Hello I'm lucky I have a +2000hrs and usually play the game everyday for a couple of hours.
I will try to not talk same problems what we already know delays and no content.
It's just my feedback about the game and what I think we could do better in future.
My perspective in more focused to Pvp Clan VS Clan.
🌍Map:
Map had a improvement from legacy, there's some interest places, more trees, caves, more water. In my opinion he should have more deep caves and tunnels, especially little ones close to spawns where only hatchies could go with food and water, giving some protection for them. I think you should use better the space we have cuz the map is big but only 30% is really playable.
Water in river need to change for actually water cuz atm makes no sense being on top of water.
🍄💧Food and water:
One problem we all know is lacking, but we need more and spread for the map, to even small clans and solo players could go around map and play avoiding the center and most populated areas.
Bugs and mushrooms nothing to say they are basically the same from legacy.
🐉Dragons:
Shadow Scale - Is pretty good, best DPS the cloak make him really good, is fast have dmg and die fast because it's squishy. In my opinion is balanced.
Flame Stalker - It's the tankier dragon, the flame breath is OP if you know how to use it. It's hard to kill cuz of hit boxes, but in general it's a good dragon.
Inferno ravanger - atm it's the weak dragon, don't have enough range on flame breath, need more resistence against plasma, they could be pretty good on ground if they don't need to stand to activate the flame cloak.
IR need to jump higher and drink faster.
Acid spitter - Basically the same as legacy, need a bit more movement to balance for how easy is to one shot them and keep in fights when they move from places.
Bio - it's a funny dragon to play they are fast good scouts. I didnt play much on them to have a consistent opinion.
🐣Breeding:
I like how it is cuz get A and A+ should be end game as same as elder dragons. It's challenging and you need to put work to get them. I understand doesn't work for everyone, and should be adjust for what is better for community.
🐲 Eldering system:
I will not talk about the current one cuz I don't figure it how it works 🤣
So I will put what I wish it could be.
In my opinion you should have two different eldering systems one for Pvp and other for Pve.
Pvp more focusing on fight and Pve more on social.
I will talk for Pvp cuz I don't play on pve, so for me could be something as passive ticks like it's is right now, and complement part who incentive the confront between clans, but small clans could also go, so need to be random and dispersed on map, should give less grow than passive ticks for people just don't grind in days.
💀Bugs and glitch:
Turning glitch need to be fix;
Hit box in general;
Some parts of the map you go through the map, where people can mesh and see outside the cave and rocks;
SS glitch when full charge and cloak;
Flame stalker flame breath when you get out of bile without using;
Small pounds work like wall and tank shoots;
When people fly to close to trees they start loopingand glitching.
Spawns.
💡New ideas:
Put a max 20 people group, since the servers gone from 100 to 200 people.
Implement a clan recruit system easier for new players find a clan.
I know the current state of the game isn't what we want, and not happy to but I hope we could have some improvements soon!
💪🏻