median saffron
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@maiden flume

again i forgot to mention it to you but it takes around 20 to 25 seconds for full bile to come back not a minute, long time indeed but not as large of a difference as you make it out to be and yes its useful on the ground too like i stated, its a team ability that works really well in groups not made for a solo blitz to shock and kill so yes you can land a emp on something thats on the ground even while flying and it will definetly help your team for sure.

and for @smoky delta

for your argument i believe its also once sided, yes its true that shadowscale can definetly beat it and is basically the 100% counter too it but blitz also demolishes the health of any other individual dragon, and i can definetly insure you that the shadowscale population is going down with this next update XD with the nerfs given at least. now i will agree for people not in clans that it definetly sucks to play on blitz for sure but for my counter argument i ask, is a playable forced to be fun for everyone? or fun the the people that play that role? agreed that you have to try to make every dragon fun for the most amount of players but if your trying to make it a specific type of fighter than of course some people wont like how its played, its official that its a support crowed control dragon so definetly not something you see on the frontlines.

i forgot to read your whole thing XD. and for your second part i completely disagree, sorry to say but if your able to drop an enemy dragon out of the sky it is EXTREMELY viable and useful in combat, now the last part you say that it doesnt do damage which is true of the stun but not the breath, its kinda where you dont want a super strong beam being really long range but also dont want a support class being the main fightier in the fight, what your asking literally in your words "some way to play the blitz that lets us keep up with other dragons" you cant expect to keep up with things a class above you,#outofword

smoky delta
# median saffron <@187361717255143434> again i forgot to mention it to you but it takes around ...

I think you misunderstood my second bit, while I don't disagree that stunning an opponent for any amount of time is definitely capable of making a powerful impact in a team fight, it does little to nothing for the Blitz itself.

It's timing is very erratic, taking so long to charge up that most of the time your opponent banks out of range before you are able to get it charged, and it dissipates so fast that you can't just reposition yourself.

It's not a tool for the Blitz, it's a tool for high-level PvP clans where you've got 6 elder dragons fighting at once.

The breath attack could be a 1 hit kill and it wouldn't change very much about the dragon, if I'm honest. You're not hitting anyone with that attack with any degree of reliability. You can't use it in turn fights because of the tight angle of the hit cone, you can't out-turn any other dragon who's player knows the flight system, and your speed doesn't matter in a turn fight. So your breath weapon is completely useless, regardless of its strength.

That's my point about it not seeming like the Blitz gets the most out of its abilities.

If you gave it a longer Ranged attack with far less damage, maybe add more damage in the rain or whatever, it would make the Blitz useful. It's not useful right now because it's entire attack plan is completely avoidable. And, easily at that.

Or even better, fix the stamina so they can hover for longer, and give it a longer Ranged -weak- attack that only happens while hovering so you can have a gang of Blitz's hovering at the edge of a battlefield doing distraction damage, and whenever someone tries to engage directly they charge the Blitz Strike to ward them off.

Powerful Clan-PvP utility, rather than just a 1 off 'maybe' that is useless in every other situation, while also being useful to solo players which make up the majority of the playerbase, increasing their survivability and 'fun' of playing one.

misty thicket
# smoky delta I think you misunderstood my second bit, while I don't disagree that stunning an...

"I think you misunderstood my second bit, while I don't disagree that stunning an opponent for any amount of time is definitely capable of making a powerful impact in a team fight, it does little to nothing for the Blitz itself."

you have to remember, the blitz is almost purley support, as the ASD is, and both cant really defend themselves in a wide variety of situations, but the blitx can also (if it dosent want to die) use an emp and stun the dang dragon to get away, theres no reason they cant do that, the range sometimes isnt the issue, it can be the skill of the player.

after testing many many times, and a variety of different dragons, with many other people, blitz is as good as it needs to be.
Blitz can pretty much one tap most dragons, short ranged, yeah, but thats because if you didnt have short range, you would just kill everything without them being able to defend themselves, which would be already annoying for any other player who dosent choose blitz.

also remember, you can easily kill any dragon at the current moment because why? you are like one of the fastest in the game, PLUS you may be squishy, but like... would it be fair if you WERENT? if you could tank FS or IR or even any bites? as something that is CROWD CONTROL / SUPPORT (dont tell me they dont serve the same purpose.) , it shouldnt be almost impossible to kill, or even catch.

Think of the SS, fast, easy to kill in the sky and air if not cloaked, but leaves a HELL of a punch.
Blitz, easy to kill, fast, maybe not on ground of course but its not meant to be a ground based dragon like ASD, or able to control the ground like a FS or IR can in a bite fight.

Blitz is either perfect or TOO powerful in this stance, if it can pretty much 1 shot the most powerful dragon in the game. yes, while its a counter, they still need to think of the balance in the game, long-term or short-term.

smoky delta
# misty thicket "I think you misunderstood my second bit, while I don't disagree that stunning a...

No, the range is most definitely the issue.

It cannot "just stun the dragon to get away", an FS firebreath can tick you in a turnfight and your Blitz Strike ability cannot hit someone that you are in a turnfight with. Additionally, if you charge the FS head on, you're dying to it's breath before you get in range. Additionally, if you try to run from a turn fight, it's breath range can hit you for a few seconds before your speed carries you out of that range.

No Blitz will ever win a fight with an FS that has a basic understand of the game controls and Blitz's ability.

You're not landing that EMP in any circumstance outside of a large team fight or an opponent who just has their brain off and is choosing not to react to your presence.

And also ASD is a support? That's so wild to say 😂 ASD probably have more collective kills than any other dragon so far, I'd be amazed if that's not close to the truth. Talk about Soloing FS, like we haven't all seen a single ASD rip one to shreds when it runs out of stamina.

I understand what you're trying to get at, and it's the same as the Blitz Concept I imagine in the Devroom when they discussed it "Oh it can stun things so it's like really strong guys we have to make it super easy to die to balance", which would be fine if the EMP ability was actually useful. It isn't, in practice. You're not hitting anything with that that doesn't want you to, unless again you're in a huge team fight or your opponent is brand new to the game and doesn't know how to turn.

I really don't think "player skill" qualifies when even if you assume "best skill", it's still only useful in very specific circumstances that aren't going to happen often. Go up and read my bullit points in my previous message for what circumstance that is, and if you have a counter to that (another situation that might land you a hit) I'd love to hear it.

Right now, Blitz is kinda useless and I don't think anyone is going to have any fear of engaging with one given how easy it is to evade it's single useful ability in addition to it's short breath attack.

