#Lucky's feedback 🍀

3 messages · Page 1 of 1 (latest)

astral notch
#

Hello I'm lucky I have a +2000hrs and usually play the game everyday for a couple of hours.
I will try to not talk same problems what we already know delays and no content.
It's just my feedback about the game and what I think we could do better in future.
My perspective in more focused to Pvp Clan VS Clan.

🌍Map:
Map had a improvement from legacy, there's some interest places, more trees, caves, more water. In my opinion he should have more deep caves and tunnels, especially little ones close to spawns where only hatchies could go with food and water, giving some protection for them. I think you should use better the space we have cuz the map is big but only 30% is really playable.
Water in river need to change for actually water cuz atm makes no sense being on top of water.

🍄💧Food and water:
One problem we all know is lacking, but we need more and spread for the map, to even small clans and solo players could go around map and play avoiding the center and most populated areas.
Bugs and mushrooms nothing to say they are basically the same from legacy.

🐉Dragons:
Shadow Scale - Is pretty good, best DPS the cloak make him really good, is fast have dmg and die fast because it's squishy. In my opinion is balanced.

Flame Stalker - It's the tankier dragon, the flame breath is OP if you know how to use it. It's hard to kill cuz of hit boxes, but in general it's a good dragon.

Inferno ravanger - atm it's the weak dragon, don't have enough range on flame breath, need more resistence against plasma, they could be pretty good on ground if they don't need to stand to activate the flame cloak.
IR need to jump higher and drink faster.

Acid spitter - Basically the same as legacy, need a bit more movement to balance for how easy is to one shot them and keep in fights when they move from places.

Bio - it's a funny dragon to play they are fast good scouts. I didnt play much on them to have a consistent opinion.

🐣Breeding:
I like how it is cuz get A and A+ should be end game as same as elder dragons. It's challenging and you need to put work to get them. I understand doesn't work for everyone, and should be adjust for what is better for community.

🐲 Eldering system:
I will not talk about the current one cuz I don't figure it how it works 🤣
So I will put what I wish it could be.
In my opinion you should have two different eldering systems one for Pvp and other for Pve.
Pvp more focusing on fight and Pve more on social.
I will talk for Pvp cuz I don't play on pve, so for me could be something as passive ticks like it's is right now, and complement part who incentive the confront between clans, but small clans could also go, so need to be random and dispersed on map, should give less grow than passive ticks for people just don't grind in days.

💀Bugs and glitch:
Turning glitch need to be fix;
Hit box in general;
Some parts of the map you go through the map, where people can mesh and see outside the cave and rocks;
SS glitch when full charge and cloak;
Flame stalker flame breath when you get out of bile without using;
Small pounds work like wall and tank shoots;
When people fly to close to trees they start loopingand glitching.
Spawns.

💡New ideas:
Put a max 20 people group, since the servers gone from 100 to 200 people.
Implement a clan recruit system easier for new players find a clan.

I know the current state of the game isn't what we want, and not happy to but I hope we could have some improvements soon!
💪🏻

vale vine
#

well hi there fellow lucky, this is some good feedback. i will chat about each section.
map: i am really hoping it gets fully fleshed out to the border as we go through updates, a cave system has been confirmed so you will get those caves!
food and water: i agree with it being more spread out but id also like to see some size variety as well. maybe a small chance to spawn a SUPER large bug that does extra damage but is a lucky find for bigger dragons to give them more food.
dragons: youve hit the nail on the head with these as only a pvp player could. i think ALL dragons could drink faster especially with the way the sound echoes so far. drinking can be a death sentence.
**breeding:**its okay for now but i agree a slight adjustment is needed to hit those stats a little easier- its hard to judge without the rest of the breeding systems finished but ive been hearing a lot of issues with PVE players being unable to clear the recessive genes.
eldering: not going to lie trying to read your suggestion hurt my brain a little- giving any suggestions to change eldering has to be well thought out to avoid exploitation and make it balanced for all players. PVP and PVE could use a combat related mechanic in maybe the form of a limited spawn mini boss? a large AI that spawns randomly and whoever kills it first gets some elder progression?

new ideas: max group size should only be increased for PVE- or have friendly fire turn on if you have over a certain amount to help prevent death balling. its already bad enough.

most clans have a discord and will recruit through the recruitment channel on the official- i think its enough but maybe a new social panel could be worked on in the future for something like this.

astral notch
#

Good suggestions! Kinda match with my thinking, even on eldering... i was thinking something close to that!
I only have an observation on group size, cuz my PvP server have group dmg, imagine im allying with other clan, in a big fight you cant know who is who and for a megahardcore 10 members its a small group.
On social panel its more to be more friendly to new people, know how many clans have on server and who they are. Its hard when newbies go on the global and nobody say nothing.
But thanks for your inputs! 😁