Day of Dragons has a lot of potential - There are many elements to the game that I see promise in. If Day of Dragons can implement these suggestions, It will rise above the competition. This is simply part 1, and I intend to expand on this in future posts.
Enhanced Clan Systems: When you are with a Clan, it should be possible establish your relationship with another Clan. For example; If I am allies with a Clan, I would be able to see their names just like I would my own Clan. If I was friendly with a Clan, My crosshair would appear Green when I target them. If they are hostile, my crosshair appears red.
**Marking Territory: ** It should be possible to mark territory. Whether its rubbing your head against a tree, or simply lingering in an area. Marking Territory would help clans and players know whenever they are in territory that doesn't belong to them. This helps trespassing and setting boundaries. Territories could be revealed using the Scent feature. Though I suggest this be an opt-in feature just in case some clans wish to hide. So perhaps rubbing your head against a tree or surface can mark it with your scent.
**Improved Scent Feature: ** Scent Feature should be enhanced in order to take advantage of the features its capable of. It should be possible to smell when flying for quick updates. Moving while smelling is possible as well, but standing still allows you the most information in the widest range.
Make Drinking Faster: 'Nuff said 😄
**Slow Stamina Recovery When Gliding: ** If not for all Dragons, then at least for some Dragons. But this game should reward careful stamina management. When your second wind bar is completely full, you can regenerate your stamina slowly when gliding and flying easy. By requiring a full Second Wind bar, it prevents this from activating in combat or intense flying situations. But it becomes a boon for travel. Note: The slow stamina regain shouldn't draw from the Second Wind bar and should just be a passive buff.
**Ancient Dragons: ** When a Dragon gets to Elder Stage, It should have an option to continue further. I'd argue making an Elder Dragon slightly faster to grow with an Ancient making up the lost difference and then some. An Ancient Dragon would require more than just time; but a series of power boons, rare artifacts or defeated legendary creatures in order to fully empower it. Ancient Dragons would have a unique appearance to show their advanced age.
**Elemental Dragons: ** Elemental Dragons are Elder/Ancient Dragons who were defeated in battle, then an Elemental of sufficient power fuses their form with the Dragon. Creating a corrupted version of the original thing. These would be much larger than their original species and may become a 'Playable Boss' for other players to fight. It may require a rare artifact to keep them rare as well.
**Behemoths: ** Behemoths should be very taxing to grow when it comes to food. But I believe once a Behemoth is fully grown, their hunger should decrease to a more manageable level. Or at least; Sleeping allows them to not lose hunger as quickly. We need methods to help ease the burden, otherwise Behemoths may not be too much fun to keep around. By having their hunger only be intense during growth, it promotes only growing one Behemoth at a time. While rewarding players for completing the Behemoths growth cycle.
**Flying Higher Should Let You Fly Faster: ** Flying Higher should increase your speed and be used for long-distance travel. This reflects real-world aerodynamics. Private Jets for example; even though they are much less powerful than a commercial plane, their altitude allows them to fly faster. In order to limit which creatures can fly at certain highs, simply reduce the oxygen levels the higher up you fly. A Blitz for example can fly much higher than normal dragons due to is adaptation to high altitude environments, allowing it to thrive. Along with passive stamina regen, it allows a Blitz to live in the clouds.