But more importantly, it doesn't feel fun to play. Even if 1% of the time is that instance where you land a stun, that's still 99% of the time you're kinda useless.

median saffron
# smoky delta No, the range is most definitely the issue. It cannot "just stun the dragon to...

listen to me right now alright,

i will personally get online and fight you on a blitz too prove this, i will be able to land an emp and probably kill you with a blitz man, idk if youve been testing as other dragons but it really really hurts bro,

and you better not be saying asd isnt support since without its acid its nothing, the acid is the support dropping there stam and armor. the best way you can tell its a support is if you strip its q ability from it and see how viable it is.

this is actually ridiculus since im starting to think you never faught on one honestly man since all of these situations ive not had a problem with. if you want to defend your point like i said im very down to get in vc and talk about it, then get in game to show you myself.

tall charm
#

I do think that if something has so much damage the only way to balance it is to make it impossible to land any hits with, then maybe the damage just needs to be reduced as well. because it's generally not particularly fun to play something that might do well in one specific situation, but is otherwise completely useless. so if it's too strong just from increasing its range or anything, then maybe it just needs to have damage lowered as well, but it shouldn't be completely balanced around having such strong attacks that it shouldn't be allowed to land them with any consistency. and the suggestions aren't all just for buffing the blitz, but for making it more consistent. "it would be too strong if it had increased range because of its dps" isn't really an argument if people are asking for lowered dps to compensate for increased range, the point is that it should have a more consistent playstyle and be balanced around that instead of the inconsistent and unreliable playstyle it has right now

also btw pretty sure "support" typically refers to a build that is meant to assist other dragons, but otherwise has difficulty fighting by itself. asd relying on q ability doesn't necessarily make it a support build, relying on team members and performing badly when fighting solo is what typically identifies something as a support build

maiden flume
# misty thicket "I think you misunderstood my second bit, while I don't disagree that stunning a...

Shadowscales are 100% the single most difficult thing to fight in the sky, a shadow’s biggest worry is another shadow. Its not at all easy to kill while flying unless it doesnt do anything to turn away from flames and bites. Maneuverability and range are on its side, and Blitz doesnt have that despite being even squishier. The extra speed is negligible in combat, the best thing a Blitz can do to survive, if its purely after surviving, is to just fly away from any fight, because it cant hide, cant fight on the ground, cant maneuver well around tree cover, and it cant fight back effectively in the open air where it belongs either.

We dont want it to be able to decimate everything in a fight, we want it to be fun to play. Spitters are already iffy because they can also be one-shot, but they have good speed, ground cover and a long range attack that can rival a diving dragon, all of which it can use on a dime as long as it isnt caught in the open. And if your rival is grounded? Its over for them. Blitz, in its best state, out in the open air and free to fly, still underperforms while also always being one shot away from being on its last leg, if not outright dead. I think there needs to be a middle ground here, because being killed instantly with no warning is never, ever fun for anybody. If it’s going to have health that low, it needs to have a better chance at taking a shot AND then maneuvering out of the way, like the Shadow and Spitter can. I made a another post for the specifics but we want to swap out some stats, not just make it a brutal killer > https://discord.com/channels/576933363672285186/1284904974530248734

We’re not saying that its absolutely impossible to land anything ever but when it takes three minutes of flying and chasing to finally land a Strike on ONE guy because you’re always just out of range, its not fun anymore, its frustrating.

EDIT: ALSO I would prefer to hear what you WOULD do to try to fix this rather than just say no

smoky delta
#

That guy literally read all this and said "fight me bro" unironically 😂

Again, that's not really relevant to the core of this. If you are able to play blitz and consistently kill everything because you're that skilled at it, great man. But most of us are not. Even when I played IR and SS on the server to test the new stuff, a Blitz never touched me once, which was the same experience I had playing a Blitz. So like sure, call my bias but I'm not the only one saying this stuff.

For the hundredth time, noone is asking for an outright combat buff to Blitz. We are just laying out issues we see and have experienced and proposing very minor tweaks and changes to the way it's implemented so it's more fun to play.

Like everyone else has said, if the damage really is that crazy then nerf it. Noone has said it doesn't do enough damage. (I wouldn't know, I've not been able to kill anything that wasn't sitting still)

median saffron
# tall charm I do think that if something has so much damage the only way to balance it is to...

thats also not what we are saying lmao,

i said that theres no real NEED to up its range since its damage is enough already, never said anything about blitz having higher damage and range lmao i apologies. but we have to agree that blitz is support since the entire point of this forum is to buff it for some reason, if its performing badly when fighting solo then that just proves my point of it being support, and for inconsistent abilities thats kinda the balance for them, its abilities are super super SUPER good in team comps but hard to hit cuz there that good, dropping a dragon out of the sky is super good with your team and they cant do anything, even when they hit the ground there still stunned and cant do anything for a sec which is perfect for asds yk, the timing is what makes blitz a good support since you need a good player to play that support aka someone good with timing.

and @smoky delta

the damage can kill an fs with 1 full bile bar. and at the moment people havnt touched the blitz so of course they wont hit you with it. i know i cant really put the skills thing into this but people havnt gotten used to it, ive been able to 1v1 fs and get them well bellow half including killing them.

like the other guy said if its a support it wont be good at 1v1s, thank you kuro nice mention there yk

smoky delta
# median saffron thats also not what we are saying lmao, i said that theres no real NEED to up i...

You're just reiterating what was already said.

You saying it doesn't need more range cuz the damage is good doesn't somehow detract from our position that the range could increase with much less damage to make it fun to play.

Again, like my first reply to you, you are coming at this from a strictly metagame pvp stance, where we are criticizing the gameplay of the Blitz in terms of general fun and purpose.

I understand, as I think everyone does, that the Blitz has good damage on its breath attack. I also understand that you are, for whatever reason, extremely skilled at playing the Blitz and outflying all the other players on the server that you fought.

I'm not saying you're not good at the game. I'm saying most people are not going to be able to use this dragon in its intended role anyway without reworks, and more importantly even if all of us were as good as you at playing and winning 1v1's (which, like, wasn't the whole point that they shouldn't win 1v1s or?), it still isn't fun to play as Blitz in any other situation given its other limitations.

Noone, and I really want you to hear me when I say this, noone is saying you can't play a Blitz and win ever. What we are laying out are limitation we have come across as normal, non-top% pvpers on the gameplay of Blitz during testing.

You can't just counter that with "get gud" as a rebuttal.

If it's too strong to buff anything else about it, what we are saying is "Fine, then nerf those things so it's better to play in general".

The argument you should be making is why the current iteration (turns like a boat, bad attack angle, cumbersome and unpredictable Q attack) is better than the reworks some of us have proposed (Longer range, less damage, more utility as a harasser/deterrent to lower the skill ceiling a bit so people who aren't PvP 1% proplayers or cant get in to a big clan can play the thing and not immediately die, etc).

