#Shadow Scale Changes (TEST SERVER)

9 messages · Page 1 of 1 (latest)

stable igloo
#

With the upgrades to the Flame Stalker heat vision (actually might be useful now with the range/time increase!) and the extra attack added to the Inferno, I'm not sure why the Shadow needed its cloak to be nerfed. The rain affecting the cloak is fine, but I would otherwise either keep it the way it is now in the main servers (higher cost to initiate cloak and can keep cloaked until attacked or attacking but CANNOT regain stamina (fix the bug with that also)) OR if you must have the current test server stamina drain, give it back the ability to regain stamina properly while cloaked and walking or slower. The stamina drain and complete inability to regain stamina while hiding (without relying on a bug) is too much combined I think.

lethal pagoda
#

Heatvision should be the Flamestalkers night vision to be honest..

stable igloo
#

Not the point of the post please!

lethal pagoda
#

How to balance ss without killing the point of SS...

Just make the FS heatvision cost no stam.. Cant regen stam when active stays active till its turned off.. (By pressing the button again) And add double the range of the heat vision everytime it grows up another age.. At elder it be at the range of nightvision.. is all jao needed to do and the ss would been balanced cause of the FS.. Do people forget the FS main job and is the apex predator of the SS? To use Heat sense to hunt for the SS? People tend to forget what a food chain is..

Use the FS HEAT vision to balance the SS.. This whole revert ss to legacy is unnecessary

shadow marsh
#

Perhaps they should give SS it's own ability bar, make it drain fast while flying, but not at all when walking around. My biggest issue with SS right now is that they entirely control the fight, they choose to start the fight, to chase you down, they can flee, and they can make it almost impossible to chase due to the cloak. An FS couldn't chase down an SS due to the speed difference, the heatvision only helps to spot ambushes.

stable igloo
#

The one thing I do like about the stamina drain while flying is it forces the Shadow to the ground relatively close by, which means a chase from a Stalker is more of a game of cat and mouse. Partial invis might work great to make a quick escape in the air, but its much less useful on the ground, so once a Stalker has a bead on a downed Shadow, they have a much better chance of keeping their eye on it until they can catch it. Crouch and Walk are so abysmally slow however, that it just makes that kind of chase painful, there’s almost no point in doing it because you cant get away quick enough to make an escape before someone sees the shimmering texture, which is easy to spot with the lack of proper foliage.

safe peak
lethal pagoda
# safe peak So your answer to balance the SS is play FS? Then if you are an IR(class5 dragon...

Jaos own words of how the balance should be.. Yeah..

"Solo asd cannot face a ss"
"You need 2 asd to face 1 ss"

"If a solo asd kills an ss there is an imbalance"

Biolumes main pred is the ASD..
Asds main pred is the SS..
Ss is rivals vs blitz
Ss main pred is the FS..
FS is rivals vs IR etc

(Hoping IR gets a very strong resistance against SS and now with the fireball projectile IR can do long range combat)

The cycle continues from that.. Game was always about the classes not the dragon fairness..

Its called the food chain

safe peak
#

Yeah, main pred doesn't mean uno reverse, lion is main pred of buffalo, can a lion 1vs1 a buffalo ? No and prey have ways to survive? Does lions often fail there hunt? Yeah I'm not even sure they have 50% success in their hunt cause if predators are designed to hunt a prey, this prey is designed to survive their predator

It's called natural selection

It means they are adapted to hunt down a specific species? SS are currently design to annihalte any form of life that isn't SS