The over nerfing of the SS is uncalled for, as makes so many people upset so here's a better way in doing it without touching the cloak ability.
ASD, ''Acid Spitter Drake'' (class 3) is the prey item of the SS and so the games balanced around that class rule set.. the cloak lets the SS hunt the ASD while staying elusive...
SS ''Shadowscale'' is a class 4, just nerf it with its main predator the FS ''flamestalker'' (class 5 dragon) heat vision even more.
(As jao said multiple times ''that's why the FS exists'' during QnA's) (stated the Flamestalker is the counter to shadowscale or any cloaking dragon or drake so why not make it the full real on HARD counter as its meant to be?)
make the FS heat vision last with a toggle button instead of a timer.. make it like the range of night vision without a stamina drain you don't need to directly nerf a shadow scales cloak function to make it ''weaker'' just make the FS heat vision more reliable.. like make it see SS at render range if it activates heat sense (no stam drain on activate too makes SS harder to slip away making the ss have to rely on being elusive in its description), that alone would be enough of a counter, you buff the FS certain ability you don't need to over nerf the ss. (if you want it to have a said drawback.. make it so stam cant be recovered until its turned off, Or like the screenies only the SS light up at very further away distances/within render that are cloaked or uncloaked)
In the end it will make the SS ''shadowscale'' more elusive and be a lot more uneasy if a FS ''Flamestalker'' is near by, you wont need to over nerf the SS ''shadowscale'' and make its cloaking ability worthless as you WANT players to use its toolkit.