As for the stun, I concede that in team play it could be overpowered if you buffed it. I do want to argue that, even so, it should at the bare minimum be able to deter direct attacks from other dragons to some degree, and that's why I proposed increasing the range just like a 6th or so, to allow it to hit opposing dragons engaging Blitz in a turn-fight in the air. If you absolutely cannot do that without making it completely broken in Large Clan PvP, then maybe something else needs to change. Like it's turn radius and mobility as others have said, to give it that self-defence without increasing its general range or whatever.

median saffron
# smoky delta You're just reiterating what was already said. You saying it doesn't need more...

i told you that cuz you didnt know what the damage was XD,

but right now your saying that your trying to up its range and stuff just for fun?? cuz it doesnt seem like its fun to you??

and the stun is perfect right now XD low range but knocks dragons out of the sky, and turn radius is simple cuz its NOT supposed to fight dragons head on, its support of course it gets outclassed by everything thats a class above, im keeping these short and simple since theres no need for a big thing. it doesnt hunt dragons and it doesnt 1v1, just cuz i can doesnt mean its supposed too, and again all depends who your fighting like you said, if im fighting a newbie sure but its not MENT to 1v1 things thats why its turn radius isnt good and its range is low, its a GROUP dragon to put it simply.

tall charm
# median saffron thats also not what we are saying lmao, i said that theres no real NEED to up i...

yeah I know it has high enough damage that it doesn't need more range and that the stun in theoretically good in team fights, my point is that people here aren't asking to buff it or saying it's not strong enough. people are saying that having an inconsistent and extremely high damage, but squishy and slow and low range dragon, which only works in a few niche situations, isn't fun, and the argument is that it should be made to be more consistent while nerfing damage to keep it from being too strong. people aren't arguing that there is a need to increase range in the first place, but that it would be more fun if it were balanced differently

tbh I don't even feel like you're responding to what I said.. and you also say "the entire point of this forum is to buff it" when nobody here is asking to buff blitz, but to rebalance it to be more consistent. you aren't even really arguing against what other people are saying, haven't seen you give any reasons why blitz is better as is than if it were balanced with people's suggestions other than that it doesn't need to be changed (which isn't an argument against changing it)

median saffron
# tall charm yeah I know it has high enough damage that it doesn't need more range and that t...

i understand what your saying dw

but to be honest, the need to change it wont be a priority for the devs, since the way i see it, its kinda like overwatch (bad example but listen) theres like 3 niches in overwatch which is tank, support, and dps, theres a few more in dod but its the same principle, some people dont like a specific support character so what you do is switch to a different one,

what im TRYING to say is that it doesnt really need any of these things just to mess up with the gameplay that it already has. enough people already like the blitzs abilities and like its playstyle. theres only like 7 people in this forum atm, il agree that i may have not given reason that suffice to stop this but the basic point is that if theres no need to switch it i dont see why, and the way that i see people describing how they want to have more fun with the blitz is just by hitting more things with it, it always takes time to get good with dragons and the blitz is brand new, we just gotta try and learn how to use it

guess its just a whole personal opinion thing since i dont see why it needs to be changed just so its more fun, i mean i get it gaming and all needs to be more fun of course but i believe that the "in and out support class" dragon is really good. made to be squishy to not be used in the frontline but has really good abilities and damage that you dont want to leave them out of the fight entirely. there support, hovering around and helping out when they need like said,

i just dont want to turn this thing into another brawler or another main dragon you see 50 of in a battle

smoky delta
# median saffron i understand what your saying dw but to be honest, the need to change it wont b...

I think it doesn't help that the game itself it just kinda... idk if it's unpolished because I think it's intentional? But like when you're in free fall, you can do the crispest, most clear F press ever and your dragon just kinda glitches for a sec and keeps falling. Then you spam it and it's a 50/50 whether it actually registers or not.

Same with breath attacks, it just seems super inconsistent and idk if it's by design or what.

The stun with the charge-up and then short activation window whilst also having to manage positioning and trailing your target I think is a bit of a heavy ask for your average player to make use of given how inconsistent it is.

I can understand your PoV and I agree it shouldn't be a Brawler but it should be accessible. At a certain height, the skill ceiling is just overbearing for a dragon flying game.

median saffron
# smoky delta I think it doesn't help that the game itself it just kinda... idk if it's unpoli...

i disagree with that fact

thats just how things are in games, some dragons are harder to use than others and especially those with timing, thats why practice makes perfect and if your able to land it, its almost a guarantee if your team knows what there doing, the short window is just a timing thing that people need to get used too and i know new players will have a hard time with it but also new players wont have it since its a DLC depending on what they bought, and dlcs need to be well balanced cuz no one wants a pay to win dragon in some clans teams

smoky delta
# median saffron i disagree with that fact thats just how things are in games, some dragons are ...

I don't have a team, I don't have enough freetime to get into any clan, and there's this like combat training and stat watching and all this crap I don't actually care about much. (Not saying it's bad or anything just not my cup of tea)

I get the top players do and that's who this is all designed for so it's not a complaint, I'm just saying since the poll came out showing a majority of players are solo I don't think "well it's good in team fights" is the flex it used to be.

"That's just how it is" is kinda a weak excuse as well, as it's literally all very much able to be changed. I get that it's good for you and that's cool. I'm just stating my opinion, like others have done, to express why it doesn't really work for me. You're free to call me bad at the game or whatever, it doesn't really attack anything I've said.

sour ridge
# tall charm yeah I know it has high enough damage that it doesn't need more range and that t...

Yeah exactly, somebody else told me it seems like i just want the blitz to get buffed and not think about balancing and other dragons and the niche of the dragon. We just want the dragon to be able to do certain things really good since it loses out in one specific area very badly compared to other dragons. Also we suggested that they could nerf the damage it does by a bit just so we can maybe get a bit more range and/ or speed and thats a trade off most of us will be happy with. So we want balance basically and tbh the blitz has a good amount of nerfs from jump, the more bile you use the less damage you do, the more bile you use the less range you have, you should not be on the ground around dragons, you have very low resistance to anything but lightning… like we cant skim over those things that other dragons have an obvious advantage over. But we are willing to give up all those things for something i feel personally should have already been in for the Blitz.

median saffron
# smoky delta I don't have a team, I don't have enough freetime to get into any clan, and ther...

well thats an over-exagerated, never said you where bad.

the point i made is that no matter the dragon a learning curve is there to learn how to use it properly, and it is an official clan based game so like i said its expected that the dragons will fill there roles in the slots needed for team gameplay.

and for @sour ridge.

i dont disagree with what you say, i believe that those changes might affect the blitz in possitive matters, my only worry would be if that makes people main the blitz, kinda a weird way of saying it i know but what i mean by that is there should only be like 2 blitz per clan fight really and if we make a class 4 dragon that can keep up with class 5 that would be my only worry, balancing it to make it so it can support in its crowed control playing field as efficiently as possible is the best way, cant have it on the same level as flamestalkers or infernos but still help against them yk

smoky delta
# median saffron well thats an over-exagerated, never said you where bad. the point i made is th...

I didn't say you did, just that's been the response more or less. "Oh it's a skill issue" like, I mean it's not CoD man, you should be able to just casually play without needing to be a pro player to some degree. I dunno where all the focus on this stuff came from, like this at it's core is a dragon game. It doesn't need to be an E-sport. Like sure, have a skill ceiling. It just doesn't necessarily need to be on the freakin moon as a baseline yanno lol.

And you can have both complimentary team composition as well as solo competency, it just takes some effort to consider both sides, which is what all of us are trying to concede to. Your and the other guy's stance does not want to concede anything because it would alter the hard-core clan meta, without even considering a middle ground. I'm just saying like it's really not that big of a deal to have both man.

