#Hovering for all dragons
15 messages · Page 1 of 1 (latest)
Bios hover the way they do because their biology supports it. I think having other dragons being able to hover would be cool though, but perhaps at the cost of a lot of stamina and not as much mobility as bios get when hovering since they're not "built" for it
I would like them to be able to hover but not be able to move around like the bio (so no flying backwards, etc)
If for no other reason than just because something with wings should not take damage while flapping said wings and lowering itself to the ground low, at least let us slowly land from height while doing the wing flap animation
I think a stationary hover (meaning no up, down, nor sideways movement) would be great, but it should cost about the same amount of stam as if you were running on the ground.
I agree with all of this
Dragons should be allowed to hover. Part of the entire thing of a dragon is the scene where they hover over a city and just bathe it in flame. Or hover over an adventurer for an epic staredown before flying off into the distance.
Give them flaps. Thx.
Hover for all, but as Nugasaurus said make it stationary for dragons not designed for it and make it stamina expensive. Its a good ability to have, some dragons should just be way better at it than others.
I'm confused, can't they already hoover while slowly descending if you slow down to a stop ín flight? if you're high enough you can even start flying again (unless the game bugs out XD) at least I know I did that ön fs multiple times
I think that's just the falling animation. As dragons it wouldn't make much sense to straight plummet lol.
But people are meaning hover in place and not descending immediately.
also I'm not sure what we're hoovering in the sky, I'd hope it's pretty clean up there 
FS elder hovers in the trailer
Well, I think that's pretty realistic for a dragon of that size, you don't see bald eagles hovering up there either, they are just not capable of it, for something to be able to do that needs to evolve ín a very specific Way and their size matters As well because gravity
Meant this for Kat's message
Oh yeah totally, that's why I mentioned it should cost a lot of stamina if it were to be considered. It'd be very taxing on the body to try and do something it's not made to do
While hover sounds awesome for these dragons, the reason no dragons got hover is because in the alpha, hover was so insanely abused to camp a specific area safely from other slow or ground-bound dragons (hatchlings or drakes). it does not actually contribute to a pvp fight as you never want to be stationary and was more often used for stalking areas and lining up a shot from a safe height against things that could not defend themselves.
edit: It could also be used to safely bombard large AI from above that cannot counter flying dragons easily like the big horned hide, nullifying any challenge this AI would have. While its armor in specific could make it immune to ranged shots from above, that cant be said about other larger AI planned like the snapper.
TLDR makes sense on paper, was abused heavily in practice and provided little practical non toxic means.
Im of the belief we need a better return-to-flight after a stall. I would love the ability for a "strong flap" to jolt yourself out of a stall (and bio can use it to leave a hover). It could take a lot of extra stamina (more than you would normally consume getting up to max speed, to prevent dragons from abusing it to stay at max speed) but provide you a large burst of speed. It could also push the direction youre facing plus 20-45° up (to prevent dragons doing the spin of death and by the time they leave stall their face is in the ground).
What about that skill taking half of the whole of your second wind bar? IT would be an emergency escape option used sparcely, since second wind is dangerous to replenish
Excellent idea! I love that concept. Gives people a reason to lay down more often as well, since going abovecloud is not currently a big draw after the first time you do it. Having that extra stamina bar be a Break-In-Case-Of-Emergency feature to perform maneuvers nearer to the ground could go a long way in trying to do fun stuff like break-checking people that are targeting you (and hopefully making them splat on the ground)