If you think there should only be 2 blitz per clan or whatever then just have people not play blitz, it's a clan you have control over that. Besides, it has like no HP it's never going to be a Frontline and noone is asking for it to be that. The whole point of giving a lower damage, high range breath bolt was to harass and distract from the sideline, not actually kill anything quickly or efficiently. You want support, that's more support than the insta-death short range it has now (if you can land it ofc lol). And the increase of the Blitz Strike range suggestion was like 1/6th or so, not something that's going to drastically increase the ease of use, just enough to function as a defensive deterrent for solo players. It wouldn't really effect the meta as the range currently seems pretty arbitrarily chosen anyway, it just very slightly let's you deter turn fights, not help you win then because there's not really any follow up since your bile is gone and your bites pathetic. But yeah it would make it every so slightly easier to hit than it is currently, and I'm not sure that's the worst thing ever. It doesn't need to be an e-sport, there's like a hundred other variables you can tweak to affect balance without handicapping the dragon.

median saffron
# smoky delta I didn't say you did, just that's been the response more or less. "Oh it's a ski...

and i never said it needs to be a e sport bro, im sorry but there always a learning curve to any new creature in the game, you need to learn how to get close to do damage and learn how to time things right.

im saying there not really any need at all to change it and if changed too much it can hinder its actual use and divert it to a total secondary one, like when ss got buffed in 1.0.0 and there where only shadowscales in the sky and no fs or ir cuz of it. i understand that it wouldnt be much of a change at all but it doesnt matter how much length you put behind the blast since you cant have it longer than a flamestalkers for balancing and probably not shorter than ir flame.

its all about ajusting for the dragon thats presented, happends all the time with new characters in game, at the start no one understands them and hates them, then you start to learn them and get better

smoky delta
#

Yeah no, I mean I'm over the learning curve. I understand how to play the dragon. All statements are after several hours figuring it out. And I think it's kinda bad, the way it plays, and wasn't really fun. That's why I'm suggesting alternate things.

That's the opinion I have.

And again man, I don't know if you're just missing this part of it or what but we've said a bunch it's fine to nerf the damage or whatever else so, while I understand and even agree with your concern that "the sky shouldn't be full of Blitz's", that's not really what anyone has suggested. We just want the Blitz to be more playable at the average player level rather than have the skill floor be set in the meta-pvp level. That's what skill ceilings are for.

Like I understand your personal skill is at a level where you're able to use the Blitz and just 1v1 everyone so you maybe don't understand where we are coming from, but but it's not from a place saying "Oh it's too hard to kill things" it's more "it's too hard to play for the average player to utilize, maybe rework it so more people can get use of it's toolset rather than making it's toolset useless to most but extremely potent"

median saffron
# smoky delta Yeah no, I mean I'm over the learning curve. I understand how to play the dragon...

heres the thing, i had the same time as you to learn, nothing between me and you is different other than maybe our positions in game,

its possible that support classes arnt ment for ya it happends,

im saying that if you couldnt find out how to play it or how to have fun with it then maybe its just not made for you, it happend with alot of blitz people thinking it would be this op and cool dragon but got more disapointed when playing it and just stopped, i have fun with it and i can play with it but if you cant im sorry for ya. we can keep talking about the skill ceiling if we want but the point is we had the same play time but different results, not all dragons are for some people

smoky delta
# median saffron heres the thing, i had the same time as you to learn, nothing between me and you...

Okay just taking everything there at face value and giving you the benefit of the doubt;

You don't see anything wrong with that?

I mean it's not as though these are hard-set facts of life, it's a video game. There's no reason it can't appeal to both average and Clan PvP players. Plenty of games have plenty of character designs that play well on both ends of the spectrum. I'm not sure the purpose of resisting that here other than maintaining some sense of superiority on the high end.

And if people -are- disappointed in the implementation then don't you... think that could be addressed while also being mindful of the larger clan's perception? I'm not sure why both things can't be true.

median saffron
# smoky delta Okay just taking everything there at face value and giving you the benefit of th...

think is the average player is claned XD, the pole they made is kinda invalid since all the clans left so only the clanless are there or theu just didnt respond.

and the reason why you cant be mindfull of clan and solo perspective is just the implications of making something help a group but also make it help itself. cuz if that would be the case we would have the same as the isle legacy, unbalance and everyone playing only 1 species cuz its op, thats looking at it as a survival game, but tbh, dod isnt a survival game atm, its a clan fight game basically, growing your clan to fight others and have a bigger territory than the other one.

and the reason why its wrong is that it just makes the game a no skill game if you drop the ceiling down to the 1 person that cant play it. im actually on it rn and doing fine like i said, and i havnt played much longer than you on it

maiden flume
#

Ok. You cannot just dismiss an entire population of the game. Just because there are clans doesnt mean there arent a lot of solo players. We cant change the stats per server, Blitz has to work in all situations, not well in all situations, but it has to work, it has to have something it can fall back on. Its a low-range damage dealer with the tankiness of a leaf, its own abilities have no synergy, and hardly with other players. The fact that only two people have disagreed with this post versus like 25 agreeing should say something.

smoky delta
# median saffron think is the average player is claned XD, the pole they made is kinda invalid si...

I'm just going to bring up that it wasn't -just- clan folk that left, they weren't disproportionately affected and I'd bet less so since even when the population initially dropped the clans still played a while because they played with eachother.

But yeah basically the person above me summed up the rest. I just think you're looking at it through a very specific set of glasses.

And our suggestions include concessions to your opinion as well, while yours just wants to completely deny ours.

median saffron
# maiden flume Ok. You _cannot just dismiss an entire population of the game._ Just because the...

there are 13 people in this chat not that big of a group as you make it out to be.

and im not dismissing them but we also have to agree that if there are more solos in a clan game than theres a problem there anyways, this game is clan orianted 100% im not dissing the people but blitz is honestly fine even in survival situations like you say so.

in all situations it can fly away with its speed or shock and dip to leave the area the only place it lacks is ss which we already said is its counter.

and for the other person @smoky delta i remember when i did 50v50 in legacy i dont remember such a large number of clanless playing, although now its definetly bumped up.

and you are definetly denying mine XD thats the entire point of why we are here cuz i dont agree with whats said here and im trying to defend my point, the only thing i see here is people that are clanless not being able to play blitz since it doesnt have anything to support itself but can support others.

kuro even said it before that a caster/support would probably be weaker in a 1v1 situation which makes it hard to balance things for solos.

cuz you cant really have 100% pure survival mixed with 100% pure team gameplay so mixing the two doesnt really work, all the combat testings already been done before this too, dont think it will change since no one in patreon disagreed with the blitz range and stuff

smoky delta
# median saffron there are 13 people in this chat not that big of a group as you make it out to b...

There are more solos in a clan game because this isn't a clan game. Just, complete transparency.

It's an Isle-like that says it's a clan game but features absolutely no ubique clan functions beyond creating one and all the communication is done via discord which only a fraction of the actual players of the game are using at any given time. There are no specific clan mechanics, outside higher-end breeding which isn't really specific to clans just designed for them. There's also non-english-speaking players that don't use the discord, children that can play the game but can't sign up for discord and then people who just don't care enough about it to engage with clans because of the obligate time-sink that's required to deal with clan stuff. I.e; most adults with jobs.

This is a clan game in description only and it's contemporaries that are nearly identical to it mechanically are all branded as survival sims or survival lites.

Again, Jao just saying a thing doesn't make it factually true.

And I agree that it is -intended- to be a clan game, but the reason you see so many solos (and there always have been) and why the PvE scene was as big if not bigger than the PvP scene despite almost no PvE content whatsoever is specifically because of this.

People aren't playing DoD to play a clan dogfighting game. Maybe 20-40%, maybe, at any given time are engaged with that. DoD is marketed as a Dragon Survival game, it looks and plays like a dragon survival game, so it shouldn't be a ridiculous shock to anyone that people have expectations that align with a dragon survival game like solo play capacity for characters and generalized balance over meta-team balance like you'd see in something like a Moba or Team-shooter (overwatch, rainbow 6).

I mean I don't think anyone has said "don't have clan stuff it should only be good in solo", but yes we would like it to be playable for solo people in addition to the clanplay meta. I don't think that's a huge ask at all, plenty of other games do exactly that with no problem, and there are tried and true examples of it working in both cases simultaneously.

We are the ones asking for both things to be true, while you are asking for only the clan play to matter and solo players shouldn't have a say.

Also yeah it's up to the dev whether they want to do anything or not, whether they listen to patreon subbers or not isn't up to any of us. But giving feedback because we'd like to see the game improve doesn't have a price tag, and doesn't make our feedback invalid. Just like you basing your opinions on wrong definitions and a misunderstanding of metrics doesn't make your opinion invalid. We're all just players with opinions, that's what this channel is for.

tall charm
#

and while support focused classes typically do worse in 1v1s since they're meant to be played with teams, I don't think that's necessarily a good idea for this game. that type of build is common in team games where you have consistent teams, so they're always able to support their team unless they're separated or such in which case they are more vulnerable. this, however, is a game where people play solo, in small groups, or in large clans. I don't think it's a good idea to have dragons that are only viable in large groups for this type of game, because it's not a pure team fighting game. there is an official solo pvp server, I don't think we need to have a dragon that just isn't as viable unless in large groups

also, you can absolutely have dragons that play well in 1v1s and also play well in teams. in fact any dragon that does well by itself is going to be at least somewhat useful in a team fight, and it can still be balanced to not be overpowered, it might just play a bit differently in the two situations. there's no need to invalidate all solo players just because something seems to work well in team fights, it can be balanced to be useful in both solo and team pvp and I think that would be much healthier for the game

median saffron
# smoky delta There are more solos in a clan game because this isn't a clan game. Just, comple...

alright theres actually no way this is true right now im sorry.

you legit just said that the DRAGON CLAN GAME is NOT a dragon clan game, thats there entire marketing actually not dragon survival, the pictures and discriptions talk about clan game activity, you cant just deny what the devs are saying beacause it doesnt look like the game is finished, especially when its not.

and im not looking for only clan gameplay, if you want to make dragons with specific roles in a team set up which is WHAT the dragons are for and thats WHAT there doing you cant make its also solo survival, you cant really balance a support or a sniper for survival gameplay cuz theres always gonna be a meta in that case. it doesnt mix you cant really do that efficiently at all, ive not heard of a game like that at all, and if you can name them you can.

and the 20% to 40% of people playing are also the players that keep comming back and the most dedicated, and like ive said ive definetly seen what clans used to be and what clans are right now, they are not the minority right now other than on pve which again you still need clans or nice people to nest and work together,

also with future addings like perls and skins you will need a clan to get those for yourself no matter what, including stats and including specific dragons like the hybrid that is to come.

to put it simple, its just like super difficult making a balanced clan fighting game while also making a balanced solo game so some things will be op of course and others will be trash alone. i apologies for my behavior like i said but im not the only one that cares about this, alot of others doo, they just dont care to respond here at all.
@tall charm
i understand where your comming from and agree that dragons that do well by themselves are good in team fights but dragons that do well in team fights are always good solo, if u get my gist, the oposite of what u said yk. i just think that making a survival game and clan is impossbl

smoky delta
# median saffron alright theres actually no way this is true right now im sorry. you legit just ...

I'd be willing to discuss this more in DM's if you actually want a dialogue but it's kinda off topic here, even if it is just to show the point that solo players shouldn't be just invalidated.

Idk why everyone still treats this game like an indi project in terms of expectations but if it looks like a duck, quacks like a duck but has a sign hung in its neck saying "I'm a goose"... its still a duck.

If it's a clan-first game where are the territory mechanics? If it's a clan-first game why are their grow times instead of spawn cooldowns. If it's a clan first game why am I able to play completely solo and grow to elder and form small groups ad-hoc with random players and breed and experience every aspect of the game completely devoid of clan interactions? If it's a clan based game, where are the alliance mechanics? What about avoiding friendly fire? Literally nothing that is in a traditional clan-first or "team-based" game is in here.

Because it's not a clan game. It's a game where you can make clans. It's like Ark, it's actually really similar to Ark. You can make clans, and clans increase your survivability and ability to engage with the content, but it isn't required and you can be very successful as a solo by just forming small temporary alliances naturally.

The difference is Ark has territory and clan mechanics. DoD has the mechanics of any other survival sim and that's it.

I'm not arguing what the game is intended to be, it is intended to be a clan game. It just isn't, not right now at least, and I'm not sure I've seen any up-and-coming mechanic that reinforces that either. Elementals v Dragons could easily be solo warbands, and even though clans are definitely a safer route to go there's nothing about the mechanics that actually enforces that at all. In fact, if you want in a clan, you have to reach out to some random person who isn't affiliated with the game in order to pass their tests to get into the clan outside of the game environment. The game doesn't facilitate that, the community does in the absence of developer oversight.

So no, I really don't think you can just dismiss that. I think that's the entire reason we are having this talk, solo v clan player discussions have been the biggest rift between players in every debate about atat and mechanic balances. This is nothing new.

But that's all I'll say here as to not further detract, feel free to DM if you want to discuss that more.

sour ridge
median saffron
cursive spoke
# median saffron there are 13 people in this chat not that big of a group as you make it out to b...

I agree. ❤️
in my opinion blitz, it being a tier 4, is just fine. The fact that its faster in a straight line, and it can stun, and it cando decent damage is fine. Remember we have like up to tier 7 or 8 dragons coming up so stuff will be adjusted need be but a tier 4 aint that big of a deal.

Also pretty sure DLC dragons are treated as extra content (as thats what a dlc is), so I don't think the devs wants a DLC dragon to be super strong with the exception of fire behemoth more than likely.

median saffron
maiden flume
#

That should probably indicate something to you.

I reiterate, nobody wants it to be ‘op,’ we want it to be more useful and less frustrating to use.

Like, i dont think either of my suggestions in the other threads make it too strong, it just makes its ability more useful in more than one situation.

tall charm
#

I heavily disagree with the concept that dragons should just be better/worse than each other based on tiers, that just means that anyone who wants to play a dragon like blitz striker who ends up being lower tier just kind of can't play the game in pvp because their dragon is just weaker than everything else.. that kind of balancing doesn't work well in this type of game, all dragons deserve to have good utility and be balanced to have strengths and weaknesses in different situations, a dragon shouldn't just be blatantly worse than other dragons. that provides no incentive to play low tier dragons if you just form a strict meta where certain dragons are good and the rest are all strictly less useful to varying degrees

cursive spoke
# sour ridge How is there something wrong with solo players playing a clan based/ clan ran ga...

Actually, DoD DID want clans to take over. Why do you think clan based mechanics, especially when it comes to nesting is mostly only achievable by clans.
He wants the game to be more of a social game, however, there does need to be some sort of mechanics allowing solos/small clans to be able to thrive a little more than where they are currently. I see @smoky delta asking where more mechanics are for clans, and they WANT to have clan caves and territory Also some servers have friendly fire off/on.

The game is BASED for HEAVY social interaction and therefore (basically can't progress much without others), clans / groups. They want to add more, but currently developing the current dragons and probably still planning out stuff like clan caves and territory. And there has been MULTIPLE posts probably in patreon, but in KS and in public anouncements for these mechanics. Could they have scrapped it? Maybe, it has been a year or so since they have said something on it.

Also I want to remind people that the higher pop in solos is due to most clans waiting on more updates. There are a LOT of clans, and quite of few BIG clans that will very quickly populate the server with 15-25 actives daily (PER CLAN)

Also, @tall charm, I don't mean to sound rude but that is just how they are categorized. A higher tiered dragons does normally mean you do more damage/has more health etc, but that doesn't mean a lower tiered dragon isn't much of a threat. An ASD while it being a tier 3, it can still very easily kill IR / FS / SS. So far, a lot of dragons in the game has weak armor to acid, so if you are not that great with your dragon you will most likely die. If you go by "all dragons deserve to have good utility and be balanced to have strengths and weaknesses in different situations" that is literally just a tiered system but without saying it is a tier system. No, other dragons are not blatantly worse than another. Even for FS / IR.

  • I hate this timer....
knotty forge
#

I haven’t read everything in this thread but I’ve read enough to start regretting buying the blitz dlc. I just wanted to get it because I loved the model and concept and what the devs said it would be but judging by the comments, the blitz ain’t anywhere near what they said it would be so I’m regretting my decision

maiden flume
#

https://discord.com/channels/576933363672285186/1285477136425160704

I think its more productive to think of ways to make the blitz viable in both clan and solo situations, right now its a little too pathetic as a solo compared to the Spitter, especially considering its class 4, so i think its abilities can be expanded upon to better aid it, not directly in killing but in giving it an edge in different situations.

tall charm
# cursive spoke Actually, DoD DID want clans to take over. Why do you think clan based mechanics...

um.. yeah, the fact that the ASD is tier 3 and can still very easily kill higher tier dragons shows that we aren't following an actual tier system right now. if we were following a strict linear tier system, ASD would perform much worse. like right now the tier system doesn't really seem to mean anything in practice. and I think that for the most part, it should stay that way, hence I think blitz striker should be balanced to do about as well as the other dragons

an actual linear tier system btw would be some dragons being blatantly worse than others, that's.. exactly what a tier system is. dragons having strengths and weaknesses in different situations is not a tier system. currently the game describes dragons as having different tiers, but it doesn't actually have a tier system for them in terms of combat balance, I think it just describes how long they take to grow and how much food they eat at this point

sour ridge
# cursive spoke Actually, DoD DID want clans to take over. Why do you think clan based mechanics...

There are a lot of solo player now more than ever and with dod growing everyday itll get to a point where there will be so much they have to make change. I get what you mean cause they definitely wanted people to be social but they also know there are youtubers and all kinds of people who wanna just hop on and play by themselves

The whole point of this post is about the speed of the blitz right now with it giving up all land possibilities and then on top of that its very hard to hit your shots and stun people that know how to avoid it

cursive spoke
# sour ridge There are a lot of solo player now more than ever and with dod growing everyday ...

Yup which there needs to be mechanics for that. but the growth of solos is also due to the lack of clans lately cause again they are leave. Also knowing the game once it updates if clans do come back they will have blitzs in a bulk, even if the stun isnt that useful after once or twice just so they can make sure something is stunned ro stays stunned outside of its timer.

@tall charm A tier system for DoD is very much needed. While there are different games that follow a strict tier system. There is also other games that don't necessarily follow that. We as players don't know if there's a capped damage (without stats getting involved), or health for dragons at certain tiers. A tier may very well have just a spectrum just used as a guideline. Plus for players, it just means a dragon will have more armor, damage, and health. So I do not see a point in removing a feature like that. Also especially for combat balance it does help, again we do NOT know what Jao is measuring so its likely to assume he is measuring for damage balances and health/armor. The only reason why ASD hurts so much with it's bile (IF it does apply acid onto a dragon) it's because that dragon you are playing on is weaker to acid.
For an example lets say I have a tier 3 frost dragon and an SS has 0 armor against frost, if the SS isn't that great (lets say the frost dragon's bile is a projectile like ASD) then it will very well die to high damage because that dragon is weak to it. However, fundamentally the frost dragon is a tier 3 because of its max health / armor / base damage unless it elders to tier 4.
im bad at explaining sorry if something is confusing

maiden flume
tall charm
# cursive spoke Yup which there needs to be mechanics for that. but the growth of solos is also ...

once again I'm not asking to remove any mechanic from the game, the combat rn isn't balanced as a tier system in the first place, and there's no reason it should be (you said it was needed and helpful.. but didn't give any reasons why). as far as I can tell though you aren't even arguing for a tier system so I don't think we're even disagreeing on anything here? what you're describing (and what we have) isn't a tier system just because you can categorize dragons into different tiers based on arbitrary criteria
the important part is just. people want to use blitz striker, so its balance matters to those people regardless of what tier it is. we aren't asking for it to be op or anything either, but it could be changed to have a more fun and viable playstyle

drifting basin
# cursive spoke Yup which there needs to be mechanics for that. but the growth of solos is also ...

The clan mechanics as they exist currently drive players away from clans because they foster clan environments that are deeply unpleasant to deal with. Frankly, I've had enough negative experiences with larger clans hard-targetting smaller ones so they don't grow, and I know I'm not alone in that. It's not fun to be hunted the second you log in. I honestly don't think the update will significantly reduce the number of solo players unless the clan mechanics change to foster a more fun play experience. If you aren't in one of the major clans on each server, having a clan tag puts a target on your back like nothing else

smoky delta
# cursive spoke Actually, DoD DID want clans to take over. Why do you think clan based mechanics...

This is one of those situations where no answer is going to be correct, like if someone buys a pregnant black cat and it turns out to have orange babies but they keep insisting they're black babies because in their genes they have the black fur genes or... yeah idk a good analogy but that's really what it's like.

I'm not keen on repeating myself so I won't go into all the reasons why it's currently, just by every metric, -not- a clan-first team fight game, but it just isn't and read back on my previous post for the breakdown(s) I gave.

The devs intentions don't matter. They really just don't. Every dev that makes a game thinks their game is a good game even though most games that get made never hit 1000 purchases on steam. The logic line that leads you to say "it's a clan team fight game" is the same that would give me leave to say "all games ever made are good". And that's just not true.

Planned systems aren't systems. The game is out right now, not in alpha or beta but as a full game. And even if I grant you that the 1.0 release had -everything- the devs said it would way back before last winter (including the big, fancy map), it still would not feature any of the systems that would encourage a clan-only playstyle.

And if I grant you wholesale that it -is- a clan first team fight game, then it's just very plainly a "bad" game.

So there's nothing really to say here other than; it doesn't matter what they want, or what we want, or what anyone says or thinks. The product on the shelf is what it is, and it's not a clan-first team fight game.

They had every opportunity to add a clan alliance system, clan chat/message system in-game instead of discord reliant (3rd party =not the game), territory markers... there's a million ways to implement those and they're not hard, they don't take a lot of time and would be a building block you'd start with not end with so your new content and mechanics work with them more naturally. This is basic game design. These things are simple UI and novice-level coding projects, especially for a game this simple. It's not an MMO with a million potentials, and if it is a clan-first game I find it less than appetizing that that aspect has sat on the backburner thus far for seemingly no reason.

I'm not making a claim that the intent wasn't as you say, but what I'm saying is that it doesn't matter and it's their own fault that the product doesn't match that.

And it's a special sort of reasoning that leads someone to think that fostering a community built around a game that -is- one thing, should just accept when changes are made that fundamentally upturn that in favor of something the game has never been.

cursive spoke
# smoky delta This is one of those situations where no answer is going to be correct, like if ...

The only reason why it's mostly solos playing at the moment is because most of the clans stopped playing. Literally for years it's been nothing but clans and its been like that to the point of severe useless drama.

Another reason why it's not that often when you see clans now is because they can't play in the current build with dx12(?) Otherwise literally all the other builds were full of nothing but clans (but that's also because most clans drive out others)

I'm not saying it's a good design, not saying that they are right for developing dragons first before anything else, just saying on how it's been from the first year of DoD to almost currently.
Regardless of current or future builds it's still going to be clan orientated especially with newer nesting systems. The product could be far better, and with one coder all we can do is see what has been given and what has been said. (Even though that's kinda their fault for not having another coder).

The game only currently stands as solos because of multiple of reasons. This game is not even for solos to begin with, although I do hope for more mechanics.
I mean I guess theirs no right answer? Because you're only discussing of current builds when all the past builds has been always unhealthy flooded of clans.

The fact you have to progress with a clan (you do have to have a clan or be in one of you want to be ahead of everyone else for pvp gain)
Even with pve, although more friendly there is/were (I dont play pve) quite large clans only getting on just to sit and nest.

I'm stating on what the game has always been except for maybe currently. Just because there ain't more special mechanics that are needed does not make it less defined as not a clan based game. Since for years you couldn't even progress by yourself unless you knew the inns and out of enemies and literally would have to take an egg from a clan if you don't want to get 2 tapped by your own species.

  • and you still can't progress by yourself
smoky delta
# cursive spoke The only reason why it's mostly solos playing at the moment is because most of t...

Bro I've been here since before the 1.0 launch 😂😅 for quite a while. It's always been -mostly- solos, Clans were just also present. I don't know where this idea of Solos being a thing that used to not exist came from. You put a game on the steam market place for a sub-40$ price and it has controllable, playable dragons with passable graphics it doesn't matter if it's a sandbox, survival game, team game, farming game etc. People are buying it because it's a market that hasn't been fully realized yet.

Solos play this game, they have always played this game. They don't play it for Clans, or social interaction, or to 'progress' whatever that actually means... People want to fly around as a dragon and shoot fire/plasma etc. at stuff. It's not deeper than that.

And even the clan players that do get heavily invested into stat % increases and dealing with a 30+ person guild managing everyone, I'd wager their primary interest in the game is the gameplay itself of flying around as a dragon and shooting fire at stuff, not the "clan gameplay".

I mean let's just call it what it is, it's a dragon game. When people think of dragons, they don't think of mixpack clans and overwatch-esque type matchups, they think of flying and swooping and biting and burning.

And that's exactly the gameplay DoD offers, for better or for worse. So I don't think suggesting leaning -in- to that market, not away from it, is probably the better play. You can totally have a game with functional clan systems -and- solo content simultaneously. They don't need to exist separately and this dogmatic idea that they do is utterly confounding because it just doesn't make sense. You can look around at similar non-dragon games with identical gameplay loops that feature this exact thing.

It's just such a weird thing to resist on some ideological soap box that solo gameplay features are somehow bad or somehow limit the ability for the game to have good clan gameplay.

And just to clarify; I am not saying "make the game for solos, scrap clan play", as I said before I have no issue whatsoever with the 'idea' for this game. I'm just suggesting that since clan content will always exclude a healthy percentage of your base that isn't good at being social, works long hours, or otherwise can't get inducted into a successful clan... Maybe having -something- for those players to do would benefit both them -and- the clan players by keeping a healthy ecosystem of Solos around to recruit from, or... farm, or whatever.

cursive spoke
# smoky delta Bro I've been here since before the 1.0 launch 😂😅 for quite a while. It's alwa...

Uhm, so have I? I started out as a solo for 2 years and even grown into clans for the most part???

Clans has always dominated, with the population??? While solos are normally more making up 20-30% of each server, (Official servers) before this update.

Of course it's not marketed as a clan based game, and of course people are going to buy it because they want to have fun playing dragons and stuff until they realize that they are fully locked out of everything else (just nesting) and then they consistently die in pvp and find out that they need stats to live lol.
Never said solos has never played the game, just saying that they aren't the major population (that is consistently playing in game). After a week - month of playing solos will not really play cause they get basically kicked out or can't progress any further, unless you are a rare person who just only likes playing the game. But that's kinda hard if you're dying left and right.

Players that are only interested in clan stuff is because they can progress and that's the whole point lmao. It doesn't matter if it was marketed as a pure clan based game or not, players essentially make that a thing because they have to.

Also there are no other dragon games in their current build that have a good functional clan system. (Not saying dod works anybetter but there is not anything to compare really. Other survival games sure.)

Also for that last part, that depends on how the game is going to be further marketed and changed. If they want to lean into clans / high social gameplay to progress then that's that. However balancing that vs solo gameplay is difficult because if solos can progress within the same time as clans what would be the point of playing in a clan? That is dependant by the devs. I'm not resisting anything, I'm stating what has been said and what's been happening. Not anything that "was meant to be marketed" because in the end it doesn't matter what is marketed it depends on the player base.

smoky delta
# cursive spoke Uhm, so have I? I started out as a solo for 2 years and even grown into clans fo...

So you kind of answered the question yourself there.

I want to say first that 'progression' isn't really a thing. I've gotten into clans with the better bloodlines and the difference is negligible next to skill or experience with the flight/physics system. I've seen top-clan elders get bodied by a solo ss plenty of times, and I doubt those are isolated instances. Progression doesn't really do anything for you that you wouldn't already have -some- edge with solo, at least right now. It just gives you more padding for your mistakes.

But you said solos come in, play, then quit because the game is bad for them. And that, my friend, is exactly the point I'm trying to make.

Solos -do- make up the majority of players, but like you said most of them don't play at any given time and come back to test or experience it again for some time, then leave again.

What if they didn't have to leave though? What if the content was there for them to engage with without the annoyance of hatchie-pond death loops and so on? What if clans could exist alongside solos in an actual ecosystem like any other multiplayer game, rather than solos who are very clearly interested in the gameplay enough to not just refund it getting the short end of the stick?

And a big reason why you do have so many solos is the same reason you have solos in a game like Ark which has a very similar issue with a very similar (at least in concept) structure for clans; People like the game, but lack friends to play it with or an 'in' to join preexisting ones.

Most people that play then quit do so because they don't find a clan in the timeframe they play, and they don't have a group to come and make one with or help eachother. That is a problem, not an excuse. And it's made worse in DoD because the clan system relies on discord, rather than being inherent in the game itself. And there's no way to identify other dragons as being in a clan or not, so unless you're talking already there's not a lot of social ques to use to get an in in the first place.

Rather than adress these, you're content saying "that's just how it is". But I don't think that's a good way to think about it when you consider just how big an impact it could make if you kept those solos around long enough to find and make groups, which is how it happened on Ark (which the regrettably clans grew wildly out of control with cross server factions and started charging people bitcoin to not get wiped lol).

I'm just saying, there is a good case for creating a space for solo players. If you can't keep people around long enough to engage in your main content, then something should probably change.

tall charm
# cursive spoke Uhm, so have I? I started out as a solo for 2 years and even grown into clans fo...

I feel like this is a game where there are pretty clearly plenty of people who come to play for both solo and clan play. just because sometimes you have tha game balanced such that solo players are driven away by being unable to do anything causing it to be dominated by clans, or maybe now there aren't enough people for large clans to form and there are more solo players, it's a game that inherently attracts people who want to play both types of gameplay. and the game itself does support both types in terms of having solo pvp and clan pvp servers--it's not inherently built for only clan or solo pvp, so both are equally important to consider for balance. especially with something like blitz striker balance which can be very easily balanced for both solo and clan pvp, there's no reason to just say oh it's ok for it to be bad in solo play the game usually drives solo players away anyways, we don't need to actively have mechanics or balance that just hurts solo players to make clan play look good in comparison

also to the point of "balancing that vs solo gameplay is difficult because if solos can progress within the same time as clans what would be the point of playing in a clan" - the point would be.. social interaction. and in pvp, the fact that in clan servers solos are going to have a hard time anyways even with dragons being properly balanced? it's really not hard to balance at all, the game can be balanced to be good for solo players and then clans will have the inherent bonus of being in a clan and having social interaction and such. you don't need to force people into clans by actively making everything more optimal that way, all that does is create toxic clans where people join because they have to and then don't interact or want to help each other. solo gameplay should be just as viable, and people will join clans because they want that experience, that's a much healthier game design to aim for

maiden flume
#

I agree! I think part of it is also the issue of grow times versus the chance of survival if you get found by a group as a solo, if they want you dead you will die like 8 times out of 10, only to have to start from the bottom again for another 2–3 hours. Half the time as soon as someone is even juvie they become a target, if they werent one as a hatchie, so your best bet to survive the game is,,,, not to interact with anyone.

cursive spoke
#

Again I'm not even stating one should be better or the other.
Or that solo should be more viable than clans vise versa. I'm just stating currently as it has always been mainly for clan benefits no matter on the population or opinion. This is a clan game especially since it has been advertised as such. I do want more viable ways of playing solo gameplay so not sure where people are getting that I am saying " one is more viable than the other." I'm clearly not I'm stating what is the issue and what has been a thing for years now and so far, doesn't seem to be changing in the near future.

Players wants to interact with others? Yea clans would then be useful. But on a hard-core aspect, again recommending a game to have more solo gameplay will be hard because due to the devs wanting player progression mainly for clans, it will be hard to balance and won't be as fun as many think it will be unless there was an actual good mechanic put there that still separates them where both will have fun.

Honestly I feel that people here aren't thinking that deeply about it, because simply just stating that both solos and clans can have fun is a wrong statement unless other mechanics were implemented that states otherwise because I can guarantee you no one who is a solo currently will have fun once updates come through and the majority in official servers bumps back to clans. You'd might enjoy it every so often but there's still lots of issues with clans.
Most of the issue is due to clan wipes and everything else.

Also the game itself forces you to join a clan regardless. We already have toxic clans and its going to get worse unless they figure out how to introduce solo progression so that way people can join a clan because they want the interaction.
No one will be doing that because the game is being developed in a way for clans specifically to have way more progression than others.

Do I personally want that? No. Do I want change? 1000%.but we are off topic to the original.

smoky delta
# maiden flume I agree! I think part of it is also the issue of grow times versus the chance of...

This. This comment right here. Those last few words.

That's why solos leave and only play periodically (generally speaking). That's a huge reason, and probably the oldest complaint about the game.

It literally incentivizes you to not interact at all.

I don't think anyone is expecting clans to NOT have an inherent advantage. That's completely fine. I think the argument is "Solos should be playable/fun/survivable within clan environments", not "solos should be equally prosperous within clan environments".

You don't need to breed up, or get skins, or whatever to have fun in DoD. And, you can do all those solo and some people -did- that prior to 1.0 with surprising success just dealing with other solo players/allied clan players.

maiden flume
#

Have there been any signs of Blitz tweaks since launch? I havent been able to play yet

smoky delta
# maiden flume Have there been any signs of Blitz tweaks since launch? I havent been able to pl...

Yeah man. It plays good.

Swapping from hover to flight is still a bit buggy, idk why you have to disengage hover to then re engage flight with a 2-4 second delay between them but other than that it feels pretty smooth.

I'll say tho, good bloodline SS can just ride your tail and there's nothing really you can do rn 😂

No actual changes to its mechanics, I think they just tweaked some values

granite socket
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Even in PVE, the blitz is crazy squishy. Not only can you die to bugs, but I've also lost my dragon to trees.

sour ridge
somber parrot
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I feel it's squishyness would be more forgivable if it's lightning rang was a bit further, really don't think it's good for such a squishy dragon needing to basically be on top of its target for it to hit even the asd has greater rang and its also very squish. And have it bite while slithering since it can bite while flying and swimming so why not while just slithering on the ground

woven kiln
sour ridge
somber parrot
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Yeah I feel it's lightning and q ability should be the same range as fs, or a third a dragon longer than fs. Because it only takes 3 regular ss shots to kill a blitz and not much fire and one asd bile bite gives it 2 stack decay. Like yeah I'm fine with it being slow, weak armor and hp and wide turn radius but come on give it some range at least.

maiden flume
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Im for giving it more range, but not that much more range considering how high its raw damage is. If its damage wasnt as high then yeah go for long range so it focuses on stunning more